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$300 Million WooHoo

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  • lahnmirlahnmir Member LegendaryPosts: 5,054
    edited June 2020
    Erillion said:
    lahnmir said:
    Erillion said:
    Its amazing how much salty tears 300 M$ can cause.

    STOP LIKING WHAT I DONT LIKE Humble Flash Bundle Humongous


    Even more amazing that it is US the backers providing the 300 M$, not THEM    ;-) 
    And it is not the backers that cry those tears.

    Always cracks me up.



    Have fun


    I am not crying. I am a backer. I like and play SC. I didn’t however lose my ability to be critical of some things and CIG and their project(s) have huge flaws, just like Babs his reasoning really. I like to point that out, it borders on dishonesty.

    And just a thought, but out of all US backers, how many have walked away by now? Its no indication whatsoever but everybody I know personally who backed SC have stopped following it completely. We have no idea how many backers aren’t on board anymore due to the delays and changes. You always say that we, the backers, wanted all those features and don’t mind that it is taking longer. You don’t know that, at all, all those charts do not show how many abandoned “their” SC.

    /Cheers,
    Lahnmir

    SC keeps growing .... both in new players and in older players adding to what they have.

    And they are in game. You can meet them there. Try it, as you ARE a backer.

    Yes, many say they wait until it is finished. Not everyone likes being an Alpha tester. That is ok. Waiting for completion is not the same as "abandoning".


    Have fun
    It definitely keeps growing in numbers, and abandoning is definitely not the same as waiting. But you have no insight in these numbers at all, is 10% waiting while 50% walked away or the other way around? Many are waiting, that is true. Many walked away, that is also true. 

    Of course I will find the people who have stayed when I log in, that is a given. It is also no indication whatsoever. All of my friends who did actually walk away are also no indication. But then again, I do not claim to know who does what and others do. That is where it goes wrong, and when they brag about those numbers I do question their honesty. It is hollow, about as hollow as Twitch numbers or funds raised.

    And yes, I think SC is coming along nicely, performs relatively well and is fun.

    /Cheers,
    Lahnmir
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • lahnmirlahnmir Member LegendaryPosts: 5,054
    Babuinix said:
    lahnmir said:
    Just posting the last sentence would have been sufficient, the rest is just filler.
    Some filler is always needed or else you'll get a bunch of trolls squeezing through the cracks  :D
    I don't think the filler is to keep the trolls out, it is to keep you in  :*

    /Cheers,
    Lahnmir
    rpmcmurphy[Deleted User]
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • XenosystemsXenosystems Newbie CommonPosts: 3
    Now we're just waiting for 400 millions.
  • LackingMMOLackingMMO Member RarePosts: 664
    So MMO's are never truly complete.. So at what point will SC decide its complete and able to launch? Or will it be an ever evolving development where its playable but never really launched. Ill check back on it in a month or so and see how it feels flying and what not. Played id guess 6 months ago or so and didn't like the feel of it but am curious how they have managed since.
  • KyleranKyleran Member LegendaryPosts: 44,060
    So MMO's are never truly complete.. So at what point will SC decide its complete and able to launch? Or will it be an ever evolving development where its playable but never really launched. Ill check back on it in a month or so and see how it feels flying and what not. Played id guess 6 months ago or so and didn't like the feel of it but am curious how they have managed since.
    They day they stop wiping progression is when you can consider it launched, released or whatever.


    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • AmatheAmathe Member LegendaryPosts: 7,630
    I don't understand why they keep announcing their fund raising "achievements." Over the years I have played many mmorpgs, without ever once caring about their finances. Perhaps the idea is for us to think "well gee, if they have $300 million they must be good and are sure to launch." But the longer they spin their wheels in the mud, the more it has the opposite effect.

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • botrytisbotrytis Member RarePosts: 3,363
    Amathe said:
    I don't understand why they keep announcing their fund raising "achievements." Over the years I have played many mmorpgs, without ever once caring about their finances. Perhaps the idea is for us to think "well gee, if they have $300 million they must be good and are sure to launch." But the longer they spin their wheels in the mud, the more it has the opposite effect.
    That is the only achievement they have done. That and one Alien Race.....


  • BabuinixBabuinix Member EpicPosts: 4,463
    edited June 2020
    Amathe said:
    I don't understand why they keep announcing their fund raising "achievements." Over the years I have played many mmorpgs, without ever once caring about their finances. Perhaps the idea is for us to think "well gee, if they have $300 million they must be good and are sure to launch." But the longer they spin their wheels in the mud, the more it has the opposite effect.

    They didn't announced anything. The funding tracker is still public because the community asked them to keep it ON.

    The crazy speculations along with the salt it creates as worked as an amazing free publicity generator! Another marketing genius move by CIG. B)

    botrytis said:
    That is the only achievement they have done. That and one Alien Race.....
    A bit more...


    Trivia fact, designed by the same guy who made Groot from Guardians of the Galaxy.

    Post edited by Babuinix on
    Erillion
  • TheocritusTheocritus Member LegendaryPosts: 10,014
    300 million though creates very high expectations, often which are not met at all in video games....just look at SWTOR......Everyone thought what a piece of junk for what it cost to make.
  • KyleranKyleran Member LegendaryPosts: 44,060
    Babuinix said:
    Amathe said:
    I don't understand why they keep announcing their fund raising "achievements." Over the years I have played many mmorpgs, without ever once caring about their finances. Perhaps the idea is for us to think "well gee, if they have $300 million they must be good and are sure to launch." But the longer they spin their wheels in the mud, the more it has the opposite effect.

    They didn't announced anything. The funding tracker is still public because the community asked them to keep it ON.

    The crazy speculations along with the salt it creates as worked as an amazing free publicity generator! Another marketing genius move by CIG. B)

    botrytis said:
    That is the only achievement they have done. That and one Alien Race.....
    A bit more...


    Trivia fact, designed by the same guy who made Groot from Guardians of the Galaxy.

    I don't suppose those are playable races are they? Would be awesome if they were.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • BabuinixBabuinix Member EpicPosts: 4,463
    edited June 2020
    Kyleran said:
    I don't suppose those are playable races are they? Would be awesome if they were.

    That's stuff for the 2050 DLC expansion :D

    I joke but considering the amount of lore and work being put into alien races I'm sure they will be playable in the future. There's already a couple of alien ships ingame.


    They even hired a professional linguistic to create fully alien languages for each race and provide tutorials to learn to speak it which some backers already do:


    A bit nerdcore for me but I get why some people may find it cool.
    Kyleran
  • KyleranKyleran Member LegendaryPosts: 44,060
    edited June 2020
    Babuinix said:
    Kyleran said:
    I don't suppose those are playable races are they? Would be awesome if they were.

    That's stuff for the 2050 DLC expansion :D

    I joke but considering the amount of lore and work being put into alien races I'm sure they will be playable in the future. There's already a couple of alien ships ingame.

    They even hired a professional linguistic to create fully alien languages for each race and provide tutorials to learn to speak it which some backers already do:

    A bit nerdcore for me but I get why some people may find it cool.
    I think it's a pretty cool thing, had to learn to speak a player created language in a RP guild I was a member of in DAOC back in the day. (Shout-out to any Shadowclan out there)

    Still, sounds like work which could have been deferred post release unless there will be a need to speak with npc races in their own language at the start, if so, pretty cool.


    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • BabuinixBabuinix Member EpicPosts: 4,463
    Kyleran said:
    I think it's a pretty cool thing, had to learn to speak a player created language in a RP guild I was a member of in DAOC back in the day. (Shout-out to any Shadowclan out there)

    Still, sounds like work which could have been deferred post release unless there will be a need to speak with npc races in their own language at the start, if so, pretty cool.

    Yeap at first glance it seems extremely overkill for a game still missing so many core features but looking thoroughly it's not like game designers and engineers are being pulled away to work on this. I'm almost sure that in Squadron 42 we will be interacting with alien species (besides the bad guys) so it will most likely be of use there first!
    Kyleranbotrytis
  • ShaniaRebornShaniaReborn Member UncommonPosts: 54
    When you look at the time line of that $300 million, that is just from crowd funding.  Don't forget, $10s of million of more was raised from investors as well so we are looking at over $400 million vs $300 million.  This is probably the most expensive pre-launch game investment ever.
  • KyleranKyleran Member LegendaryPosts: 44,060
    When you look at the time line of that $300 million, that is just from crowd funding.  Don't forget, $10s of million of more was raised from investors as well so we are looking at over $400 million vs $300 million.  This is probably the most expensive pre-launch game investment ever.
    I recall people saying since Robert’s Industries didn’t have the overhead of a major publisher their efforts would equate to being 3, 4 even 5 times more efficient and effective.

    So, this $300M or so translates to over a billion dollars of effort and productivity, yes?

    Truly the most expensive video game ever made.
    botrytis

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • Beholder2kBeholder2k Member UncommonPosts: 38
    Kyleran said:
    When you look at the time line of that $300 million, that is just from crowd funding.  Don't forget, $10s of million of more was raised from investors as well so we are looking at over $400 million vs $300 million.  This is probably the most expensive pre-launch game investment ever.
    I recall people saying since Robert’s Industries didn’t have the overhead of a major publisher their efforts would equate to being 3, 4 even 5 times more efficient and effective.

    So, this $300M or so translates to over a billion dollars of effort and productivity, yes?

    Truly the most expensive video game ever made.
    It was actually Chris "I absolve myself" Roberts who said that if I'm not mistaken.
    Kyleranbotrytis
  • botrytisbotrytis Member RarePosts: 3,363
    When you look at the time line of that $300 million, that is just from crowd funding.  Don't forget, $10s of million of more was raised from investors as well so we are looking at over $400 million vs $300 million.  This is probably the most expensive pre-launch game investment ever.
    Could be the biggest Titanic of the games industry. Even bigger than Duke Nukem Forever.
    [Deleted User]


  • BabuinixBabuinix Member EpicPosts: 4,463
    botrytis said:
    When you look at the time line of that $300 million, that is just from crowd funding.  Don't forget, $10s of million of more was raised from investors as well so we are looking at over $400 million vs $300 million.  This is probably the most expensive pre-launch game investment ever.
    Could be the biggest Titanic of the games industry. Even bigger than Duke Nukem Forever.
    Bigger than EA's Star Wars projects Pioneer and Project Orca? Anthem? Evolve? Wildstar? Lawbreakers? War-hammer? SimCity 2013? GhostRecon:Breakpoint? Fallout76? Crackdown 3 lol?

    Star Citizen is already the biggest crowdfunding success of the history and one of the most played games of it's genre. It has gone from a group of 6 people with a pitch-video and a dream in 2012 and has now 5+ studios across the world, employing 600+ dev's, a cutting edge gaming engine without officially releasing a product.

    Yet you guys always forget in your napkin maths is that those 300/400$Millions is GROSS revenue throughout 8 YEARS! 

    You're not accounting for all the expenses along the way AND SPECIALLY that they are developing another AAA game on the side with the biggest Hollywood cast ever assembled for a video-game.


    Considering that budget goes mostly to visuals in AAA games and considering the scale and detail they have put in everything from weapons, gear, ships, cities, planets 400$millions is peanuts for 2 games.

    They already have the best looking planets fully rendered that you can land anywhere, they have massive ships the size of fps maps all modelled from the inside to outside to the smallest screw that players can fly. You have face animations and gear customization for every genre at a large scale level while maintaining the graphical fidelity. You don't see that kinda of scale and detail mixed toguether in any other game for the reason that it's bloody expensive.

    That's why Star Citizen will continue to thrive for many many years, because what it's doing with the power of it's core community is as unprecedented as amazing. B)




    Sensai
  • rodarinrodarin Member EpicPosts: 2,611
    by Chris roberts math he shouold be able to build a BILLION dollar game for that. Wasnt that the original selling point of his initial spiel? That any money HE receieved was 'worth' 4 or 5 times more than if it was given to a 'greedy' developer.
    BabuinixKyleran
  • BabuinixBabuinix Member EpicPosts: 4,463
    edited July 2020
    rodarin said:
    by Chris roberts math he shouold be able to build a BILLION dollar game for that. Wasnt that the original selling point of his initial spiel? That any money HE receieved was 'worth' 4 or 5 times more than if it was given to a 'greedy' developer.
    That's one of the reasons they have been able to develop 2 games at the same time for this long. If they had to save 75% of their budget for marketing like most big publishers they wouldn't be able to sustain development for so long.  B)
    botrytis
  • AmatheAmathe Member LegendaryPosts: 7,630
    edited July 2020
    botrytis said:
    When you look at the time line of that $300 million, that is just from crowd funding.  Don't forget, $10s of million of more was raised from investors as well so we are looking at over $400 million vs $300 million.  This is probably the most expensive pre-launch game investment ever.
    Could be the biggest Titanic of the games industry. Even bigger than Duke Nukem Forever.
    Could be the next Heaven's Gate (like the film, not the cultists).

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • TheocritusTheocritus Member LegendaryPosts: 10,014
    I just started playing Grim Dawn...I think their total kickstarter was just a little above 500K.....That is 1/600th of what Star Citizen has.....Also how does a game with 600 devs not even come close to launch after all this time? I know games with 1-2 devs that launch after a few years.
    botrytisBabuinix
  • botrytisbotrytis Member RarePosts: 3,363
    300 million for a game not even close to being done. There are no excuses especially when they bought a game engine and not developing their own.
    Babuinixjmlane223


  • WizardryWizardry Member LegendaryPosts: 19,332
    Hey Charlie Brown,oh Charlie Brown.

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    Never forget 3 mile Island and never trust a government official or company spokesman.

  • HatefullHatefull Member EpicPosts: 2,503
    Quizzical said:
    Scorchien said:
    It literally may be the worst 300million ever spent , SC is in an inexuseable state of bugs/ exploits/errors/crashes/ also lacking fundamental features and content for that amount of money ...
    It is just about everything wrong with crowdfunded mmorpgs and is a black eye on crowdfunding in general. 
    The real question is, how do they continue to rake in many millions of additional dollars even after that is widely known?
    Because it is actually fun to play and the people that play it see what the future holds! I thoroughly enjoy reading all the posts from the "experts" on these forums, most of which have never logged into the game nor know any real facts about it.

    It's fun and new feature come online pretty regularly. It will not be everyone's cup of tea, which can be said about most games, but what I have played has been fun and engaging. Yes, there are bugs, but I have yet to play a game pre-launch (and being honest most post-launch) that does not have bugs.
    botrytisBabuinixErillionjmlane223

    If you want a new idea, go read an old book.

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