Still about 2 months before release or beta or whatever they will call it at the time. I think they can get more done by then. I would not be surprised anyway.
They could easy make a world when both pvp and pve players can co-exist by making zones. Pvp zones ,no pvp zones(safe zones), pve zones, full loot pvp zones etc.
If they do that, then the PVE'rs will gravitate to the PVP zones because that's where all the cool kids are, them complain about "forced" PVP.
I love how these companies talk about how PvP will work in their games. Groups vs groups all battling back and forth with weapons clanging, when the reality is death squads roaming the PvP areas killing all small groups and running away as fast as they can when they see a real challenge.
PVPphobe detected lol.
The PvP that can keep me logged in for hours in games that do it right is precisely the high challenge back and forth epic fights involving 100+ players.
I believe by your own admission, this has not happened in the last decade.
As a matter of fact it did indeed happen frequently in ESO as a recently as a couple of years ago when I spent a lot of time PvPing in the 24/7 PvP zone, Cyrodiil.
For all I know it's happening right now still. I'm just not playing it any more.
People bitch about the technical performance in Cyrodiil all the the time but the core RvR with the taking of strategic keeps in order to open the gates to scroll temples where you can then go steal one of the other 2 side's Elder Scrolls and run them back to one of your own home keeps is good RvR design.
It often took several 24-man groups coordinating with feints and delaying actions while others opened the gates to the scrolls and then more strategic fights to make sure the scroll group got it back to a home keep safely.
Those fights quite often lasted for 4 hours or more
That's emergent, thinking man's PvP at its best. Not the lowbee ganking horseshit people who have never experienced good PvP always think of when they think of PvP.
if it was so great..... why did you stop playing?
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
They could easy make a world when both pvp and pve players can co-exist by making zones. Pvp zones ,no pvp zones(safe zones), pve zones, full loot pvp zones etc.
If they do that, then the PVE'rs will gravitate to the PVP zones because that's where all the cool kids are, them complain about "forced" PVP.
This is Not true at all.
In fact this does not happen at all in GW2.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
I love how these companies talk about how PvP will work in their games. Groups vs groups all battling back and forth with weapons clanging, when the reality is death squads roaming the PvP areas killing all small groups and running away as fast as they can when they see a real challenge.
PVPphobe detected lol.
The PvP that can keep me logged in for hours in games that do it right is precisely the high challenge back and forth epic fights involving 100+ players.
I believe by your own admission, this has not happened in the last decade.
As a matter of fact it did indeed happen frequently in ESO as a recently as a couple of years ago when I spent a lot of time PvPing in the 24/7 PvP zone, Cyrodiil.
For all I know it's happening right now still. I'm just not playing it any more.
People bitch about the technical performance in Cyrodiil all the the time but the core RvR with the taking of strategic keeps in order to open the gates to scroll temples where you can then go steal one of the other 2 side's Elder Scrolls and run them back to one of your own home keeps is good RvR design.
It often took several 24-man groups coordinating with feints and delaying actions while others opened the gates to the scrolls and then more strategic fights to make sure the scroll group got it back to a home keep safely.
Those fights quite often lasted for 4 hours or more
That's emergent, thinking man's PvP at its best. Not the lowbee ganking horseshit people who have never experienced good PvP always think of when they think of PvP.
if it was so great..... why did you stop playing?
We both played 3-4.
I spent 80% of my game time PvPn, another 15 as a top raider/dungeoneer.
I stop because I was so far ahead it would literally take some years to catch up.
swg had both pvp and pve with an extensive crafting system which I would consider the best ever in an mmo to date and all was very much enjoyable, and an example that all can coexist in the same game if done correctly also there were very limited ,ission to run and still people lvled and most time was more fun to lvl together then alone.
I love how these companies talk about how PvP will work in their games. Groups vs groups all battling back and forth with weapons clanging, when the reality is death squads roaming the PvP areas killing all small groups and running away as fast as they can when they see a real challenge.
PVPphobe detected lol.
The PvP that can keep me logged in for hours in games that do it right is precisely the high challenge back and forth epic fights involving 100+ players.
I believe by your own admission, this has not happened in the last decade.
As a matter of fact it did indeed happen frequently in ESO as a recently as a couple of years ago when I spent a lot of time PvPing in the 24/7 PvP zone, Cyrodiil.
For all I know it's happening right now still. I'm just not playing it any more.
People bitch about the technical performance in Cyrodiil all the the time but the core RvR with the taking of strategic keeps in order to open the gates to scroll temples where you can then go steal one of the other 2 side's Elder Scrolls and run them back to one of your own home keeps is good RvR design.
It often took several 24-man groups coordinating with feints and delaying actions while others opened the gates to the scrolls and then more strategic fights to make sure the scroll group got it back to a home keep safely.
Those fights quite often lasted for 4 hours or more
That's emergent, thinking man's PvP at its best. Not the lowbee ganking horseshit people who have never experienced good PvP always think of when they think of PvP.
if it was so great..... why did you stop playing?
We both played 3-4.
I spent 80% of my game time PvPn, another 15 as a top raider/dungeoneer.
I stop because I was so far ahead it would literally take some years to catch up.
Yah.. so..
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
I love how these companies talk about how PvP will work in their games. Groups vs groups all battling back and forth with weapons clanging, when the reality is death squads roaming the PvP areas killing all small groups and running away as fast as they can when they see a real challenge.
PVPphobe detected lol.
The PvP that can keep me logged in for hours in games that do it right is precisely the high challenge back and forth epic fights involving 100+ players.
I believe by your own admission, this has not happened in the last decade.
As a matter of fact it did indeed happen frequently in ESO as a recently as a couple of years ago when I spent a lot of time PvPing in the 24/7 PvP zone, Cyrodiil.
For all I know it's happening right now still. I'm just not playing it any more.
People bitch about the technical performance in Cyrodiil all the the time but the core RvR with the taking of strategic keeps in order to open the gates to scroll temples where you can then go steal one of the other 2 side's Elder Scrolls and run them back to one of your own home keeps is good RvR design.
It often took several 24-man groups coordinating with feints and delaying actions while others opened the gates to the scrolls and then more strategic fights to make sure the scroll group got it back to a home keep safely.
Those fights quite often lasted for 4 hours or more
That's emergent, thinking man's PvP at its best. Not the lowbee ganking horseshit people who have never experienced good PvP always think of when they think of PvP.
if it was so great..... why did you stop playing?
I could point fingers at Zenimax things but in fact I just got burnt out on it and needed a break from ESO in general. I started playing ARPGs a lot instead.
I'll probably get back to it at some point... or not. Life moves on.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
"...a world where PvP and PvE players can coexist..."
This should be the goal of all MMO's. It doesn't always have to be hardcore one way or the other.
No no no.
Trying to do both well in the same game space is a recipe for failing in both.
The game design must have a PvE or PvP focus, that way one is done well and the other is just ok (example DAoC pve was just ok, RvR was great)
There is not a single game where PvE and PvP coexisted and both were amazing.
Star Wars Galaxies before NGE was one of the best games out there for PVE and PVP. They allowed crafters to par take in PVP events by crafting for their side and still not have to get ganked. If they wanted PVP they flag over and go at it.
I have remember many great epic battles in SWG, and then switch to another toon and just craft and harvest resources.
True problem of todays games are the generation playing them. They want things easy, fast, not have to work for something. They want to gain epic loot from their work not pay a crafter for his work, etc. They want that feeling of ganking new players right out the starting cities. Communities of old worked together for fun and the joy of gaming, now most all communities are toxic with this mentality.
People come on here and talk about all PVP this and PVP that, and then the game dies a month later. There are hundreds just like that. A mix will keep all sides happy, if not you gankfest people will get your week of laughs then kill your game. I have seen these arguments a hundred times on here, and I have seen all their games die off.
Simply put no newer games coming out will survive with out compelling to both sides and get them to coexist. Because its all been done before and thats why there are a thousand games out there just like this that failed to listen and amount to nothing today.
If two people already got level 60,it must be a VERY shallow game.It says it must be VERY easy to step in and just level with almost nothing to learn,so a very small learning curve.
If levels fly by so quick,what is the point of having levels at all?Levels SHOULD represent the players life and nothing else,Skills and abilities should be a separate entity a separate skill up.
So this would be like saying there are 2 players already 60 years old,indicating a VERY long time playing.
So overall this tells me that there really is NO GAME here,pretty much what people figure...a pvp game.
SO WHY...why is this guy making this announcement?The studio and investors perhaps see a problem,they see pvp jumping ship and pve being very skeptical as they should be.SO they are seeing perhaps smaller numbers incoming than they want to see or hope to see.
This is just marketing hype,what else do you think this guy is going to say,OH all you PVP people will be bored because we catered to pve or all you pve people will be bored because in reality this is a pvp game?NO he is doing what they all do..PRETEND their game caters to everyone,it's called marketing 101,aka BS the people.
Never forget 3 mile Island and never trust a government official or company spokesman.
Know what this constant pve versus pvp battle is doing ?
it is detracting from the fact that Amazon,a GIANT,loads of money has chosen to make a CHEAPER game,to rival the survival genre that is usually for Indie and struggling studios.
With such a giant,why didn't they go for a ROBUST ,a fully complete mmorpg?IMO their investors and board/partners do not want a heavy investment because profits take longer to roll in and is a bigger risk.
They have some big names in there,you can bet their overhead is like Blizzard's,they can't afford a 5-7 year time frame,they need to see cash flow as soon as possible.
Never forget 3 mile Island and never trust a government official or company spokesman.
I love how these companies talk about how PvP will work in their games. Groups vs groups all battling back and forth with weapons clanging, when the reality is death squads roaming the PvP areas killing all small groups and running away as fast as they can when they see a real challenge.
PVPphobe detected lol.
The PvP that can keep me logged in for hours in games that do it right is precisely the high challenge back and forth epic fights involving 100+ players.
I believe by your own admission, this has not happened in the last decade.
As a matter of fact it did indeed happen frequently in ESO as a recently as a couple of years ago when I spent a lot of time PvPing in the 24/7 PvP zone, Cyrodiil.
For all I know it's happening right now still. I'm just not playing it any more.
People bitch about the technical performance in Cyrodiil all the the time but the core RvR with the taking of strategic keeps in order to open the gates to scroll temples where you can then go steal one of the other 2 side's Elder Scrolls and run them back to one of your own home keeps is good RvR design.
It often took several 24-man groups coordinating with feints and delaying actions while others opened the gates to the scrolls and then more strategic fights to make sure the scroll group got it back to a home keep safely.
Those fights quite often lasted for 4 hours or more
That's emergent, thinking man's PvP at its best. Not the lowbee ganking horseshit people who have never experienced good PvP always think of when they think of PvP.
if it was so great..... why did you stop playing?
I could point fingers at Zenimax things but in fact I just got burnt out on it and needed a break from ESO in general. I started playing ARPGs a lot instead.
I'll probably get back to it at some point... or not. Life moves on.
That's the poster reason why no one feels the need to invest too much into this.. players burn out, and leave, and quickly become apathetic about the most amazing game experience. They just move on from the ones that did it right, just as easily as they move on from the ones that did it wrong.
So, there is your answer as to why they don't bother.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Know what this constant pve versus pvp battle is doing ?
it is detracting from the fact that Amazon,a GIANT,loads of money has chosen to make a CHEAPER game,to rival the survival genre that is usually for Indie and struggling studios.
With such a giant,why didn't they go for a ROBUST ,a fully complete mmorpg?IMO their investors and board/partners do not want a heavy investment because profits take longer to roll in and is a bigger risk.
They have some big names in there,you can bet their overhead is like Blizzard's,they can't afford a 5-7 year time frame,they need to see cash flow as soon as possible.
Nonsense.
What would that be? Would a full robust fully complete mmorpg be like a Star Wars Galaxies or a World of Warcraft. Would it be Shadowbane or Ultima Online? Or something else?
Each of those games has die hard players. but only one was really HUGE as far as millions subscribing.
Amazon is NOT going to open its coffers and spend giant amounts of money for 500 k players I can tell you that. They are going to expect exponential profits OR they are looking at their games (or originally looking at their games) as a stable of games to drive Twitch views (I think it's Twitch that they bought.)
Big money is not MMORPG's therefor they are looking for their games to be part of a group of games that drive Twitch views.
They are looking to spend as less as possible to drive other endeavors.
Amazon is a huge publicly traded company. They aren't gamers for gamers.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Another bait and switch game. Trying to get these PVE'ers to play and be targets for PVP players. Put all the good stuff in PVP areas, so PVPers have as many sheep to kill as possible.
So sick of all these PVP games trying to lure all the PVE players into PVP.
Another bait and switch game. Trying to get these PVE'ers to play and be targets for PVP players. Put all the good stuff in PVP areas, so PVPers have as many sheep to kill as possible.
So sick of all these PVP games trying to lure all the PVE players into PVP.
and it never ends well.
The vast majority of the PvE players will quit, the few that remain will join larger groups/guilds for protection.
The players that wanted to gank and be pool shitters, will realize they are vastly out-powered by hardcore PvP players, so the wanna-bes will run away crying that the game didn't do PvP right.
A new game will come out, and they will pin their hopes on the next game that allows them to raging asshats, and believe there they will find their fertile soil of suckers to gank.
and it never happens.. and the cycle repeats.
The fact that the head developers didn't know this.. is really putting a huge dent in my faith that they won't screw this up six million ways by tomorrow.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Amazon is hoping....praying there are enough people left over to run a cash shop.The 40 bucks up front is a con job,they planned on only a cash shop but know this game will be dead too fast to profit from a cash shop. Their pr people are trying everything to ensure up front sales so that whatever happens after is icing on the cake. I am sure they have a target number,Smedley had over a million in H1Z1 so i assume he told them an easy 2-3 million which is a lot of money at 40 bucks a shot. If this works out for Amazon they will be high fiving each other and think this is TOO EASY,let's make another game.
It's new,the new kid on the block,they will make their sales and come away like bandits.
Never forget 3 mile Island and never trust a government official or company spokesman.
Why not make it like LINEAGE 2, Flag and Karma(only then items loot) system right after leaving city. Best pvp system forcing creations of groups->clans->alliances , for pvp games, if this supposed to be competitive one or another carebear 1 month crap. Best example - counter strike, game is 20y old, still going strong, because its competitive and its better to play in casino for real stakes than at website with fake money.
I love how these companies talk about how PvP will work in their games. Groups vs groups all battling back and forth with weapons clanging, when the reality is death squads roaming the PvP areas killing all small groups and running away as fast as they can when they see a real challenge.
PVPphobe detected lol.
The PvP that can keep me logged in for hours in games that do it right is precisely the high challenge back and forth epic fights involving 100+ players.
I believe by your own admission, this has not happened in the last decade.
As a matter of fact it did indeed happen frequently in ESO as a recently as a couple of years ago when I spent a lot of time PvPing in the 24/7 PvP zone, Cyrodiil.
For all I know it's happening right now still. I'm just not playing it any more.
People bitch about the technical performance in Cyrodiil all the the time but the core RvR with the taking of strategic keeps in order to open the gates to scroll temples where you can then go steal one of the other 2 side's Elder Scrolls and run them back to one of your own home keeps is good RvR design.
It often took several 24-man groups coordinating with feints and delaying actions while others opened the gates to the scrolls and then more strategic fights to make sure the scroll group got it back to a home keep safely.
Those fights quite often lasted for 4 hours or more
That's emergent, thinking man's PvP at its best. Not the lowbee ganking horseshit people who have never experienced good PvP always think of when they think of PvP.
There's a huge difference between say, DAoC and ESO style RvR then what was originally planned for New World. Most people arguing against open world PvP such as what New World started with generally refer to DAoC and ESO as PvP done right. So not entirely sure what your argument is.
New World or any game trying to create an open world PvP focused style of game is bound to get ridiculed for even attempting such a ludicrous format. It just does not work in games where leveling or progression of any kind is required.
This is why you will find most games with open world PvP end up being short term games with sessions the likes of FPS or Battle Royale.
You got to pay attention bud.
It wasn't any kind of argument about New World it was a response to Ungood saying that this had not happened in the last 10 years. Hence the response about it happening in ESO for me 2 years ago and probably right now for whoever is still PvPing there.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
good, i hate full loot pvp games, the comunity is usually cancer and toxic
sandbox pvp/pve is perfect
I disagree with that because I have experienced a lot of toxicity in pure PvE games too. I believe both types of games have toxicity because humans..... you know.
I'll give you an example as a healer in WoW who joined the PUGs and being abused in them by individuals who rush ahead and then use the foulest language imaginable and 8 out of ten times it is the tank. If you're lucky no one else joins in. No one wants to anger the all mighty tank because they can replace the healer but replacing the tank is harder and oft times impossible. DPS are staying quiet because they might have to go back to a 30 minute queue so unless you walk away you are stuck with this toxic individual no one dares to upbraid.
Loot fights in the guild that end in guilds breaking up. Guilds that favour one individual over another and unfair distribution of raid loot are examples of what I mean.
In Everquest camps that were rotated and held by a groups or guilds that restricted other people from participating in the game. This was especially toxic when it involved the raiding of the Planes.
Full loot PvP players do not hold the monopoly on toxicity and if you think back to your own experience you will remember things less rosily.
I love how these companies talk about how PvP will work in their games. Groups vs groups all battling back and forth with weapons clanging, when the reality is death squads roaming the PvP areas killing all small groups and running away as fast as they can when they see a real challenge.
PVPphobe detected lol.
The PvP that can keep me logged in for hours in games that do it right is precisely the high challenge back and forth epic fights involving 100+ players.
I believe by your own admission, this has not happened in the last decade.
As a matter of fact it did indeed happen frequently in ESO as a recently as a couple of years ago when I spent a lot of time PvPing in the 24/7 PvP zone, Cyrodiil.
For all I know it's happening right now still. I'm just not playing it any more.
People bitch about the technical performance in Cyrodiil all the the time but the core RvR with the taking of strategic keeps in order to open the gates to scroll temples where you can then go steal one of the other 2 side's Elder Scrolls and run them back to one of your own home keeps is good RvR design.
It often took several 24-man groups coordinating with feints and delaying actions while others opened the gates to the scrolls and then more strategic fights to make sure the scroll group got it back to a home keep safely.
Those fights quite often lasted for 4 hours or more
That's emergent, thinking man's PvP at its best. Not the lowbee ganking horseshit people who have never experienced good PvP always think of when they think of PvP.
There's a huge difference between say, DAoC and ESO style RvR then what was originally planned for New World. Most people arguing against open world PvP such as what New World started with generally refer to DAoC and ESO as PvP done right. So not entirely sure what your argument is.
New World or any game trying to create an open world PvP focused style of game is bound to get ridiculed for even attempting such a ludicrous format. It just does not work in games where leveling or progression of any kind is required.
This is why you will find most games with open world PvP end up being short term games with sessions the likes of FPS or Battle Royale.
You got to pay attention bud.
It wasn't any kind of argument about New World it was a response to Ungood saying that this had not happened in the last 10 years. Hence the response about it happening in ESO for me 2 years ago and probably right now for whoever is still PvPing there.
Well, your original argument in which you stated someone as being a PvPphobe kind of led me to believe that you were arguing that open world PvP does work and on a grand scale. Which is why I wasn't sure why you were referencing ESO. The person you responded to was talking about New World and why it's original open world PvP format doesn't work. So saying PvP does work in ESO doesn't really prove his original argument wrong. It just proves PvP in ESO works, which isn't anything close to New World's original open world PvP.
Nah. He was merely using the original OWPvP iteration of New World to express his PvP phobia by saying "...when the reality is death squads roaming the PvP areas killing all small groups and running away as fast as they can when they see a real challenge."
My response was to that idiocy specifically.
I've already said many times that I can't stand OWPvP when it happens in all zones and that the DAoC, ESO, WAR, GW2, etc. segregation into one or more PvP zones is the only way PvP works well in mixed PvP/PvE MMOs. Not just because you can go about your PvE business unmolested in the PvE zones but because all of those games try to make PvP meaningful with territory conquest - not just the pointless ganking gang wars that OWPvP games are all about.
Hell, I don't even like the flagging system they've opted for as a solution in New World. That's just too gamey for m taste.
So... there are types of PvP in MMOs that are great and IMO, infinitely superior to any PvE and there are types that are shit and cater to dumb asses and psychos. PvP phobes just can't tell the difference between the two.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I love how these companies talk about how PvP will work in their games. Groups vs groups all battling back and forth with weapons clanging, when the reality is death squads roaming the PvP areas killing all small groups and running away as fast as they can when they see a real challenge.
PVPphobe detected lol.
The PvP that can keep me logged in for hours in games that do it right is precisely the high challenge back and forth epic fights involving 100+ players.
I believe by your own admission, this has not happened in the last decade.
As a matter of fact it did indeed happen frequently in ESO as a recently as a couple of years ago when I spent a lot of time PvPing in the 24/7 PvP zone, Cyrodiil.
For all I know it's happening right now still. I'm just not playing it any more.
People bitch about the technical performance in Cyrodiil all the the time but the core RvR with the taking of strategic keeps in order to open the gates to scroll temples where you can then go steal one of the other 2 side's Elder Scrolls and run them back to one of your own home keeps is good RvR design.
It often took several 24-man groups coordinating with feints and delaying actions while others opened the gates to the scrolls and then more strategic fights to make sure the scroll group got it back to a home keep safely.
Those fights quite often lasted for 4 hours or more
That's emergent, thinking man's PvP at its best. Not the lowbee ganking horseshit people who have never experienced good PvP always think of when they think of PvP.
There's a huge difference between say, DAoC and ESO style RvR then what was originally planned for New World. Most people arguing against open world PvP such as what New World started with generally refer to DAoC and ESO as PvP done right. So not entirely sure what your argument is.
New World or any game trying to create an open world PvP focused style of game is bound to get ridiculed for even attempting such a ludicrous format. It just does not work in games where leveling or progression of any kind is required.
This is why you will find most games with open world PvP end up being short term games with sessions the likes of FPS or Battle Royale.
You got to pay attention bud.
It wasn't any kind of argument about New World it was a response to Ungood saying that this had not happened in the last 10 years. Hence the response about it happening in ESO for me 2 years ago and probably right now for whoever is still PvPing there.
Well, your original argument in which you stated someone as being a PvPphobe kind of led me to believe that you were arguing that open world PvP does work and on a grand scale. Which is why I wasn't sure why you were referencing ESO. The person you responded to was talking about New World and why it's original open world PvP format doesn't work. So saying PvP does work in ESO doesn't really prove his original argument wrong. It just proves PvP in ESO works, which isn't anything close to New World's original open world PvP.
Nah. He was merely using the original OWPvP iteration of New World to express his PvP phobia by saying "...when the reality is death squads roaming the PvP areas killing all small groups and running away as fast as they can when they see a real challenge."
My response was to that idiocy specifically.
I've already said many times that I can't stand OWPvP when it happens in all zones and that the DAoC, ESO, WAR, GW2, etc. segregation into one or more PvP zones is the only way PvP works well in mixed PvP/PvE MMOs. Not just because you can go about your PvE business unmolested in the PvE zones but because all of those games try to make PvP meaningful with territory conquest - not just the pointless ganking gang wars that OWPvP games are all about.
Hell, I don't even like the flagging system they've opted for as a solution in New World. That's just too gamey for m taste.
So... there are types of PvP in MMOs that are great and IMO, infinitely superior to any PvE and there are types that are shit and cater to dumb asses and psychos. PvP phobes just can't tell the difference between the two.
In short New World in it's original format would never have been a game you would play..
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
I love how these companies talk about how PvP will work in their games. Groups vs groups all battling back and forth with weapons clanging, when the reality is death squads roaming the PvP areas killing all small groups and running away as fast as they can when they see a real challenge.
PVPphobe detected lol.
The PvP that can keep me logged in for hours in games that do it right is precisely the high challenge back and forth epic fights involving 100+ players.
I believe by your own admission, this has not happened in the last decade.
As a matter of fact it did indeed happen frequently in ESO as a recently as a couple of years ago when I spent a lot of time PvPing in the 24/7 PvP zone, Cyrodiil.
For all I know it's happening right now still. I'm just not playing it any more.
People bitch about the technical performance in Cyrodiil all the the time but the core RvR with the taking of strategic keeps in order to open the gates to scroll temples where you can then go steal one of the other 2 side's Elder Scrolls and run them back to one of your own home keeps is good RvR design.
It often took several 24-man groups coordinating with feints and delaying actions while others opened the gates to the scrolls and then more strategic fights to make sure the scroll group got it back to a home keep safely.
Those fights quite often lasted for 4 hours or more
That's emergent, thinking man's PvP at its best. Not the lowbee ganking horseshit people who have never experienced good PvP always think of when they think of PvP.
There's a huge difference between say, DAoC and ESO style RvR then what was originally planned for New World. Most people arguing against open world PvP such as what New World started with generally refer to DAoC and ESO as PvP done right. So not entirely sure what your argument is.
New World or any game trying to create an open world PvP focused style of game is bound to get ridiculed for even attempting such a ludicrous format. It just does not work in games where leveling or progression of any kind is required.
This is why you will find most games with open world PvP end up being short term games with sessions the likes of FPS or Battle Royale.
You got to pay attention bud.
It wasn't any kind of argument about New World it was a response to Ungood saying that this had not happened in the last 10 years. Hence the response about it happening in ESO for me 2 years ago and probably right now for whoever is still PvPing there.
Well, your original argument in which you stated someone as being a PvPphobe kind of led me to believe that you were arguing that open world PvP does work and on a grand scale. Which is why I wasn't sure why you were referencing ESO. The person you responded to was talking about New World and why it's original open world PvP format doesn't work. So saying PvP does work in ESO doesn't really prove his original argument wrong. It just proves PvP in ESO works, which isn't anything close to New World's original open world PvP.
Nah. He was merely using the original OWPvP iteration of New World to express his PvP phobia by saying "...when the reality is death squads roaming the PvP areas killing all small groups and running away as fast as they can when they see a real challenge."
My response was to that idiocy specifically.
I've already said many times that I can't stand OWPvP when it happens in all zones and that the DAoC, ESO, WAR, GW2, etc. segregation into one or more PvP zones is the only way PvP works well in mixed PvP/PvE MMOs. Not just because you can go about your PvE business unmolested in the PvE zones but because all of those games try to make PvP meaningful with territory conquest - not just the pointless ganking gang wars that OWPvP games are all about.
Hell, I don't even like the flagging system they've opted for as a solution in New World. That's just too gamey for m taste.
So... there are types of PvP in MMOs that are great and IMO, infinitely superior to any PvE and there are types that are shit and cater to dumb asses and psychos. PvP phobes just can't tell the difference between the two.
In short New World in it's original format would never have been a game you would play..
No one would play it’s original alpha ffa full loot wpvp WITHOUT the criminal system the had scheduled to put in place, but instead through out and opted for the Wild Star 50v50 guild battle system...
I love how these companies talk about how PvP will work in their games. Groups vs groups all battling back and forth with weapons clanging, when the reality is death squads roaming the PvP areas killing all small groups and running away as fast as they can when they see a real challenge.
PVPphobe detected lol.
The PvP that can keep me logged in for hours in games that do it right is precisely the high challenge back and forth epic fights involving 100+ players.
I believe by your own admission, this has not happened in the last decade.
As a matter of fact it did indeed happen frequently in ESO as a recently as a couple of years ago when I spent a lot of time PvPing in the 24/7 PvP zone, Cyrodiil.
For all I know it's happening right now still. I'm just not playing it any more.
People bitch about the technical performance in Cyrodiil all the the time but the core RvR with the taking of strategic keeps in order to open the gates to scroll temples where you can then go steal one of the other 2 side's Elder Scrolls and run them back to one of your own home keeps is good RvR design.
It often took several 24-man groups coordinating with feints and delaying actions while others opened the gates to the scrolls and then more strategic fights to make sure the scroll group got it back to a home keep safely.
Those fights quite often lasted for 4 hours or more
That's emergent, thinking man's PvP at its best. Not the lowbee ganking horseshit people who have never experienced good PvP always think of when they think of PvP.
There's a huge difference between say, DAoC and ESO style RvR then what was originally planned for New World. Most people arguing against open world PvP such as what New World started with generally refer to DAoC and ESO as PvP done right. So not entirely sure what your argument is.
New World or any game trying to create an open world PvP focused style of game is bound to get ridiculed for even attempting such a ludicrous format. It just does not work in games where leveling or progression of any kind is required.
This is why you will find most games with open world PvP end up being short term games with sessions the likes of FPS or Battle Royale.
You got to pay attention bud.
It wasn't any kind of argument about New World it was a response to Ungood saying that this had not happened in the last 10 years. Hence the response about it happening in ESO for me 2 years ago and probably right now for whoever is still PvPing there.
Well, your original argument in which you stated someone as being a PvPphobe kind of led me to believe that you were arguing that open world PvP does work and on a grand scale. Which is why I wasn't sure why you were referencing ESO. The person you responded to was talking about New World and why it's original open world PvP format doesn't work. So saying PvP does work in ESO doesn't really prove his original argument wrong. It just proves PvP in ESO works, which isn't anything close to New World's original open world PvP.
Nah. He was merely using the original OWPvP iteration of New World to express his PvP phobia by saying "...when the reality is death squads roaming the PvP areas killing all small groups and running away as fast as they can when they see a real challenge."
My response was to that idiocy specifically.
I've already said many times that I can't stand OWPvP when it happens in all zones and that the DAoC, ESO, WAR, GW2, etc. segregation into one or more PvP zones is the only way PvP works well in mixed PvP/PvE MMOs. Not just because you can go about your PvE business unmolested in the PvE zones but because all of those games try to make PvP meaningful with territory conquest - not just the pointless ganking gang wars that OWPvP games are all about.
Hell, I don't even like the flagging system they've opted for as a solution in New World. That's just too gamey for m taste.
So... there are types of PvP in MMOs that are great and IMO, infinitely superior to any PvE and there are types that are shit and cater to dumb asses and psychos. PvP phobes just can't tell the difference between the two.
In short New World in it's original format would never have been a game you would play..
Correct.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Comments
In fact this does not happen at all in GW2.
I'll probably get back to it at some point... or not. Life moves on.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I have remember many great epic battles in SWG, and then switch to another toon and just craft and harvest resources.
True problem of todays games are the generation playing them. They want things easy, fast, not have to work for something. They want to gain epic loot from their work not pay a crafter for his work, etc. They want that feeling of ganking new players right out the starting cities. Communities of old worked together for fun and the joy of gaming, now most all communities are toxic with this mentality.
People come on here and talk about all PVP this and PVP that, and then the game dies a month later. There are hundreds just like that. A mix will keep all sides happy, if not you gankfest people will get your week of laughs then kill your game. I have seen these arguments a hundred times on here, and I have seen all their games die off.
Simply put no newer games coming out will survive with out compelling to both sides and get them to coexist. Because its all been done before and thats why there are a thousand games out there just like this that failed to listen and amount to nothing today.
If levels fly by so quick,what is the point of having levels at all?Levels SHOULD represent the players life and nothing else,Skills and abilities should be a separate entity a separate skill up.
So this would be like saying there are 2 players already 60 years old,indicating a VERY long time playing.
So overall this tells me that there really is NO GAME here,pretty much what people figure...a pvp game.
SO WHY...why is this guy making this announcement?The studio and investors perhaps see a problem,they see pvp jumping ship and pve being very skeptical as they should be.SO they are seeing perhaps smaller numbers incoming than they want to see or hope to see.
This is just marketing hype,what else do you think this guy is going to say,OH all you PVP people will be bored because we catered to pve or all you pve people will be bored because in reality this is a pvp game?NO he is doing what they all do..PRETEND their game caters to everyone,it's called marketing 101,aka BS the people.
Never forget 3 mile Island and never trust a government official or company spokesman.
it is detracting from the fact that Amazon,a GIANT,loads of money has chosen to make a CHEAPER game,to rival the survival genre that is usually for Indie and struggling studios.
With such a giant,why didn't they go for a ROBUST ,a fully complete mmorpg?IMO their investors and board/partners do not want a heavy investment because profits take longer to roll in and is a bigger risk.
They have some big names in there,you can bet their overhead is like Blizzard's,they can't afford a 5-7 year time frame,they need to see cash flow as soon as possible.
Never forget 3 mile Island and never trust a government official or company spokesman.
So, there is your answer as to why they don't bother.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The vast majority of the PvE players will quit, the few that remain will join larger groups/guilds for protection.
The players that wanted to gank and be pool shitters, will realize they are vastly out-powered by hardcore PvP players, so the wanna-bes will run away crying that the game didn't do PvP right.
A new game will come out, and they will pin their hopes on the next game that allows them to raging asshats, and believe there they will find their fertile soil of suckers to gank.
and it never happens.. and the cycle repeats.
The fact that the head developers didn't know this.. is really putting a huge dent in my faith that they won't screw this up six million ways by tomorrow.
Their pr people are trying everything to ensure up front sales so that whatever happens after is icing on the cake.
I am sure they have a target number,Smedley had over a million in H1Z1 so i assume he told them an easy 2-3 million which is a lot of money at 40 bucks a shot.
If this works out for Amazon they will be high fiving each other and think this is TOO EASY,let's make another game.
It's new,the new kid on the block,they will make their sales and come away like bandits.
Never forget 3 mile Island and never trust a government official or company spokesman.
It wasn't any kind of argument about New World it was a response to Ungood saying that this had not happened in the last 10 years. Hence the response about it happening in ESO for me 2 years ago and probably right now for whoever is still PvPing there.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I'll give you an example as a healer in WoW who joined the PUGs and being abused in them by individuals who rush ahead and then use the foulest language imaginable and 8 out of ten times it is the tank. If you're lucky no one else joins in. No one wants to anger the all mighty tank because they can replace the healer but replacing the tank is harder and oft times impossible. DPS are staying quiet because they might have to go back to a 30 minute queue so unless you walk away you are stuck with this toxic individual no one dares to upbraid.
Loot fights in the guild that end in guilds breaking up. Guilds that favour one individual over another and unfair distribution of raid loot are examples of what I mean.
In Everquest camps that were rotated and held by a groups or guilds that restricted other people from participating in the game. This was especially toxic when it involved the raiding of the Planes.
Full loot PvP players do not hold the monopoly on toxicity and if you think back to your own experience you will remember things less rosily.
My response was to that idiocy specifically.
I've already said many times that I can't stand OWPvP when it happens in all zones and that the DAoC, ESO, WAR, GW2, etc. segregation into one or more PvP zones is the only way PvP works well in mixed PvP/PvE MMOs. Not just because you can go about your PvE business unmolested in the PvE zones but because all of those games try to make PvP meaningful with territory conquest - not just the pointless ganking gang wars that OWPvP games are all about.
Hell, I don't even like the flagging system they've opted for as a solution in New World. That's just too gamey for m taste.
So... there are types of PvP in MMOs that are great and IMO, infinitely superior to any PvE and there are types that are shit and cater to dumb asses and psychos. PvP phobes just can't tell the difference between the two.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
play..
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED