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It's no secret that Elder Scrolls Online is my favorite MMO. I genuinely love the open freedom that game allows for, especially after the One Tamriel and Tamriel Unlimited updates. However, as I was playing LOTRO this weekend with my buddies, a new realization dawned on me. MMOs should have a free exploration mode, opening the map completely. Let me explain.
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I think you stated that badly, unless the content you're talking about the intro solo portion & starter area that all new players are required to do before they enter the game proper.
There's nothing that stops anyone from exploring the entire world. Yes if you're low level you might die and from that point of view yes an exploration mode; that has been requested many times on the official forums, would be great.
Some would argue that the feature already exists in a form as you can buy a high level boost in the store so you can explore. An expensive feature for sure, but the option is there.
Many players have braved the dangers and explored high level content area's, very carefully mind you, but they've done it and one of the features in the game is a quest where you turn into a chicken and have to brave all the hungry wolves. That one's so popular that groups do 'Chicken Run's' from the Shire to Rivendell.
It may not be as easy as you want it to be, but it's not as impossible as you seem to imply.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
Well you don't HAVE to buy all the expansions to play. First, there's so many quests that odds are you'll just plain out level some of them in the early part of the game.
Also there's no reason to pay full price. Buy store points when there's a bonus sale on and buy the expansions when they're on sale. Or get a sub and use the free store points you get to buy the expansions. Or keep an eye out for when they do have a bundled expansion sale, I believe it's the first 4 they sell all together quite regular.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
I too am an explorer, but have very much enjoyed the danger that comes from being where I shouldn't be yet. Makes the risky exploring fun. It also makes it fun when I become powerful enough to really explore it.
I do however like how ESO, GW2 and now The Division 2 all have iterations of scaling your character or NPCs so the world doesn't become useless as you out level it.
The Division 2 is my current favorite system. Being able to choose the difficulty of the whole world upon reaching max level is fantastic. Not to mention being able to tweak your world's rules for even more difficulty, xp and rewards.
I enjoy dangerous exploration.
I remember once, early in my WoW days, that I got bored and decided to see as much of the world as I could. I think my level was in the 30s or 40s. It was dangerous, but I'm a map geek, so I loved it.
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
That's not exactly true.
As more of an explorer type, and one who has no issues with the world having dangerous areas, there are areas where you need to have the appropriate quest or else you can't enter.
I remember once seeing a structure that looked imposing and quite awesome. It had alll sorts of mobs on the path/bridge, whatever it was (think it was a bridge) to it. So I ran, did some battle, dodged, got all the way to the door, with a train about to descend on me, and what happens?
You must be on the corresponding quest blah blah blah.
There have been other times I've wanted to go into a place and have received the same message.
So sure, if you can run around the mobs you might get to some place interesting. Whether you can get in is another thing.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
pretty much any game without an explorer mechanic is just lack luster.
I remember in closed beta there was a troll on the road to Rivendell. Loved that. So sorry it was removed.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Completely agree, about the scaling too. I remember when WOW came out I went all the way across the map from the Alliance to the Horde side just to tame a pet that most at that time didn't know about. It was very exciting and felt dangerous. Loved that feeling. That no longer exists in most cases with scaling. I don't feel like I deserve to go everywhere, yet I can and that reward for hard work linked to exploration is gone.
Anyway, despite that, just downloaded the Elsweyr chapter since it was about $9 on sale at the ESO store, resubbed with ESO+, and am very much enjoying myself. I forgot how much I love MMOs since my focus has been for the last few years on Virtual Reality and Single Player RPGs like the Witcher 3 and Divinity Original Sin 2. Hopefully despite my hate for level scaling, the overall improvements in the game will outweigh the cons. So far it is as I relearn the game, though I'm only a level 5 necromancer :-).
There Is Always Hope!
It just wouldn't have been the same in safe exploration mode. The high danger was very much part of the fun.
I have always been a big supporter of level scaling in ESO mostly because levels were already a secondary advancement mechanic there but that feeling of being somewhere you really shouldn't be and needing to be super careful because of it is sadly something that got lost along the way.
I also got the Explorer achievement in WOW that required you to go to every distinct location in the game, I did it long ago before Cataclysm on Emerald Dream which was an RP/PvP server on a Paladin lol. That was also extra spicy.
So as a veteran explorer, I'll pass on the exploration mode. The danger of doing it in the core game world with all of its dangers is more than half the fun for me.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
That's what i love about ESO also. The level scaling makes exploring so much fun. A TES game must have this. LOTRO on the other hand is dead to me with the cost to play it.
There really needs to be a split between the mmorpg and MMO general gamer community. You guys have done a great job destroying mmorpgs, ensuring few are made and the fewer released are rpg-lite trash for dummies who hate rpgs, and doing your damndest raving and frothing up the MMO community that some mmorpgs take the rpg part of the acronym seriously.
We should split this site into two - one site for just mmorpgs with mmorpg fans, and another for explicit MMO fans and RPGINOs.
AC2 Player RIP Final Death Jan 31st 2017
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