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World of Warcraft Community Sees Growth in Activision Blizzard's Q1 Earnings Report

SystemSystem Member UncommonPosts: 12,599

imageWorld of Warcraft Community Sees Growth in Activision Blizzard's Q1 Earnings Report

According to the Q1 Earnings Report for Activision Blizzard, World of Warcraft has seen an increase in active players.

Read the full story here


Comments

  • ScorchienScorchien Member LegendaryPosts: 8,914
    Closing @ 72.87  , investors are happy , and despite all the doom and gloom on this site 18 months ago , i predicted it would rebound nicely .. and some laughed ..

       Smart kids and the other kids ..
    alkarionlogdefroststar
  • moshramoshra Member RarePosts: 400

    Scorchien said:

    Closing @ 72.87  , investors are happy , and despite all the doom and gloom on this site 18 months ago , i predicted it would rebound nicely .. and some laughed ..

       Smart kids and the other kids ..



    Everything on this site is doom and gloom when it comes to forum users. They all talk about how a game is going to fail and even if it closes 10 years later they yell "see, I told you so!"
    [Deleted User]Valdheim[Deleted User]alkarionlogSovrath
  • gervaise1gervaise1 Member EpicPosts: 6,919
    edited May 2020

    DMKano said:

    "Overall, Blizzard experienced 32 million MAUs, or Monthly Active Users, during Q1 2020. In fact, the report recognizes the current pandemic and shelter-in-place measures as a driver for these numbers."






    An individual who accesses two of our games would be counted as two users. In addition, due to technical limitations, for Activision and King, an individual who accesses the same game on two platforms or devices in the relevant period would be counted as two users. For Blizzard, an individual who accesses the same game on two platforms or devices in the relevant period would generally be counted as a single user. In certain instances, we rely on third parties to publish our games. In these instances, MAU data is based on information provided to us by those third parties, or, if final data is not available, reasonable estimates of MAUs for these third-party published games.
  • AmarantharAmaranthar Member EpicPosts: 5,852
    edited May 2020
    You guys need to see the real world for what it is. A bunch of PR wordsmithing.
    It's WoW, "World of Wordsmithing." 


    Follow the link to the report provided in that link.
    or...here...here it is for convenience...
    https://investor.activision.com/news-releases/news-release-details/activision-blizzard-announces-strong-first-quarter-2020

    It's pretty clear. 
    Net revenues for Quarter 1, 2019 was $1,825 million.
    Net revenues for Quarter 1, 2020 was $1,788 million.

    That's $37 million less revenues than last year for the first quarter. 

    Now go to this link to the 4th Quarter, 2019.
    https://investor.activision.com/news-releases/news-release-details/activision-blizzard-announces-fourth-quarter-and-2019-financial

    Net revenues for Quarter 4, 2019 was $1,986 million. 
    - Listing Net Revenues in order, Q1 2019, to Q4 2019, to Q1 2020...
    --$1,825 million (Q1, 2019)
    --$1,986 million (Q4, 2019)
    --$1,788 million. (Q1, 2020)
    That's almost $200 million less from Q4 2019 to Q1 2020. 

    But that's the whole company, not just World of Worldsmithing. 
    It's not the rosy picture that was painted with this statement under WoW's section; 
    "After doubling in the second half of 2019, World of Warcraft’s active player community increased further in the first quarter, driven by both new and returning players, as the team continued to deliver more content between expansions than ever before." 

    He totally must have forgot that WoW lost a bunch of subs in the middle there, as has been reported at Massively Overpowered:
    https://massivelyop.com/2020/02/21/superdata-visions-of-nzoth-boosted-world-of-warcraft-subs-but-its-lost-tons-since-wow-classics-2019-peak/

    Isn't it fun being misled by some damn scumbag? 
    But that's his job, and that's the real world for ya. 
    You got to stay on your toes. 
    Post edited by Amaranthar on
    doomexGdemamikitaradTuor7WalkinGlennIosevusMcSleazbcbullydefroststar

    Once upon a time....

  • [Deleted User][Deleted User] Posts: 12,262
    The user and all related content has been deleted.

    거북이는 목을 내밀 때 안 움직입니다












  • ScorchienScorchien Member LegendaryPosts: 8,914
    edited May 2020
    Scorchien said:
    Closing @ 72.87  , investors are happy , and despite all the doom and gloom on this site 18 months ago , i predicted it would rebound nicely .. and some laughed ..

       Smart kids and the other kids ..
    Though I agree that it has rebounded....okish? 
    It is still one of the bottom performance stocks in my portfolio. Take-Two and Tencent for example have earned me far more return on my investment. 
    i got @ 6 $ a share in 05 :)

        but yea , others have earned far more FCMKF for one  which i got for a .05

     EA @ 15$ a share in 08 was nice to :)

      others over the years , but my post was for ATVI recovery from the 18 Blizz con debacle that spelled there doom in many eyes here

  • znushuznushu Member UncommonPosts: 18


    You guys need to see the real world for what it is. A bunch of PR wordsmithing.
    It's WoW, "World of Wordsmithing." 


