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Magic: Legends is coming from Cryptic Studios, though the studio has a history with the IP thanks to CEO Steve D'Angelo. In an interview with Game Informer, D'Angelo talks about his history with Magic: The Gathering as well as how the upcoming MMO was pitched.
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Compare this to some other streams where people running their games need to have other people ask them the most basic questions and even then they struggle to give an honest answer.
Not saying this game will be fantastic but at least now everyone knows they are starting off in a rough spot and working up from there.
Hearing this guy speak about the opposition to getting the Magic license then saying "why not" is more of what the gaming industry needs IMO.
A lot more "why not" for everyone please.
Thanks for being the first person to not be completely toxic. I am still going to try the game just because it’s an ARPG. I agree with you people need to take more risks. Making a magic arpg is a definite risk.
~Greatness~
Currently Playing:
Nothing
In case you guys missed it too, we talked to the EP about the MMO elements of the gameplay as well! https://www.mmorpg.com/magic-legends/interviews/magic-legends-exclusive-interview-with-executive-producer-stephen-ricossa-1000014264
Thank you for your time!
Lets be frank here. A MTG game that was not a blatant cash grab, really would not be true to the IP now would it?
Looks promising by the way.
The original card game was seen a disgraceful money spinner by role-players who at that time did buy these sorts of games. But the game became a phenomenon as a kids toy and the player base exploded. Indeed I have seen people argue that loot boxes are OK because we had things like "trading card" games in the past. This kind of card game and loot boxes are both gambling in games and that needs to be removed from gaming.
I, for one, like all things MTG and hope this game will be solid.
I've seen the same arguments regarding 'Trading cards' in comparison to loot boxes or digital cards-
The difference being I owned a tangible product that I could pull out of my closet (*I actually cannot since I sold my Magic cards for a nice sum a long time ago) and use whenever I wished or sell. I'm not certain I made a profit or not when I sold mine because I had purchased many packs and never really kept track of how much I had spent- But I made enough for a downpayment on a car.
Anything digital costs almost nothing to make but oddly enough costs as much to the consumer as a product that was created, printed, shipped and sold in stores (with each level of distribution actually making a small cut) and you no longer own anything- Your use being subject to their whims more or less.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
I loved CO, didn't care for STO and thought Neverwinter was done well, just not a good example of D&D. You're not alone.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
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