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Combat in this game is beyond atrocious.

SephrinxSephrinx Member UncommonPosts: 94

Every weapon should have, as a baseline, the ability to make a running attack, jumping attack, strafing attack, and dodge attack.

You should be able to time blocks to interrupt attacks and counter with an attack of your own.

Light and Heavy attacks need to flow into one another better, as it stands you have to stand still and stop entirely in order to go form Light into Heavy, or Heavy into Light. It’s ridiculous.

Abilities, such as Whirling Slash or Reverse Stab, need to be able to be executed in a smooth flow, and not have that weird arbitrarily long window of time while you’re stuck in the end of the animation lock to be able to interact with your character again. You should be able to time them to where you go from one ability into the next, or from one attack into a dodge into an attack.

Weapon skill trees need to be entirely re done. They’re just, outright awful, boring, nothing interesting about them at all. They also need to be somewhat balanced.

There needs to be more weapon types.

Where are the Daggers? Rapiers? Great Swords? Great Axes? Javelins? Spears? Polearms or any time? Pistols? Daggers? Flails? Maces?

Every single melee weapon should be able to use the shield as well.

The shield should have its own mastery tree, and not be tied to the sword. Which entails reworking both of them, which needs to be done, regardless.

You should also be able to dual wield all one handed weapons. Dual Wielding would have it’s own mastery as well, adding bonuses and more abilities to be used while dual wielding.

There should be Base Masteries - Shield, Two Handed, Dual Wielding.

Shield - will contain bonuses while using a shield, shield based attacks, and shield based proficiencies. Such as a Perfect Block - timing block at the right time will stagger the attacker, setting them up for a counter attack, as an example.

Two Handed - will contain bonuses while using a 2h weapon, 2h based attacks, and 2h based proficiencies. Such as a globally usable abilities for 2 handed weapons, and buffs or cooldowns to use with any 2h weapon.

Same concept for dual wielding, I don’t think I need to go on about these, it’s obvious what they should do. You’re the developer I’m sure you can figure it out.

The flow of combat currently is non existent. It’s clunky, slow, and feels heavy. It doesn’t feel “heavy” in the sense that your attacks feel weighty or visceral, it feels heavy in the sense that you just took a bunch of valium and ketamine and were told to swing a sword around.

Animations are too lengthy and there is far too long of an amount of time from finishing an attack to going into another action. Same with dodging or blocking. It’s all so clunky and weird feeling.

Weapons should all have their own cooldowns. None of them should be shared at all.

You NEED to be able to go from Sword, to Maul, to Pistol and use all of their abilities if you wish. The skill floor is as high as the skill ceiling currently, it’s so unbelievably bad it feels like this is a place holder combat system.

Your armor type (light, medium, heavy) should also determine the amount of stagger you take from attacks. Heavy armor should be more resistant, and nearly immune to stagger from light attacks, only being able to be staggered by heavy attacks or attacks from multiple sources. Light should be more easily staggered, but have more stamina and more ability to dodge. Seems pretty simple and makes sense to me that it would work in this way.

Overall the combat system lacks intuitive responsiveness, lacks flow, lacks anything that would otherwise make it interesting or engaging, and needs to some serious work.


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[Deleted User]achesomaGdemamiKyleran
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Comments

  • YashaXYashaX Member EpicPosts: 3,100
    remsleep said:

    The combat sucks because you can queue abilities? Such deep analysis, thanks for sharing.

    [Deleted User]Blindchance
    ....
  • SephrinxSephrinx Member UncommonPosts: 94
    YashaX said:
    remsleep said:

    The combat sucks because you can queue abilities? Such deep analysis, thanks for sharing.


    No? Is this a troll account or are you being serious? It's literally a minute long video and you're not able to grasp the concept?
    GdemamiKyleran

    imageimageimageimage

  • UngoodUngood Member LegendaryPosts: 7,534
    this would suck for button mashers
    GdemamiYashaX[Deleted User]Linif
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • achesomaachesoma Member RarePosts: 1,768
    I really don’t get the point of having weapon swapping of THREE sets that all share a cd. I’ve also experienced ghosting with weapon swaps. 
    goemoe
    Preaching Pantheon to People at PAX  PAX East 2018 Day 4 - YouTube
  • TillerTiller Member LegendaryPosts: 11,488
    This is why I hate twitch combat in MMOs. Not only does the system need to be working properly, but it's also heavily dependent upon latency, a decent system that can run calculations properly with a cool-down systems that works and can not be manipulated with various cheats and hacks easily. Creating a system that uses animations as form of cool down never works and is instantly frustrating. I'll stick to my tab target thanks.
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • KumaponKumapon Member EpicPosts: 1,605
    If they threw away the entire combat system id like this a bit more. However combat in this game is a pure snooze and not even worth it. Visuals look fine, world is interesting enough, but its just not fun to play in atm. If they keep it the way it is, and weapon/skill tie in crap there is no way id touch this even if given for free.


    This game needs like few more years on the stove IMO. These devs clearly dont have a vision and it shows. Part survival, part PvE, part PvP and all of them suck and boring right now.


  • WizardryWizardry Member LegendaryPosts: 19,332
    edited August 2020
    Well OP it so happens i was very much into pvp gaming a long while back and got to understand exactly what works and what doesn't.
    The most important part of pvp to entice a FAIR playing field is the map design.Dodging and perfect aim have a LOT to do with having a better connection/latency and better hardware which may influence the outcome by 5% or maybe 50%.
    I don't follow some of your requests >>"a jumping attack"?Sorry if i laugh,are we shooting 3 point jump shots in Basketball,i have never heard the term jumping attack.

    Actually i'll cut straight to the point,what you are talking about are abilities not weapons.When comes to weapons you want CHOICE of weapon ,you do NOT want every weapon to do the same thing,what would be the point of different weapons then?

    So yes you want to avoid attacks,strafe,dodge and yes even interrupts.The reason i said the map is the most important aspect is because there is a LOT of weird stuff that happens with online combat,it is even over my head after watching videos explain the whole ghost images ordeal and tick rates.

    point is i rather have an object to duck behind for cover rather than rely on strafing and aiming.I would even prefer a corner to turn around,that way my enemy has to risk entering out of a blind spot.Bottom line is that pvp is no easy task to pull off well and in a open world rpg setting,nearly impossible.


    Never forget 3 mile Island and never trust a government official or company spokesman.

  • WizardryWizardry Member LegendaryPosts: 19,332
    We should realize by now since it's been happening for several years now,gaming is more of a business than a hobby.Developers are doing this for profits and not to deliver us an awesome game to play.

    Every studio targets one gimmick and then begins to work on that one area and try and hype it through media and marketing.

    How many millions has Blizzard made off of Wow,see any housing yet?

    How many millions has Blizzard made off of Hearthstone,see any team vs team yet?Heck do we even see a UI to support tournies,nope,LAZY and cheap.

    I feel like we the gamer are to blame,no matter how scummy a studio,no matter how poor the product,we do enough supporting of bad games to keep them coming.
    Watching the AJS today they talked about a question from a supporter,asking about cash shops.

    Of course they aren't going anywhere,people are spending money foolishly and by the boat loads.The amount of money spent on cash shops in GTA and Fortnite alone could have funded an already cure for the Covid virus.


    Never forget 3 mile Island and never trust a government official or company spokesman.

  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    Is the blocking and dodging challenging?  Requires good timing or fast reflexes?
  • MythlaMythla Member UncommonPosts: 25
    Why are some people so bad at adapting to this game's combat?  You'd think they only ever played 1 or 2 games, and can't cope with anything different.   At least most of us are really enjoying it!
    YashaXGdemamiKyleran
  • lahnmirlahnmir Member LegendaryPosts: 5,056
    edited August 2020
    Sephrinx said:
    YashaX said:
    remsleep said:

    The combat sucks because you can queue abilities? Such deep analysis, thanks for sharing.


    No? Is this a troll account or are you being serious? It's literally a minute long video and you're not able to grasp the concept?
    Hmmm, I just see lack of animation cancelling. Something like Dark Souls, or DMC. Its unlike something like Bayonetta which does have animation cancelling and the game is built around that. Differences like these are simply features and design choices in action games and both have lots of advantages, and disadvantages of course. What it isn’t however is good or bad. This is something the MMORPG genre isn’t really used to, the rest of the Gaming world is though. I guess some were hoping for ESO combat....

    /Cheers,
    Lahnmir
    Post edited by lahnmir on
    ShaighYashaXGdemamiPanzerbeorne39[Deleted User]immodium
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • MikeJezZMikeJezZ Member UncommonPosts: 1,268
    Seems like the combat is even worse than eso, holy shit and I thought nothing could top that. 
    Tiller
  • YashaXYashaX Member EpicPosts: 3,100
    remsleep said:
    Is the blocking and dodging challenging?  Requires good timing or fast reflexes?

    It's not challenging the way you'd expect.

    It just feels like your input is delayed, and you don't have full control of your character

    It doesn't feel delayed to me. There is a timing between the animations, but it has not been particularly hard to time or made me feel like I "lose control" of my character. It is certainly more forgiving than what I recall of Tera's animation locks.

    My dodges, blocking, and attacks all feel executed smoothly and with a sense of weight that is uncommon in mmos.

    The mob AI is a real treat. Even basic mobs like wolves and boars can be a challenging and entertaining fight. Ranged mobs will run away from you to maintain an advantage. Melee mobs will circle around you, feint, parry and block, and don't just blindly and constantly attack in a straight beeline. 

    There are many, many positive things about the combat, the crafting, the world building, and the overall atmosphere in NW. There are things I would like changed or added, like more weapons or a swimming animation, but even without that its great.

    The negativity of some people on this site in the face of what is a really great new mmo, that actually works and is substantially different in many ways from past games is quite saddening.
    Panzerbeorne39[Deleted User][Deleted User]
    ....
  • lahnmirlahnmir Member LegendaryPosts: 5,056
    YashaX said:
    remsleep said:
    Is the blocking and dodging challenging?  Requires good timing or fast reflexes?

    It's not challenging the way you'd expect.

    It just feels like your input is delayed, and you don't have full control of your character

    It doesn't feel delayed to me. There is a timing between the animations, but it has not been particularly hard to time or made me feel like I "lose control" of my character. It is certainly more forgiving than what I recall of Tera's animation locks.

    My dodges, blocking, and attacks all feel executed smoothly and with a sense of weight that is uncommon in mmos.

    The mob AI is a real treat. Even basic mobs like wolves and boars can be a challenging and entertaining fight. Ranged mobs will run away from you to maintain an advantage. Melee mobs will circle around you, feint, parry and block, and don't just blindly and constantly attack in a straight beeline. 

    There are many, many positive things about the combat, the crafting, the world building, and the overall atmosphere in NW. There are things I would like changed or added, like more weapons or a swimming animation, but even without that its great.

    The negativity of some people on this site in the face of what is a really great new mmo, that actually works and is substantially different in many ways from past games is quite saddening.
    After that combat video ( and the economy explanation in another thread) I will be pre ordering tonight. It looks rock solid and I don’t mind being animation locked, I’ve been living in Souls games and DMC for many years. People hate ESO combat and this is the opposite, so its totally logical that that is hated too  :|

    /Cheers,
    Lahnmir
    [Deleted User]immodiumLinif
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • BloodaxesBloodaxes Member EpicPosts: 4,662
    I honestly hate weapon switching as a form of additional skills so I hope they add an additional one or two skill slots to use during combat. More weapons wouldn't hurt either.

  • ScotScot Member LegendaryPosts: 24,455
    edited August 2020
    The queuing does sound odd, when you start to introduce such changes into something as tried and trusted as twitch combat there are bound to be issues.

    As yet no mention of animation cancelling which is good, that is something that should have been put in the bin of MMO ideas a long time ago.

    Had a look at some more of the videos, looks good but as always I advise players to wait until launch, read the reviews before you put your money in.
    muthax
  • lahnmirlahnmir Member LegendaryPosts: 5,056
    tzervo said:
    lahnmir said:
    Hmmm, I just see lack of animation cancelling. Something like Dark Souls, or DMC. Its unlike something like Bayonetta which does have animation cancelling and the game is built around that. Differences like these are simply features and design choices in action games and both have lots of advantages, and disadvantages of course. What it isn’t however is good or bad. This is something the MMORPG genre isn’t really used to, the rest of the Gaming world is though. I guess some were hoping for ESO combat....
    What the "basher" posts and the vid seem to imply though is that they were taking it to the next level: that you queue animations and cannot cancel out of any of them. That could become frustrating (at least for me). Is that the case? How many uncancellable animations can you queue? I find it hard to believe it is limitless. Yasha's reply seems to hint they are exaggerating.

    MHW for example has some animation locking, you chain abilities at the end of other abilities' animations (there are small time windows) and you can sometimes dodge roll out of an animation. I love that combat system. If New World is or feels close to that I would be happy.
    I was just thinking about the MH series. What could also be the case is long animations versus short animations. Playing daggers or Switch Axe in MH feels completely different with a very different flow and timing, the animation lock in the latter is much longer and feels more sluggish, that is completely by design though.

    As for that NW video, I think it looks fine. The quality of the animation looks great and I think what people stumble over is the length of the first animation and the seemingly large timeframe that gives you to “queue” a new animation, its all a matter of selfcontrol and waiting for the first to end. Then again, I play twohanders in the Souls series and the fastest weapon I use in the MH series is a hammer so I am completely used to this. I even prefer it.

    /Cheers,
    Lahnmir
    [Deleted User][Deleted User]muthaxKyleran
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • muthaxmuthax Member UncommonPosts: 703
    I think the main problem the bashers have is that combat doesn't have target lock, so positioning has to be made manually, otherwise you could be blocking the wrong way and get hit

    It needs some basic hand eye coordination, something very uncommon between mmo players
  • UngoodUngood Member LegendaryPosts: 7,534
    lahnmir said:
    tzervo said:
    lahnmir said:
    Hmmm, I just see lack of animation cancelling. Something like Dark Souls, or DMC. Its unlike something like Bayonetta which does have animation cancelling and the game is built around that. Differences like these are simply features and design choices in action games and both have lots of advantages, and disadvantages of course. What it isn’t however is good or bad. This is something the MMORPG genre isn’t really used to, the rest of the Gaming world is though. I guess some were hoping for ESO combat....
    What the "basher" posts and the vid seem to imply though is that they were taking it to the next level: that you queue animations and cannot cancel out of any of them. That could become frustrating (at least for me). Is that the case? How many uncancellable animations can you queue? I find it hard to believe it is limitless. Yasha's reply seems to hint they are exaggerating.

    MHW for example has some animation locking, you chain abilities at the end of other abilities' animations (there are small time windows) and you can sometimes dodge roll out of an animation. I love that combat system. If New World is or feels close to that I would be happy.
    I was just thinking about the MH series. What could also be the case is long animations versus short animations. Playing daggers or Switch Axe in MH feels completely different with a very different flow and timing, the animation lock in the latter is much longer and feels more sluggish, that is completely by design though.

    As for that NW video, I think it looks fine. The quality of the animation looks great and I think what people stumble over is the length of the first animation and the seemingly large timeframe that gives you to “queue” a new animation, its all a matter of selfcontrol and waiting for the first to end. Then again, I play twohanders in the Souls series and the fastest weapon I use in the MH series is a hammer so I am completely used to this. I even prefer it.

    /Cheers,
    Lahnmir
    That's great and all, and I'm real happy for you, but I am the kind of button masher that would get into my first fight and need to wait a few a hours for the game to finish processing the queue.

    hard pass on that kind of combat mechanic, glad it works for some people tho.
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • NyghthowlerNyghthowler Member UncommonPosts: 392
    All I got from watching the combat sucks video is that once you start an attack you are forced to complete the animation,i.e. no animation canceling.

    If that's true I think it's great. I hate games with animation canceling; especially in PvP. The reason being is because those with superior internet and latency are almost always going to win.
    YashaXgoemoeKyleran
  • muthaxmuthax Member UncommonPosts: 703
    All I got from watching the combat sucks video is that once you start an attack you are forced to complete the animation,i.e. no animation canceling.

    If that's true I think it's great. I hate games with animation canceling; especially in PvP. The reason being is because those with superior internet and latency are almost always going to win.
    You can cancel an attack (for example to block or dodge instead) but the atatck doesn't complete and do damage
    [Deleted User]
  • goemoegoemoe Member UncommonPosts: 290
    All I got from watching the combat sucks video is that once you start an attack you are forced to complete the animation,i.e. no animation canceling.

    If that's true I think it's great. I hate games with animation canceling; especially in PvP. The reason being is because those with superior internet and latency are almost always going to win.

    So true, it's the main reason I cancelled ESO. Animation cancelling feels like cheating to me. I don't like it. NW combat so far is fun for me. Feels a bit clunky but is is alpha after all. I don't care for pvp, the pve combat is interesting, because each opponent has different moves and you have to adept. I like it.
    Kyleran
  • jhengjheng Newbie CommonPosts: 6
    Sephrinx said:


    You should be able to time blocks to interrupt attacks and counter with an attack of your own.

    Light and Heavy attacks need to flow into one another better, as it stands you have to stand still and stop entirely in order to go form Light into Heavy, or Heavy into Light. It’s ridiculous.


  • jhengjheng Newbie CommonPosts: 6
    Yes they do flow one into another if u do it correctly you don't need to stand still and stop. Countering and timing attacks and blocking is backbone of using any attack. check few videos.


  • LobotomistLobotomist Member EpicPosts: 5,981
    Scot said:
    The queuing does sound odd, when you start to introduce such changes into something as tried and trusted as twitch combat there are bound to be issues.

    As yet no mention of animation cancelling which is good, that is something that should have been put in the bin of MMO ideas a long time ago.

    Had a look at some more of the videos, looks good but as always I advise players to wait until launch, read the reviews before you put your money in.

    Problem with such combat systems is that you have to feel it to know if it suits you. No matter of gameplay videos or reviews can tell you that.
    Kyleran



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