This is one case where I believe the devs within the span of 1 year have completely lost touch with their game due to various reasons but mainly financial. It boggles my mind at how they think alliance sizes is what caused most paying players to leave. The second they changed the game into ftp the game started its death spiral. There is a remedy though they could create a mirror albion world for active premium members, founders and anyone who made game purchases before the ftp transition. Those players could have the one time option of copying all their characters over to that world. You would see players come back but as of right now the overcrowded game with nothing but on the dole peeps is like repellent for anyone with knowledge of how the game was before.
This is one case where I believe the devs within the span of 1 year have completely lost touch with their game due to various reasons but mainly financial. It boggles my mind at how they think alliance sizes is what caused most paying players to leave. The second they changed the game into ftp the game started its death spiral. There is a remedy though they could create a mirror albion world for active premium members, founders and anyone who made game purchases before the ftp transition. Those players could have the one time option of copying all their characters over to that world. You would see players come back but as of right now the overcrowded game with nothing but on the dole peeps is like repellent for anyone with knowledge of how the game was before.
It's less likely they think it's reason people leave and more likely an attempt to deal with a steady stream of complaints and requests to have alliances removed. Look on their official forums regarding this issue and you see people saying it's great, some saying it's bad, and some saying it wont make a difference. Really players don't actually know what's good for the game anyway. We always have an idea of what we like or what we want, but we are only a a few in a sea of many differing opinions. Of course if it doesn't work, well then you were right all along...
This is one case where I believe the devs within the span of 1 year have completely lost touch with their game due to various reasons but mainly financial. It boggles my mind at how they think alliance sizes is what caused most paying players to leave. The second they changed the game into ftp the game started its death spiral. There is a remedy though they could create a mirror albion world for active premium members, founders and anyone who made game purchases before the ftp transition. Those players could have the one time option of copying all their characters over to that world. You would see players come back but as of right now the overcrowded game with nothing but on the dole peeps is like repellent for anyone with knowledge of how the game was before.
I am curious to know why do you think that is the F2P that is killing the game.
I am sure you are aware of it, but Albion at launch was a Subscription game. They relaunched as a F2P last year because it was basically dead.
Reality is that FFA MMOs don’t have a big enough player base to support them, as I’ve been saying for ages.
When I played Albion, the Green (safe) zones were packed as fuck, while the red/black zones were fairly empty. PvE/PvX players is what kept this game sinking, but since (safe) PvE content is quite limited, these players will eventually quit.
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It's the wrong image. We've seen some issues of header images not being set to the correct story.
It's the Anthem 2.0 screenshot
I am sure you are aware of it, but Albion at launch was a Subscription game.
They relaunched as a F2P last year because it was basically dead.
Reality is that FFA MMOs don’t have a big enough player base to support them, as I’ve been saying for ages.
When I played Albion, the Green (safe) zones were packed as fuck, while the red/black zones were fairly empty.
PvE/PvX players is what kept this game sinking, but since (safe) PvE content is quite limited, these players will eventually quit.