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EULA for Warcraft 3: Reforged Effectively Gives Blizzard Ownership of All Custom Games - MMORPG.com

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  • SovrathSovrath Member LegendaryPosts: 32,938
    Vrika said:
    Sovrath said:
    Dairios said:
    I'm not sure why people are so butthurt by this? I guess it's still trendy to hate on Blizzard for everything? Most developers have something like this nowadays. If you post a champion concept on Riots forums, they have all rights to it. Mods made for Minecraft became official content, etc.Devils advocate, but it makes sense from a business standpoint to do this, because of the whole DotA 2 thing, right?
    I absolutely agree. I was just about to ask "why is this an issue?"

    Bethesda has always claimed the rights to players' mods; right up to saying "no you can't use assets to remake morrowind (or Oblivion for that matter).

    Why should players piggy back off the work of the developers for their own gain?
    Afaik Bethesda only ask for license to player mods and their assets. That's not a big deal for most modders because those were meant to be distributed for free anyway.

    Blizzard takes it one step further and asks for ownership of player mods and assets. That's huge for most modders because once you put something into mod for Blizzard game you lose it and can't use it anywhere else ever again.
    Ah ok I see the issue then. At this point I'm definitely "a modder" and if I made something custom and couldn't use it in something else that would be a problem.


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  • VandarixVandarix Member UncommonPosts: 177
    Yeah, was looking forward to Warcraft 3 only to be let down worse than Diablo Immortal. Figures since Blizzard is dead and replaced by a dumpster fire.
  • goozmaniagoozmania Member RarePosts: 394

    Sovrath said:


    Dairios said:

    I'm not sure why people are so butthurt by this? I guess it's still trendy to hate on Blizzard for everything? Most developers have something like this nowadays. If you post a champion concept on Riots forums, they have all rights to it. Mods made for Minecraft became official content, etc.Devils advocate, but it makes sense from a business standpoint to do this, because of the whole DotA 2 thing, right?


    I absolutely agree. I was just about to ask "why is this an issue?"

    Bethesda has always claimed the rights to players' mods; right up to saying "no you can't use assets to remake morrowind (or Oblivion for that matter).

    Why should players piggy back off the work of the developers for their own gain?



    Because we bought the license to use the world editor? You know, that money you're paying Blizzard before you can use it?
  • sniperman248sniperman248 Member UncommonPosts: 38

    Sovrath said:


    Dairios said:

    I'm not sure why people are so butthurt by this? I guess it's still trendy to hate on Blizzard for everything? Most developers have something like this nowadays. If you post a champion concept on Riots forums, they have all rights to it. Mods made for Minecraft became official content, etc.Devils advocate, but it makes sense from a business standpoint to do this, because of the whole DotA 2 thing, right?


    I absolutely agree. I was just about to ask "why is this an issue?"

    Bethesda has always claimed the rights to players' mods; right up to saying "no you can't use assets to remake morrowind (or Oblivion for that matter).

    Why should players piggy back off the work of the developers for their own gain?



    The thing is though No player works for said company and in most cases the only way for something like "content creation is now owned by said company" would only work if someone was working for the company physically that is the only time that ownership would come in to play and make sense. However if a player and your die hard modders, who don't typically use a games assests, and truly make full out "custom content", they can make sure before uploading that "custom content" to copyright it themselves, would nullify blizzards EULA clause right there as that player or well modder does not work for the company so blizzard would have no holding over the player. So whoever came up with that portion of the EULA really needs to reevaluate how its written as it doesn't make much sense no would a judge uphold it, especially like I said since most content creators or modders, copyright there material before uploading or making it available for use. Because no EULA will ever override someone elses prior copyright ownership, so alls blizzard is going to cause themselves is a long term line of suits for stealing content from those who are smart enough to copyright what they make before making it available.
  • iixviiiixiixviiiix Member RarePosts: 2,256
    How about the old custom maps ?
  • iixviiiixiixviiiix Member RarePosts: 2,256
    edited February 2020
    Nyctelios said:
    iixviiiix said:
    How about the old custom maps ?
    They also changed the old Wc3 system to match with the new one, trying to rollback that rule into the old ones too.
    That's thiefting . Now i think they did this sh*t called reforged just to stealth old custom map ownership
  • VrikaVrika Member LegendaryPosts: 7,990
    edited February 2020

    Sovrath said:


    Dairios said:

    I'm not sure why people are so butthurt by this? I guess it's still trendy to hate on Blizzard for everything? Most developers have something like this nowadays. If you post a champion concept on Riots forums, they have all rights to it. Mods made for Minecraft became official content, etc.Devils advocate, but it makes sense from a business standpoint to do this, because of the whole DotA 2 thing, right?


    I absolutely agree. I was just about to ask "why is this an issue?"

    Bethesda has always claimed the rights to players' mods; right up to saying "no you can't use assets to remake morrowind (or Oblivion for that matter).

    Why should players piggy back off the work of the developers for their own gain?



    The thing is though No player works for said company and in most cases the only way for something like "content creation is now owned by said company" would only work if someone was working for the company physically that is the only time that ownership would come in to play and make sense. However if a player and your die hard modders, who don't typically use a games assests, and truly make full out "custom content", they can make sure before uploading that "custom content" to copyright it themselves, would nullify blizzards EULA clause right there as that player or well modder does not work for the company so blizzard would have no holding over the player. So whoever came up with that portion of the EULA really needs to reevaluate how its written as it doesn't make much sense no would a judge uphold it, especially like I said since most content creators or modders, copyright there material before uploading or making it available for use. Because no EULA will ever override someone elses prior copyright ownership, so alls blizzard is going to cause themselves is a long term line of suits for stealing content from those who are smart enough to copyright what they make before making it available.
    Wrong. Copyright can be transferred. If you make an agreement with Blizzard (EULA), that Blizzard gets copyright for your game, then it's normally valid and you've just given your copyright to Blizzard.

    Registering copyright for yourself wouldn't change anything.

    I don't know if courts would enforce Blizzard's EULA in this, though.
     
  • VrikaVrika Member LegendaryPosts: 7,990
    iixviiiix said:
    Nyctelios said:
    iixviiiix said:
    How about the old custom maps ?
    They also changed the old Wc3 system to match with the new one, trying to rollback that rule into the old ones too.
    That's thiefting . Now i think they did this sh*t called reforged just to stealth old custom map ownership
    Just don't agree to the new license terms. This new agreement does not apply to you or your content if you don't agree.
    iixviiiix
     
  • uriel_mafessuriel_mafess Member UncommonPosts: 258
    edited February 2020
    They added this so they can say: "WC3:R was a complete failure and no one played it... because of the EULA".

    Blizzard, believe me, you dont need this EULA. No one is gonna play your game and even less waste time modding (AKA fixing) it for you.

    p.s:Anyone can make up any shit they want in their EULAs that nobody reads. Some things are illegal no matter what the EULA says or that someone just clicked a box, after an advertising like pop up, "accepting" it.

    I believe that they have mistaken the apathy and narcism that society is reflecting in the ballots with a free card to make up BS practices. Yeah people s*ck totalitarian state d*cks because they are a wee bit lost with socialist colectivism but they wont cope up with private bullshit as willingly.

    There can only be one big fish in the pond of serfdom states and that is big old "public" Gov not those "greedy" private corporate holdings.

    Ozmodan
  • OzmodanOzmodan Member EpicPosts: 9,726
    Just because you put something in the EULA does not mean it is legal.  I have great doubts that Blizzard could enforce such.  You just cannot copyright someone else's code without their permission. 
  • iixviiiixiixviiiix Member RarePosts: 2,256
    greedisgood
    whosyourdaddy
    iseedeadpeople
  • illutianillutian Member UncommonPosts: 343
    edited February 2020

    Dairios said:

    I'm not sure why people are so butthurt by this? I guess it's still trendy to hate on Blizzard for everything? Most developers have something like this nowadays. If you post a champion concept on Riots forums, they have all rights to it. Mods made for Minecraft became official content, etc.Devils advocate, but it makes sense from a business standpoint to do this, because of the whole DotA 2 thing, right?



    The issue is they are not required to compensate you IN ANY WAY. Not even a mention. Say, Defense of the Ancients came out on WC3:R, Blizzard could take that and say "We made this.". And never give credit to the actual creators.


    Why should players piggy back off the work of the developers for their own gain?


    D.R. Averill invented 'ready mix' paint. But I suppose his estate should take full credit (and profit) for all the paintings of every single artist since the 1870s and on. - The Devs are only creating the assets, which we, the artists use.

    Or how about Microsoft taking credit for all the novels written and proofed in their Word Processing software. - Again, they just provide the tools. The writers are the ones making the actual product.

    Blizzard isn't making these mods. WE ARE. We merely use their software to do it. But they want the right to take it with no mention, no compensation. F!#$ Them.

    Our greatest glory is not in never falling but in rising everytime we fall.

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