Ive been hopping around game to game looking for the kind of fun I once had in SWG (pre-NGE of course). Played WOW, tried COV but nothing else comes close to the fun I had with that game. Any game suggestions from old Pre-NGE lovers/NGE haters would be great.
EDIT**
LOL saw some BLoodfin Guys on here. Day 1 Bloodfin ploayer myself
DarkLord- Jedi Knight
DarkProphet- Master BH
Guild was MIB outa Moeina
Comments
has some of the elements of the old SWG (crafting, sandbox professions without levels/classes). It is being headed by Brad McQuid (sp?), who, if I have my information correct, was involved with Verant when they developed the initial SWG MMO. However, SOE is now onboard to publish the game and handle billing (taking over from Microsoft), so you will have to check with your own conscience whether or not you want to support another game that has SOE involved with it. V:SoH is in beta testing right now.
The Saga of Ryzom has been getting some comments lately from people that liken it to the old SWG experience. I have been eyeballin' it myself, and will likely try it soon (I have to spend a week and a half in Texas in a couple of days, or I would have already started a trial for it). I don't think it brings the entire SWG experience with it (for example, no pets, from what I understand), but it does have crafting and a sandbox-like profession system with no classes/levels. SoR is in full release.
Star Trek Online is the next big SF MMO in the works. Not a lot of information on this one yet, and I think it isn't even expected to be in Beta until 2007. One to watch for design as well as drama, because I'm sure the big hitters will want to get their claws on it somehow. An observation made in another thread stated that MMO's based on big name IPs (like SWG) have/will have a tendency to fail if they follow the properties storylines too closely without making their own story. It seems like STO might be falling into this category of following the property too closely (as SWG is now starting to), so it will be interesting to see how that ideology unfolds.
That's all I'm aware of at the moment that might have a pre-CU SWG flavor.
[edit: replaced quotes with links to game websites]
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As ye SOE, so shall ye weep.
Hello, I am a former pre cu player and had been looking for a replacement every since they finally killed the game. The only one out right now that I can find is Saga of Ryzom as it is a sandbox style game. I think you might like it if you dont go into the game and totally compare it to old SWG.
There is no creature handler persay but yes you can have a mount and its called something like a Mekotub. I have been playing now about a month. I filled up all of my character slots and tried out every race and I have to say I like the Tykers the best. I have a Tryker that I am keeping on the noob island for awhile but presently I have not been able to play much as I am moving out of the state on Saturday. If you do check it out the main thing people tell others that try it is to get used to the interface or get your fight level to 20 then go to the main land.
They are in the process of creating a better starting tutorial for the noob area. Personally I like SWG because when you were thrown into the mix part of the game was figuring out things. You can also have an apartment in this game but its $$$ and I have not seen the inside of one yet. All and all I would rate the game an 8 and continue to pay for my subscription.
Well if you do get in and I happen to be on I will help you out. Tryker named Ravensong.
@OP
At present I haven't found anything close as far as MMO's go . I tried the beta of Ryzom if it hasn't changed I would suggest staying away . Or not even thinking about SWG while you play it , The only similarities are it is an open enviroment .
Eve offers the expansiveness of SWG yet is also much different, it does takes place in Space which is nice . But it is really alot more about building guilds(corps) and PVP , Through combat and politics . Its PVP is open so if that is not your thing the game is not for you really , Unless you just want to mine and craft .
Everything else is more or less like EQ or WOW .
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Personally I didnt have a problem with the noob island. I prefer to figure stuff out, it wasnt rocket science lol
I am not sure what SoR was like before, I have only been playing for a month but I agree that if you go into any game thats out on the market and try to meticulously compare to SWG you will not be happy. Pop over to the SoR forum here on mmorpg and read what some other SWG ppl are saying about it that are just in the process of trying it out. Ultimately you can make up your own mind but your not out anything since they do have a free trial.
I like the game but I am still looking for the ultimate replacement. Until then I am playing Lineage II, SoR and Seed.
I'm tempted by it, but I want to stay away (far away) from fantasy for a bit. Seems my options are quite limited, sadly.
-- xpaladin
[MMOz]
AC1/2, AO, DAoC, EQ1/2, SoR, SWG, UO, WAR, WoW
How long is the trial ? I hate those 5-7 day trials.
@ Paladin
If it has changed I may have to check it out as well . When I tried the open beta it looked like it had been developed in 1997 . The gameplay was very rough , and world was horribly barren and had almost no texture . There also seemed to be no direction to go in the game what so ever . But usually in my experience open betas are mostly finished games . So I figured was the case for Ryzom and I have avoided it like the plague because of what i saw .
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Nope.
I had no idea what a MMO was, nor did I care, when I started SWG. I tried it because it was Star Wars and I was hooked immediately. Heck, I even went out and piece-by-piece built a custom twigged-out gaming computer just for SWG. If I hadn't decided to join SWG, I wouldn't have even considered building it.
The #1 thing I'm looking for post-NGE is a Star Wars MMO that isn't run by SOE - hence, I'm pretty screwed right now. WoW is just way too cartoony and I'm just about sick of DnD/LOTR-type fantasy (elves, dwarves, trolls, orcs, etc.) and the endless fascination those 10-year-olds have with naked dancers in the inns. CoH/CoV is just way too darned simple and it's absolutely nothing but a grind. Pretty though. Nothing else has even sounded worth a trial.
Vanguard SoH and a few others piqued my curiousity, but with SOE involved (regardless of how) there's no way in Hades I'll even try them.
SWG Veteran and Refugee, Intrepid server
NGE free as of Nov. 22, 2005
Now Playing: World of Warcrack
Forum Terrorist
I think Ryzom is a very awesome game, but I generally feel like it needs to grow a lot more, and in the time since it has launched, it has barely changed. You mostly just grind - grind combat, grind resource gathering, grind crafting, grind magic, because there's no gameplay content other than going up levels, just like SWG and hunting Bols. Maybe that will change with Ryzom Ring (I hope, I hope) when I go back.
I'd say Ryzom is what you are looking for if you liked SWG because of:
I tried SOR right after I quit SWG, and I must admit, at the time I was expecting the next thing that would be if not just like SWG, better still. I expected fluid animations and human-like motion, incredibly custumizable avatars, etc etc u get the picture. LIke other have said, a direct transition with such high expectancies is just not possible.
I guess it's time I give it another go...
-virtual tourist
want your game back?
Just a quick thanks for all the suggestions. I did try SAGA of Ryzom. Played it for about 3 or 4 hours. But the entire time I didnt see anyone else (maybe it was slow time on server). Maybe Ill revisit that game. Saga of Heros looks interesting but haveing SOE running any part of the game really scares me away. After all, why start a game and get addicted to it only to have it change completely.
Thanks again all!
I downloaded SoR and made a trial account last night. Got on and played for about 2h. I got interested on the spot!
Thanks for the tip on this game!
"There are two kinds of spurs, my friend. Those that come in by the door; those that come in by the window"
After leaving the noob area, i found myself in some spiral city, which was hell to navigate. After I did manage to get out, there were some mobs out there. Trying to kill them was rather pointless, since most of them would one shot me.
I tried going to other towns, only to horribly die along the way.
I leveled a bit, but didn't really see any progress.
After looking around, the leveling looked like that:
- Get a high level healing buddy
- Start attacking, while buddy is spamming heals
- Get xp for the kill
- Rinse and repeat
This might have been a poor experience from my side, but it was a complete difference from SWG. When I first logged into SWG, going into combat was instinctive from first minute. Leveling up was instinctive. Traveling, bazaar, movement, safe and dangerous zones, money making, ....
I'm not bashing Ryzom, but to me the experience was completely unapealing, the level based system horrible and extremly rigid (1 level higher means you die), static grinding on exactly the same predefined spawn. Once done, move to next, +1 level spawn and stay there for a few hours.
It just didn't have the feeling of freedom I experienced since the start in SWG.
And for the record, there was NOTHING instinctive about SWG's combat. Everybody got killed by a butterfly the first time the wandered too far from their starter city. You forgot what it was like to be a newbie, and I guess when you were back to newbie in Ryzom, you didn't like it and blamed the game.
And for the record, there was NOTHING instinctive about SWG's combat. Everybody got killed by a butterfly the first time the wandered too far from their starter city. You forgot what it was like to be a newbie, and I guess when you were back to newbie in Ryzom, you didn't like it and blamed the game.
Where do you gather the combat aspect?
To me the Ryzom is considerably closer to CU, with level based world (mob's levels are restricted to areas), with no freedoms, since you're put into the zone apropriate to your level. Once you're done with that zone, I imagine you move to the next one.
I explored the city. It was spiral shaped, with no purpose I could find. The only players were camped outside of the gate, grinding on exactly the same mob, with having a powerleveling healer (apparently, the thing to do, or so I was told). I didn't find any crafting (after the noob island), since I couldn't move anywhere outside of city bounds without getting killed. I also found no missions, no quests, no travel means, no bazaar/vendor/trade system. If the stuff is in there, then my 20 hours that I played total were not enough to stumble across, and I should have read some manuals or guides. This to me is unintuitive.
As for SWG combat, yes, it was instinctive to me. After looking through foods, got myself brandy, a little medic, then I was good to spam the specials even when unbuffed. Had no problem going for doc from the start, balancing the HAM to fit my needs, knowing which weapons have exhaustion stats that I can handle, which armor to wear to minimize the impact.
I find realistic models considerably more intuitive than some magic stuff. And if I find a game that I cannot play from first minute without reading manual, or even by skipping the tutorial, it's not a game for me. But this is my personal perspective, and yes, there's plenty of games out there (albeit big-budget AAA only titles), which fit this description. I might be spoiled, but then again, most pre-cu people are. Despite bugs and everything, few realize how polished certain aspects of SWG were (and still are). You just don't see them, because they just work.
L2 has a terrible grind.
I dunno how you could like pre-NGE but each his own, grind away!
http://www.greycouncil.org/
L2 has a terrible grind.
I dunno how you could like pre-NGE but each his own, grind away!
Well not to flame but here it goes. Over 200 veiws in 2 days, looks like alot of peeps may be looking for something. The grind wasnt all there was to do. We had hunts for crafters and cooks, looking for those "server best" resources and gathering those, guild wars, faction wars, base hunts to list a few. I dont think I really need to ay much about the old community that existed Pre-CU. For the most part I would call it one of the best of any game I have ever played (cantinas and Med centers was a great place to meet great peeps). The danger that being a Jedi that if you died you stood a risk of looseing hours if not days of lvling. The hunt and waiting for the right time to kill a jedi with a BH (And yes it could be done, many will say it was imposiable, but the real BHs will back me up on this). I counter your arguement with this, and I add, how could you like a game that you are EXACTLY like everyone else. This has been done before....its called counter strike. If all you ever did was play the grind part of the game than you really missed a good game.
Cheers!
Yukmot
I haven't found any game that has that old SWG funfactor, and frankly, that makes me sad. However, I am looking forward to PoBS soon, with it's economy, features, and such. And no definite class system either. Sounds very sandbox, but skillbased. Until then though, I'm just gonna wallow in the sadness that is endgame WoW.
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In my quest to find a new game I came across Face of Mankind. Ive read through alot of the reviews and a few have compared it to Pre-cu SWG. Mixing classes, chooseing your own path...ect. Has anyone played this game?. It has snuck into the top 10 on this site with a rateing of 8.1 and a SCI -Fi game...woot! Any old school SWGers comments on this game? Thanks in advance!
Well, I'm about to start on FFXI, so I'll keep you all posted on that. While its prof based, you can switch between jobs and the community still seems nice. Its got housing (but you cant visit people I think) and a good crafting system and a decent exploration factor. Poor UI though.
The thing i dont like with the evolution of games is that they are just so simple.
UO: You start with a pickaxe and a weapon. That is IT. Everything was confusing, and understanding things was a rewarding experience in itself.
SW:G: You start with a gun, missions are avaliable go kill things. Travelling to the destination (this is pre mount) was an adventure in itself. Crafting was hugely complicated, but sampling your first 100 units of ore made you feel on top of the world.
WOW: Arrive with a weapon. Your in an area where nothing will hurt you. The missions you get are lauably easy and travel time is virtually nil. What an enthralling adventure!
Now what we can look forward to in the future.......
WOW2: Watch the game as it plays itself. Everynow and then your autogrind pauses for mini game, how many times can you offer an object for sale at the AH in one minute? How much l33t speak can you fit in one sentence.
Ultimately most new MMORPG people dont really "get" the MMO bit of the game. I'm a "hardcore" MMORPG cause i liked UO and SW:G and I like big death penalties. All the people who dont like to die and like their solo content are really after a single player game with expandable content. Nothing in WOW beats my first Sharnaff mission run, as I was trying to be a Ranger. Nor any exploring compares to coming across the Kliknik? temple in the middle of no where and being butchered in seconds.
SW:G was a lot of things, many of them bad. But you cant avoid the fact it was a living breathing world. Crafters would create "missions" with a genuine end goal, collect some awesome new insect meat or collect some amazing wooly hide. The planets were good (though Rori and the one with the cat lair and the stairs could have been forgotten pretty effortlessly). All they needed to do was to add some more dmg types, lower buff strength, a few different armours and give compo a weakness or two and battleground areas and the game would be flourishing still.
I understand the NGE was supposed to be a good thing for SW:G, but surely someone coding it must have realised that they'd never survive the fallout it was gonna cause. I dont think i know a single ex SWG player who would have welcomed the NGE.