impressive how this game is still updated with content etc
i wonder how's the population atm...
saw I saw 2 year back was pretty slim, also if you played during his prime you will just feel like the game is lost, pretty much its blade and soul and aion mix of system
impressive how this game is still updated with content etc
i wonder how's the population atm...
Yes it is.
They just couldn't get the original subscription model to stick. Looking back, that's not too surprising as the game at launch was a real pain with level progression & monetization.
Deaths would reduce your level progress, requiring the in-game currency to recover. However, that meant hours of grinding just to get back to where you were before.
My guild had over 40 fully active players as we levelled. But after a few months we where down to...2.
They've subsequently improved those mechanics, but too late to save the original player numbers.
Now because it's pvp, people, probably correctly, assume there's no real point in starting it this late in the game as they'll just annihilated.
impressive how this game is still updated with content etc
i wonder how's the population atm...
Yes it is.
They just couldn't get the original subscription model to stick. Looking back, that's not too surprising as the game at launch was a real pain with level progression & monetization.
Deaths would reduce your level progress, requiring the in-game currency to recover. However, that meant hours of grinding just to get back to where you were before.
My guild had over 40 fully active players as we levelled. But after a few months we where down to...2.
They've subsequently improved those mechanics, but too late to save the original player numbers.
Now because it's pvp, people, probably correctly, assume there's no real point in starting it this late in the game as they'll just annihilated.
That's what happens when people try to make "time sink" stand in for "difficulty."
Games was definitely overhyped at release, however, outside of the issues with gameplay and character progressions... it also has one of the worst-optimized clients I've dealt with - which is par for the course with games released during this time period. Instead of actually writing decent code that performed well, developers were rushing games out to capitalize on WoW blowing up the MMORPG player base.
Tons of games made the same mistake: EQ2, Warhammer Online, Aion, Age of Conan, Vanguard: Saga of Heroes, etc. Hell, even Windows Vista ran into the same issue!
You see how mediocre these games run on modern hardware, think about how it ran on PCs back then, when many MMORPG players still were running PCs with AGP 8x slots in them, and GPUs like Radeon 9550s, etc.
The game died when they start this cash shop bull###t with all pay to win skins. Game in the beginning was focused for older players but with the time it turned pg12 max
I played this game when it launched and was in an active guild that had a bunch of really nice folk. Only problem was that when you reached a certain level you had to go to areas with PvP so I quit eventually.
Comments
i wonder how's the population atm...
saw I saw 2 year back was pretty slim, also if you played during his prime you will just feel like the game is lost, pretty much its blade and soul and aion mix of system
Yes it is.
They just couldn't get the original subscription model to stick. Looking back, that's not too surprising as the game at launch was a real pain with level progression & monetization.
Deaths would reduce your level progress, requiring the in-game currency to recover. However, that meant hours of grinding just to get back to where you were before.
My guild had over 40 fully active players as we levelled. But after a few months we where down to...2.
They've subsequently improved those mechanics, but too late to save the original player numbers.
Now because it's pvp, people, probably correctly, assume there's no real point in starting it this late in the game as they'll just annihilated.
And don't you dare give that to Gameforge in Europe again!
That's what happens when people try to make "time sink" stand in for "difficulty."
Games was definitely overhyped at release, however, outside of the issues with gameplay and character progressions... it also has one of the worst-optimized clients I've dealt with - which is par for the course with games released during this time period. Instead of actually writing decent code that performed well, developers were rushing games out to capitalize on WoW blowing up the MMORPG player base.
Tons of games made the same mistake: EQ2, Warhammer Online, Aion, Age of Conan, Vanguard: Saga of Heroes, etc. Hell, even Windows Vista ran into the same issue!
You see how mediocre these games run on modern hardware, think about how it ran on PCs back then, when many MMORPG players still were running PCs with AGP 8x slots in them, and GPUs like Radeon 9550s, etc.