    Follow the link to the report provided in that link.
    or...here...here it is for convenience...
    https://investor.activision.com/news-releases/news-release-details/activision-blizzard-announces-strong-first-quarter-2020

    It's pretty clear. 
    Net revenues for Quarter 1, 2019 was $1,825 million.
    Net revenues for Quarter 1, 2020 was $1,788 million.

    That's $37 million less revenues than last year for the first quarter. 

    Now go to this link to the 4th Quarter, 2019.
    https://investor.activision.com/news-releases/news-release-details/activision-blizzard-announces-fourth-quarter-and-2019-financialhttp://

    Net revenues for Quarter 4, 2019 was $1,986 million. 
    - Listing Net Revenues in order, Q1 2019, to Q4 2019, to Q1 2020...
    --$1,825 million (Q1, 2019)
    --$1,986 million (Q4, 2019)
    --$1,788 million. (Q1, 2020)
    That's almost $200 million less from Q4 2019 to Q1 2020. 

    But that's the whole company, not just World of Worldsmithing. 
    It's not the rosy picture that was painted with this statement under WoW's section; 
    "After doubling in the second half of 2019, World of Warcraft’s active player community increased further in the first quarter, driven by both new and returning players, as the team continued to deliver more content between expansions than ever before." 

    He totally must have forgot that WoW lost a bunch of subs in the middle there, as has been reported at Massively Overpowered:
    https://massivelyop.com/2020/02/21/superdata-visions-of-nzoth-boosted-world-of-warcraft-subs-but-its-lost-tons-since-wow-classics-2019-peak/http://

    Isn't it fun being misled by some damn scumbag? 
    But that's his job, and that's the real world for ya. 
    You got to stay on your toes. 



    Honestly I agree that it's misleading to those that don't keep track of the numbers. Heck even the "32 MAUS" are bad as that was how much MAUs they had throughout all of 2019. Not only that though as you then have to remember the other things you just went into. There is also the fact that since they are planning on expanding out onto the mobile market when they are a PC market company, generally and when you remember that the company only sees a temporary boost in retention numbers that nosedives shortly following the release months of the latest expansion. It'll be quite clear that this "boost" will only follow a low return in the longterm but that's ONLY if shadowlands sells better then anything prior to it, which is wishful thinking at best.

    This company is now in a state of it being a RISKY INVESTMENT to investors and that's just not something I nor many would want to risk on when there are much safer and promising options in the investment game.
    Gdemami
  • Ancient_ExileAncient_Exile Member RarePosts: 1,303
    "If everything was easy, nothing would be hard."


    "Show me on the doll where PVP touched you."


    (Note:  If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)

  • EldrachEldrach Member RarePosts: 465
    I think it’s a bit sad that they need a pandemic and a revive of their oldest WoW client to achieve growth. Just a few years ago, a yearly growth was a given for Blizzard. Fact is, they haven’t released anything «new» in 4 years, any new project they had going has been cancelled - it’s all about making more money from current franchises now, total stagnation
    GdemamiTuor7Ancient_Exile
  • Viper482Viper482 Member LegendaryPosts: 4,101

    DMKano said:

    "Overall, Blizzard experienced 32 million MAUs, or Monthly Active Users, during Q1 2020. In fact, the report recognizes the current pandemic and shelter-in-place measures as a driver for these numbers."



    So it's notching they did - almost all games have been seeing increased population because that's what happens when you force people to stay at home.



    Exactly. Pretty sure any and every form of online entertainment saw gains. That should be the story. Lazy journalism.
    Ancient_ExileGdemami
    Make MMORPG's Great Again!
  • WizardryWizardry Member LegendaryPosts: 19,332
    "proven track record"on capital allocation.Simply deciphered...we cut costs and became more invested into cash shop sales.We will make this blanket vague statement knowing there are more people playing due to the pandemic because it makes us "look good" and ells our investors we know what we are doing.

    Ahem ..... i assume we are ignoring Vivendi then?A proven track record of bad investment and losing more money than even they could predict,knowing they were going to lose money.

    There is a reason why Blizz/Acti have independent auditors,NOBODY can be trusted.

    All one needs to remember is the ENRON scandal to realize how corrupt big businesses are in how they do their books,reporting and audtiting.Enron had one the biggest auditor outfits in the world proving again that nobody can be trusted around money.

    So what we are seeing is this site keeps asking baited answers that allow Blizzard to claim "how great things are".What is the purpose to we the reader,do we or would we expect a Blizz rep to EVER give us the full truth?So don't go asking them lame MEANINGLESS questions that have NO PROOF ...ever of a fully disclosed accurate statement,it comes off as scummy.



    AmarantharAncient_Exile

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Veexer_NuiVeexer_Nui Member UncommonPosts: 268
    Their growth is because of classic. That's why they pushed out surveys for the next classic expansion release.

    Shadowlands wont make 20% of what they earned from classic subs.
    Ancient_Exile

    Archeage EU - Nui

  • Shana77Shana77 Member UncommonPosts: 290
    edited May 2020
    Yeah I saw population of Albion online suddenly roze in march from 25k to about a 100k. Doom Eternal was selling 3 times faster then its predecessor, Animal Crossing is already one of the most downloaded videogames of all time, etc, etc. Anything game related is doing really well now because of the virus. MMO's in particular can help people to get rid of that lonely feeling of being in lockdown.
    gervaise1Ancient_Exile
  • gervaise1gervaise1 Member EpicPosts: 6,919
    Wizardry said:
    "proven track record"on capital allocation.Simply deciphered...we cut costs and became more invested into cash shop sales.We will make this blanket vague statement knowing there are more people playing due to the pandemic because it makes us "look good" and ells our investors we know what we are doing.

    Ahem ..... i assume we are ignoring Vivendi then?<snip>



    Since they are not owned by Vivendi yes. You probably wanted to point to their foray into e-sports and, arguably, their purchase of King if one goes off MAUs - their key metric! (Down 150-200 million, getting on for 50%).
  • gervaise1gervaise1 Member EpicPosts: 6,919
    Their growth is static numbers are because of classic. That's why they pushed out surveys for the next classic expansion release.

    Shadowlands wont make 20% of what they earned from classic subs.
    Agree - but I suggest a slight tweak. Have to wonder how low WoWs numbers had gotten.
    Ancient_Exile
  • Ancient_ExileAncient_Exile Member RarePosts: 1,303
    gervaise1 said:
    Wizardry said:
    "proven track record"on capital allocation.Simply deciphered...we cut costs and became more invested into cash shop sales.We will make this blanket vague statement knowing there are more people playing due to the pandemic because it makes us "look good" and ells our investors we know what we are doing.

    Ahem ..... i assume we are ignoring Vivendi then?<snip>



    Since they are not owned by Vivendi yes. You probably wanted to point to their foray into e-sports and, arguably, their purchase of King if one goes off MAUs - their key metric! (Down 150-200 million, getting on for 50%).

    Can you explain this post in further detail?  In other words, are you willing to elaborate on this?
    "If everything was easy, nothing would be hard."


    "Show me on the doll where PVP touched you."


    (Note:  If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)

  • AmarantharAmaranthar Member EpicPosts: 5,852
    edited May 2020
    You guys need to see the real world for what it is. A bunch of PR wordsmithing.
    It's WoW, "World of Wordsmithing." 


    Follow the link to the report provided in that link.
    or...here...here it is for convenience...
    https://investor.activision.com/news-releases/news-release-details/activision-blizzard-announces-strong-first-quarter-2020

    It's pretty clear. 
    Net revenues for Quarter 1, 2019 was $1,825 million.
    Net revenues for Quarter 1, 2020 was $1,788 million.

    That's $37 million less revenues than last year for the first quarter. 

    Now go to this link to the 4th Quarter, 2019.
    https://investor.activision.com/news-releases/news-release-details/activision-blizzard-announces-fourth-quarter-and-2019-financial

    Net revenues for Quarter 4, 2019 was $1,986 million. 
    - Listing Net Revenues in order, Q1 2019, to Q4 2019, to Q1 2020...
    --$1,825 million (Q1, 2019)
    --$1,986 million (Q4, 2019)
    --$1,788 million. (Q1, 2020)
    That's almost $200 million less from Q4 2019 to Q1 2020. 

    But that's the whole company, not just World of Worldsmithing. 
    It's not the rosy picture that was painted with this statement under WoW's section; 
    "After doubling in the second half of 2019, World of Warcraft’s active player community increased further in the first quarter, driven by both new and returning players, as the team continued to deliver more content between expansions than ever before." 

    He totally must have forgot that WoW lost a bunch of subs in the middle there, as has been reported at Massively Overpowered:
    https://massivelyop.com/2020/02/21/superdata-visions-of-nzoth-boosted-world-of-warcraft-subs-but-its-lost-tons-since-wow-classics-2019-peak/

    Isn't it fun being misled by some damn scumbag? 
    But that's his job, and that's the real world for ya. 
    You got to stay on your toes. 
    The final link I provided somehow got an extension added, and it didn't work.
    I corrected it. 

    Same for the second link. 
    Ancient_Exile

    Once upon a time....

  • Ancient_ExileAncient_Exile Member RarePosts: 1,303
    edited May 2020
    You guys need to see the real world for what it is. A bunch of PR wordsmithing.
    It's WoW, "World of Wordsmithing." 


    Follow the link to the report provided in that link.
    or...here...here it is for convenience...
    https://investor.activision.com/news-releases/news-release-details/activision-blizzard-announces-strong-first-quarter-2020

    It's pretty clear. 
    Net revenues for Quarter 1, 2019 was $1,825 million.
    Net revenues for Quarter 1, 2020 was $1,788 million.

    That's $37 million less revenues than last year for the first quarter. 

    Now go to this link to the 4th Quarter, 2019.
    https://investor.activision.com/news-releases/news-release-details/activision-blizzard-announces-fourth-quarter-and-2019-financial

    Net revenues for Quarter 4, 2019 was $1,986 million. 
    - Listing Net Revenues in order, Q1 2019, to Q4 2019, to Q1 2020...
    --$1,825 million (Q1, 2019)
    --$1,986 million (Q4, 2019)
    --$1,788 million. (Q1, 2020)
    That's almost $200 million less from Q4 2019 to Q1 2020. 

    But that's the whole company, not just World of Worldsmithing. 
    It's not the rosy picture that was painted with this statement under WoW's section; 
    "After doubling in the second half of 2019, World of Warcraft’s active player community increased further in the first quarter, driven by both new and returning players, as the team continued to deliver more content between expansions than ever before." 

    He totally must have forgot that WoW lost a bunch of subs in the middle there, as has been reported at Massively Overpowered:
    https://massivelyop.com/2020/02/21/superdata-visions-of-nzoth-boosted-world-of-warcraft-subs-but-its-lost-tons-since-wow-classics-2019-peak/

    Isn't it fun being misled by some damn scumbag? 
    But that's his job, and that's the real world for ya. 
    You got to stay on your toes. 
    The final link I provided somehow got an extension added, and it didn't work.
    I corrected it. 

    Same for the second link. 








    Amaranthar
    "If everything was easy, nothing would be hard."


    "Show me on the doll where PVP touched you."


    (Note:  If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)

  • AmarantharAmaranthar Member EpicPosts: 5,852
    You guys need to see the real world for what it is. A bunch of PR wordsmithing.
    It's WoW, "World of Wordsmithing." 


    Follow the link to the report provided in that link.
    or...here...here it is for convenience...
    https://investor.activision.com/news-releases/news-release-details/activision-blizzard-announces-strong-first-quarter-2020

    It's pretty clear. 
    Net revenues for Quarter 1, 2019 was $1,825 million.
    Net revenues for Quarter 1, 2020 was $1,788 million.

    That's $37 million less revenues than last year for the first quarter. 

    Now go to this link to the 4th Quarter, 2019.
    https://investor.activision.com/news-releases/news-release-details/activision-blizzard-announces-fourth-quarter-and-2019-financial

    Net revenues for Quarter 4, 2019 was $1,986 million. 
    - Listing Net Revenues in order, Q1 2019, to Q4 2019, to Q1 2020...
    --$1,825 million (Q1, 2019)
    --$1,986 million (Q4, 2019)
    --$1,788 million. (Q1, 2020)
    That's almost $200 million less from Q4 2019 to Q1 2020. 

    But that's the whole company, not just World of Worldsmithing. 
    It's not the rosy picture that was painted with this statement under WoW's section; 
    "After doubling in the second half of 2019, World of Warcraft’s active player community increased further in the first quarter, driven by both new and returning players, as the team continued to deliver more content between expansions than ever before." 

    He totally must have forgot that WoW lost a bunch of subs in the middle there, as has been reported at Massively Overpowered:
    https://massivelyop.com/2020/02/21/superdata-visions-of-nzoth-boosted-world-of-warcraft-subs-but-its-lost-tons-since-wow-classics-2019-peak/

    Isn't it fun being misled by some damn scumbag? 
    But that's his job, and that's the real world for ya. 
    You got to stay on your toes. 
    The final link I provided somehow got an extension added, and it didn't work.
    I corrected it. 

    Same for the second link. 




    That's really an excellent video. Very truthful and devoid of agenda besides explaining propaganda. 

    You should see what they do with politics. Maybe you know. 
    Ancient_Exile

    Once upon a time....

  • Cybersig211Cybersig211 Member UncommonPosts: 174
    I think it has more to do with the recent attempts to change and undo the damage they did with BFA systems and mechanics in game, its been a while, and while lockdown is going to help, people are going to back to see the changes and prep for a new xpac that looks to be pretty decent.

    Lets be real here, if your looking for a western AAA mmorpg with a lot of content, you have really two options, three if you dont care about any forms of progression. As a recent sort of WOW convert, nothing comes close to sheer amount of content, collectibles, rare items, things to do, ect.
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