Ah, End Game.
What? I invested 100+ hours into playing my character for this? Really? Are you serious?
WoW Clone = Themepark on Rails
Features of a Themepark on Rails Include:
- Linear Story-based Progression
- Static World
- Basically Unlimited Vertical Combat Power Progression (Limited only until the next expansion/new content is released)
- Combat Power is Overwhelmingly Gear-Dependent
- NPC Quest Hubs
- End Game Grind for Better Gear/Combat Power
- Raids or other More Difficult/Challenging Content for which the Leveling Path in No Way Prepares New Players
- Option to Gather/Craft - Most Crafting generally only serves to augment Combat Power
- Wealth generally only serves to augment Combat Power
- Besides Raids and/or More Difficult/Challenging Content (which must be repeated however many times in order to get the best gear), End Game consists mainly consists of just doing the same sorts of things that a player did to reach Max Level over and over (and over).
Not that I like ESO. I haven't yet played it enough to form a strong personal opinion. But things I've read about it tend to make me think I might regret spending even $19.99 on it.
World of Warcraft and all of its Clones and Imitators might also be called Skinner Boxes
"'Skinner box' redirects here..."
"Purpose...An operant conditioning chamber permits experimenters to study behavior
conditioning (training) by teaching a subject animal to perform certain
actions (like pressing a lever) in response to specific stimuli, such as
a light or sound signal. When the subject correctly performs the
behavior, the chamber mechanism delivers food or other reward. In some
cases, the mechanism delivers a punishment for incorrect or missing
responses."
https://www.verywellmind.com/what-is-a-skinner-box-2795875
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Comments
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
It's one of the reasons I get bored so fast nowadays. Twenty minutes into Last Oasis (a game that seemed to look like a change of the norm) I started thinking "you know, I can see how the rest of the game is going to go after this point and the game is just going to be a rinse and repeat of the time I have played so far". It was just more of the same old crap. Gather resources to build a walker to gather more resources to gather more resources to build a better walker... Well, you get the point. Game shelved.
Combat is the single most important gameplay element in almost all MMOs because players will spend 90%+ of their time in combat. Though an MMORPG doesn't necessarily need to be designed by that way.
Wow isn't dead in 1 month. In fact it's been running for more than a decade. And more sustainable than other mmorpg.
So I don't know what the point of argument is... Beside hearing constant whine about how you don't enjoy endgame in themepark mmorpg.
Have games copied a lot of elements from successful games that preceded them? Of course. It happens every day in every gaming genre.
The truly unique games with nothing noticeably copied from other games (if you copy things from obscure games not many will notice) are the rare unicorns.
Calling theme parks with some things that resemble WOW a clone is just shallow and superficial dismissive gamer slang. LOTRO was called a WOW clone and so was ESO but if you actually play LOTRO, ESO and WOW you'd never be confused about which of the 3 you're playing.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
The three games I mentioned, WOW, LOTRO, and ESO use most if not all of the elements you included. Do they feel like you're playing the same game to you? They don't to me.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
So, in your opinion, ESO doesn't really offer an experience that varies greatly from any other of the MMORPGs you've played?
The basis of positive and negative feedback with reinforcement is the primary basis by which all learning is done
I am bored gamer at this point with all genre but MMORPG are the worst. I just can't tolerate doing another pointless task. No I don't want to deliver crap you have. No I don't want to kill shit and give you their bits. 20 hours of repeating this crap then end game on repeat of a few dungeons or raids. It's tired.
I think he's just trying to say that the games use tricks against you to keep you addicted. Skinner box is typically used pejoratively when describing vidyas. There's a lot of debate on the ethics of video games that use psychology as a tool to keep people playing or separate them from their money.
I have played both WOW and ESO a lot over the years and I never once felt like I was playing WOW when playing ESO. The way things are put together and the small and big differences is what gives each one of them their own flavor.
You can either enjoy that or not but like I said dismissing them as WOW clones is just very shallow thinking, Details matter.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED