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Is this game any thing like Freelancer?

knightknifeknightknife Member Posts: 384
Is this game anything like Freelancer, just in mmorpg version?If  someone could compare for me, that would be really helpful.

Comments

  • SobaManSobaMan Member Posts: 384
    Well, I've never played Freelancer, but I know the Devs had the game in mind when creating Eve.

    We can agree to disagree, or we can bicker constantly... either way, I'm right.
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  • Nu11u5Nu11u5 Member Posts: 597


    Originally posted by SobaMan
    Well, I've never played Freelancer, but I know the Devs had the game in mind when creating Eve.

    Production on EVE started in 1998 believe it or not, but back then it was only like 5 guys and barely any programming experience between them - its come a long way. Freelancer was released March 3 of 2003, a full 2 months and 3 days before EVE went live. I think its safe to say Freelancer had no influence on the development of EVE except perhaps speeding up its release.

    However, both EVE and Freelancer (and all space trading type games) are based on the idea started by the game Elite way back in 1984.


    ~


    To really compare EVE to Freelancer you must realize that Freelancer is a single-player story-line-driven action game, while EVE is a MMO social interaction-driven strategy game. Both are in space, both are played from the persepective of ships, but beyond that they are different.

    First is the scope. Its safe to say that EVE is hundreds of times bigger than Freelancer - so big its easy to feel lost some times and isolated, despite the fact that there are always 20,000 people logged in on average. Solar systems are also layed out with proper astronomical distances so travel can take a while as well.

    The ships are also bigger. In Freelancer, you pilot the fighters and light freighters; in EVE you pilot the capital ships. This tends towards a less personal control scheme where everything is point and click (including navigation) and your weapon systems track their targets automatically. That said, the combat model if far more complex than a simple hit-or-miss, and there are many factors that you need to keep track of to be effective in battle.

    The focus of EVE lies in the players grouping up to build their own empires and leaving a mark in the game world rather than following a pre-layed-out storyline or quests. Every day wars are waged - sometimes through brute force, others through politics, economics, and other more subtle methods. In Freelancer, you get to play in the game world, in EVE you get to shape it.

    //insert sig here
  • knightknifeknightknife Member Posts: 384

     That was really helpful. Thanks for your input. BTW is the combat system in eve any good?


  • Agricola1Agricola1 Member UncommonPosts: 4,977


    Originally posted by knightknife
     That was really helpful. Thanks for your input. BTW is the combat system in eve any good?

    Depends on what you like, I like the combat alot myself and wether you like it or not it does work properly. Unlike some bug ridden turds of MMOs I''ve played in the past *ahem*SWG*ahem*

    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

    CS Lewis

  • fizzle322fizzle322 Member Posts: 723

    Theres a 14 day free trial, go play it.

    Talk is cheap, you'll either love it or hate it, there is no middle ground. Thats why this board consists of a few hundred raving fanatics, and a few people who hate it so much they troll the board on a daily basis
  • KnightblastKnightblast Member UncommonPosts: 1,787


    Originally posted by knightknife

     That was really helpful. Thanks for your input. BTW is the combat system in eve any good?




    It's not like Freelancer in that respect at all.  Freelancer was mostly twitch-based combat.  EVE does not have that, it has an RPG-style combat where your character's success at combat depends on your characters skills and not your manual dexterity as a player.
  • Nu11u5Nu11u5 Member Posts: 597

    That's not to say that skills will save you in a battle. If fact, usually they won't.

    In my experience, this is the priority of what determines the outcome of a fight:

    1. Group organization / tactics
    2. Numbers
    3. Preparation and knowledge of the system
    4. Ship (the right one for the job, as bigger is not better)
    5. Fittings and Skills

    "Ship" could almost get clumped together with "Fittings and Skills", as often your loadout could be more important than your ship selection, while skills have effects on both. Either way, a bad loadout on a good ship will never help you.

    Skills, in addition to Fittings and Ships, are tools. You can only get so good of a tool, and no matter how many you have, there are only so many that are right for the job, and even less you can use at one time. You may hear people making a big fuss over "that guys has X number of total Skill Points, while I only have Y". They really don't understand the system. All that means is the other guy has a really nice tool box - that doesn't mean you can't take your sledge hammer and cream him over the head with it.

    EVE has possibly the most balanced PVP system of all MMOs. In groups, everyone can make an important contribution, regardless of their capability (skill wise). Though, #2 (numbers) tends to create "Blobs" where one side of a fight will try to ridiculously outnumber the other. This also creates some of the largest fights I've ever heard of, when two (sometimes more if they get their allies) blobs meet and you have a massive 150+ VS 150+ battle on your hands. And in group warfare, #1 means everything.

    P.S. Never fly under a drunken fleet commander. Bad things WILL happen :(

    //insert sig here
  • knightknifeknightknife Member Posts: 384


    Originally posted by fizzle322

    Theres a 14 day free trial, go play it.

    Talk is cheap, you'll either love it or hate it, there is no middle ground. Thats why this board consists of a few hundred raving fanatics, and a few people who hate it so much they troll the board on a daily basis


    I heard that it takes a month to really get into the game thought, but yeah i guess i will try it out.
  • silentstrikesilentstrike Member Posts: 7
    ya this game rocks, but it takes somone with alot of patiance :)
  • KnightblastKnightblast Member UncommonPosts: 1,787


    Originally posted by Nu11u5

    That's not to say that skills will save you in a battle. If fact, usually they won't.


    Oh I completely agree.  My point is that it's very unlike Freelancer, where outcome depends on player twitch and reflexes for the most part.
  • free2playfree2play Member UncommonPosts: 2,043

    I played Freelancer to death, both the online version and the single player and it is easy to compare Eve to freelancer in just the space aspect. In Freelancer, Edison got out of his ship and walked around. You saw him talking to Juni and King. You won't see that in Eve. Bases are you looking at your ship docked.

    Combat is nothing alike. Eve combat is lock and load. Freelancer, the exception torpedoes was more about hand to eye. Much, much more goes into ships in Eve. With Freelancer the shield was one of 3 and no armor. With Eve, it's a very styled thing. Fittings are abundant. I remember mining in Freelancer and they could compare, though you don't blow up rocks, you cut with a laser and slowly fill a hull. I would say that if you liked Freelancer, you will like Eve though you will get frustrated with the time aspect if you used the wrecks alot in Freelancer. There are no such fast tracks in Eve.

  • ChokEyChokEy Member UncommonPosts: 35


    Originally posted by Nu11u5

    Production on EVE started in 1998 believe it or not, but back then it was only like 5 guys and barely any programming experience between them - its come a long way. Freelancer was released March 3 of 2003, a full 2 months and 3 days before EVE went live. I think its safe to say Freelancer had no influence on the development of EVE except perhaps speeding up its release.
    However, both EVE and Freelancer (and all space trading type games) are based on the idea started by the game Elite way back in 1984.

    ~

    To really compare EVE to Freelancer you must realize that Freelancer is a single-player story-line-driven action game, while EVE is a MMO social interaction-driven strategy game. Both are in space, both are played from the persepective of ships, but beyond that they are different.
    First is the scope. Its safe to say that EVE is hundreds of times bigger than Freelancer - so big its easy to feel lost some times and isolated, despite the fact that there are always 20,000 people logged in on average. Solar systems are also layed out with proper astronomical distances so travel can take a while as well.
    The ships are also bigger. In Freelancer, you pilot the fighters and light freighters; in EVE you pilot the capital ships. This tends towards a less personal control scheme where everything is point and click (including navigation) and your weapon systems track their targets automatically. That said, the combat model if far more complex than a simple hit-or-miss, and there are many factors that you need to keep track of to be effective in battle.
    The focus of EVE lies in the players grouping up to build their own empires and leaving a mark in the game world rather than following a pre-layed-out storyline or quests. Every day wars are waged - sometimes through brute force, others through politics, economics, and other more subtle methods. In Freelancer, you get to play in the game world, in EVE you get to shape it.


    That is the most perfect explanation of EVE I have ever read..  

     

  • mindspatmindspat Member Posts: 1,367


    Originally posted by knightknife
     That was really helpful. Thanks for your input. BTW is the combat system in eve any good?

    That's a subjective view.  There's many good things about it and some bad.  Alot of players would love it while others would detest it.  I personally find it intresting, fun and "realistic". 

    What I love most about the combat mechanics is how "tracking" dictates most of your combat experiance.  The "tracking guide" found on the EVE webstie is a must!!

    I have a lot of fun with EVE's combat mechanics.  I can push teh envelope and bypass a targets ability to attack me through various means.  Either speed and use of Transversal Velocity or utilization of ECM's.  The combat system is VERY dyanmic!

    Combat is not as simple as "I have +1 to hit and roll a 15 when I need a 16 so I hit."  There's so many different factors involved that you can only see repitition of results if firing upon NPCs; player's ships are dynamic and will likely never have the same statistics as well as their pilots.

  • mindspatmindspat Member Posts: 1,367


    Originally posted by knightknife
    I heard that it takes a month to really get into the game thought, but yeah i guess i will try it out.


    No offense but if you're basing impressions on "I heard he said she said" then you're going to have many issues in and out of game.  Make an opinion for through your own judgement. 

    You can "get into it" on your first day.  I was hooked on my second day where I completed the tutorial for the second time.  As a matter fact, the most important thing for a new player to do in EVE is complete the New Character Tutorial.

  • chmodchmod Member Posts: 6
    The game is not even close to what you seen in Freelancer.  For one, Freelancer didnt require you to learn and train everything under the sun for 2 years just to play!  In freelancer, it was instant action.  You wont find that in Eve.  Eve is not for children with no patience and faint at heart... its geared more toward the casual adult player I think.
  • MinscMinsc Member UncommonPosts: 1,353


    Originally posted by chmod
    The game is not even close to what you seen in Freelancer.  For one, Freelancer didnt require you to learn and train everything under the sun for 2 years just to play!  In freelancer, it was instant action.  You wont find that in Eve.  Eve is not for children with no patience and faint at heart... its geared more toward the casual adult player I think.

    You don't need to train for 2 years to play, that has been debunked so many times now it's getting quite tired haveing to explain it again.
  • SobaManSobaMan Member Posts: 384


    Originally posted by chmod
    The game is not even close to what you seen in Freelancer.  For one, Freelancer didnt require you to learn and train everything under the sun for 2 years just to play!

    WOOHOO!!! FACTLESS BABBLE FTW!!

    Umm... I know people that have been playing for... 6 months tops... and can, somehow... kick my ass in PvP.  I fly a Battleship that is/can be T2 equipped.  2 years?  No.  You simply need to do it and get better at it. [meanie-head] Soooo... let's keep the statements that prove you're a moron to yourself. [/meanie-head]

    We can agree to disagree, or we can bicker constantly... either way, I'm right.
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    There are two types of people in this world - people that suck... and me.
  • ShoalShoal Member Posts: 1,156
    Sorry, no.  EVE is a great game.  But, it is nothing at all like Freelancer.  Nothing.  If you get EVE expecting a Freelancer type game experience, you will be severely dissapointed.
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