People are complaining about missing content due the perception system where I'm just really excited to have certain experiences tailored by my actions, even if they were by mistake.
Kids there days only follow guides to do stuff forgot what RPG is all about. 'Let it be and enjoy'.
Are they? That's a shame if that's true. For me I'm ok with not seeing something if it means I see "something else."
I'm not a big believer that all content should be available if a players' actions can introduce alternate content.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Stuff like that will really set Pantheon apart, but I also fear it will set them back. I hope they have or are acquiring the talent necessary to build that out for the entire game.
The forest is also looking excellent. They are really pushing the quality hard.
I thought the perception system was more like visually seeing a prize glowing in the wilderness or city. Or seeing attributes on mobs or have them react a different way..... Actually I think their was a video that demonstrated this at one point. The pug was fighting guards. It's like they NOW simplified the perception system.
Dialog were only hints where to find this, and also for hints for quest.
Maybe still is and the video was a BASIC demonstration.... I hope so.
Also points in climbing skill has to be high for both you and your group or others can't help. The ONLY THING I like about modern mmorpg's is they don't make the player FORCE SPEND points on basic necessities.
As far as perception goes, I know it's something unique - but I can already tell I'm going to be looking up stuff online just to do them in a timely manner. Wandering around the woods and revealing it's a root in the ground that I need to click on without any clues will be neat the first 10 times, but after that it's going to be long in the tooth for sure.
I feel that as players if this happens to us the very first time it would be a very good way to discover the world and interact with it. Often though because we do this so much, we create many alts and I'm guilty of this and stuff like this becomes route. That is the sad part but that isn't the fault of the game though.
I think playing only one character is the right way to experience this game. Take the character all the way and follow the journey and I am definitely excited about this and to play with other people who are similarly experiencing this for the first time too. Naturally if you have someone in the group who has already discovered it and they have no patience to not spoil it by telling the others what they should do things would become tedious. Again the fault is with the player but what happens to the game once everyone has discovered everything but that is the case in every game isn't it? Should we avoid new systems simply because players will treat it like a chore to be done in the end.
I do love this and look forward to seeing further development in this area.
It is kind of a cool idea but TBH, watching that demo I kept thinking about the old adventure games with hunt and peck game play where you were constantly hovering your mouse over absolutely everything just trying to find the right non-obvious object to click on... that gets old fast and is one of the main reasons those types of games have virtually disappeared.
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“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
It is kind of a cool idea but TBH, watching that demo I kept thinking about the old adventure games with hunt and peck game play where you were constantly hovering your mouse over absolutely everything just trying to find the right non-obvious object to click on... that gets old fast and is one of the main reasons those types of games have virtually disappeared.
Those games ruined me. I still mouse over and click everything. Which has resulted in some encounters starting early, and me getting cussed at.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I can't see how anyone could be against a dedicated system for giving you stories that isn't mandatory and doesn't interfere with quest or adventure systems. It's completely separate for those who want it, as opposed to the normal way which is to mix it all together and force them to read and do a bunch of stuff they have no interest in to get a bunch of uninspired rewards.
Comments
I'm not a big believer that all content should be available if a players' actions can introduce alternate content.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
You'll never get duo that would care what YOUR DOING on the side.
Running to and from reading one liners that may not amount to anything.
This can all be done by reading a one time long text from an NPC in any other game.... Most don't even care about that.
Will their be a prize at the end ?..... Their better be or people will start blowing this off.
To coordinate an effort such as this everyone in the group better be on "voice chat" and be like minded to even care.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Dialog were only hints where to find this, and also for hints for quest.
Maybe still is and the video was a BASIC demonstration.... I hope so.
Also points in climbing skill has to be high for both you and your group or others can't help. The ONLY THING I like about modern mmorpg's is they don't make the player FORCE SPEND points on basic necessities.
I think playing only one character is the right way to experience this game. Take the character all the way and follow the journey and I am definitely excited about this and to play with other people who are similarly experiencing this for the first time too. Naturally if you have someone in the group who has already discovered it and they have no patience to not spoil it by telling the others what they should do things would become tedious. Again the fault is with the player but what happens to the game once everyone has discovered everything but that is the case in every game isn't it? Should we avoid new systems simply because players will treat it like a chore to be done in the end.
I do love this and look forward to seeing further development in this area.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
So no way would I expect most groups to accommodate my need to talk to a tree person for 10-15 minutes.
But as others have said, it's an awesome solo activity (or carefully selected groups who all want the same thing).
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests