This really doesn't surprise me. There were not really any players left. I gave it another try after Gameforge re-released it. Still had the same issues it had before. It did have some interesting aspects to it but overall Insel games had already ran off the player base before it was removed from steam for the review manipulation.
The first time the game was published it was under IDC games, which Steam found to be violating the Steam TOS and they removed all their games from Steam.
Runewaker, the creator of the game then turned to Gameforge to become their next publisher. Now the licensing deal has expired and Runewaker don't want to renew it.
That's why the game is shutting down.
You can't be this dense....It got booted off of steam back in feb of 2018 and didn't get picked up by Gameforge until 2019. You're gonna tell me that it didn't "shut down" during that time? Get real....All your comment does is just show they couldn't have been trusted from the very beginning with this cash grab.
The game wasn't all bad. I sunk probably about 60 hours into it and picked it up about the time they were transitioning to their new publisher out of sheer boredom.
No doubt GoE played like a shitty Diablo/PoE clone it had some redeemable qualities though. The housing system was done well and the road to max level offered some surprisingly fun and challenging encounters.
When I played this it was w/ a perma-death approach deleting my characters on death so a large chunk of my playtime was rerolling characters that died. Optimizing for three star dungeons and group content was challenging since I had to play it pretty much like a single player game.
The combat also had a surprising amount of depth once you start making head way on your build.
For all of the game designers terrible decisions and the slew of game breaking bugs, it's sad to see Guardians Of Embers go.
Truly one of the best dumpster fires I've ever played. Hopefully they release a build or emu so I can play it again in the future.
The first time the game was published it was under IDC games, which Steam found to be violating the Steam TOS and they removed all their games from Steam.
Runewaker, the creator of the game then turned to Gameforge to become their next publisher. Now the licensing deal has expired and Runewaker don't want to renew it.
That's why the game is shutting down.
Maybe it is...
But there is 0% chance the game was being profitable. So it would have shut down regardless
From what i've seen I think this could have been a decent Diablo alternative, but they decided to go the free mmo route instead and now it's dead. Glad I didn't play it so i don't lose anything.
The first time the game was published it was under IDC games, which Steam found to be violating the Steam TOS and they removed all their games from Steam.
Runewaker, the creator of the game then turned to Gameforge to become their next publisher. Now the licensing deal has expired and Runewaker don't want to renew it.
That's why the game is shutting down.
You can't be this dense....It got booted off of steam back in feb of 2018 and didn't get picked up by Gameforge until 2019. You're gonna tell me that it didn't "shut down" during that time? Get real....All your comment does is just show they couldn't have been trusted from the very beginning with this cash grab.
Woah, back up, I didn't know you were a badass. If I knew I was messing with one, I'd never have done it in the first place.
It's off. It's off.
It has nothing to do with being a "badass." You get on here and tell someone to inform themselves, without even informing yourself. I know reading is hard for some people, but it can save you from looking like an idiot if you try it.
From what i've seen I think this could have been a decent Diablo alternative, but they decided to go the free mmo route instead and now it's dead. Glad I didn't play it so i don't lose anything.
Nah,it was a terrible game... I purchased it before it went F2P and put some time into it.
It was a really nice looking game though with some decent ideas (like the housing area) but nothing was ever really complete and never felt complete- The game ran poorly and some crazy decisions were made (for instance the items were randomized in a way that made no sense- Like you could find a 2 handed sword that had +3 to short sword or +2 to longbow and thus the bonus was unusable- They just took a list of all items and all bonuses and gave an equal chance to roll anything on any piece of gear)
This really doesn't surprise me. There were not really any players left. I gave it another try after Gameforge re-released it. Still had the same issues it had before. It did have some interesting aspects to it but overall Insel games had already ran off the player base before it was removed from steam for the review manipulation.
I did as well and actually enjoyed the game somewhat.
PC Gamer | OTG | Content Creator | Tolkien Fanatic | Yudansha | Professor | Technologist | Historian | 26.2 | Cat Whisperer
Regardless of Gameforge, just take a look at the number of players at Steam's release, and watch it dwindle in population every month, down to the double digits.
It definitely wasn't viable to continue on, it was a no brainer to pull the plug. Surprised it lasted this long.
What did Guardians of Ember do to get kicked off of Steam? I thought Steam accepted just about any shovelware.
I think it was the company telling employees to post positive reviews on Steam or something along those lines.
The whole thing started with the steam forum and fake posts (made by employees pretending to be customers)- Tons of people were calling it out and getting banned left and right..Myself included in that.
Tons of level 0 accounts with only 1 game (Guardians of ember) would piledrive on anyone who said anything negative in the forums and would even lie directly about things all the 'players knew'- Then tons of players would jump in and get banned- Leaving the forums almost totally filled with those level 0 accounts to lie to everyone...It was bad.
A few months later an employee came forward and released an official email that kind of threatened all the staff with losing their jobs if they didnt buy a copy of the game and leave a positive review- Then there was proof and Steam took action.
edit- I have no idea if the old reviews are still up (from when Insel was running things) but if those are still there, it would make a hell of a read and youll get the entire story complete with quotes from the forums and a rundown of how many people were banned for calling it out.
-edit- One funny thing I remember is that many of those fake accounts had 1000's of hours and someone actually did the math and made a post showing that these people would have had to be logged in 24 hours/day to reach those hours- He was banned too.
What did Guardians of Ember do to get kicked off of Steam? I thought Steam accepted just about any shovelware.
I think it was the company telling employees to post positive reviews on Steam or something along those lines.
The whole thing started with the steam forum and fake posts (made by employees pretending to be customers)- Tons of people were calling it out and getting banned left and right..Myself included in that.
Tons of level 0 accounts with only 1 game (Guardians of ember) would piledrive on anyone who said anything negative in the forums and would even lie directly about things all the 'players knew'- Then tons of players would jump in and get banned- Leaving the forums almost totally filled with those level 0 accounts to lie to everyone...It was bad.
A few months later an employee came forward and released an official email that kind of threatened all the staff with losing their jobs if they didnt buy a copy of the game and leave a positive review- Then there was proof and Steam took action.
edit- I have no idea if the old reviews are still up (from when Insel was running things) but if those are still there, it would make a hell of a read and youll get the entire story complete with quotes from the forums and a rundown of how many people were banned for calling it out.
-edit- One funny thing I remember is that many of those fake accounts had 1000's of hours and someone actually did the math and made a post showing that these people would have had to be logged in 24 hours/day to reach those hours- He was banned too.
It was sad but kinda funny tbh.
While I usually think that it is at least somewhat sad to see a game that some other people like get shut down, if what you say is true, that company thoroughly deserves bankruptcy--and of the liquidation sort, not just reorganization.
What did Guardians of Ember do to get kicked off of Steam? I thought Steam accepted just about any shovelware.
I think it was the company telling employees to post positive reviews on Steam or something along those lines.
The whole thing started with the steam forum and fake posts (made by employees pretending to be customers)- Tons of people were calling it out and getting banned left and right..Myself included in that.
Tons of level 0 accounts with only 1 game (Guardians of ember) would piledrive on anyone who said anything negative in the forums and would even lie directly about things all the 'players knew'- Then tons of players would jump in and get banned- Leaving the forums almost totally filled with those level 0 accounts to lie to everyone...It was bad.
A few months later an employee came forward and released an official email that kind of threatened all the staff with losing their jobs if they didnt buy a copy of the game and leave a positive review- Then there was proof and Steam took action.
edit- I have no idea if the old reviews are still up (from when Insel was running things) but if those are still there, it would make a hell of a read and youll get the entire story complete with quotes from the forums and a rundown of how many people were banned for calling it out.
-edit- One funny thing I remember is that many of those fake accounts had 1000's of hours and someone actually did the math and made a post showing that these people would have had to be logged in 24 hours/day to reach those hours- He was banned too.
It was sad but kinda funny tbh.
While I usually think that it is at least somewhat sad to see a game that some other people like get shut down, if what you say is true, that company thoroughly deserves bankruptcy--and of the liquidation sort, not just reorganization.
