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In an interview with Twinfinite, new details were revealed about the upcoming Cutlass Red ship, as well what it means to be a space medic. Star Citizen's John Crewe sat down with the gaming website to chat about the upcoming changes to the Alpha.
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Thank you for your time!
If you are holding out for the perfect game, the only game you play will be the waiting one.
My favorite suggestion was to have classical nose or other spaceship mappable art done by famous game artists that they would sell for high dollar. It'd work!
But they would have to actually pay those artists, so they'd probably just keep it in house.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Isn't it about time for another big-time investor to step in?
If you are holding out for the perfect game, the only game you play will be the waiting one.
Sorry hater it is the opposite. Not only it is coming but with features no single triple-A do have at once. Remember... 90 days top! Lol
Precisely SC 3.8.1 playable live now and Sq42 (solo) with Beta end of this year. +1.2 miliion indiviudal backers say you are wrong
It is much more than that. This is the first iteration but there are alo Apollo ship with much more medical capacity up to tier 3 while Cutlass Red is only Tier 1. It even includes anti-grav stretcher and limbs replacement with mechanical body parts.
That will come in phase 2 of Medic gameplay like they did with mining, which is now possible by hands on ground, cave and asteroid with different type of equipment, solo or multi.
It does seem to be creeping along a little. The ambition is great and there must be a huge body of work already complete ..... just possibly needs more gusto to tie at least some sections together for an initial release.
I am no programming expert whatsoever and do believe that a product needs to be right, just that it might well lose momentum and more importantly relevance if it just trundles on without an end.
I also think the same regarding Camelot Unchained. A marvelous concept maybe hindered by over ambition ....
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Seem to remember you commenting along the same lines as well.
Would it be great if they had a tighter grasp? Tough question?
More rigid PM systems could potentially give better schedule adherence but would come at a financial cost - hiring more PMs, having staff spend more time checking estimates. It would also add pressure into the work environment. The pay-off? People could comment how wonderful the PM system was - and probably comments about them wasting to much money on PM!
There is a potential downside though. The natural way to deal with any negativity from not meeting dates is to push your estimate out - would be a quarter in this case. Then PM says ridiculous lets make it this quarter, coder or whoever says OK its your target though. All of which leads to people not providing dates that they believe they can meet. Which can make the whole schedule much worse.
Hence its a tough question. And show me a schedule that never changes and I will tell you why its not a real schedule. This isn't a schedule that lacks any credibility. People need to remember its their "best estimate".
A comment that applies to those who say feature X is going to release in Quarter Y. It might not!
At the end of the day there has been a steady drumbeat of progress. Fast enough? People have been able to make up their own minds since all of this has gone in the alpha.
Also have to remember that SC is not being worked on in isolation. In a crunch SC specific resource could get pulled onto SQ42. Anyone working on SC specific stuff has to make the assumption that won't happen. Yet - as we know happened with 3.0 from the progress reports - sometimes the assumptions you make your estimates on are in error.
And - as I said above - you can add more layers / more iterations to the PM process to deal with this type of thing but there is a cost and at the end of the day you may not get the results you expect. That is PM not for Dummies though.
8 years (by end of Nov. 2020) is still falling in the development principle. Diablo 3 took +10 years and BG&E2 announced 10 years agi is not even on sight... both from multi-billionnaire companies with up-to-date pipelines and thousands of devs. What matter are patch after patch adding more substance and unique features while SQ42 is closing to beta.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.