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What's up folks?
Those that have already been privy to the beta of Linage 2 could I get the following question answered? What is the control for Linage 2 like?
Is it like Shadowbane where it has a point click interface from a birds eye perspective (Diablo 1 and 2, Dungeon Siege, Ultima Online, Ragnarok...) or is it like Ever Camp... err Quest with it's fixed camera angles and keyboard command movements (Starwars: An Empire Disappointed, Dark Age of Camelot...)?
Could a beta tester give us a run down of the basic interfacing to Linage 2?
Thanks guys!
Those are my views... seen through a broken glass.
-Raptor
Smith & Wesson: The original point and click interface.
-Raptor
Comments
It is point and click like ShadowBane.
The interface is very simple, allowing you to do just what you need to do without a first week of headaches trying to figure it out.
K: 73% A: 60% S: 33% E: 33%
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"Io rido, e rider mio non passa dentro;
Io ardo, e l'arsion mia non par di fore."
-Machiavelli
Notice: The views expressed in this post are solely those of the author and do not necessarily reflect the views of MMORPG.com or its management.
_____________________________________
"Io rido, e rider mio non passa dentro;
Io ardo, e l'arsion mia non par di fore."
-Machiavelli
Actually, I was in the very first Korean beta, when there were only 2 classes...
And you obviously haven't played many other games. The interface in Lin2 is elementary compared to games like DAoC and EQ.
_____________________________________
"Io rido, e rider mio non passa dentro;
Io ardo, e l'arsion mia non par di fore."
-Machiavelli
Anyone know if the interface will be customizable like EQ? Like custom chat windows. Also can you make any up your own movement buttons and change hotkeys to the keys that you want?
Do you auto attack like Shadowbane or is it a click fest like UXO or a better example like Diablo 1/2?
Thanks for the info here guys, hopefully the beta is soon and EB Games holds its word for those that are preordering L2 so I can answer my own questions.
Those are my views... seen through a broken glass.
-Raptor
Smith & Wesson: The original point and click interface.
-Raptor
once you click on a monster your character automatically attacks repeatably attacking as fast as ur "Attack Speed" lets you...
then while ur fighting u can use any of ur skills from there and all that... pretty easy and straight forward... o ya, and yes u CAN use the keyboard to controll ur character altho the mouse is WAY better... trust me, they did an uber job at using the mouse in this game
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Oh thank god they have options for both control styles!
I have been very excited to try this game but I will never bother with a mmorpg that is point and click only ever again. Having direct control of my character via keyboard is soooo much better no matter how they design the point and click imo.
Thank you for the info guys!
Kind of funny, is there anyone out there that doesn't mind either control method? Seems that one either loves point and click and hates the key commands or hates the point and click and loves the key commands. Is there an individual out there that likes both I wonder.
Those are my views... seen through a broken glass.
-Raptor
Smith & Wesson: The original point and click interface.
-Raptor
I would guess there are very few. I hate using the keyboard....
Point and Click all the way for me. It enables the use of the keyboard to do other things! Hell with the keyboard, the other hand is free.
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Ok, I'm playing it now. So far my only control complaint is that you have to hold down the right mouse button in order to rotate the camera. I really liked how Shadowbane if you just took the mouse to the edge of the screen it would rotate, not that I can't get used to L2's way. Now all I need to do is figure out how to get around in a world where everyone speaks Chinese and I only know a poor version of English. Talking to NPC's... ya... not happening.
Those are my views... seen through a broken glass.
-Raptor
Smith & Wesson: The original point and click interface.
-Raptor