I think Turbine is just changing their focus. Everyone that was going to buy the box because its DnD has already bought it. Now, they are looking to grow that base from other groups including trying to get a piece of the PvPer market segment.
I really don't think this will work out well for Turbine. It doesn't seem like the vocal base is taking the news very well. Plus, it will be a while before they even begin the coding for this, and probably 3-4 modules before this is in the game. By then, most everyone talking about this will be playing something else anyways. I really don't see them keeping up with the other MMOs by adding 12-15 new quests every 3 months. At that rate it will be 2007, until they reach 200 quests (I think they are around 155 now)
Has any MMORPG (besides WoW) surpassed its initial quarter's subscriptions?
Originally posted by Jd1680a Originally posted by Ian_Hawkmoon
Originally posted by Wolfen333 What's wrong with 300,000 subscribers? You were insinuating that they were lying a about having 300,000 subscribers, now your backpedalling, trying to find something else to knock it down. You obviously dont like the game, that's fine, everyone is entitled to their own opinion, but stop lying about the game just to make yourself feel better.
You state that Turbine is trying to trick everyone? how? what are they doing that's tricking people? show me!!! Stop stating your opinion as fact and show me what Turbine is doing that's so wrong!!
Who said that they have 300,000 subscribers? That number is how many copies of the game they sold. Not how many subscribers they have. And that is the total number of copies they sold to stores. Not individuals. Not all of the copies sold turn into subscribers...
This is exactly right. Turbine doesnt know how many boxes have been sold to customers by retailers. they do know how many boxes they do sell to each retailer, thats alot easier to figure out.
so real question is how many of those 300,000 boxes sold turn into subscribers. everyday on the weekend at this hour i will see some 800 people playing at the same time as i am. plus another 600 or so who come on and off during the day and night. on my server that is something around 1400-1500 concurrent players playing in one day. so there is 14 servers in the US and five servers for european customers. if we assume there is the same amount of concurrent players playing at the same time as other servers. the total would be 28,500. so what would be the total subscribers world wide with 28,500 concurrent players playing worldwide?
So, what you are saying is that when Blizzard says they sold 6 million copies that only a percentage of those 6 million actually turn into subscribers? I get it, WOW then has far less subscribers than everyone has been saying, makes sense. Next time I see someone mention WOW and 6 million subscribers I'll have to point that out.
Originally posted by Wolfen333 Originally posted by Jd1680a Originally posted by Ian_Hawkmoon
Originally posted by Wolfen333 What's wrong with 300,000 subscribers? You were insinuating that they were lying a about having 300,000 subscribers, now your backpedalling, trying to find something else to knock it down. You obviously dont like the game, that's fine, everyone is entitled to their own opinion, but stop lying about the game just to make yourself feel better.
You state that Turbine is trying to trick everyone? how? what are they doing that's tricking people? show me!!! Stop stating your opinion as fact and show me what Turbine is doing that's so wrong!!
Who said that they have 300,000 subscribers? That number is how many copies of the game they sold. Not how many subscribers they have. And that is the total number of copies they sold to stores. Not individuals. Not all of the copies sold turn into subscribers...
This is exactly right. Turbine doesnt know how many boxes have been sold to customers by retailers. they do know how many boxes they do sell to each retailer, thats alot easier to figure out.
so real question is how many of those 300,000 boxes sold turn into subscribers. everyday on the weekend at this hour i will see some 800 people playing at the same time as i am. plus another 600 or so who come on and off during the day and night. on my server that is something around 1400-1500 concurrent players playing in one day. so there is 14 servers in the US and five servers for european customers. if we assume there is the same amount of concurrent players playing at the same time as other servers. the total would be 28,500. so what would be the total subscribers world wide with 28,500 concurrent players playing worldwide?
So, what you are saying is that when Blizzard says they sold 6 million copies that only a percentage of those 6 million actually turn into subscribers? I get it, WOW then has far less subscribers than everyone has been saying, makes sense. Next time I see someone mention WOW and 6 million subscribers I'll have to point that out.
It really makes no difference... Blizzard has over 100 North American servers up and running... DDO has 14?
I wil have to check, but I think that Blizzard says that they have that many "subscribers" Not that they sold that many copies of the game. If you are going to jump on someone for this, you better make sure you have the facts.
Edit...
Blizzard has over 5.5 Million "Customers" worldwide... Here is the link... You can read how they define "customer"
Originally posted by Jd1680a Originally posted by Ian_Hawkmoon
Originally posted by Wolfen333 What's wrong with 300,000 subscribers? You were insinuating that they were lying a about having 300,000 subscribers, now your backpedalling, trying to find something else to knock it down. You obviously dont like the game, that's fine, everyone is entitled to their own opinion, but stop lying about the game just to make yourself feel better.
You state that Turbine is trying to trick everyone? how? what are they doing that's tricking people? show me!!! Stop stating your opinion as fact and show me what Turbine is doing that's so wrong!!
Who said that they have 300,000 subscribers? That number is how many copies of the game they sold. Not how many subscribers they have. And that is the total number of copies they sold to stores. Not individuals. Not all of the copies sold turn into subscribers...
This is exactly right. Turbine doesnt know how many boxes have been sold to customers by retailers. they do know how many boxes they do sell to each retailer, thats alot easier to figure out.
so real question is how many of those 300,000 boxes sold turn into subscribers. everyday on the weekend at this hour i will see some 800 people playing at the same time as i am. plus another 600 or so who come on and off during the day and night. on my server that is something around 1400-1500 concurrent players playing in one day. so there is 14 servers in the US and five servers for european customers. if we assume there is the same amount of concurrent players playing at the same time as other servers. the total would be 28,500. so what would be the total subscribers world wide with 28,500 concurrent players playing worldwide?
the problem is that the other servers are not the same... Some will be much lower in population.
Originally posted by CaptainRPG Now you know why I didn't want to explain how the process works, Wolfen. You're not smart enough to understand.
buddy, you don't want to go there.
I do know very well how the process works, but you (and others here) like to use one way of interpreting it for Turbine and a different method of interpretation for Blizzard, and that's why i'm harping on this one. You know what they say about double standards?
kk lol, my 2 cents, im fast falling in love with this game, it is pretty to the eye, the music i love a kind of tecno-space ambient trance in the dungeons, it is not an overpriced fps chat-box, it actually encourages grps and you will find you have a role in the group, and if you play your role right and have a good knowledgable group, then your dungeon journey should be a success, but u never know what the dice roles, which brings me on the edge of my seat, its been a long long time since an mmo made me sit on the edge of my seat and meaning long time, im going back to earth and beyond here, ..a diff genre sci-fi albeit, but the grpings were inherently the same you mattered, your role mattered in the grp, also, i am a fan of the pp dnd i used to play growing up, it brings back lots of memories..hehe, lol ok i just realized im in a topic about population, lol, to make it relevant to the topic i jumped off count me in the populaation, my main warrior is aprille strapper.
The population may be lower than WoW, but what isnt? Really as everyone has said, the game is fully instanced, so provided theres enough players that people find a group, people will be happy.
The game is a lot of fun if you enjoy long dungeons, and teamwork oriented groups.
I've played most MMOs available and in DDO I have found players in all zones I have been to, and in most taverns I find 20-50 people (per instance), while in other games, sadly like horizons, or Star Wars, most places are ghost towns, where they are meant to be bustling.
I will agree the population is lower than most MMOs but it really isn't noticed in game unless you are used to luclin or orgrimmar more or less.
Originally posted by Wolfen333 Originally posted by CaptainRPG Now you know why I didn't want to explain how the process works, Wolfen. You're not smart enough to understand.
buddy, you don't want to go there.
I do know very well how the process works, but you (and others here) like to use one way of interpreting it for Turbine and a different method of interpretation for Blizzard, and that's why i'm harping on this one. You know what they say about double standards?
No they don't.
Turbine announced that they have sold "300,000 Units"
Blizzard announces that they have 6 million "CUSTOMERS".
There is a HUGE difference between selling units and paying customers. Customers = Subscribers. Units = boxes sold to stores. Mind you, I detest WoW... so it's not like I'm happy that it's got 6million players. But the bottom line is that Blizzard announced customer numbers (which is the number of people currently *subscribed* to the game) and Turbine has not. Turbine didn't even announce how many people have registered the game by putting the CD Key in. They have that number and they haven't announced it. I wonder why? Could it be because the number is significantly lower than the number of units sold to retail stores? If Turbine had 300,000 subscribers they'd be trumpetting it to the world.
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
Originally posted by Jypsy The population may be lower than WoW, but what isnt? Really as everyone has said, the game is fully instanced, so provided theres enough players that people find a group, people will be happy.
The game is a lot of fun if you enjoy long dungeons, and teamwork oriented groups.
I've played most MMOs available and in DDO I have found players in all zones I have been to, and in most taverns I find 20-50 people (per instance), while in other games, sadly like horizons, or Star Wars, most places are ghost towns, where they are meant to be bustling.
I will agree the population is lower than most MMOs but it really isn't noticed in game unless you are used to luclin or orgrimmar more or less.
The population may not be noticed by players... But I bet money that it is noticed by Turbine...
For examaple, there was "harbor-1" "upto harbor-7". Maybe even higher, but that's the most I saw.
The last two weeks, there hasn't even been a harbor-1. Just "harbor". This tells me players have reached level 10 and are bored and are leaving.
Content! Content! Content!
DDO is awesome, but content is limited. There are no "mini-games" or non-combat-content like crafting or auctioning or vendoring or housing or pets or anything (think all the stuff in UO). Just quests.
I think Turbine makes great games. AC was a hit. But, after that, some seriously flawed products have been put out.
Everyone saw level 10 was too low. Heck! Everyone thought level 20 in NWN was too low so they put out half that!?!?!? Not to mention they payed for a tried tested and true D&D ruleset then butchered it.
AC2 was a flop. No way around it. The graphics were sweet, and it played awesome, but the content wasn't there again.
MEO / LoTRO? We can only hope cuz I've been waiting like 7-8 years for a Tolkien based MMORPG (Sierra).
Originally posted by Ithar The first couple weeks, DDO was bustling. For examaple, there was "harbor-1" "upto harbor-7". Maybe even higher, but that's the most I saw. The last two weeks, there hasn't even been a harbor-1. Just "harbor". This tells me players have reached level 10 and are bored and are leaving.
generally almost all new mmos are like this. at first all the newbie zones are loaded with players. two months or so later, the zones will start beginning to get more even with players.
eq2 was actually like this, a ton of people in newbie zones, year later, the same zones were felt deserted. does it mean that eq2 is dying no. what that means if the player base have matured.
Have played: CoH, DDO EQ2, FFXI, L2, HZ, SoR, and WW2 online
Originally posted by Jd1680a Originally posted by Ithar The first couple weeks, DDO was bustling. For examaple, there was "harbor-1" "upto harbor-7". Maybe even higher, but that's the most I saw. The last two weeks, there hasn't even been a harbor-1. Just "harbor". This tells me players have reached level 10 and are bored and are leaving.
generally almost all new mmos are like this. at first all the newbie zones are loaded with players. two months or so later, the zones will start beginning to get more even with players.
eq2 was actually like this, a ton of people in newbie zones, year later, the same zones were felt deserted. does it mean that eq2 is dying no. what that means if the player base have matured.
So you are saying that DDO is not only surviving, but thriving?
So you are saying that DDO is not only surviving, but thriving?
people who are lvl 10 would have no reason to go back into the harbor zone. that zone is where newbies could find 1-3 quests. my character is lvl 7 right now, why would I need to go back to do a newbie quest for?
yes DDO is thriving, its just shy of three months by then the player base would have matured. the same people who came at the first month would have scattered out to other higher level zones.
Have played: CoH, DDO EQ2, FFXI, L2, HZ, SoR, and WW2 online
Originally posted by Jd1680a Originally posted by Ian_Hawkmoon
So you are saying that DDO is not only surviving, but thriving?
people who are lvl 10 would have no reason to go back into the harbor zone. that zone is where newbies could find 1-3 quests. my character is lvl 7 right now, why would I need to go back to do a newbie quest for?
yes DDO is thriving, its just shy of three months by then the player base would have matured. the same people who came at the first month would have scattered out to other higher level zones.
Just to clarify here. There is only one zone in DDO ... Stormreach. There are multiple instance entrances off of that zone (in point of fact, the zone is just an instance router), but there is only one zone.
To pull an example from EQ2, Antonica is a zone that has instance entrances off of it (Shattered Vale, for example). The difference is that in Antonica there's still plenty to do without even bothering with the instances. In Stormreach there is absolutely nothing to do except run from instance entrance to instance entrance.
*** EDIT ***
I'd forgotten about the area that includes the newbie quests. So DDO has two zones, with a simulated boat ride between. Once you take the boat, you can't go back to the first zone.
Originally posted by Jd1680a Originally posted by Ian_Hawkmoon
So you are saying that DDO is not only surviving, but thriving?
people who are lvl 10 would have no reason to go back into the harbor zone. that zone is where newbies could find 1-3 quests. my character is lvl 7 right now, why would I need to go back to do a newbie quest for?
yes DDO is thriving, its just shy of three months by then the player base would have matured. the same people who came at the first month would have scattered out to other higher level zones.
My problem is this. If this game is thriving then all areas should have lots of people. The way you describe it DDO is not getting new players. You are right, at level 7 you have no need to go back to a lower level. But if there are few if any players there, in the lower level, then new players are not paying to play. If new players are not paying, then DDO is not thriving, but dieing a slow death.
And yes the player base from start-up would be maturing, but you need new players to play the game or you will be in very big trouble as you original player bas reaches max level.
My problem is this. If this game is thriving then all areas should have lots of people. The way you describe it DDO is not getting new players. You are right, at level 7 you have no need to go back to a lower level. But if there are few if any players there, in the lower level, then new players are not paying to play. If new players are not paying, then DDO is not thriving, but dieing a slow death.
And yes the player base from start-up would be maturing, but you need new players to play the game or you will be in very big trouble as you original player bas reaches max level.
maybe you could get back onto ddo yourself to investigate. you cant judge whats going on in a mmo unless you are there.
there are new players all the time. its not as fast as day one, but they do come. i have looked through the player search window, i could see a lot of lvl 1 players. some of them might be trial characters, others could be new paying customers.
Have played: CoH, DDO EQ2, FFXI, L2, HZ, SoR, and WW2 online
Originally posted by Jd1680a Originally posted by Ian_Hawkmoon My problem is this. If this game is thriving then all areas should have lots of people. The way you describe it DDO is not getting new players. You are right, at level 7 you have no need to go back to a lower level. But if there are few if any players there, in the lower level, then new players are not paying to play. If new players are not paying, then DDO is not thriving, but dieing a slow death. And yes the player base from start-up would be maturing, but you need new players to play the game or you will be in very big trouble as you original player bas reaches max level.
maybe you could get back onto ddo yourself to investigate. you cant judge whats going on in a mmo unless you are there.
there are new players all the time. its not as fast as day one, but they do come. i have looked through the player search window, i could see a lot of lvl 1 players. some of them might be trial characters, others could be new paying customers.
How about you backing up your claim about new players instead of him doing it for you. You're the one who mention their new players all the time how about providing some numbers. I can tell you right now, you can't do.
Some of the people you may presume to be new subscribers, may very well be trial players or beta veterans (or veterans new to the server) who decided to make a new character.
How about you backing up your claim about new players instead of him doing it for you. You're the one who mention their new players all the time how about providing some numbers. I can tell you right now, you can't do.
Some of the people you may presume to be new subscribers, may very well be trial players or beta veterans (or veterans new to the server) who decided to make a new character.
I wasnt talking to you.
Have played: CoH, DDO EQ2, FFXI, L2, HZ, SoR, and WW2 online
Originally posted by Jd1680a Originally posted by CaptainRPG
How about you backing up your claim about new players instead of him doing it for you. You're the one who mention their new players all the time how about providing some numbers. I can tell you right now, you can't do.
Some of the people you may presume to be new subscribers, may very well be trial players or beta veterans (or veterans new to the server) who decided to make a new character.
I wasnt talking to you.
This isn't a phone call. It's an internet forum. You're talking to everyone.
I would be shocked if DDO had more than 20k paying subscribers. 50k would be bizarro world. Even back in the beginning before the mass exodus there where rarely more than 1000 people on a server at any given time - today the pops are drastically lower. Around the time I quit (end of first month) it was so dead there where rarely even more than a dozen or so people online within a level of my character (maxed at 10) and this is in a game where you can get maxed easily in a couple weeks. DDO is pitifully vacant.
Originally posted by Ian_Hawkmoon Originally posted by Jd1680a i should have noted that its not offical. its just my own guess what it could be. once turbine make it public to what really is the right subscription number. its really all speculation. also 50,000 people is still pretty successful for a mmo.
I was told, and I cannot remember by whom, that for most MMO's to survive they need a paying population of between 50,000 and 60,000. That is the break even point. And to be honest, I have no real idea if this is true either. But if it is, 50,000 is not good.
Guild Wars has no subscribers and they are doing well.
What's annoying about threads like these is that it's all conjecture--everyone's here spewing their best guess, when the real truth is that none of you really know dick unless you're part of Turbine's marketing department...I'm quite sure they look at subscriber numbers very closely.
You can speculate all you want, but that doesn't help fix what's wrong with the game. I'd be interested in knowing how many subscribers DDO has, too...but since we're not going to get that information any time soon, it's kind of pointless to run around throwing out random numbers.
Originally posted by CaptainRPG Originally posted by Jd1680a ive trying to determine whats the population of DDO currently. popped open the player search window and began counting how many people were on at that moment as i was. i counted around 900 people were playing at the same time as me. could probably add another 500 more since people commonly come and go during the day or just isnt on line that day. throughout of all the servers, there was probably 14,400 people playing all in one day.. i would have to make an educated guess what it is right now. it probably have 40,000-50,000 people currently subscribed.
Considering the EQ1 (One of the oldest mmorpg games) had over 300,000 people on opening day. 40 to 50 thousand is really pathetic numbers.
Actually 50,000 ppl for this horrible pos mmo has to be considered a huge success..I honestly figured there would be maybe 1000 ppl still playing this garbage after their free trial ran out... Also keep in mind DDO already has a free trial available not even 4 months after release...Thats pathetic...
When D&L goes live in a few days,you'll see DDO's numbers dwindle to the point of extinction... And D&L will be released 70% complete...
Rallithon Oakthornn (Retired Heirophant of the 60th season)
Comments
I really don't think this will work out well for Turbine. It doesn't seem like the vocal base is taking the news very well. Plus, it will be a while before they even begin the coding for this, and probably 3-4 modules before this is in the game. By then, most everyone talking about this will be playing something else anyways. I really don't see them keeping up with the other MMOs by adding 12-15 new quests every 3 months. At that rate it will be 2007, until they reach 200 quests (I think they are around 155 now)
Has any MMORPG (besides WoW) surpassed its initial quarter's subscriptions?
This is exactly right. Turbine doesnt know how many boxes have been sold to customers by retailers. they do know how many boxes they do sell to each retailer, thats alot easier to figure out.
so real question is how many of those 300,000 boxes sold turn into subscribers. everyday on the weekend at this hour i will see some 800 people playing at the same time as i am. plus another 600 or so who come on and off during the day and night. on my server that is something around 1400-1500 concurrent players playing in one day. so there is 14 servers in the US and five servers for european customers. if we assume there is the same amount of concurrent players playing at the same time as other servers. the total would be 28,500. so what would be the total subscribers world wide with 28,500 concurrent players playing worldwide?
So, what you are saying is that when Blizzard says they sold 6 million copies that only a percentage of those 6 million actually turn into subscribers? I get it, WOW then has far less subscribers than everyone has been saying, makes sense. Next time I see someone mention WOW and 6 million subscribers I'll have to point that out.
This is exactly right. Turbine doesnt know how many boxes have been sold to customers by retailers. they do know how many boxes they do sell to each retailer, thats alot easier to figure out.
so real question is how many of those 300,000 boxes sold turn into subscribers. everyday on the weekend at this hour i will see some 800 people playing at the same time as i am. plus another 600 or so who come on and off during the day and night. on my server that is something around 1400-1500 concurrent players playing in one day. so there is 14 servers in the US and five servers for european customers. if we assume there is the same amount of concurrent players playing at the same time as other servers. the total would be 28,500. so what would be the total subscribers world wide with 28,500 concurrent players playing worldwide?
So, what you are saying is that when Blizzard says they sold 6 million copies that only a percentage of those 6 million actually turn into subscribers? I get it, WOW then has far less subscribers than everyone has been saying, makes sense. Next time I see someone mention WOW and 6 million subscribers I'll have to point that out.
It really makes no difference... Blizzard has over 100 North American servers up and running... DDO has 14?
I wil have to check, but I think that Blizzard says that they have that many "subscribers" Not that they sold that many copies of the game. If you are going to jump on someone for this, you better make sure you have the facts.
Edit...
Blizzard has over 5.5 Million "Customers" worldwide... Here is the link... You can read how they define "customer"
http://www.blizzard.com/press/060119.shtml
This is exactly right. Turbine doesnt know how many boxes have been sold to customers by retailers. they do know how many boxes they do sell to each retailer, thats alot easier to figure out.
so real question is how many of those 300,000 boxes sold turn into subscribers. everyday on the weekend at this hour i will see some 800 people playing at the same time as i am. plus another 600 or so who come on and off during the day and night. on my server that is something around 1400-1500 concurrent players playing in one day. so there is 14 servers in the US and five servers for european customers. if we assume there is the same amount of concurrent players playing at the same time as other servers. the total would be 28,500. so what would be the total subscribers world wide with 28,500 concurrent players playing worldwide?
the problem is that the other servers are not the same... Some will be much lower in population.
I do know very well how the process works, but you (and others here) like to use one way of interpreting it for Turbine and a different method of interpretation for Blizzard, and that's why i'm harping on this one. You know what they say about double standards?
playing eq2 and two worlds
The game is a lot of fun if you enjoy long dungeons, and teamwork oriented groups.
I've played most MMOs available and in DDO I have found players in all zones I have been to, and in most taverns I find 20-50 people (per instance), while in other games, sadly like horizons, or Star Wars, most places are ghost towns, where they are meant to be bustling.
I will agree the population is lower than most MMOs but it really isn't noticed in game unless you are used to luclin or orgrimmar more or less.
~Jypsy, Grand Phoob of the universe.
I do know very well how the process works, but you (and others here) like to use one way of interpreting it for Turbine and a different method of interpretation for Blizzard, and that's why i'm harping on this one. You know what they say about double standards?
No they don't.
Turbine announced that they have sold "300,000 Units"
Blizzard announces that they have 6 million "CUSTOMERS".
There is a HUGE difference between selling units and paying customers. Customers = Subscribers. Units = boxes sold to stores. Mind you, I detest WoW... so it's not like I'm happy that it's got 6million players. But the bottom line is that Blizzard announced customer numbers (which is the number of people currently *subscribed* to the game) and Turbine has not. Turbine didn't even announce how many people have registered the game by putting the CD Key in. They have that number and they haven't announced it. I wonder why? Could it be because the number is significantly lower than the number of units sold to retail stores? If Turbine had 300,000 subscribers they'd be trumpetting it to the world.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
Of course it is, hopefully it will encourage them (As it apparently has from the e3 announcements) to improve the game to appeal to more players.
~Jypsy, Grand Phoob of the universe.
The first couple weeks, DDO was bustling.
For examaple, there was "harbor-1" "upto harbor-7". Maybe even higher, but that's the most I saw.
The last two weeks, there hasn't even been a harbor-1. Just "harbor". This tells me players have reached level 10 and are bored and are leaving.
Content! Content! Content!
DDO is awesome, but content is limited. There are no "mini-games" or non-combat-content like crafting or auctioning or vendoring or housing or pets or anything (think all the stuff in UO). Just quests.
I think Turbine makes great games. AC was a hit. But, after that, some seriously flawed products have been put out.
Everyone saw level 10 was too low. Heck! Everyone thought level 20 in NWN was too low so they put out half that!?!?!? Not to mention they payed for a tried tested and true D&D ruleset then butchered it.
AC2 was a flop. No way around it. The graphics were sweet, and it played awesome, but the content wasn't there again.
MEO / LoTRO? We can only hope cuz I've been waiting like 7-8 years for a Tolkien based MMORPG (Sierra).
generally almost all new mmos are like this. at first all the newbie zones are loaded with players. two months or so later, the zones will start beginning to get more even with players.
eq2 was actually like this, a ton of people in newbie zones, year later, the same zones were felt deserted. does it mean that eq2 is dying no. what that means if the player base have matured.
Have played: CoH, DDO EQ2, FFXI, L2, HZ, SoR, and WW2 online
generally almost all new mmos are like this. at first all the newbie zones are loaded with players. two months or so later, the zones will start beginning to get more even with players.
eq2 was actually like this, a ton of people in newbie zones, year later, the same zones were felt deserted. does it mean that eq2 is dying no. what that means if the player base have matured.
So you are saying that DDO is not only surviving, but thriving?
people who are lvl 10 would have no reason to go back into the harbor zone. that zone is where newbies could find 1-3 quests. my character is lvl 7 right now, why would I need to go back to do a newbie quest for?
yes DDO is thriving, its just shy of three months by then the player base would have matured. the same people who came at the first month would have scattered out to other higher level zones.
Have played: CoH, DDO EQ2, FFXI, L2, HZ, SoR, and WW2 online
people who are lvl 10 would have no reason to go back into the harbor zone. that zone is where newbies could find 1-3 quests. my character is lvl 7 right now, why would I need to go back to do a newbie quest for?
yes DDO is thriving, its just shy of three months by then the player base would have matured. the same people who came at the first month would have scattered out to other higher level zones.
Just to clarify here. There is only one zone in DDO ... Stormreach. There are multiple instance entrances off of that zone (in point of fact, the zone is just an instance router), but there is only one zone.
To pull an example from EQ2, Antonica is a zone that has instance entrances off of it (Shattered Vale, for example). The difference is that in Antonica there's still plenty to do without even bothering with the instances. In Stormreach there is absolutely nothing to do except run from instance entrance to instance entrance.
*** EDIT ***
I'd forgotten about the area that includes the newbie quests. So DDO has two zones, with a simulated boat ride between. Once you take the boat, you can't go back to the first zone.
people who are lvl 10 would have no reason to go back into the harbor zone. that zone is where newbies could find 1-3 quests. my character is lvl 7 right now, why would I need to go back to do a newbie quest for?
yes DDO is thriving, its just shy of three months by then the player base would have matured. the same people who came at the first month would have scattered out to other higher level zones.
My problem is this. If this game is thriving then all areas should have lots of people. The way you describe it DDO is not getting new players. You are right, at level 7 you have no need to go back to a lower level. But if there are few if any players there, in the lower level, then new players are not paying to play. If new players are not paying, then DDO is not thriving, but dieing a slow death.
And yes the player base from start-up would be maturing, but you need new players to play the game or you will be in very big trouble as you original player bas reaches max level.
My problem is this. If this game is thriving then all areas should have lots of people. The way you describe it DDO is not getting new players. You are right, at level 7 you have no need to go back to a lower level. But if there are few if any players there, in the lower level, then new players are not paying to play. If new players are not paying, then DDO is not thriving, but dieing a slow death.
And yes the player base from start-up would be maturing, but you need new players to play the game or you will be in very big trouble as you original player bas reaches max level.
maybe you could get back onto ddo yourself to investigate. you cant judge whats going on in a mmo unless you are there.
there are new players all the time. its not as fast as day one, but they do come. i have looked through the player search window, i could see a lot of lvl 1 players. some of them might be trial characters, others could be new paying customers.
Have played: CoH, DDO EQ2, FFXI, L2, HZ, SoR, and WW2 online
maybe you could get back onto ddo yourself to investigate. you cant judge whats going on in a mmo unless you are there.
there are new players all the time. its not as fast as day one, but they do come. i have looked through the player search window, i could see a lot of lvl 1 players. some of them might be trial characters, others could be new paying customers.
How about you backing up your claim about new players instead of him doing it for you. You're the one who mention their new players all the time how about providing some numbers. I can tell you right now, you can't do.
Some of the people you may presume to be new subscribers, may very well be trial players or beta veterans (or veterans new to the server) who decided to make a new character.
Some of the people you may presume to be new subscribers, may very well be trial players or beta veterans (or veterans new to the server) who decided to make a new character.
I wasnt talking to you.
Have played: CoH, DDO EQ2, FFXI, L2, HZ, SoR, and WW2 online
Some of the people you may presume to be new subscribers, may very well be trial players or beta veterans (or veterans new to the server) who decided to make a new character.
I wasnt talking to you.
This isn't a phone call. It's an internet forum. You're talking to everyone.
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Achiever 60.00%, Socializer 53.00%, Killer 47.00%, Explorer 40.00%
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Guild Wars has no subscribers and they are doing well.
-W.
What's annoying about threads like these is that it's all conjecture--everyone's here spewing their best guess, when the real truth is that none of you really know dick unless you're part of Turbine's marketing department...I'm quite sure they look at subscriber numbers very closely.
You can speculate all you want, but that doesn't help fix what's wrong with the game. I'd be interested in knowing how many subscribers DDO has, too...but since we're not going to get that information any time soon, it's kind of pointless to run around throwing out random numbers.
.: Shayalyn :.
PR & Community Relations
Ten Ton Hammer
Actually 50,000 ppl for this horrible pos mmo has to be considered a huge success..I honestly figured there would be maybe 1000 ppl still playing this garbage after their free trial ran out... Also keep in mind DDO already has a free trial available not even 4 months after release...Thats pathetic...
When D&L goes live in a few days,you'll see DDO's numbers dwindle to the point of extinction... And D&L will be released 70% complete...
Rallithon Oakthornn
(Retired Heirophant of the 60th season)