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Successful games have often stood the test of time by creating a shared universe, a rich base onto which game makers can add layers of detail and complexity over time with new releases - something for which many forms of entertainment media, from books to games to films and TV shows, strive. But what else is in the magical formula to success?
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Then there's advertising (and basing your game on a major IP really helps with this).
Then there is player retention, which is of course where the game's quality and business model come into play.
I would say you pretty much nailed it as far as business goes.Each criteria you mentioned hits a different consumer.
I remember hearing about the game for a long time but never liked what i saw to even try it.I want to say it was about 7 years ago when i finally tried it and left the game abruptly.
Camera=instantly leaves game
graphics are too sub par to the point it almost looks like a 2D game.
Browser based gaming for a mmorpg=not a chance
Even if i did like Runescape for it's time/era it would have only lasted about 1 1/2 years until FFXi came out and blows it away.So the window for this game to be good was short but luckily it had no competition EQ and Ultima ,Asherons call,perhaps Tibia.
Now that i remember my cheap ass IP at the time was going broke and eventually sold out so i was still playing on 56k and even those liens were terrible.So mmorpg gaming was right out the door.
I think it wasn't until about 2001/2 ,just before i got FFXi that i finally received upgraded lines and got DSL.So this game and EQ1 never had a chance to win me over until i tried th games later when it didn't matter anymore.
Never forget 3 mile Island and never trust a government official or company spokesman.
Agreed, I tried this game a few months ago due to boredom and I didn't last more than 30 minutes. The camera, UI and inability to map the keyboard completely to what I like, turned me off immediately.
Honestly runescape netted me a decent amount when i was a kid. Fucking hated the game though.
It basically filled a void that UO left when folks stopped buying castles for 200 bucks rl.
At times I miss the wild days of mmorpg's but for the most part I'm glad they are a near dead genre for growth. Gives these old ass grandpa games a chance to thrive still...
Regardless Runescape is terrible. It's mostly full of folks my age trying to double down on their lost youth with a bunch of kids all worshiping them for the 40 minutes they'll play before uninstalling for something fun.
MurderHerd
I mean my god,just look at Rockstar and it's pathetic marketing,all they care about is selling GTA$$.
When the industry complained of loot boxes all devs did was try and circumvent any new law changes or change how the exact same idea works.
The Runescape devs are not to blame for the state of the industry but they are helping to make it worse.
Never forget 3 mile Island and never trust a government official or company spokesman.