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Star Citizen's Cutlass Red And Medical Gameplay Previewed In New Interview - MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited January 2020 in News & Features Discussion

imageStar Citizen's Cutlass Red And Medical Gameplay Previewed In New Interview - MMORPG.com

In an interview with Twinfinite, new details were revealed about the upcoming Cutlass Red ship, as well what it means to be a space medic. Star Citizen's John Crewe sat down with the gaming website to chat about the upcoming changes to the Alpha.

Read the full story here


NorseGodWalkinGlenn
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Comments

  • VoidfarerVoidfarer Member UncommonPosts: 183
    Awesome!! Soo Cool!
    JoeBlober
  • NorseGodNorseGod Member EpicPosts: 2,654
    edited January 2020
    This game is never going to come out, but if it did being a space medic would be fun.

    Azaron_NightbladenewbismxScot[Deleted User]Xarko
    To talk about games without the censorship, check out https://www.reddit.com/r/MMORPG/
  • 3dom3dom Member RarePosts: 889
    Star Citizen could make a fortune selling in-game space graveyard slots to players who will die before the game release - probably all 2 millions current backers will be there.
    newbismxgastovski1Rich84UntamedgunnerScotrpmcmurphyXarkogoobsnews

    Thank you for your time!

  • VrikaVrika Member LegendaryPosts: 7,989
    edited January 2020
    This game is never going to come out, but if it did being a space medic would be fun.
    I think being a space medic would be equal to vanilla WoW mage traveling around to conjure drinks and food for people.
     
  • NorseGodNorseGod Member EpicPosts: 2,654
    edited January 2020
    3dom said:
    Star Citizen could make a fortune selling in-game space graveyard slots to players who will die before the game release - probably all 2 millions current backers will be there.
    Remember land claims? lol
    To talk about games without the censorship, check out https://www.reddit.com/r/MMORPG/
  • Tiamat64Tiamat64 Member RarePosts: 1,545
    Joy, an interview preview.  So um... how far into actual development are they with this?  Hopefully more than with just words!
    NorseGod
  • ArglebargleArglebargle Member EpicPosts: 3,481
    Vrika said:
    This game is never going to come out, but if it did being a space medic would be fun.
    I think being a space medic would be equal to vanilla WoW mage traveling around to conjure drinks and food for people.
    Didn't that work in SWG though?
    Asm0deusHatefullKalafax

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • ArglebargleArglebargle Member EpicPosts: 3,481
    3dom said:
    Star Citizen could make a fortune selling in-game space graveyard slots to players who will die before the game release - probably all 2 millions current backers will be there.
    Like they need extra ideas for monetization.

    My favorite suggestion was to have  classical nose or other spaceship mappable art done by famous game artists that they would sell for high dollar.   It'd work! 

    But they would have to actually pay those artists, so they'd probably just keep it in house.

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • ErillionErillion Member EpicPosts: 10,328
    Didn't that work in SWG though?

    It did.


    Have fun
    HatefullKalafax
  • ErillionErillion Member EpicPosts: 10,328
    edited January 2020
    The Cutlass Red has the prototypes of the medical beds installed. They are currently being tested.

    Choosing spawn point locations and healing options have been well received by the tester community. It adds another layer to the things you can do in game.




    Have fun

    JoeBloberHatefull
  • Jamar870Jamar870 Member UncommonPosts: 573
    Is this another example of feature creep?
    Aethaeryn
  • ArglebargleArglebargle Member EpicPosts: 3,481
    Just another thing for CIG to organize and get working in the coming year.   Amongst many others.

    Isn't it about time for another big-time investor to step in?

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • ErillionErillion Member EpicPosts: 10,328
    Jamar870 said:
    Is this another example of feature creep?

    No, that is CIG working on its promised funding goal list. In this case the 4 M$ extension goal, with various things including:
    ".... feature an additional flyable ship, the Drake Interplanetary Cutlass."

    Cutlass Black is the pirate .... errmm... "frontier militia" .... ship
    Cutlass Red is the ambulance version
    Cutlass Blue is the police version
    (versions that have been announced back then when the Cutlass has been first revealed)


    Have fun  
    JoeBloberHatefull
  • JoeBloberJoeBlober Member RarePosts: 587


    This game is never going to come out, but if it did being a space medic would be fun.



    Sorry hater it is the opposite. Not only it is coming but with features no single triple-A do have at once. Remember... 90 days top! Lol
  • JoeBloberJoeBlober Member RarePosts: 587

    Tiamat64 said:

    Joy, an interview preview.  So um... how far into actual development are they with this?  Hopefully more than with just words!



    Precisely SC 3.8.1 playable live now and Sq42 (solo) with Beta end of this year. +1.2 miliion indiviudal backers say you are wrong :)
  • JoeBloberJoeBlober Member RarePosts: 587

    Vrika said:



    This game is never going to come out, but if it did being a space medic would be fun.


    I think being a space medic would be equal to vanilla WoW mage traveling around to conjure drinks and food for people.



    It is much more than that. This is the first iteration but there are alo Apollo ship with much more medical capacity up to tier 3 while Cutlass Red is only Tier 1. It even includes anti-grav stretcher and limbs replacement with mechanical body parts.
    That will come in phase 2 of Medic gameplay like they did with mining, which is now possible by hands on ground, cave and asteroid with different type of equipment, solo or multi.
    rpmcmurphy
  • BukkerzBukkerz Member UncommonPosts: 177
    Realistically and I am not trolling .... what is the overall consensus for the actual release date / year for Star Citizen.

    It does seem to be creeping along a little. The ambition is great and there must be a huge body of work already complete ..... just possibly needs more gusto to tie at least some sections together for an initial release.

    I am no programming expert whatsoever and do believe that a product needs to be right, just that it might well lose momentum and more importantly relevance if it just trundles on without an end.

    I also think the same regarding Camelot Unchained. A marvelous concept maybe hindered by over ambition ....

    Putrefee
  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    edited January 2020
    Bukkerz said:
    Realistically and I am not trolling .... what is the overall consensus for the actual release date / year for Star Citizen.

    It does seem to be creeping along a little. The ambition is great and there must be a huge body of work already complete ..... just possibly needs more gusto to tie at least some sections together for an initial release.

    I am no programming expert whatsoever and do believe that a product needs to be right, just that it might well lose momentum and more importantly relevance if it just trundles on without an end.

    I also think the same regarding Camelot Unchained. A marvelous concept maybe hindered by over ambition ....


    It's really anyone's guess these days. According to Chris the game is released albeit in an early access state and they're simply going to creep along slowly adding in features. At other times it is called an alpha or the project is considered "early days" despite 8 years of work and over $300 million spent.

  • lahnmirlahnmir Member LegendaryPosts: 5,053
    JoeBlober said:

    Tiamat64 said:

    Joy, an interview preview.  So um... how far into actual development are they with this?  Hopefully more than with just words!



    Precisely SC 3.8.1 playable live now and Sq42 (solo) with Beta end of this year. +1.2 miliion indiviudal backers say you are wrong :)
    Remember, SQ42 Beta is Q3 this year, not end of, Q3. 

    He is also talking about this specific feature, not the SC alpha, amount of backers or Beta date of another game or anything else completely unrelated, but you already know that.

    /Cheers,
    Lahnmir
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • gervaise1gervaise1 Member EpicPosts: 6,919
    It was the same last quarter though and the quarter before. Some stuff in 3.7 was moved to 3.8 and has now been released as part of 3.8. Stuff that was moved out of 3.8 into 3.9 is still in 3.9 and looks set to be released. And now some stuff in 3.9 has been moved to 4.0 - some stuff added to 3.9 as well.

    Seem to remember you commenting along the same lines as well.

    Would it be great if they had a tighter grasp? Tough question?

    More rigid PM systems could potentially give better schedule adherence but would come at a financial cost - hiring more PMs, having staff spend more time checking estimates. It would also add pressure into the work environment. The pay-off? People could comment how wonderful the PM system was - and probably comments about them wasting to much money on PM!

    There is a potential downside though. The natural way to deal with any negativity from not meeting dates is to push your estimate out - would be a quarter in this case. Then PM says ridiculous lets make it this quarter, coder or whoever says OK its your target though. All of which leads to people not providing dates that they believe they can meet. Which can make the whole schedule much worse.

    Hence its a tough question. And show me a schedule that never changes and I will tell you why its not a real schedule. This isn't a schedule that lacks any credibility. People need to remember its their "best estimate".

    A comment that applies to those who say feature X is going to release in Quarter Y.  It might not!

    At the end of the day there has been a steady drumbeat of progress. Fast enough? People have been able to make up their own minds since all of this has gone in the alpha.

    Also have to remember that SC is not being worked on in isolation. In a crunch SC specific resource could get pulled onto SQ42. Anyone working on SC specific stuff has to make the assumption that won't happen. Yet - as we know happened with 3.0 from the progress reports - sometimes the assumptions you make your estimates on are in error.

    And - as I said above - you can add more layers / more iterations to the PM process to deal with this type of thing but there is a cost and at the end of the day you may not get the results you expect. That is PM not for Dummies though.
  • JoeBloberJoeBlober Member RarePosts: 587



    Bukkerz said:

    Realistically and I am not trolling .... what is the overall consensus for the actual release date / year for Star Citizen.



    It does seem to be creeping along a little. The ambition is great and there must be a huge body of work already complete ..... just possibly needs more gusto to tie at least some sections together for an initial release.



    I am no programming expert whatsoever and do believe that a product needs to be right, just that it might well lose momentum and more importantly relevance if it just trundles on without an end.



    I also think the same regarding Camelot Unchained. A marvelous concept maybe hindered by over ambition ....






    It's really anyone's guess these days. According to Chris the game is released albeit in an early access state and they're simply going to creep along slowly adding in features. At other times it is called an alpha or the project is considered "early days" despite 8 years of work and over $300 million spent.




    8 years (by end of Nov. 2020) is still falling in the development principle. Diablo 3 took +10 years and BG&E2 announced 10 years agi is not even on sight... both from multi-billionnaire companies with up-to-date pipelines and thousands of devs. What matter are patch after patch adding more substance and unique features while SQ42 is closing to beta.
    Hatefull
  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    JoeBlober said:
    8 years (by end of Nov. 2020) is still falling in the development principle. Diablo 3 took +10 years and BG&E2 announced 10 years agi is not even on sight... both from multi-billionnaire companies with up-to-date pipelines and thousands of devs. What matter are patch after patch adding more substance and unique features while SQ42 is closing to beta.
    So serious question, do you think you will have the full game, as in 100 systems and all the features/mechanics in a couple of years? I can't see it myself.
  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    gervaise1 said:
    It was the same last quarter though and the quarter before. Some stuff in 3.7 was moved to 3.8 and has now been released as part of 3.8. Stuff that was moved out of 3.8 into 3.9 is still in 3.9 and looks set to be released. And now some stuff in 3.9 has been moved to 4.0 - some stuff added to 3.9 as well.

    Seem to remember you commenting along the same lines as well.

    I'm just surprised at how much they constantly remove, and this update has removed loads of stuff even compared to previous examples.
    In February last year Erin said that the new roadmap would be more realistic. It has been anything but more realistic. In Q3 last year CIG said they were moving to staggered development which would help get more features into the game, again doesn't happen...

    These quarterly updates are costing ~$15 million a time.
  • Asm0deusAsm0deus Member EpicPosts: 4,618
    edited January 2020
    Jamar870 said:
    Is this another example of feature creep?
    Yes but not a recent one as they have been talking about there being medics for a long long time, it's just that they are finally getting around to it. 

    Lots of the features we are seeing have been added or talked about a good while ago but since development is sooooo slow on this game we are seeing the features added a long time after the fact, so to speak, which is why they keep selling ships etc to keep being able to add in the features they talked about way back.

    If SC can do just half of what they want to do it will be pretty damn good game I think, I say this while thinking of ED that seems stuck in a rut too.

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





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