If it is Cantha. If we have Tengu as a playable race, they do seem to have that 'Cantha-like' vibe lso. This would also mean we could get into their area (which is walled off in certain areas - like LA).
It would be ironic to an extent. The Tengu are deeply tied to the story of Cantha, but they also quite explicitly have no reason to want to return. They were expelled from the continent. The Canthan people attempted to commit genocide against them.
I understand but I think it would be an interesting story, in keeping with the lore of Guild Wars.
I think it could potentially be justified, if they were seeking an important relic of their cultural heritage or something.
Or it could be as simple as wanting to topple the Ministry of Purity.
If it is Cantha. If we have Tengu as a playable race, they do seem to have that 'Cantha-like' vibe lso. This would also mean we could get into their area (which is walled off in certain areas - like LA).
It would be ironic to an extent. The Tengu are deeply tied to the story of Cantha, but they also quite explicitly have no reason to want to return. They were expelled from the continent. The Canthan people attempted to commit genocide against them.
I understand but I think it would be an interesting story, in keeping with the lore of Guild Wars.
I think it could potentially be justified, if they were seeking an important relic of their cultural heritage or something.
Or it could be as simple as wanting to topple the Ministry of Purity.
I'm starting to think that Anet old management (they pretty much all left now) just didn't want to do expac, but NCSoft wanted them to make them.
The moment the last of these person left, Anet started to work on a new expac for GW2...which means it won't be out until late next year at best.
I hate to say it, but this would explain a lot.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
They've only had two expansions for the game so far? Seems a bit slow to me. I figure an MMORPG needs an expansion per year to keep it fresh and help draw in new gamers as well as retain their current base. I thought they were a healthy sized company, why such a slow pace?
Well the biggest thing they do is living story seasons broken into episodes (like a tv show). Other MMO's call these DLC's. For example this is the equivalent of ESO doing their quarterly DLC. The way GW2 does it is if you login during the living story episode and you get it for free. If you miss out on it then you can purchase it later. Its a great thing for the consumer who actively plays the game. The expansions are almost like the living story but dropped in bulk. The problem ANET has with this method is their content delivery is all over the place. Between episodes it could be 2-4 months and they are never consistent. It drives the community nuts. As a casual player its great for people like me. I would like if they were on more of a yearly cadence like ESO however. At least we know what to expect and when.
They've only had two expansions for the game so far? Seems a bit slow to me. I figure an MMORPG needs an expansion per year to keep it fresh and help draw in new gamers as well as retain their current base. I thought they were a healthy sized company, why such a slow pace?
Well the biggest thing they do is living story seasons broken into episodes (like a tv show). Other MMO's call these DLC's. For example this is the equivalent of ESO doing their quarterly DLC. The way GW2 does it is if you login during the living story episode and you get it for free. If you miss out on it then you can purchase it later. Its a great thing for the consumer who actively plays the game. The expansions are almost like the living story but dropped in bulk. The problem ANET has with this method is their content delivery is all over the place. Between episodes it could be 2-4 months and they are never consistent. It drives the community nuts. As a casual player its great for people like me. I would like if they were on more of a yearly cadence like ESO however. At least we know what to expect and when.
One of the reasons why I don't play ESO is because they spam expensive and (typically) low value expansions at an absolutely ludicrous rate. ESO's expansion cadence is the equivalent of Arenanet charging its players for the quarterly living world updates.
Seriously, it barely even constitutes news when ESO gets an expansion. "Oh look, another one."
They've only had two expansions for the game so far? Seems a bit slow to me. I figure an MMORPG needs an expansion per year to keep it fresh and help draw in new gamers as well as retain their current base. I thought they were a healthy sized company, why such a slow pace?
The GW2 population is different than a lot of other MMORPG communities out there. There's a lot of the population that haven't played other MMORPGs so many of them have a different mindset to things. What seems slow to a lot of people who play other MMORPGs, it really doesn't for a lot of GW2 players.
mistake, they should move on to Guild Wars 3, GW2 is way to casual, you don't feel the progression of your character, that is stupid for an RPG where character development is important, u need feel the power, i don't wanna have to spend 4 years to kill a stupid spider in the forest forever no matter the weapon i have equipped
yah.. because catering to hardcore players worked so well for them in HoT.
That's not totally fair. I mean releasing an expansion to cater to hardcore players after the game has already been out for 5 years and is played by mostly casuals is a bad idea. I agree.
Building a new game and making it for hardcore players from the get go may actually be a good idea.....
mistake, they should move on to Guild Wars 3, GW2 is way to casual, you don't feel the progression of your character, that is stupid for an RPG where character development is important, u need feel the power, i don't wanna have to spend 4 years to kill a stupid spider in the forest forever no matter the weapon i have equipped
yah.. because catering to hardcore players worked so well for them in HoT.
That's not totally fair. I mean releasing an expansion to cater to hardcore players after the game has already been out for 5 years and is played by mostly casuals is a bad idea. I agree.
Building a new game and making it for hardcore players from the get go may actually be a good idea.....
That didn't work out so well for Wild Star.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
mistake, they should move on to Guild Wars 3, GW2 is way to casual, you don't feel the progression of your character, that is stupid for an RPG where character development is important, u need feel the power, i don't wanna have to spend 4 years to kill a stupid spider in the forest forever no matter the weapon i have equipped
yah.. because catering to hardcore players worked so well for them in HoT.
That's not totally fair. I mean releasing an expansion to cater to hardcore players after the game has already been out for 5 years and is played by mostly casuals is a bad idea. I agree.
Building a new game and making it for hardcore players from the get go may actually be a good idea.....
That didn't work out so well for Wild Star.
WildStar had a great many problems. First and foremost, basing its endgame around 40 man raids really bit it in the ass when the community dropped enough to make 40 mans unfeasible.
mistake, they should move on to Guild Wars 3, GW2 is way to casual, you don't feel the progression of your character, that is stupid for an RPG where character development is important, u need feel the power, i don't wanna have to spend 4 years to kill a stupid spider in the forest forever no matter the weapon i have equipped
yah.. because catering to hardcore players worked so well for them in HoT.
That's not totally fair. I mean releasing an expansion to cater to hardcore players after the game has already been out for 5 years and is played by mostly casuals is a bad idea. I agree.
Building a new game and making it for hardcore players from the get go may actually be a good idea.....
That didn't work out so well for Wild Star.
WildStar had a great many problems. First and foremost, basing its endgame around 40 man raids really bit it in the ass when the community dropped enough to make 40 mans unfeasible.
mistake, they should move on to Guild Wars 3, GW2 is way to casual, you don't feel the progression of your character, that is stupid for an RPG where character development is important, u need feel the power, i don't wanna have to spend 4 years to kill a stupid spider in the forest forever no matter the weapon i have equipped
yah.. because catering to hardcore players worked so well for them in HoT.
That's not totally fair. I mean releasing an expansion to cater to hardcore players after the game has already been out for 5 years and is played by mostly casuals is a bad idea. I agree.
Building a new game and making it for hardcore players from the get go may actually be a good idea.....
That didn't work out so well for Wild Star.
WildStar had a great many problems. First and foremost, basing its endgame around 40 man raids really bit it in the ass when the community dropped enough to make 40 mans unfeasible.
You mean, kinda like what GW2 did with World Bosses, by catering to the demographic that wanted them harder, and now when population drops, they don't get done.
Yah.. great ideas all around.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
mistake, they should move on to Guild Wars 3, GW2 is way to casual, you don't feel the progression of your character, that is stupid for an RPG where character development is important, u need feel the power, i don't wanna have to spend 4 years to kill a stupid spider in the forest forever no matter the weapon i have equipped
yah.. because catering to hardcore players worked so well for them in HoT.
That's not totally fair. I mean releasing an expansion to cater to hardcore players after the game has already been out for 5 years and is played by mostly casuals is a bad idea. I agree.
Building a new game and making it for hardcore players from the get go may actually be a good idea.....
That didn't work out so well for Wild Star.
WildStar had a great many problems. First and foremost, basing its endgame around 40 man raids really bit it in the ass when the community dropped enough to make 40 mans unfeasible.
You mean, kinda like what GW2 did with World Bosses, by catering to the demographic that wanted them harder, and now when population drops, they don't get done.
Yah.. great ideas all around.
All world bosses gets done. Some you will have more luck to join a full map right after before/reset (like Dragon's Stand and Triple Trouble). The biggest issue of world bosses is the overflow you can end up in if you try to join too late. Those overflow sometimes don't have enough people.
Even Verdant Brinks meta is popular (it wasn't a year after HoT released).
today i did the dragon's stand or whatever it was called(hot expansion daily zone?) that was some crazy shit.
i just like that i can still do older content that would be considered abandoned in a game like WoW at this point.
the combat can get frustrating at times. the whole downed thing does not appeal to me and makes it seem like every fight have to be some kind of tryhard stuff... but whatever.
and am i crazy or are there an insane amount of zones to explore?
drunken rant over. why complain about a new expansion?
WildStar had a great many problems. First and foremost, basing its endgame around 40 man raids really bit it in the ass when the community dropped enough to make 40 mans unfeasible.
You mean, kinda like what GW2 did with World Bosses, by catering to the demographic that wanted them harder, and now when population drops, they don't get done.
Yah.. great ideas all around.
All world bosses gets done. Some you will have more luck to join a full map right after before/reset (like Dragon's Stand and Triple Trouble). The biggest issue of world bosses is the overflow you can end up in if you try to join too late. Those overflow sometimes don't have enough people.
Even Verdant Brinks meta is popular (it wasn't a year after HoT released).
All the easy world bosses get done constantly, like Golem, Fire Elemental, Shadow Beast, Maw, etc, those get done regularly throughout the day. So when they come up on timer, you have a pretty good chance to just jump in and get them done.
They are the perfect community building events that being players together to have fun.
On the flip side of that, as far as wold bosses go, I don't recall seeing anything up for TT this week. And Teq, typically only gets done at reset, miss that window and you're pretty much SOL. Even if you get into the squad, if the map fills before you get in, and you end up in overflow, you're still sol.
Even the normal Wold Boss Chains, that do Shatter and Jormag, don't do Teq or TT.
In fact, I would bet more people do T4 fractals daily, then do Teq or TT. So for something that was supposed to be a large community driven event like a "World Boss" that were supposed to bring players together, those were some stupid changes.
If Anet made all their world bosses as hard as Teq or TT, or even DS, they would barely ever get done, and slowly die off.. just like what happened to Wild Star.
Anet made a huge mistake trying to up the difficulty of their game for the small demographic that cried for it, and if they made a GW3 for hardcore players, they might as well shoot themselves in the head now and get it over with.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
WildStar had a great many problems. First and foremost, basing its endgame around 40 man raids really bit it in the ass when the community dropped enough to make 40 mans unfeasible.
You mean, kinda like what GW2 did with World Bosses, by catering to the demographic that wanted them harder, and now when population drops, they don't get done.
Yah.. great ideas all around.
All world bosses gets done. Some you will have more luck to join a full map right after before/reset (like Dragon's Stand and Triple Trouble). The biggest issue of world bosses is the overflow you can end up in if you try to join too late. Those overflow sometimes don't have enough people.
Even Verdant Brinks meta is popular (it wasn't a year after HoT released).
All the easy world bosses get done constantly, like Golem, Fire Elemental, Shadow Beast, Maw, etc, those get done regularly throughout the day. So when they come up on timer, you have a pretty good chance to just jump in and get them done.
They are the perfect community building events that being players together to have fun.
On the flip side of that, as far as wold bosses go, I don't recall seeing anything up for TT this week. And Teq, typically only gets done at reset, miss that window and you're pretty much SOL. Even if you get into the squad, if the map fills before you get in, and you end up in overflow, you're still sol.
Even the normal Wold Boss Chains, that do Shatter and Jormag, don't do Teq or TT.
In fact, I would bet more people do T4 fractals daily, then do Teq or TT. So for something that was supposed to be a large community driven event like a "World Boss" that were supposed to bring players together, those were some stupid changes.
If Anet made all their world bosses as hard as Teq or TT, or even DS, they would barely ever get done, and slowly die off.. just like what happened to Wild Star.
Anet made a huge mistake trying to up the difficulty of their game for the small demographic that cried for it, and if they made a GW3 for hardcore players, they might as well shoot themselves in the head now and get it over with.
The key factor is rewards. The community does the content that is the most rewarding, as with any game ever.
Teq gets done at reset, because it's the best way to get everyone together and get his high daily chest rewards. After you've already fought him that day, the reward no longer justifies the time spent. He's a great fight. He's just difficult enough to be engaging (as in you can't literally afk him like most world bosses), but your chances of failure are still low, provided you have enough players.
TT is not done much because the reward nowhere near justifies the amount of coordination and time required to bring him down. You need to have a dedicated guild coordinate a server - potentially for over an hour - just to make that happen. It's not a good kind of difficult, and no one likes waiting around for that long for the off chance of winning. The rewards would have to be so much better to make that even remotely worth it.
Chak Gerant is arguably right up there with TT in terms of difficulty, and it does (or did? IDK) get attempted frequently, because it's tied to so many reward tracks.
The Auric Basin meta is a better example. It's definitely more difficult than Tequatl, but it also remains one of the most popular farming locations in the game. Because the effort is guaranteed to be met with a satisfying lootsplosion at the end.
WildStar had a great many problems. First and foremost, basing its endgame around 40 man raids really bit it in the ass when the community dropped enough to make 40 mans unfeasible.
You mean, kinda like what GW2 did with World Bosses, by catering to the demographic that wanted them harder, and now when population drops, they don't get done.
Yah.. great ideas all around.
All world bosses gets done. Some you will have more luck to join a full map right after before/reset (like Dragon's Stand and Triple Trouble). The biggest issue of world bosses is the overflow you can end up in if you try to join too late. Those overflow sometimes don't have enough people.
Even Verdant Brinks meta is popular (it wasn't a year after HoT released).
All the easy world bosses get done constantly, like Golem, Fire Elemental, Shadow Beast, Maw, etc, those get done regularly throughout the day. So when they come up on timer, you have a pretty good chance to just jump in and get them done.
They are the perfect community building events that being players together to have fun.
On the flip side of that, as far as wold bosses go, I don't recall seeing anything up for TT this week. And Teq, typically only gets done at reset, miss that window and you're pretty much SOL. Even if you get into the squad, if the map fills before you get in, and you end up in overflow, you're still sol.
Even the normal Wold Boss Chains, that do Shatter and Jormag, don't do Teq or TT.
In fact, I would bet more people do T4 fractals daily, then do Teq or TT. So for something that was supposed to be a large community driven event like a "World Boss" that were supposed to bring players together, those were some stupid changes.
If Anet made all their world bosses as hard as Teq or TT, or even DS, they would barely ever get done, and slowly die off.. just like what happened to Wild Star.
Anet made a huge mistake trying to up the difficulty of their game for the small demographic that cried for it, and if they made a GW3 for hardcore players, they might as well shoot themselves in the head now and get it over with.
The key factor is rewards. The community does the content that is the most rewarding, as with any game ever.
Teq gets done at reset, because it's the best way to get everyone together and get his high daily chest rewards. After you've already fought him that day, the reward no longer justifies the time spent. He's a great fight. He's just difficult enough to be engaging (as in you can't literally afk him like most world bosses), but your chances of failure are still low, provided you have enough players.
TT is not done much because the reward nowhere near justifies the amount of coordination and time required to bring him down. You need to have a dedicated guild coordinate a server - potentially for over an hour - just to make that happen. It's not a good kind of difficult, and no one likes waiting around for that long for the off chance of winning. The rewards would have to be so much better to make that even remotely worth it.
Chak Gerant is arguably right up there with TT in terms of difficulty, and it does (or did? IDK) get attempted frequently, because it's tied to so many reward tracks.
The Auric Basin meta is a better example. It's definitely more difficult than Tequatl, but it also remains one of the most popular farming locations in the game. Because the effort is guaranteed to be met with a satisfying lootsplosion at the end.
That would be called Stupid or Bad Design to make a Fight not worth it's reward.
They should have toned them down to make them doable for the reward they gave.
That is just basic common sense.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
They've only had two expansions for the game so far? Seems a bit slow to me. I figure an MMORPG needs an expansion per year to keep it fresh and help draw in new gamers as well as retain their current base. I thought they were a healthy sized company, why such a slow pace?
Only 2 expansions in 8 years i don't know how to feels about that
...And enough additional content for 2-3 more. Unlike certain other MMOs which will release an xpac and add an extra zone and a couple of raids, GW2 has added a fair bit of extra content with the Living Story. 17 new zones in total across the seasons have been added, along with quite a few raids, so that is more than enough for the equivalent for 2 xpacs. The problem is internal turmoil of the studio recently which has seen them flip-flopping between releasing xpacs or just releasing content through the living story. By the sounds, they are continuing forward with both now.
Comments
Or it could be as simple as wanting to topple the Ministry of Purity.
Well the biggest thing they do is living story seasons broken into episodes (like a tv show). Other MMO's call these DLC's. For example this is the equivalent of ESO doing their quarterly DLC. The way GW2 does it is if you login during the living story episode and you get it for free. If you miss out on it then you can purchase it later. Its a great thing for the consumer who actively plays the game. The expansions are almost like the living story but dropped in bulk. The problem ANET has with this method is their content delivery is all over the place. Between episodes it could be 2-4 months and they are never consistent. It drives the community nuts. As a casual player its great for people like me. I would like if they were on more of a yearly cadence like ESO however. At least we know what to expect and when.
Seriously, it barely even constitutes news when ESO gets an expansion. "Oh look, another one."
The GW2 population is different than a lot of other MMORPG communities out there. There's a lot of the population that haven't played other MMORPGs so many of them have a different mindset to things. What seems slow to a lot of people who play other MMORPGs, it really doesn't for a lot of GW2 players.
Building a new game and making it for hardcore players from the get go may actually be a good idea.....
Yah.. great ideas all around.
Even Verdant Brinks meta is popular (it wasn't a year after HoT released).
that was some crazy shit.
i just like that i can still do older content that would be considered abandoned in a game like WoW at this point.
the combat can get frustrating at times. the whole downed thing does not appeal to me and makes it seem like every fight have to be some kind of tryhard stuff... but whatever.
and am i crazy or are there an insane amount of zones to explore?
drunken rant over. why complain about a new expansion?
I had fun once, it was terrible.
They are the perfect community building events that being players together to have fun.
On the flip side of that, as far as wold bosses go, I don't recall seeing anything up for TT this week. And Teq, typically only gets done at reset, miss that window and you're pretty much SOL. Even if you get into the squad, if the map fills before you get in, and you end up in overflow, you're still sol.
Even the normal Wold Boss Chains, that do Shatter and Jormag, don't do Teq or TT.
In fact, I would bet more people do T4 fractals daily, then do Teq or TT. So for something that was supposed to be a large community driven event like a "World Boss" that were supposed to bring players together, those were some stupid changes.
If Anet made all their world bosses as hard as Teq or TT, or even DS, they would barely ever get done, and slowly die off.. just like what happened to Wild Star.
Anet made a huge mistake trying to up the difficulty of their game for the small demographic that cried for it, and if they made a GW3 for hardcore players, they might as well shoot themselves in the head now and get it over with.
Teq gets done at reset, because it's the best way to get everyone together and get his high daily chest rewards. After you've already fought him that day, the reward no longer justifies the time spent. He's a great fight. He's just difficult enough to be engaging (as in you can't literally afk him like most world bosses), but your chances of failure are still low, provided you have enough players.
TT is not done much because the reward nowhere near justifies the amount of coordination and time required to bring him down. You need to have a dedicated guild coordinate a server - potentially for over an hour - just to make that happen. It's not a good kind of difficult, and no one likes waiting around for that long for the off chance of winning. The rewards would have to be so much better to make that even remotely worth it.
Chak Gerant is arguably right up there with TT in terms of difficulty, and it does (or did? IDK) get attempted frequently, because it's tied to so many reward tracks.
The Auric Basin meta is a better example. It's definitely more difficult than Tequatl, but it also remains one of the most popular farming locations in the game. Because the effort is guaranteed to be met with a satisfying lootsplosion at the end.
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They should have toned them down to make them doable for the reward they gave.
That is just basic common sense.
...And enough additional content for 2-3 more. Unlike certain other MMOs which will release an xpac and add an extra zone and a couple of raids, GW2 has added a fair bit of extra content with the Living Story. 17 new zones in total across the seasons have been added, along with quite a few raids, so that is more than enough for the equivalent for 2 xpacs. The problem is internal turmoil of the studio recently which has seen them flip-flopping between releasing xpacs or just releasing content through the living story. By the sounds, they are continuing forward with both now.