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A few friends at college got me to "go try warcraft again" as I left sometime ago, however in the last few weeks it's been nothing but a login , downserver, nightmare. As I left at the start and now come back, nothing seems to change. People really deal with this constant downtime? it just amazes me that people are ok with this just to play this game. In no shock or lost to most, I cancelled soon after, I just don't get how service like this is being accepted.. then again, it's warcrap and I guess that says it all.
Am I venting? yeah a bit, but then again I am curious if any felt and done the same thing I have, I hear "millions play!" but I don't see it.
"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"
Comments
They say millions subscribers...that means people like me and you...that quit. Game is way to bland for my taste and the community just ruins the experience for me. I just cancelled my account for the 3rd time now.
Total time played: 9125 Days, 21 Hours, 29 Minutes, 27 Seconds
Time played this level: 39 Days, 1 Hour, 24 Minutes, 5 Seconds
WoW is a good game, it just needs a few fixes and it will be a great game...
- improve world PvP
- fix servers so barely any lag and those log in issues
- bgs queues suck.. they should mix servers so that u get into battlegrounds easier
- fix the community.. somehow..
Don't worry I'm sure they'll have all the server problems fixed when the expansion comes out
====================
Remember man that passes by,
as you are now so once was I.
And as I am so must you be,
prepare yourself to follow me.
ONE MILLION CUSTOMERS IN EUROPE
Total worldwide population for Blizzard Entertainment®'s massively
multiplayer online game now more than 5.5 million customers
Irvine, California - 19 January, 2006 - Blizzard Entertainment, Inc.'s World of Warcraft®, the world's
leading subscription-based massively multiplayer online role-playing game, has surpassed the one million customer
milestone in Europe, more than quadrupling the previously estimated size of the entire European MMORPG market
since its launch in February 2005. In addition, World of Warcraft topped the sales charts* for full-price PC
games in Europe last year. Worldwide, the game has a growing audience of more than 5.5 million customers.
"It is extremely rewarding to see so many European players enjoying
World of Warcraft," said Mike Morhaime, president and cofounder of
Blizzard Entertainment®. "The players have supported our belief in the
European MMORPG market, and we thank them for helping us make World of
Warcraft one of the most popular games in the world."
Available in English, French, and German in
Europe, World of Warcraft is operated by Blizzard's local European
office. Established in late 2003 and already comprising more than 400
employees and 22 different nationalities, Blizzard Europe - the
second-largest Blizzard office in the world - has expanded rapidly to
keep pace with the growth of World of Warcraft in Europe.
World of Warcraft has steadily grown in
popularity around the world since its initial launch in North America,
Australia, and New Zealand last November. Following successful launches
in Korea, Europe, China and Singapore, World of Warcraft launched in
the regions of Taiwan, Hong Kong and Macau.
For more information on World of Warcraft, please visit the game's official website at
www.wow-europe.com.
World of Warcraft's Customer Definition
World of Warcraft customers include individuals who have paid a
subscription fee or purchased a prepaid card to play World of Warcraft,
as well as those who have purchased the installation box bundled with
one free month access. Internet Game Room players that have accessed
the game over the last seven days are also counted as customers. The
above definition excludes all players under free promotional
subscriptions, expired or cancelled subscriptions, and expired pre-paid
cards. Customers in licensees' territories are defined along the same
rules.
* Based on numbers from Media Control & GFK panels across Europe as well as internal studies and account data.
About Blizzard Entertainment, Inc.
Best known for blockbuster hits including World of Warcraft® and the Warcraft®,
StarCraft®, and Diablo® series,
Blizzard Entertainment, Inc. (www.blizzard.com), a division of Vivendi Games, is a premier
developer and publisher of entertainment
software renowned for creating many of the industry's most critically acclaimed games. Blizzard's track record includes
nine #1-selling games and multiple Game of the Year awards. The company's free Internet gaming service, Battle.net®,
reigns as the largest in the world, with millions of active users.
They aren't counting inactive accounts.
====================
Remember man that passes by,
as you are now so once was I.
And as I am so must you be,
prepare yourself to follow me.
I can't remember having any login problems with my server (EU Bronzebeard) over the last few months. Even when I have had problems, they were normally only on nights when game updates went live.
I also don't seem to ever experience queueing - despite my server showing up as being "Full" on the server list.
D&D Home Page - What Class Are You? - Build A Character - D&D Compendium
My server was stable as a rock for the first year, than I took a break and after Christmas it's been a crapshoot ever since.
I loaded up d2 the other day also
-virtual tourist
want your game back?