I'm still going to try it out, but scheduled events are really off-putting for me. I still don't think there is enough information out to judge how its going to turn out though.
I'm still going to try it out, but scheduled events are really off-putting for me. I still don't think there is enough information out to judge how its going to turn out though.
Careful now. I don't think disliking scheduled once a day events is on the list of fanboi-approved non-perfections, Beware the attack dog.
Scheduled events as their PvP main event are one thing. That's still lame but somewhat plausible in Napoleonic scheduled battle kind of way.
But scheduled PvE mob attacks? These crazed abominations send a notice that they will be attacking tomorrow at 7:00 PM eastern daylight savings time? Oh and BTW, only 50 of you are allowed to defend. LMFAO.
I only became mildly interested in this when they got rid of OWPvP since those are just shit shows. I've always been a fan of separate PvP zones and detest OWPvP, scenario PvP and flagging.
So the PvP in this game has never interested me - before they clued in to what they were making as well as after when they went with their not quite as lame but still so, flagging and 50 v. 50 scheduled scenarios.
But doing their PvE main events this way is even more lame.
It's obviou that they either have no clue nor are they interested in creating a world. They just want to do a twitch-friendly game.
I was going to wait until the NDA lift during their beta and was leaning toward checking it out and buying it if I liked what I saw there.
But this last bit was just he straw that broke the camel's back. I have zero interest in this gamey non-world disguised as one.
Post edited by Iselin on
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Don't worry @Iselin I'm sure New World will survive without you and I know I won't be losing any sleep over it. You know very well you can dislike a game, but don't be such a drama queen when someone pushes back.
How stupid would it be for someone to just waltz up to an undefended Fort because it's 4AM on a workday for the defending company? That's the lamest PvP scenario imaginable. Whats the matter, don't appreciate fair fights?
Maybe you should push back about PvP when someone is actually talking about PvP? Just a thought so you look slightly less idiotic.
Have fun with your daily scheduled piece of shit.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I'm still going to try it out, but scheduled events are really off-putting for me. I still don't think there is enough information out to judge how its going to turn out though.
But scheduled PvE mob attacks? These crazed abominations send a notice that they will be attacking tomorrow at 7:00 PM eastern daylight savings time? Oh and BTW, only 50 of you are allowed to defend. LMFAO.
I only became mildly interested in this when they got rid of OWPvP since those are just shit shows. I've always been a fan of separate PvP zones and detest OWPvP, scenario PvP and flagging.
So the PvP in this game has never interested me - before they clued in to what they were making as well as after when they went with their not quite as lame but still so, flagging and 50 v. 50 scheduled scenarios.
When I read about the scheduled pve events, the first thing that came to mind was old-school pve raids where you had to schedule a time for everyone to come and do it together. Its possibly one of the reasons I've never done that sort of activity in mmos.
It is strange though that both of the key draws of the game (the pvp and pve sieges) are locked behind scheduling, player-count, and player-picking mechanics.
In terms of pvp, I think we still have to wait to see how things pan out- although grats on them taking out owpvp given this is going to be a gear/level based game from the looks of things. The whole concept of the game looks perfect for RvR, so I can't understand why they didn't go that route.
With the pve, I was kind of hoping we would at last have a game that took the rift concept from Rift to the next level, but alas it looks like its not to be. Hopefully in my lifetime someone will pick up that mantle, or the EQN dream, and make a really immersive fantasy world.
I'm still going to try it out, but scheduled events are really off-putting for me. I still don't think there is enough information out to judge how its going to turn out though.
But scheduled PvE mob attacks? These crazed abominations send a notice that they will be attacking tomorrow at 7:00 PM eastern daylight savings time? Oh and BTW, only 50 of you are allowed to defend. LMFAO.
I only became mildly interested in this when they got rid of OWPvP since those are just shit shows. I've always been a fan of separate PvP zones and detest OWPvP, scenario PvP and flagging.
So the PvP in this game has never interested me - before they clued in to what they were making as well as after when they went with their not quite as lame but still so, flagging and 50 v. 50 scheduled scenarios.
When I read about the scheduled pve events, the first thing that came to mind was old-school pve raids where you had to schedule a time for everyone to come and do it together. Its possibly one of the reasons I've never done that sort of activity in mmos.
It is strange though that both of the key draws of the game (the pvp and pve sieges) are locked behind scheduling, player-count, and player-picking mechanics.
In terms of pvp, I think we still have to wait to see how things pan out- although grats on them taking out owpvp given this is going to be a gear/level based game from the looks of things. The whole concept of the game looks perfect for RvR, so I can't understand why they didn't go that route.
With the pve, I was kind of hoping we would at last have a game that took the rift concept from Rift to the next level, but alas it looks like its not to be. Hopefully in my lifetime someone will pick up that mantle, or the EQN dream, and make a really immersive fantasy world.
I think it's actually worse than time scheduled raids. The governor/guild leader/streamer who controls the fort gets to pick 10 of his buds and they're the only ones guaranteed to be defenders, The other 40 are picked at random from whoever signed up the day before.
Amazon made a big deal when they first launched their game studio about twitch integration being a feature for all the games they announced at that time. All this artificial scheduling smells of twitch events to me.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I'm still going to try it out, but scheduled events are really off-putting for me. I still don't think there is enough information out to judge how its going to turn out though.
But scheduled PvE mob attacks? These crazed abominations send a notice that they will be attacking tomorrow at 7:00 PM eastern daylight savings time? Oh and BTW, only 50 of you are allowed to defend. LMFAO.
I only became mildly interested in this when they got rid of OWPvP since those are just shit shows. I've always been a fan of separate PvP zones and detest OWPvP, scenario PvP and flagging.
So the PvP in this game has never interested me - before they clued in to what they were making as well as after when they went with their not quite as lame but still so, flagging and 50 v. 50 scheduled scenarios.
When I read about the scheduled pve events, the first thing that came to mind was old-school pve raids where you had to schedule a time for everyone to come and do it together. Its possibly one of the reasons I've never done that sort of activity in mmos.
It is strange though that both of the key draws of the game (the pvp and pve sieges) are locked behind scheduling, player-count, and player-picking mechanics.
In terms of pvp, I think we still have to wait to see how things pan out- although grats on them taking out owpvp given this is going to be a gear/level based game from the looks of things. The whole concept of the game looks perfect for RvR, so I can't understand why they didn't go that route.
With the pve, I was kind of hoping we would at last have a game that took the rift concept from Rift to the next level, but alas it looks like its not to be. Hopefully in my lifetime someone will pick up that mantle, or the EQN dream, and make a really immersive fantasy world.
I think it's actually worse than time scheduled raids. The governor/guild leader/streamer who controls the fort gets to pick 10 of his buds and they're the only ones guaranteed to be defenders, The other 40 are picked at random from whoever signed up the day before.
Amazon made a big deal when they first launched their game studio about twitch integration being a feature for all the games they announced at that time. All this artificial scheduling smells of twitch events to me.
To be fair (skeptical?), we don’t know the expected average village size. 50 may be a lot...
I'm still going to try it out, but scheduled events are really off-putting for me. I still don't think there is enough information out to judge how its going to turn out though.
But scheduled PvE mob attacks? These crazed abominations send a notice that they will be attacking tomorrow at 7:00 PM eastern daylight savings time? Oh and BTW, only 50 of you are allowed to defend. LMFAO.
I only became mildly interested in this when they got rid of OWPvP since those are just shit shows. I've always been a fan of separate PvP zones and detest OWPvP, scenario PvP and flagging.
So the PvP in this game has never interested me - before they clued in to what they were making as well as after when they went with their not quite as lame but still so, flagging and 50 v. 50 scheduled scenarios.
When I read about the scheduled pve events, the first thing that came to mind was old-school pve raids where you had to schedule a time for everyone to come and do it together. Its possibly one of the reasons I've never done that sort of activity in mmos.
It is strange though that both of the key draws of the game (the pvp and pve sieges) are locked behind scheduling, player-count, and player-picking mechanics.
In terms of pvp, I think we still have to wait to see how things pan out- although grats on them taking out owpvp given this is going to be a gear/level based game from the looks of things. The whole concept of the game looks perfect for RvR, so I can't understand why they didn't go that route.
With the pve, I was kind of hoping we would at last have a game that took the rift concept from Rift to the next level, but alas it looks like its not to be. Hopefully in my lifetime someone will pick up that mantle, or the EQN dream, and make a really immersive fantasy world.
I think it's actually worse than time scheduled raids. The governor/guild leader/streamer who controls the fort gets to pick 10 of his buds and they're the only ones guaranteed to be defenders, The other 40 are picked at random from whoever signed up the day before.
Amazon made a big deal when they first launched their game studio about twitch integration being a feature for all the games they announced at that time. All this artificial scheduling smells of twitch events to me.
To be fair (skeptical?), we don’t know the expected average village size. 50 may be a lot...
They don't happen at settlements, only at forts and each fort can have many settlements under it. The number of settlers under a fort would be many more than 50... unless the game is totally dead of course.
It's the same for PvP 50 v. 50 and invasions. The fort is where the action happens.
Post edited by Iselin on
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Not a fan of public events, disliked them since WHO and its Public Quests.
It's usually a messy zerg fest, not what I look in PvE.
So it's confirmed there are no Dungeons and Raids?
Correct. No dungeons or raids.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I'm still going to try it out, but scheduled events are really off-putting for me. I still don't think there is enough information out to judge how its going to turn out though.
But scheduled PvE mob attacks? These crazed abominations send a notice that they will be attacking tomorrow at 7:00 PM eastern daylight savings time? Oh and BTW, only 50 of you are allowed to defend. LMFAO.
I only became mildly interested in this when they got rid of OWPvP since those are just shit shows. I've always been a fan of separate PvP zones and detest OWPvP, scenario PvP and flagging.
So the PvP in this game has never interested me - before they clued in to what they were making as well as after when they went with their not quite as lame but still so, flagging and 50 v. 50 scheduled scenarios.
When I read about the scheduled pve events, the first thing that came to mind was old-school pve raids where you had to schedule a time for everyone to come and do it together. Its possibly one of the reasons I've never done that sort of activity in mmos.
It is strange though that both of the key draws of the game (the pvp and pve sieges) are locked behind scheduling, player-count, and player-picking mechanics.
In terms of pvp, I think we still have to wait to see how things pan out- although grats on them taking out owpvp given this is going to be a gear/level based game from the looks of things. The whole concept of the game looks perfect for RvR, so I can't understand why they didn't go that route.
With the pve, I was kind of hoping we would at last have a game that took the rift concept from Rift to the next level, but alas it looks like its not to be. Hopefully in my lifetime someone will pick up that mantle, or the EQN dream, and make a really immersive fantasy world.
I think it's actually worse than time scheduled raids. The governor/guild leader/streamer who controls the fort gets to pick 10 of his buds and they're the only ones guaranteed to be defenders, The other 40 are picked at random from whoever signed up the day before.
Amazon made a big deal when they first launched their game studio about twitch integration being a feature for all the games they announced at that time. All this artificial scheduling smells of twitch events to me.
To be fair (skeptical?), we don’t know the expected average village size. 50 may be a lot...
They don't happen at settlements, only at forts and each fort can have many settlements under it. The numbers in the settlers under a fort would be many more than 50... unless the game is totally dead of course.
It's the same for PvP 50 v. 50 and invasions. The fort is where the action happens.
I don't know about anyone else, but the scheduled, fixed participation events seems a bit too close to PWI's guild PvP system. Until that's shown to be incorrect, that is enough to drive me away. Well, that plus possible Twitch integration and a general aversion to PvP.
Logic, my dear, merely enables one to be wrong with great authority.
I'm still going to try it out, but scheduled events are really off-putting for me. I still don't think there is enough information out to judge how its going to turn out though.
But scheduled PvE mob attacks? These crazed abominations send a notice that they will be attacking tomorrow at 7:00 PM eastern daylight savings time? Oh and BTW, only 50 of you are allowed to defend. LMFAO.
I only became mildly interested in this when they got rid of OWPvP since those are just shit shows. I've always been a fan of separate PvP zones and detest OWPvP, scenario PvP and flagging.
So the PvP in this game has never interested me - before they clued in to what they were making as well as after when they went with their not quite as lame but still so, flagging and 50 v. 50 scheduled scenarios.
When I read about the scheduled pve events, the first thing that came to mind was old-school pve raids where you had to schedule a time for everyone to come and do it together. Its possibly one of the reasons I've never done that sort of activity in mmos.
It is strange though that both of the key draws of the game (the pvp and pve sieges) are locked behind scheduling, player-count, and player-picking mechanics.
In terms of pvp, I think we still have to wait to see how things pan out- although grats on them taking out owpvp given this is going to be a gear/level based game from the looks of things. The whole concept of the game looks perfect for RvR, so I can't understand why they didn't go that route.
With the pve, I was kind of hoping we would at last have a game that took the rift concept from Rift to the next level, but alas it looks like its not to be. Hopefully in my lifetime someone will pick up that mantle, or the EQN dream, and make a really immersive fantasy world.
I think it's actually worse than time scheduled raids. The governor/guild leader/streamer who controls the fort gets to pick 10 of his buds and they're the only ones guaranteed to be defenders, The other 40 are picked at random from whoever signed up the day before.
Amazon made a big deal when they first launched their game studio about twitch integration being a feature for all the games they announced at that time. All this artificial scheduling smells of twitch events to me.
To be fair (skeptical?), we don’t know the expected average village size. 50 may be a lot...
They don't happen at settlements, only at forts and each fort can have many settlements under it. The numbers in the settlers under a fort would be many more than 50... unless the game is totally dead of course.
It's the same for PvP 50 v. 50 and invasions. The fort is where the action happens.
I don't know about anyone else, but the scheduled, fixed participation events seems a bit too close to PWI's guild PvP system. Until that's shown to be incorrect, that is enough to drive me away. Well, that plus possible Twitch integration and a general aversion to PvP.
I actually like PvP but a specific type only as in RvR games where it happens 24/7 in separate zones and never in the PvE zones. Of the hundreds of hours I played in ESO I split my time roughly 50:50 in the PvP giant zone and the PvE ones.
But yeah, guild-driven design is a turn-off for me too. Especially these days with all the streamer + followers guilds. WoW Classic at release was full of those and I expect this will be the same at least initially.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Pass for me. Looks like a mess and the game has no direction. Not to mention it has huge holes in content. How do you have an MMO without a dungeon crawl? Seems like the most basic form of MMO content.
Pass for me. Looks like a mess and the game has no direction. Not to mention it has huge holes in content. How do you have an MMO without a dungeon crawl? Seems like the most basic form of MMO content.
It started as an oversized survival game and in that sense, no dungeons and full loot FFA PvP made sense (and didn't interest me in the least.) That's what 99% of them are like.
Their change of direction to make it more like a standard MMO with mobs dropping some gear instead of you needing to craft 100%, the removal of ffa full loot and adding a PvP flag system, etc. only happened a couple of months ago so the real MMO features are still lacking.
It's currently something in between a survival game and an MMO but also neither.
I was willing to give them a chance even without dungeons IF the PvE had enough other cool things in it. I mentioned Rift almost every time I've expressed my interest in the game because that PvE system outside of the traditional dungeons and raids (which Rift also had) was something engaging long term that I enjoyed.
But like I said before the fanboy attack, this way of doing their monster invasions just killed any interest I had. I see nothing other than the standard, mediocre survival game style PvE in it now with just a daily, scheduled, instanced fort attack by mobs on top of the standard survival PvE fare. Not even many quests from the few tidbits I've gotten from current alpha testers.
So yeah, hard pass.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Don't worry @Iselin I'm sure New World will survive without you and I know I won't be losing any sleep over it. You know very well you can dislike a game, but don't be such a drama queen when someone pushes back.
How stupid would it be for someone to just waltz up to an undefended Fort because it's 4AM on a workday for the defending company? That's the lamest PvP scenario imaginable. Whats the matter, don't appreciate fair fights?
Maybe you should push back about PvP when someone is actually talking about PvP? Just a thought so you look slightly less idiotic.
Have fun with your daily scheduled piece of shit.
I did, in the next reply, or did you forget in your old age? You seem more intrigued by that then actually trying to defend your argument though and that's probably why you keep focusing on that instead. By the way, are you trying to compete with Mr. LOL now? Because we all know how popular he is.
Yeah and a great reply you followed up with. It was like "fuck you for this... oh never mind, I was wrong about that, so fuck you for this other thing I just pulled out my ass."
I don't lol all idiots but you are right at the top of the list at the moment with your desperate fanboy antics.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I'm still going to try it out, but scheduled events are really off-putting for me. I still don't think there is enough information out to judge how its going to turn out though.
But scheduled PvE mob attacks? These crazed abominations send a notice that they will be attacking tomorrow at 7:00 PM eastern daylight savings time? Oh and BTW, only 50 of you are allowed to defend. LMFAO.
I only became mildly interested in this when they got rid of OWPvP since those are just shit shows. I've always been a fan of separate PvP zones and detest OWPvP, scenario PvP and flagging.
So the PvP in this game has never interested me - before they clued in to what they were making as well as after when they went with their not quite as lame but still so, flagging and 50 v. 50 scheduled scenarios.
When I read about the scheduled pve events, the first thing that came to mind was old-school pve raids where you had to schedule a time for everyone to come and do it together. Its possibly one of the reasons I've never done that sort of activity in mmos.
It is strange though that both of the key draws of the game (the pvp and pve sieges) are locked behind scheduling, player-count, and player-picking mechanics.
In terms of pvp, I think we still have to wait to see how things pan out- although grats on them taking out owpvp given this is going to be a gear/level based game from the looks of things. The whole concept of the game looks perfect for RvR, so I can't understand why they didn't go that route.
With the pve, I was kind of hoping we would at last have a game that took the rift concept from Rift to the next level, but alas it looks like its not to be. Hopefully in my lifetime someone will pick up that mantle, or the EQN dream, and make a really immersive fantasy world.
I think it's actually worse than time scheduled raids. The governor/guild leader/streamer who controls the fort gets to pick 10 of his buds and they're the only ones guaranteed to be defenders, The other 40 are picked at random from whoever signed up the day before.
Amazon made a big deal when they first launched their game studio about twitch integration being a feature for all the games they announced at that time. All this artificial scheduling smells of twitch events to me.
To be fair (skeptical?), we don’t know the expected average village size. 50 may be a lot...
They don't happen at settlements, only at forts and each fort can have many settlements under it. The numbers in the settlers under a fort would be many more than 50... unless the game is totally dead of course.
It's the same for PvP 50 v. 50 and invasions. The fort is where the action happens.
I don't know about anyone else, but the scheduled, fixed participation events seems a bit too close to PWI's guild PvP system. Until that's shown to be incorrect, that is enough to drive me away. Well, that plus possible Twitch integration and a general aversion to PvP.
I actually like PvP but a specific type only as in RvR games where it happens 24/7 in separate zones and never in the PvE zones. Of the hundreds of hours I played in ESO I split my time roughly 50:50 in the PvP giant zone and the PvE ones.
But yeah, guild-driven design is a turn-off for me too. Especially these days with all the streamer + followers guilds. WoW Classic at release was full of those and I expect this will be the same at least initially.
I think it would be cool if it was one giant pvp zone but faction based, kind of as if the whole game was Cyrodil and all your pve (resource gathering etc) had to be done there as well.
Not a fan of public events, disliked them since WHO and its Public Quests.
It's usually a messy zerg fest, not what I look in PvE.
So it's confirmed there are no Dungeons and Raids?
Correct. No dungeons or raids.
Dungeons and raids require a lot of work. They require an interesting layout and mechanics. These people want to make a quick buck with minimal effort.
Don't worry @Iselin I'm sure New World will survive without you and I know I won't be losing any sleep over it. You know very well you can dislike a game, but don't be such a drama queen when someone pushes back.
How stupid would it be for someone to just waltz up to an undefended Fort because it's 4AM on a workday for the defending company? That's the lamest PvP scenario imaginable. Whats the matter, don't appreciate fair fights?
Maybe you should push back about PvP when someone is actually talking about PvP? Just a thought so you look slightly less idiotic.
Have fun with your daily scheduled piece of shit.
I did, in the next reply, or did you forget in your old age? You seem more intrigued by that then actually trying to defend your argument though and that's probably why you keep focusing on that instead. By the way, are you trying to compete with Mr. LOL now? Because we all know how popular he is.
Yeah and a great reply you followed up with. It was like "fuck you for this... oh never mind, I was wrong about that, so fuck you for this other thing I just pulled out my ass."
I don't lol all idiots but you are right at the top of the list at the moment with your desperate fanboy antics.
WTF are you even babbling about. You just asked if I even bothered to push back about the PvE scheduling since I thought you were talking about PvP and I did in the very next reply. Instead of admitting to that fact, you go back to making some trumped up bullshit that I only focused on the PvP argument. Seriously Iselin, I think this quarantine has you on the verge of a mental breakdown. So, are you done bitching about nothing? Because that is all you're doing.
If you want to argue about the PvE scheduled invasions, by all means, but I don't see the point since arguing about opinions is rather useless. Otherwise, have a wonderful day because you obviously need a hug.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Not a fan of public events, disliked them since WHO and its Public Quests.
It's usually a messy zerg fest, not what I look in PvE.
So it's confirmed there are no Dungeons and Raids?
Correct. No dungeons or raids.
Dungeons and raids require a lot of work. They require an interesting layout and mechanics. These people want to make a quick buck with minimal effort.
Amazon needs to make a quick buck? Geezus people.
Yes they are greedy and treat their workers like shit, so yes, they are the perfect candidate for that kind of thinking.
Comments
Scheduled events as their PvP main event are one thing. That's still lame but somewhat plausible in Napoleonic scheduled battle kind of way.
But scheduled PvE mob attacks? These crazed abominations send a notice that they will be attacking tomorrow at 7:00 PM eastern daylight savings time? Oh and BTW, only 50 of you are allowed to defend. LMFAO.
I only became mildly interested in this when they got rid of OWPvP since those are just shit shows. I've always been a fan of separate PvP zones and detest OWPvP, scenario PvP and flagging.
So the PvP in this game has never interested me - before they clued in to what they were making as well as after when they went with their not quite as lame but still so, flagging and 50 v. 50 scheduled scenarios.
But doing their PvE main events this way is even more lame.
It's obviou that they either have no clue nor are they interested in creating a world. They just want to do a twitch-friendly game.
I was going to wait until the NDA lift during their beta and was leaning toward checking it out and buying it if I liked what I saw there.
But this last bit was just he straw that broke the camel's back. I have zero interest in this gamey non-world disguised as one.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Maybe you should push back about PvP when someone is actually talking about PvP? Just a thought so you look slightly less idiotic.
Have fun with your daily scheduled piece of shit.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
When I read about the scheduled pve events, the first thing that came to mind was old-school pve raids where you had to schedule a time for everyone to come and do it together. Its possibly one of the reasons I've never done that sort of activity in mmos.
It is strange though that both of the key draws of the game (the pvp and pve sieges) are locked behind scheduling, player-count, and player-picking mechanics.
In terms of pvp, I think we still have to wait to see how things pan out- although grats on them taking out owpvp given this is going to be a gear/level based game from the looks of things. The whole concept of the game looks perfect for RvR, so I can't understand why they didn't go that route.
With the pve, I was kind of hoping we would at last have a game that took the rift concept from Rift to the next level, but alas it looks like its not to be. Hopefully in my lifetime someone will pick up that mantle, or the EQN dream, and make a really immersive fantasy world.
Amazon made a big deal when they first launched their game studio about twitch integration being a feature for all the games they announced at that time. All this artificial scheduling smells of twitch events to me.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
It's the same for PvP 50 v. 50 and invasions. The fort is where the action happens.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Logic, my dear, merely enables one to be wrong with great authority.
But yeah, guild-driven design is a turn-off for me too. Especially these days with all the streamer + followers guilds. WoW Classic at release was full of those and I expect this will be the same at least initially.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Their change of direction to make it more like a standard MMO with mobs dropping some gear instead of you needing to craft 100%, the removal of ffa full loot and adding a PvP flag system, etc. only happened a couple of months ago so the real MMO features are still lacking.
It's currently something in between a survival game and an MMO but also neither.
I was willing to give them a chance even without dungeons IF the PvE had enough other cool things in it. I mentioned Rift almost every time I've expressed my interest in the game because that PvE system outside of the traditional dungeons and raids (which Rift also had) was something engaging long term that I enjoyed.
But like I said before the fanboy attack, this way of doing their monster invasions just killed any interest I had. I see nothing other than the standard, mediocre survival game style PvE in it now with just a daily, scheduled, instanced fort attack by mobs on top of the standard survival PvE fare. Not even many quests from the few tidbits I've gotten from current alpha testers.
So yeah, hard pass.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I don't lol all idiots but you are right at the top of the list at the moment with your desperate fanboy antics.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
And that goes for both the game AND the regular forum goers here
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer