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Path of Exile 3.11 Expansion Will be Announced June 2

SystemSystem Member UncommonPosts: 12,599

imagePath of Exile 3.11 Expansion Will be Announced June 2

The Path of Exile team has teased an announcement for an announcement. Here is that...announcement.

Read the full story here


Comments

  • jtckline3jtckline3 Member UncommonPosts: 60
    Do people know this game has ugly graphics even if you bought all the cosmetics?
    Iselin
  • kitaradkitarad Member LegendaryPosts: 8,177
    jtckline3 said:
    Do people know this game has ugly graphics even if you bought all the cosmetics?
    Gameplay trumps graphics every day and twice on Sundays.
    cheyanemarcio519

  • DafAtRandomDafAtRandom Member UncommonPosts: 129
    jtckline3 said:
    Do people know this game has ugly graphics even if you bought all the cosmetics?

    It does ? OMG and all this time I was stupid enough to play a game I was enjoying...
  • marcio519marcio519 Member UncommonPosts: 53
    edited May 2020

    jtckline3 said:

    Do people know this game has ugly graphics even if you bought all the cosmetics?




    Oh no, i've wasted more than 2000hrs of playtime in a ugly game, such let down...
    cheyane
  • AyinAyin Member UncommonPosts: 26
    Meh... it started out as one of the deepest character customization ActionRPGs out there (build-wise)... and slowly turned into a space shoot'em'up in swords/magic clothing... with a mini-game (that ignores most of the build options - for the sake of "fairness") stuck in there for access to your advanced classes.

    Had a ton of potential, but along with several mind boggling design decisions (no in-game trade system beyond direct person-to-person item transfers), just squandered all of its unique selling points to me, and turned into a horrible experience.

    Your mileage may vary.
  • cheyanecheyane Member LegendaryPosts: 9,404
    Ayin said:
    Meh... it started out as one of the deepest character customization ActionRPGs out there (build-wise)... and slowly turned into a space shoot'em'up in swords/magic clothing... with a mini-game (that ignores most of the build options - for the sake of "fairness") stuck in there for access to your advanced classes.

    Had a ton of potential, but along with several mind boggling design decisions (no in-game trade system beyond direct person-to-person item transfers), just squandered all of its unique selling points to me, and turned into a horrible experience.

    Your mileage may vary.
    Is this a recent development because when I played 2 years ago it was not at all the way you describe the game. I adored its depth and I myself spent a lot of time theory crafting and posting my own builds to see if it might work. I only left because I was dying and losing far more experience than I was earning.
    Garrus Signature
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