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On a whim, Red Thomas takes a look at the "MMO" space strategy game, Starborne. Red regales readers with his operatic tale of space adventure and gives a little insight into who might find the game interesting and who should probably avoid it.
Comments
The only thing that "travels" with you are (a) blueprints, which offer tiny 10% discounts on the credit price of crafting cards and (b) your research traits which are time based and apply small focused buffs to a variety of skill lines depending on what race you are playing.
I'm not here to bash the game or your opinion of it. I'm merely here to correct misinformation and to ask you to please not spew out articles without first verifying if the content is indeed accurate.
If you don't keep the cards.... still feel about the same. A game focused on upgrading/researching so that you start the next in a better position still makes sense. If you know you don't keep them, then I stand corrected, but it'd read like you do.
The P2W aspect of the game is also very hard to nail down. All cards and credit generation can be handled via in-game mechanics. Most servers will end with at least a couple completely f2p players in the top 10 influence. That being said, the greatest thing about this game, and you touched on this, is that no whale, not even 4-5 whales, can stand up to an organized alliance. The only real issue becomes when you have an entire alliance (or two) of fully p2w players, but that doesn't happen almost at all, with the result being that most serious f2p players can find themselves in coalitions that are legitimately competing for an end-game win as long as they are dedicated enough to the game's quite onerous time requirements.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests