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Elder Scrolls Online Previews Update 27 Performance Improvements

SystemSystem Member UncommonPosts: 12,599

imageElder Scrolls Online Previews Update 27 Performance Improvements

Zenimax Online Studios has taken to the forums to provide an update on their quarterly performance improvement plans for Elder Scrolls Online. Update 27 is on the docket.

Read the full story here


Comments

  • hyllyhhyllyh Member UncommonPosts: 477
    wait and see but for me, it's a positive thing.
    now if they can do it without breaking another thing... :)
    foppotee
  • SamhaelSamhael Member RarePosts: 1,534

    remsleep said:

    If the combat wasn't such poo, might still be playing this 



    I hear ya. I try and go back every 18 months or so but the combat is such a huge turn-off that I'm out again in just a couple of days.
    HarikenZenJellyvelimiriusseraphis79
  • geremadygeremady Member UncommonPosts: 73
    Every performance improvement only seems to make it worse this year.
    I have played from the beginning (mostly solo) without any big problems but this year it is going downhill fast: frequent crashes, exceedingly long loading times, lag and abilities not going off and other strange things.
    I play on the european server - that might also not help.
    But it has never been this bad in all the years despite(?) their performance improvements.

    Recently I stopped playing altogether....
    AlomarZenJellyfoppoteevelimirius
  • IselinIselin Member LegendaryPosts: 18,719
    Interesting bit here:

    ... detect when the game is about to run out of memory and react by temporarily unloading vanity pets and personalities from players outside of your group

    I've long suspected there is a correlation between them going full on vanitytard for cash shop purposes and performance decreases. I know this a consoles-only fix but the huge amount of costumes, personalities, pets, mount skins, animated cash shop with instant access anywhere, etc. must be at least partly responsible for the steady decrease in performance over time.

    All their tweaks are just trying to get performance back to what it was back in 2014 - 2015 when it wasn't all that bad.
    foppotee[Deleted User]
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • AlomarAlomar Member RarePosts: 1,299
    Last year was the year of "performance improvements"...they didn't work. Game performance is at the worst state since launch, 6+ years later. But hey, as long as they keep reskinning those old mount, pet, and one dimensional armor models it's all good no?
    foppotee[Deleted User]
    Haxus Council Member
    21  year MMO veteran 
    PvP Raid Leader 
    Lover of The Witcher & CD Projekt Red
  • ScotScot Member LegendaryPosts: 24,445
    edited July 2020

    Iselin said:

    Interesting bit here:

    ... detect when the game is about to run out of memory and react by temporarily unloading vanity pets and personalities from players outside of your group

    I've long suspected there is a correlation between them going full on vanitytard for cash shop purposes and performance decreases. I know this a consoles-only fix but the huge amount of costumes, personalities, pets, mount skins, animated cash shop with instant access anywhere, etc. must be at least partly responsible for the steady decrease in performance over time.

    All their tweaks are just trying to get performance back to what it was back in 2014 - 2015 when it wasn't all that bad.


    How much effect do the outfits really have though? Think about all the variations you can get from looted and crafted gear. Is the number anywhere near that? I agree more with the pets and I am not even sure what a personality is; it all adds to the graphics burden but I am not sure how much of an increase it would actually cause.
  • IselinIselin Member LegendaryPosts: 18,719
    edited July 2020
    Scot said:

    Iselin said:

    Interesting bit here:

    ... detect when the game is about to run out of memory and react by temporarily unloading vanity pets and personalities from players outside of your group

    I've long suspected there is a correlation between them going full on vanitytard for cash shop purposes and performance decreases. I know this a consoles-only fix but the huge amount of costumes, personalities, pets, mount skins, animated cash shop with instant access anywhere, etc. must be at least partly responsible for the steady decrease in performance over time.

    All their tweaks are just trying to get performance back to what it was back in 2014 - 2015 when it wasn't all that bad.


    How much effect do the outfits really have though? Think about all the variations you can get from looted and crafted gear. Is the number anywhere near that? I agree more with the pets and I am not even sure what a personality is; it all adds to the graphics burden but I am not sure how much of an increase it would actually cause.
    The possible variations for the look of each piece of gear in ESO is truly humongous and ever increasing thanks to their version of "transmog" through the outfit system. Each gear slot can have one of literally hundreds of different look based on which motiffs you have unlocked.

    So it's not just a matter of rendering and tracking many players around you in congested areas it's also using many more texture data points for them than if the number were small or limited. I don't think there is any other MMO now or ever that has as much individual visual variety as ESO. This is a great thing for playing dress-up but it has to come at a performance cost.

    Personalities are another ESO cosmetic feature that you can collect and turn on or off that affects how you walk or run, your idle animations, emotes, etc.

    Now I don't know exactly how much of a performance hit this causes but performance issues and change of focus toward vanity features and sales certainly coincided.

    The other item discussed in this blog, AOE damage tracking and polling and trying to reduce the client/server traffic for that is also kind of in the same category as nearby player tracking. Anything that minimizes that, improves performance so simplifying other players by not rendering some of the things that make them unique and simplifying AOE damage tracking in congested areas are kind of the same "fix."

    Performance in MMOs has always been impacted by how many objects and events need to be tracked by the server and client at the same time. Even back in the days of Asheron's Call you could see the problem whenever too many players congregated in one place such as popular town hubs. They even had an in-game mechanic to try to mitigate it called "portal storms" that randomly teleported players out of the towns to nearby wilderness places if it got too congested, You could be shopping at a vendor and poof, you no longer were and now had a 10 minute run back to town.
    Post edited by Iselin on
    Scot
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • EldrachEldrach Member RarePosts: 465
    This game has alway ran at a solid 100fps for me in 1440p (seems to be the limit), hasn’t really changed over the years either
    IselinAlomar
  • IselinIselin Member LegendaryPosts: 18,719
    Eldrach said:
    This game has alway ran at a solid 100fps for me in 1440p (seems to be the limit), hasn’t really changed over the years either
    1. You can change the FPS limit in the user settings text file to 144 or whatever you want.
    2. Have you ever set foot in Cyrodiil?
    EldrachAlomar
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • EldrachEldrach Member RarePosts: 465
    edited July 2020
    Iselin said:
    Eldrach said:
    This game has alway ran at a solid 100fps for me in 1440p (seems to be the limit), hasn’t really changed over the years either
    1. You can change the FPS limit in the user settings text file to 144 or whatever you want.
    2. Have you ever set foot in Cyrodiil?
     1. Yes, but it keeps changing back after each patch, no biggie, not a twitchy game anyways
    2. Yes, but i play on Euro time, much less pressure on the servers then. Think i’m fairly close to the Euro servers as well, usually around 20-25 ping
  • IselinIselin Member LegendaryPosts: 18,719
    edited July 2020
    Eldrach said:
    Iselin said:
    Eldrach said:
    This game has alway ran at a solid 100fps for me in 1440p (seems to be the limit), hasn’t really changed over the years either
    1. You can change the FPS limit in the user settings text file to 144 or whatever you want.
    2. Have you ever set foot in Cyrodiil?
     1. Yes, but it keeps changing back after each patch, no biggie, not a twitchy game anyways
    2. Yes, but i play on Euro time, much less pressure on the servers then. Think i’m fairly close to the Euro servers as well, usually around 20-25 ping
    The performance problems manifest themselves primarily in Cyrodiil battles because you not only have a lot of players in close proximity but they are very active doing things that need to be tracked. Cyrodiil is the performance canary for ESO: problems are seen there easier than in any other part of the game.

    But they're not exclusive to PvP. Porting to a crowded Wayshrine in a busy hub always causes problems as well as major city hubs (especially the hubs that have a lot of prime guild vendors and are near the Undaunted daily quest NPCs) although it's a bit less because players are not as active there.

    I have a pretty good rig for ESO although my ping was never any better than 80-90 and my FPS could be anywhere from 144 if was alone in the middle of nowhere to less than 30 in Cyrodiil fights.

    I was also there from day one and for many years and not only was Cyrodiil performance better for the first couple of years but the population caps per alliance were more than double what they currently are.

    The performance degradation over time is real. 
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • EldrachEldrach Member RarePosts: 465
    They should ditch the current game engine, it’s really bad, you have a view range of like 100 meters, there’s no weather physics for trees/rain etc..it’s just an outdated piece of crap
    AlomarTheocritusElethon
  • TheocritusTheocritus Member LegendaryPosts: 10,015
    Eldrach said:
    They should ditch the current game engine, it’s really bad, you have a view range of like 100 meters, there’s no weather physics for trees/rain etc..it’s just an outdated piece of crap

    I don't know how people play it tbh.....I thought it was one of the worst MMOs I had ever played....I guess because it is from the same company as Skyrim that people assume it will be good so they take the plunge, but ESO is just a bad game.
    Sensaiseraphis79Alomar
  • ScotScot Member LegendaryPosts: 24,445
    edited July 2020
    Iselin said:
    Eldrach said:
    Iselin said:
    Eldrach said:
    This game has alway ran at a solid 100fps for me in 1440p (seems to be the limit), hasn’t really changed over the years either
    1. You can change the FPS limit in the user settings text file to 144 or whatever you want.
    2. Have you ever set foot in Cyrodiil?
     1. Yes, but it keeps changing back after each patch, no biggie, not a twitchy game anyways
    2. Yes, but i play on Euro time, much less pressure on the servers then. Think i’m fairly close to the Euro servers as well, usually around 20-25 ping
    The performance problems manifest themselves primarily in Cyrodiil battles because you not only have a lot of players in close proximity but they are very active doing things that need to be tracked. Cyrodiil is the performance canary for ESO: problems are seen there easier than in any other part of the game.

    But they're not exclusive to PvP. Porting to a crowded Wayshrine in a busy hub always causes problems as well as major city hubs (especially the hubs that have a lot of prime guild vendors and are near the Undaunted daily quest NPCs) although it's a bit less because players are not as active there.

    I have a pretty good rig for ESO although my ping was never any better than 80-90 and my FPS could be anywhere from 144 if was alone in the middle of nowhere to less than 30 in Cyrodiil fights.

    I was also there from day one and for many years and not only was Cyrodiil performance better for the first couple of years but the population caps per alliance were more than double what they currently are.

    The performance degradation over time is real. 
    How about just making some changes that just effect Cyroddiil? No cosmetics, personalities etc in Cyrodiil?
  • XophXoph Member UncommonPosts: 183

    Eldrach said:

    This game has alway ran at a solid 100fps for me in 1440p (seems to be the limit), hasn’t really changed over the years either



    Clearly you never set foot in Cyrodiil.
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