It is true- However, that was Insel- The original company behind this...
The company that has/had it now is not the same. I'm not sure exactly what the story was with how they ended up with it because it was never a good enough game to bother playing again imho. I know once they took over they were able to get it back on Steam and there was a bit of drama regarding them not honoring DLC purchases (or something) but I wasnt paying much attention at that point.
I cant say how these guys ran it-
edit- I REALLY believe gaming companies (most of them) are now the scammiest industry out there- Overtaking used car salesmen at "buy here/pay here" and payday loan shops in the ghetto.
Comments
Aerowyn's Video Compilation of ALL things Guild Wars 2
You can't be this dense....It got booted off of steam back in feb of 2018 and didn't get picked up by Gameforge until 2019. You're gonna tell me that it didn't "shut down" during that time? Get real....All your comment does is just show they couldn't have been trusted from the very beginning with this cash grab.
No doubt GoE played like a shitty Diablo/PoE clone it had some redeemable qualities though. The housing system was done well and the road to max level offered some surprisingly fun and challenging encounters.
When I played this it was w/ a perma-death approach deleting my characters on death so a large chunk of my playtime was rerolling characters that died. Optimizing for three star dungeons and group content was challenging since I had to play it pretty much like a single player game.
The combat also had a surprising amount of depth once you start making head way on your build.
For all of the game designers terrible decisions and the slew of game breaking bugs, it's sad to see Guardians Of Embers go.
Truly one of the best dumpster fires I've ever played. Hopefully they release a build or emu so I can play it again in the future.
Maybe it is...
But there is 0% chance the game was being profitable. So it would have shut down regardless
https://ashesofcreation.com/r/Y4U3PQCASUPJ5SED
It has nothing to do with being a "badass." You get on here and tell someone to inform themselves, without even informing yourself. I know reading is hard for some people, but it can save you from looking like an idiot if you try it.
It was a really nice looking game though with some decent ideas (like the housing area) but nothing was ever really complete and never felt complete- The game ran poorly and some crazy decisions were made (for instance the items were randomized in a way that made no sense- Like you could find a 2 handed sword that had +3 to short sword or +2 to longbow and thus the bonus was unusable- They just took a list of all items and all bonuses and gave an equal chance to roll anything on any piece of gear)
It definitely wasn't viable to continue on, it was a no brainer to pull the plug. Surprised it lasted this long.
https://steamcharts.com/app/463680#All
I think it was the company telling employees to post positive reviews on Steam or something along those lines.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
Tons of level 0 accounts with only 1 game (Guardians of ember) would piledrive on anyone who said anything negative in the forums and would even lie directly about things all the 'players knew'- Then tons of players would jump in and get banned- Leaving the forums almost totally filled with those level 0 accounts to lie to everyone...It was bad.
A few months later an employee came forward and released an official email that kind of threatened all the staff with losing their jobs if they didnt buy a copy of the game and leave a positive review- Then there was proof and Steam took action.
edit- I have no idea if the old reviews are still up (from when Insel was running things) but if those are still there, it would make a hell of a read and youll get the entire story complete with quotes from the forums and a rundown of how many people were banned for calling it out.
-edit- One funny thing I remember is that many of those fake accounts had 1000's of hours and someone actually did the math and made a post showing that these people would have had to be logged in 24 hours/day to reach those hours- He was banned too.
It was sad but kinda funny tbh.
https://www.reddit.com/r/Steam/comments/7x5p94/insel_games_ceo_threatened_employees_to_force/du6cb3t/
The company that has/had it now is not the same. I'm not sure exactly what the story was with how they ended up with it because it was never a good enough game to bother playing again imho. I know once they took over they were able to get it back on Steam and there was a bit of drama regarding them not honoring DLC purchases (or something) but I wasnt paying much attention at that point.
I cant say how these guys ran it-
edit- I REALLY believe gaming companies (most of them) are now the scammiest industry out there- Overtaking used car salesmen at "buy here/pay here" and payday loan shops in the ghetto.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer