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Making MMORPGs, especially in today's industry, isn't easy. It's especially got its own set of challenges if you're a small studio working on your first project as an MMO. We sat down with Saga of Lucimia's Creative Director, Tim Anderson, to discuss topics such as crunch, the business of making MMOs, the games industry, risk and more.
Comments
There are some transcribing issues I'm seeing throughout (it was a phone interview; I did not write the replies other than the clarification on crunch dialogue), but overall gist is there.
I'll be on call for comments throughout the rest of this afternoon/evening (with a short break for a nap at some point) for those who would like to discuss specific aspects in greater detail.
거북이는 목을 내밀 때 안 움직입니다
I believe 100% in deep systems,it keeps players interested and i believe in longevity and keeping old zones relevant.
A small studio does have a problem in that it cannot make a large robust game full of 50-100 zones and full of tons of assets.So it should focus on quality over quantity.
System design is not really that tough,it is mostly codes and parameters and no so much asset design.Example lots of ....if this happens then this triggers sort of stuff or to hit mechanics as another example.
I would rather have 30 levels of enjoyment than 100 levels of a questing treadmill.Some gamer's are very superficial,they adore the idea of seeing a marker over a npc head and just mindlessly clicking them for something to do.This is usually an easy place for a small studio to enter,simple questing treadmill,instances and mostly a loot game rather than a world.
You do not have to be a large studio to make a AAA game,it will of course be smaller but can still be a very in depth game.FFXI started at 30 levels before it hit NA,it started small.
An example of how to turn me right off?Rift an often praised game at the time.I was plopped down in some warehouse,no reasoning at all,just a simple place to toss me into the world.Then from there i am suppose to just play connect the dots,clicking on every marker i see over a npc head....NO,i do not want that type of crap.Give me a city,town,village, a home,a reason for being in this game world.I do not want to see any markers in the game,they ruin the feeling of immersion big time,makes the world look silly.
Never forget 3 mile Island and never trust a government official or company spokesman.
I make spreadsheets at work - I don't want to make them for the games I play.
I dont get this, what kind of weird work contracts do you guys have over there in the US? I work a salaried position, a fixed monthly payment with an 8 hours a day, five days a week contract. As soon as i work even 10min over my daily 8 hours i get paid overtime and that is the rule across the entire workforce.
Tim said "So I have no sympathy for people who talk about crunch because when you’re building something, that’s what it takes.
“Now, obviously, I don’t expect that of our contractors because they get paid to work their 40 hours or whatever and that’s done.”
Tim is talking about the crunch being the responsibility of the business owners, not the employees or contractors. On our team we've worked for free through lots of stressful times, because we are passionate owners with a dream. Being game devs is a dream come true for us and the rewards could be great. But our contractors and employees will never be forced to crunch, and if they are willing to do some crunch for us they will be fairly compensated and I will personally ask them to take a break if I see them wearing out or that they need to be more present to their families.
We care a lot for those we do, or will employ and I hope that comes out clearly in our core values listed here: http://stormhavenstudios.com/mission-statement/
The 8 owners however will continue to crunch to get our product out to our players. Running a business and developing a product is super hard and Tim, Bobby, and I have so much on our plates that the crunch feeling is just an everyday reality for us. We are all working very hard to bring this awesome game to you all. Hopefully that explanation helps @Jindujun @arterius @Pyuk
Which, if folks read the TL;DR followup Joseph asked me to provide to clarify my initial comments made during the phone interview to provide additional context, is exactly what I stated.
Not all crunch is bad; every job has it. It's called "overtime". And employees/contractors are *always* rewarded for working overtime.
TOO MUCH crunch (for the employees) is bad. That's a sign of poor management.
Business owners should ALWAYS be ready and willing to crunch; that's their responsibility and why they get rewarded beyond simply a salary/overtime compensation.
I broke this all down in the 10-paragraph part that it seems some people breezed right over and didn't bother to read
In the US, in general, only hourly-wage workers can get paid overtime for working beyond 40 hours in a week. If you're salaried, then you get paid the same amount yearly whether you work 30 hours a week or 80 hours a week.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
It's not even considered exploitable since we're just accustomed to it. It's how most salary jobs work. It typically only gets to extreme levels in industries that produce things (restaurants, manufacturing plants, game and movie studios) and during peak seasons for particular businesses.
10 weeks off a year though? I'm not sure I'd even want that much time off, and couldn't imagine any employer here that would pay someone to not work for 10 weeks. Even as liberal as I can be that seems a bit ridiculous.
Logic, my dear, merely enables one to be wrong with great authority.
Almost all IT jobs are salaried except certain support roles.
I've been salaried all of my life, working as a sales rep, purchasing agent, engineering tech, and a variety of software dev roles.
Every one required overtime, varying from a few hours a week to near stupid levels like the year I put in over 400 hours of unpaid OT.
Mandatory 50 hour work weeks, yep, done that. I recall wide eyed younger workers who I interviewed asking if they could work four ten hour days. I would smirk a bit and reply sure, as long as they could put in 8 hrs more on Friday/Saturday.
I recall one team (thankfully not mine) doing a huge DB upgrade working 13 straight weekends (8 plus hrs a day) on top of their regular 40 plus week.
Their reward? No huge cash bonuses, no siree, their boss wrangled an extra week of vacation (40 hours), who hoo!
They were the last Tech employees to get comp time in my area that I know of and this was over 6 years ago.
Meanwhile last year my employer had their greatest single quarter in history so the Execs profited handsomely.
I took a 10% bonus reduction but did get a 1.5% raise for 2020.....on what most of my team / managers would say was a banner year for me, go figure.
I know, I should move on, but the health and retirement benefits are good, the company is rock solid, all important factors when 60 is in the rear view mirror.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Shit, most of us don't even get to make games.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
What does crunch mean anyhow?Behind on the time schedule?Does it spell bad management,poor production,idk not entirely i mean over the years tons of jobs in every facet of life are done in timely fashion,sometimes not,sometimes it just happens.However in the gaming world,my guess is it happens too often because imo studios are not organized well enough before they start.
Money is up in the air with all these upstart studios,so they hire as they go,that means right away an unorganized team.One might argue that they don't need the entire team on board from day 1 ,well yeah but when,what if you don't find the right person,how do they even find the person,past history,diploma,resume?
To me i would want a team all on the same page from day 1,i want everyone that is interested in my game,i don't want to go on a whim day by day.However in saying that ,as long as you have ONE person that has a vision for the entire game and makes sure to see that all through,then yeah it can still work .
Rather than this kind of talk anyhow,which btw almost sounds like an excuse for "incoming...unpolished..eq2 repeat" sort of ordeal,i rather hear more about the stuff this game does that will get me addicted.
Never forget 3 mile Island and never trust a government official or company spokesman.
I think they had the right game plan of playing it close to the chest up till now with the no updates idea. But there comes a time when you have to show a bit of leg, social media of all types thrives on it and I think they have an alpha to be proud of.
It does somewhat explain why the Dutch population is in 5th place when it comes to happiest people on the planet and the USA rates 19th. Or why we are 15th in healthiest countries in the world and the USA is 35th.
I like working hard and being succesful, but I run my life, not my company. These examples you give definitely fall under the exploitable constructions I mentioned earlier for me. But a bit of perspective is always good, thanks for the insight.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer