A superior balance of power and speed
Compared to the previous generation, Xbox Series X represents a superior balance of power and speed in console design, advancing on all technological fronts to delivering amazing, dynamic, living worlds and minimize any aspects that can take you out of the experience. Our job at Team Xbox is to give teams the tools they need to achieve their ambitions and tap into the console’s power with efficiency, a few of which we’re detailing today. Raw power is just part of the story:
- Next Generation Custom Processor: Xbox Series X is our most powerful console ever powered by our custom designed processor leveraging AMD’s latest Zen 2 and RDNA 2 architectures. Delivering four times the processing power of an Xbox One and enabling developers to leverage 12 TFLOPS of GPU (Graphics Processing Unit) performance – twice that of an Xbox One X and more than eight times the original Xbox One. Xbox Series X delivers a true generational leap in processing and graphics power with cutting edge techniques resulting in higher framerates, larger, more sophisticated game worlds, and an immersive experience unlike anything seen in console gaming.
- Variable Rate Shading (VRS): Our patented form of VRS empowers developers to more efficiently utilize the full power of the Xbox Series X. Rather than spending GPU cycles uniformly to every single pixel on the screen, they can prioritize individual effects on specific game characters or important environmental objects. This technique results in more stable frame rates and higher resolution, with no impact on the final image quality.
- Hardware-accelerated DirectX Raytracing: You can expect more dynamic and realistic environments powered by hardware-accelerated DirectX Raytracing – a first for console gaming. This means true-to-life lighting, accurate reflections and realistic acoustics in real time as you explore the game world.
Immersion in an instant
The next console generation will be defined by more playing and less waiting. And when play begins, we know many gamers demand ultra-low latency to be as immersed and precise as possible. To this end, the team analyzed every step between player and game, from controller to console to display, and asked how we could make it faster.
- SSD Storage: With our next-generation SSD, nearly every aspect of playing games is improved. Game worlds are larger, more dynamic and load in a flash and fast travel is just that – fast.
- Quick Resume: The new Quick Resume feature lets you continue multiple games from a suspended state almost instantly, returning you to where you were and what you were doing, without waiting through long loading screens.
- Dynamic Latency Input (DLI): We’re optimizing latency in the player-to-console pipeline starting with our Xbox Wireless Controller, which leverages our high bandwidth, proprietary wireless communication protocol when connected to the console. With Dynamic Latency Input (DLI), a new feature which synchronizes input immediately with what is displayed, controls are even more precise and responsive.
- HDMI 2.1 Innovation: We’ve partnered with the HDMI forum and TV manufacturers to enable the best gaming experience through features such as Auto Low Latency Mode (ALLM) and Variable Refresh Rate (VRR). ALLM allows Xbox One and Xbox Series X to automatically set the connected display to its lowest latency mode. VRR synchronizes the display’s refresh rate to the game’s frame rate, maintaining smooth visuals without tearing. Ensuring minimal lag and the most responsive gaming experience.
- 120 fps Support: With support for up to 120 fps, Xbox Series X allows developers to exceed standard 60 fps output in favor of heightened realism or fast-paced action.
https://news.xbox.com/en-us/2020/02/24/what-you-can-expect-next-generation-gaming/CPU | 8x Cores @ 3.8 GHz (3.6 GHz w/ SMT) Custom Zen 2 CPU |
GPU | 12 TFLOPS, 52 CUs @ 1.825 GHz Custom RDNA 2 GPU |
Die Size | 360.45 mm2 |
Process | 7nm Enhanced |
Memory | 16 GB GDDR6 w/ 320b bus |
Memory Bandwidth | 10GB @ 560 GB/s, 6GB @ 336 GB/s |
Internal Storage | 1 TB Custom NVME SSD |
I/O Throughput | 2.4 GB/s (Raw), 4.8 GB/s (Compressed, with custom hardware decompression block) |
Expandable Storage | 1 TB Expansion Card (matches internal storage exactly) |
External Storage | USB 3.2 External HDD Support |
Optical Drive | 4K UHD Blu-Ray Drive |
Performance Target
https://news.xbox.com/en-us/2020/03/16/xbox-series-x-tech/
| 4K @ 60 FPS, Up to 120 FPS
|
Comments
Amazon prime version incoming.
This isn't a signature, you just think it is.
Right now Stadia has been my main use when gaming. Could be even more so by the time the new consoles come out and that could be awhile if they are delayed.
-The CPU is roughly a Ryzen 7 3700.
-The GPU is likely faster than a GeForce RTX 2080 Super, and almost certainly faster than anything AMD has on the market today.
-The SSD is likely faster than anything you can get in an M.2 form factor today.
By the standards of when it launches, it won't be nearly as high end as it is today. Zen 3 cores will probably be out by then, making Zen 2 cores feel a little dated. Navi 2X will be out, since that's basically what Microsoft is using, and Nvidia will probably also have moved to 7 nm. Plenty of faster SSD controllers will be out, as Phison rushed to get their PCI-E 4.0 controller out by modifying their PCI-E 3.0 controller, while Silicon Motion, Samsung, Innogrit, and possibly others are building everything around the performance you can get from PCI-E 4.0.
If you are enjoying Stadia you should look into Microsoft's Project X Cloud. Its going to be what Stadia should have been.,
X Cloud currently is in testing on mobile devices but Windows testing should begin soon.
Xbox head Phil Spencer already testing Project xCloud game streaming on PC
https://www.windowscentral.com/xbox-head-phil-spencer-already-testing-project-xcloud-game-streaming-pc