Closing @ 72.87 , investors are happy , and despite all the doom and gloom on this site 18 months ago , i predicted it would rebound nicely .. and some laughed ..
Closing @ 72.87 , investors are happy , and despite all the doom and gloom on this site 18 months ago , i predicted it would rebound nicely .. and some laughed ..
Smart kids and the other kids ..
Everything on this site is doom and gloom when it comes to forum users. They all talk about how a game is going to fail and even if it closes 10 years later they yell "see, I told you so!"
"Overall, Blizzard experienced 32 million MAUs, or Monthly Active Users, during Q1 2020. In fact, the report recognizes the current pandemic and shelter-in-place measures as a driver for these numbers."
An individual who accesses two of our games would be counted as two users. In addition, due to technical limitations, for Activision and King, an individual who accesses the same game on two platforms or devices in the relevant period would be counted as two users. For Blizzard, an individual who accesses the same game on two platforms or devices in the relevant period would generally be counted as a single user. In certain instances, we rely on third parties to publish our games. In these instances, MAU data is based on information provided to us by those third parties, or, if final data is not available, reasonable estimates of MAUs for these third-party published games.
Net revenues for Quarter 4, 2019 was $1,986 million. - Listing Net Revenues in order, Q1 2019, to Q4 2019, to Q1 2020... --$1,825 million (Q1, 2019) --$1,986 million (Q4, 2019) --$1,788 million. (Q1, 2020) That's almost $200 million less from Q4 2019 to Q1 2020.
But that's the whole company, not just World of Worldsmithing. It's not the rosy picture that was painted with this statement under WoW's section; "After doubling in the second half of 2019, World of Warcraft’s active player community increased further in the first quarter, driven by both new and returning players, as the team continued to deliver more content between expansions than ever before."
Closing @ 72.87 , investors are happy , and despite all the doom and gloom on this site 18 months ago , i predicted it would rebound nicely .. and some laughed ..
Smart kids and the other kids ..
Though I agree that it has rebounded....okish? It is still one of the bottom performance stocks in my portfolio. Take-Two and Tencent for example have earned me far more return on my investment.
i got @ 6 $ a share in 05
but yea , others have earned far more FCMKF for one which i got for a .05
EA @ 15$ a share in 08 was nice to
others over the years , but my post was for ATVI recovery from the 18 Blizz con debacle that spelled there doom in many eyes here
Net revenues for Quarter 4, 2019 was $1,986 million. - Listing Net Revenues in order, Q1 2019, to Q4 2019, to Q1 2020... --$1,825 million (Q1, 2019) --$1,986 million (Q4, 2019) --$1,788 million. (Q1, 2020) That's almost $200 million less from Q4 2019 to Q1 2020.
But that's the whole company, not just World of Worldsmithing. It's not the rosy picture that was painted with this statement under WoW's section; "After doubling in the second half of 2019, World of Warcraft’s active player community increased further in the first quarter, driven by both new and returning players, as the team continued to deliver more content between expansions than ever before."
Isn't it fun being misled by some damn scumbag? But that's his job, and that's the real world for ya. You got to stay on your toes.
Honestly I agree that it's misleading to those that don't keep track of the numbers. Heck even the "32 MAUS" are bad as that was how much MAUs they had throughout all of 2019. Not only that though as you then have to remember the other things you just went into. There is also the fact that since they are planning on expanding out onto the mobile market when they are a PC market company, generally and when you remember that the company only sees a temporary boost in retention numbers that nosedives shortly following the release months of the latest expansion. It'll be quite clear that this "boost" will only follow a low return in the longterm but that's ONLY if shadowlands sells better then anything prior to it, which is wishful thinking at best.
This company is now in a state of it being a RISKY INVESTMENT to investors and that's just not something I nor many would want to risk on when there are much safer and promising options in the investment game.
(Note: If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)
I think it’s a bit sad that they need a pandemic and a revive of their oldest WoW client to achieve growth. Just a few years ago, a yearly growth was a given for Blizzard. Fact is, they haven’t released anything «new» in 4 years, any new project they had going has been cancelled - it’s all about making more money from current franchises now, total stagnation
"Overall, Blizzard experienced 32 million MAUs, or Monthly Active Users, during Q1 2020. In fact, the report recognizes the current pandemic and shelter-in-place measures as a driver for these numbers."
So it's notching they did - almost all games have been seeing increased population because that's what happens when you force people to stay at home.
Exactly. Pretty sure any and every form of online entertainment saw gains. That should be the story. Lazy journalism.
"proven track record"on capital allocation.Simply deciphered...we cut costs and became more invested into cash shop sales.We will make this blanket vague statement knowing there are more people playing due to the pandemic because it makes us "look good" and ells our investors we know what we are doing.
Ahem ..... i assume we are ignoring Vivendi then?A proven track record of bad investment and losing more money than even they could predict,knowing they were going to lose money.
There is a reason why Blizz/Acti have independent auditors,NOBODY can be trusted.
All one needs to remember is the ENRON scandal to realize how corrupt big businesses are in how they do their books,reporting and audtiting.Enron had one the biggest auditor outfits in the world proving again that nobody can be trusted around money.
So what we are seeing is this site keeps asking baited answers that allow Blizzard to claim "how great things are".What is the purpose to we the reader,do we or would we expect a Blizz rep to EVER give us the full truth?So don't go asking them lame MEANINGLESS questions that have NO PROOF ...ever of a fully disclosed accurate statement,it comes off as scummy.
Never forget 3 mile Island and never trust a government official or company spokesman.
Yeah I saw population of Albion online suddenly roze in march from 25k to about a 100k. Doom Eternal was selling 3 times faster then its predecessor, Animal Crossing is already one of the most downloaded videogames of all time, etc, etc. Anything game related is doing really well now because of the virus. MMO's in particular can help people to get rid of that lonely feeling of being in lockdown.
"proven track record"on capital allocation.Simply deciphered...we cut costs and became more invested into cash shop sales.We will make this blanket vague statement knowing there are more people playing due to the pandemic because it makes us "look good" and ells our investors we know what we are doing.
Ahem ..... i assume we are ignoring Vivendi then?<snip>
Since they are not owned by Vivendi yes. You probably wanted to point to their foray into e-sports and, arguably, their purchase of King if one goes off MAUs - their key metric! (Down 150-200 million, getting on for 50%).
"proven track record"on capital allocation.Simply deciphered...we cut costs and became more invested into cash shop sales.We will make this blanket vague statement knowing there are more people playing due to the pandemic because it makes us "look good" and ells our investors we know what we are doing.
Ahem ..... i assume we are ignoring Vivendi then?<snip>
Since they are not owned by Vivendi yes. You probably wanted to point to their foray into e-sports and, arguably, their purchase of King if one goes off MAUs - their key metric! (Down 150-200 million, getting on for 50%).
Can you explain this post in further detail? In other words, are you willing to elaborate on this?
"If everything was easy, nothing would be hard."
"Show me on the doll where PVP touched you."
(Note: If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)
Net revenues for Quarter 4, 2019 was $1,986 million. - Listing Net Revenues in order, Q1 2019, to Q4 2019, to Q1 2020... --$1,825 million (Q1, 2019) --$1,986 million (Q4, 2019) --$1,788 million. (Q1, 2020) That's almost $200 million less from Q4 2019 to Q1 2020.
But that's the whole company, not just World of Worldsmithing. It's not the rosy picture that was painted with this statement under WoW's section; "After doubling in the second half of 2019, World of Warcraft’s active player community increased further in the first quarter, driven by both new and returning players, as the team continued to deliver more content between expansions than ever before."
Net revenues for Quarter 4, 2019 was $1,986 million. - Listing Net Revenues in order, Q1 2019, to Q4 2019, to Q1 2020... --$1,825 million (Q1, 2019) --$1,986 million (Q4, 2019) --$1,788 million. (Q1, 2020) That's almost $200 million less from Q4 2019 to Q1 2020.
But that's the whole company, not just World of Worldsmithing. It's not the rosy picture that was painted with this statement under WoW's section; "After doubling in the second half of 2019, World of Warcraft’s active player community increased further in the first quarter, driven by both new and returning players, as the team continued to deliver more content between expansions than ever before."
(Note: If I type something in a thread that does not exactly pertain to the stated subject of the thread in every, way, shape, and form, please feel free to send me a response in a Private Message.)
Net revenues for Quarter 4, 2019 was $1,986 million. - Listing Net Revenues in order, Q1 2019, to Q4 2019, to Q1 2020... --$1,825 million (Q1, 2019) --$1,986 million (Q4, 2019) --$1,788 million. (Q1, 2020) That's almost $200 million less from Q4 2019 to Q1 2020.
But that's the whole company, not just World of Worldsmithing. It's not the rosy picture that was painted with this statement under WoW's section; "After doubling in the second half of 2019, World of Warcraft’s active player community increased further in the first quarter, driven by both new and returning players, as the team continued to deliver more content between expansions than ever before."
I think it has more to do with the recent attempts to change and undo the damage they did with BFA systems and mechanics in game, its been a while, and while lockdown is going to help, people are going to back to see the changes and prep for a new xpac that looks to be pretty decent.
Lets be real here, if your looking for a western AAA mmorpg with a lot of content, you have really two options, three if you dont care about any forms of progression. As a recent sort of WOW convert, nothing comes close to sheer amount of content, collectibles, rare items, things to do, ect.
Comments
Everything on this site is doom and gloom when it comes to forum users. They all talk about how a game is going to fail and even if it closes 10 years later they yell "see, I told you so!"
An individual who accesses two of our games would be counted as two users. In addition, due to technical limitations, for Activision and King, an individual who accesses the same game on two platforms or devices in the relevant period would be counted as two users. For Blizzard, an individual who accesses the same game on two platforms or devices in the relevant period would generally be counted as a single user. In certain instances, we rely on third parties to publish our games. In these instances, MAU data is based on information provided to us by those third parties, or, if final data is not available, reasonable estimates of MAUs for these third-party published games.
It's WoW, "World of Wordsmithing."
Follow the link to the report provided in that link.
or...here...here it is for convenience...
https://investor.activision.com/news-releases/news-release-details/activision-blizzard-announces-strong-first-quarter-2020
It's pretty clear.
Net revenues for Quarter 1, 2019 was $1,825 million.
Net revenues for Quarter 1, 2020 was $1,788 million.
That's $37 million less revenues than last year for the first quarter.
Now go to this link to the 4th Quarter, 2019.
https://investor.activision.com/news-releases/news-release-details/activision-blizzard-announces-fourth-quarter-and-2019-financial
Net revenues for Quarter 4, 2019 was $1,986 million.
- Listing Net Revenues in order, Q1 2019, to Q4 2019, to Q1 2020...
--$1,825 million (Q1, 2019)
--$1,986 million (Q4, 2019)
--$1,788 million. (Q1, 2020)
That's almost $200 million less from Q4 2019 to Q1 2020.
But that's the whole company, not just World of Worldsmithing.
It's not the rosy picture that was painted with this statement under WoW's section;
"After doubling in the second half of 2019, World of Warcraft’s active player community increased further in the first quarter, driven by both new and returning players, as the team continued to deliver more content between expansions than ever before."
He totally must have forgot that WoW lost a bunch of subs in the middle there, as has been reported at Massively Overpowered:
https://massivelyop.com/2020/02/21/superdata-visions-of-nzoth-boosted-world-of-warcraft-subs-but-its-lost-tons-since-wow-classics-2019-peak/
Isn't it fun being misled by some damn scumbag?
But that's his job, and that's the real world for ya.
You got to stay on your toes.
Once upon a time....
거북이는 목을 내밀 때 안 움직입니다
Honestly I agree that it's misleading to those that don't keep track of the numbers. Heck even the "32 MAUS" are bad as that was how much MAUs they had throughout all of 2019. Not only that though as you then have to remember the other things you just went into. There is also the fact that since they are planning on expanding out onto the mobile market when they are a PC market company, generally and when you remember that the company only sees a temporary boost in retention numbers that nosedives shortly following the release months of the latest expansion. It'll be quite clear that this "boost" will only follow a low return in the longterm but that's ONLY if shadowlands sells better then anything prior to it, which is wishful thinking at best.
This company is now in a state of it being a RISKY INVESTMENT to investors and that's just not something I nor many would want to risk on when there are much safer and promising options in the investment game.
Exactly. Pretty sure any and every form of online entertainment saw gains. That should be the story. Lazy journalism.
Ahem ..... i assume we are ignoring Vivendi then?A proven track record of bad investment and losing more money than even they could predict,knowing they were going to lose money.
There is a reason why Blizz/Acti have independent auditors,NOBODY can be trusted.
All one needs to remember is the ENRON scandal to realize how corrupt big businesses are in how they do their books,reporting and audtiting.Enron had one the biggest auditor outfits in the world proving again that nobody can be trusted around money.
So what we are seeing is this site keeps asking baited answers that allow Blizzard to claim "how great things are".What is the purpose to we the reader,do we or would we expect a Blizz rep to EVER give us the full truth?So don't go asking them lame MEANINGLESS questions that have NO PROOF ...ever of a fully disclosed accurate statement,it comes off as scummy.
Never forget 3 mile Island and never trust a government official or company spokesman.
Shadowlands wont make 20% of what they earned from classic subs.
Archeage EU - Nui
Can you explain this post in further detail? In other words, are you willing to elaborate on this?
I corrected it.
Same for the second link.
Once upon a time....
https://www.encyclopedia.com/history/encyclopedias-almanacs-transcripts-and-maps/edward-l-bernays
You should see what they do with politics. Maybe you know.
Once upon a time....
Lets be real here, if your looking for a western AAA mmorpg with a lot of content, you have really two options, three if you dont care about any forms of progression. As a recent sort of WOW convert, nothing comes close to sheer amount of content, collectibles, rare items, things to do, ect.