I haven’t played an MMO really since SWG died back in 2005. For me the genre has been missing the massive part, and they’ve just been online RPGs. All of a sudden this new MMORPG is being advertised everywhere, is it really massive or another small instanced WoW wannabe?
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I would wait until any game had launched before buying into it, so as always wait for the reviews.
As for in game massiveness, I have seen rumors of about 600-1000 players per server.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Just imagine queuing into a city defense just to be not one of the chosen 40 people so you cannot psrticipate at all.
My proposal of having shadow instances of wars or defenses so at least everyone can participate even if those shadow instances do not count towards the result where ignored so far
It also lacks, as already said, a direction as the faction part does not really has a purpose.
And my proposal to have chosing a faction activating PvP and having the possibility to stay factionless for PvE only was also ignored.
In the end its a PvE game with no good PvE content and a PvP game with no real PvP content
1997 Meridian 59 'til 2019 ESO
Waiting for Camelot Unchained & Pantheon
Will it be good? I hope so, but they need to add a lot imo.
It has a long way to go in other areas but crafters should be pretty happy.
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― CD PROJEKT RED
1. Drop items being as good if even better than the crafted ones.
2. Extreme RNG in endgame crafting paired with the need to grind Azoth (PvEing)
3. No item decay leading to a demand drop after everyone has top tier weapons
4. No personal trade
5. Very few different skins
1997 Meridian 59 'til 2019 ESO
Waiting for Camelot Unchained & Pantheon
This is the wrong forum to ask for advice on whether to play an mmo. You are most likely either going to get people telling you the game sucks or people trying to convince you that some indie kickstarter in "alpha-5+" is the next best thing.
As to your OP, yes it is an mmorpg. And yes it really is massive, with very little instancing compared to WoW.
As someone said, avoid asking opinions on a new MMO here, it's pointless
Have a look at some streams, I think you might like it
Use your discernment when reading such opinions, whether pro or con. You'll find a few posters that generally share your preferred game tastes, so they may be more helpful to you specifically.
Having a defined weapon does not define a "role" or by extension "roleplaying" which means to impersonate a fictional character. It may however define a role within a group of players depending on the game. But a role within a group as a player (like a class, or a trinity role) is not the same as playing a role in-character, which is roleplaying.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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MurderHerd
New World is a Game Engine Tech Demo that AGS is trying to market to developers.
Thats why the game is so lacking and feels so copy/pasted. Its showing off the details of the game engine.
But I will say this. I would be interested in ESO in this new game engine.
Philosophy of MMO Game Design
Myself I am an old school PnP and got into EQ to role play in a world I could see. The RP community was strong back then. RPing in your group happened often. Do it now and people mostly get annoyed. How is NW with this? Have they added any RP elements to the game?
I'm not going to say pvp games are mostly good people with a few people with serious issues, but I wouldn't go so far as to say "most."
Same with pve, I've run across some real a## holes in pve games. I could very well say "most pve players are etc, etc" but I wouldn't do that.
pve players cheat as well. And try to mess with other players, cheat other players.
Bad people are bad people. Luckily you can avoid a good many in a pve game but they are there and they will cause you issues if they can.
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