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I heard this game is awful

Is it?

WHY TAKE OTHERS SOULS WHEN YOU ONLY NEED ONE???

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Comments

  • JypsyJypsy Member Posts: 60

    In my opinion, no, I think its a lot of fun, though not without flaws.

    Most people around here can't stand the game for one reason or another.
    Best bet is to try the 7 day trial, and see if you like it for yourself.
    Set your character on Aerenal so if you need a hand with getting used to the gameplay, or some grouping, just let me know! my characters are Jypsy, Jaris or Vriess.

    ~Jypsy, Grand Phoob of the universe.

  • boognish75boognish75 Member UncommonPosts: 1,540
    well i think its a gr8 game, just depends on what you are looking for in  a game, and if you ever played tt/pp d&d in the past, because the game does stick somewhat to D&D style, i love the DM WHOME NARRATES THATS A NEAT THING , KEEPS ME ON EDGE,  damn my fat fingers lol, kk, the starter part with the training is a lil slow but the game picks up when you leave that area, and if you like being part of a group which d&d has always been about, and dungeon crawling and trying to percieve the unexpected this game ia AA++ if you are a solo freak or credit farmer and never really played the origonal dice pp/tt dungeons and dragons i dont think you will like this game and will rate it an ff--, i give it AA++.

    playing eq2 and two worlds

  • naldricnaldric Member UncommonPosts: 909

    the game is bad, and please dont compare it to the pnp game, since i play the pnp game almost every week, it is nothing similar to the pnp... and that's the kind of fake statment that made me buy the game and regret it later... there isnt enough depth to the quests and we never get to feel immersed in the world.

    Felt more like some GW clone but with a fee and without pvp.

  • ElnatorElnator Member Posts: 6,077

    The game isn't awful

    The game isn't bad

    The game isn't "boring"

    The game, unfortunately, also isn't complete enough to justify paying $15 a month to play.  Get a 7 day free trial.  If you apply yourself you can finish 70% of the content before your trial is over :)  I did almost half of it without even trying...

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • voodookhanvoodookhan Member Posts: 267

    I think it really depends on what you are looking for here. If you are looking for a strict adherence to the 3.5 PnP rules, tons of lore and incite into the Eberron setting, being able to solo/duo/trio without having the "holy trinity" of "Rogue/Fighter/Cleric", crafting, non-raid end-game, explorable world...then you're not going to enjoy DDO very much. If you are looking for a very group-centric game with raid (small raid) content, dungeon crawler quest focus with nice graphics, and no long travel times to get to your quest, then you'll probably enjoy yourself.

    The game IMHO has good graphics (once you mess with the defaults a little bit, but I thought the UI was very clunky), I really did enjoy the DM voice in-game, and the 1st time through the quests are fun. However, after the 1st time through the game loses its luster (or at least it did for me). Also, people in-game have a tendency to only want to do the quests that give them the better loot and better XP. So if you are into exploring all the quests it can sometimes be hard to get a group together to do some quests. However, if you have a good guild you can get around this. If you're just using PUGs you may have to deal with some nonsense (like Warforge haters, people who blaze through the quest because they know it like the back of their hand, lack of roleplay, etc.).

    Finally, people really dislike instancing, this didn't bother me...but the lack of content DID bother me. I don't mind going from one door to the other, but I do mind having on a handful of quests to complete at certain levels. I play a lot of games, but I'm not a powergamer, I like to take my time, have fun, and relax. Repeating quests wasn't fun. Yes, I didn't have to repeat quests but sometimes playing with a small team you were pretty damn well compelled to repeat quests in order to get better items. To be fair, they are adding content on a pretty consistent basis but not enough to make me want to go back.



    image
    --------------
    Played: Age of Conan, DDO, Saga of Ryzom, SWG, DaOC, MxO, EQ2, and so on...
    Wish List: Jumpgate Evolution, Star Wars: TOR, Star Trek

  • JypsyJypsy Member Posts: 60


    Originally posted by voodookhan

    I think it really depends on what you are looking for here. If you are looking for a strict adherence to the 3.5 PnP rules, tons of lore and incite into the Eberron setting, being able to solo/duo/trio without having the "holy trinity" of "Rogue/Fighter/Cleric", crafting, non-raid end-game, explorable world...then you're not going to enjoy DDO very much. If you are looking for a very group-centric game with raid (small raid) content, dungeon crawler quest focus with nice graphics, and no long travel times to get to your quest, then you'll probably enjoy yourself.

    The game IMHO has good graphics (once you mess with the defaults a little bit, but I thought the UI was very clunky), I really did enjoy the DM voice in-game, and the 1st time through the quests are fun. However, after the 1st time through the game loses its luster (or at least it did for me). Also, people in-game have a tendency to only want to do the quests that give them the better loot and better XP. So if you are into exploring all the quests it can sometimes be hard to get a group together to do some quests. However, if you have a good guild you can get around this. If you're just using PUGs you may have to deal with some nonsense (like Warforge haters, people who blaze through the quest because they know it like the back of their hand, lack of roleplay, etc.).

    Finally, people really dislike instancing, this didn't bother me...but the lack of content DID bother me. I don't mind going from one door to the other, but I do mind having on a handful of quests to complete at certain levels. I play a lot of games, but I'm not a powergamer, I like to take my time, have fun, and relax. Repeating quests wasn't fun. Yes, I didn't have to repeat quests but sometimes playing with a small team you were pretty damn well compelled to repeat quests in order to get better items. To be fair, they are adding content on a pretty consistent basis but not enough to make me want to go back.





    Thank you voodoo, for a reasonable assessment of the game, not a bashing or pointless promotion,  but a weighing of the pros and cons.

    I agree with what you said, most of the time you are running the same 4-5 dungeons over and over, but hopefully the next module will add some beefy quests and such.

    But man, I have a blast with places like Frost Spine and stormcleave. Thats where it is the most fun.

    ~Jypsy, Grand Phoob of the universe.

  • yungeinsteinyungeinstein Member Posts: 12
    Thank you for the perspective... this really gives good insight into the game. I haven't tried it yet, but at some point I might have to give it a go.

  • auryxauryx Member UncommonPosts: 93

    Haven't been playing long, but interestingly, the DM's voice is one of the aspects I don't like. It's just too...American. Nothing wrong with that, obviously, as it's an American game, but it kind of kills the atmosphere for me for some reason. I'd prefer just boxed text that I could read. Hmm, I bet there's a way of turning off the voiceover....<searches manual.>...

    auryx



  • brentmainbrentmain Member Posts: 32
    Some good posts here.  I would also recommend the free trial if you haven't done it yet.  That is the only way to find out if you like it.  My biggest complaint is the nonadherence to the D&D rules.  Also the character models all look alike.  Every human looks alike, every elf looks alike.  That was another big disappointment. 
  • I'm not sure how a few posts on a forum can't keep you from trying a game for yourself (or get you to try it). Just because I love the game I wouldn't advise anyone to try something based on a few opinions. Try it and make up your own mind but I warn you, even with a bit of solo content added for low level players it is still a game based on grouping. And for you anti-social types you consider that before trying it. But in any event, after 10 years of online gaming, it's my favorite mmog of all time.
  • brentmainbrentmain Member Posts: 32


    Originally posted by jeddak
    I'm not sure how a few posts on a forum can't keep you from trying a game for yourself (or get you to try it). Just because I love the game I wouldn't advise anyone to try something based on a few opinions. Try it and make up your own mind but I warn you, even with a bit of solo content added for low level players it is still a game based on grouping. And for you anti-social types you consider that before trying it. But in any event, after 10 years of online gaming, it's my favorite mmog of all time.

    Times they are a changing.  More and more solo content will be added.  :o)
  • gnappagnappa Member Posts: 81

    The game is marketed and priced as an MMO.  So the only fair way to review it is as such.  That being said, the game IS awful.  Not worth the price and not worth the time.

    You can spin it in many other ways, but as an MMO, don't even waste your time.  Hopefully Turbine will finish the game someday.

  • fansedefansede Member UncommonPosts: 960

    It sounds like you are a general MMORPG fan, and not necessarily a AD&D disciple. If you are the latter, then disregard my comments.

    In my opinion,  given the recent information that the new release in July will have, chances are you will be satisfied in regards to content. Most of the past information and posts are from people that have been playing since launch like me. To me, the new content is long overdue.

    If you are not a fan of repeating instanced quests, you may be dissapointed. Like others have said, your main activites are doing missions in instances and turning in "collectable" items for static low to mid level quality items. The voice over DM narration and intergrated voice chat is ground breaking in the MMORPG realm, but that is pretty much it. Rogues can be rogues again and finally they have a unique role for the party for traps and unlocking some chests.

    When the game was in beta, the fan club touting that AD&D was not all about leveling, solo play and PvP. And those that criticized were asked to play elsewhere. The new content will have solo play and PvP. I wonder if these fans feel snookered yet. Clever ploy by Turbine! Get the fan base solidified by spinning the "Close to the pen and paper rules and spirit of the AD&D game" marketing for launch. Then revert to the standard MMORPG stuff to lure in others.

    Personally, I think it will backfire. The general MMORPG veterans expect more from games nowadays. They yearn more than content up to lvl 10, no crafting, no housing, more than 5-6 races and 7 typical professions (Sorceror not much different than wizard.), more raid content, and an auction system. MMORPG player efficiandos will churn through DDO enough for a month or two and move on to next game.

  • brentmainbrentmain Member Posts: 32


    Originally posted by fansede

    It sounds like you are a general MMORPG fan, and not necessarily a AD&D disciple. If you are the latter, then disregard my comments.
    In my opinion,  given the recent information that the new release in July will have, chances are you will be satisfied in regards to content. Most of the past information and posts are from people that have been playing since launch like me. To me, the new content is long overdue.
    If you are not a fan of repeating instanced quests, you may be dissapointed. Like others have said, your main activites are doing missions in instances and turning in "collectable" items for static low to mid level quality items. The voice over DM narration and intergrated voice chat is ground breaking in the MMORPG realm, but that is pretty much it. Rogues can be rogues again and finally they have a unique role for the party for traps and unlocking some chests.
    When the game was in beta, the fan club touting that AD&D was not all about leveling, solo play and PvP. And those that criticized were asked to play elsewhere. The new content will have solo play and PvP. I wonder if these fans feel snookered yet. Clever ploy by Turbine! Get the fan base solidified by spinning the "Close to the pen and paper rules and spirit of the AD&D game" marketing for launch. Then revert to the standard MMORPG stuff to lure in others.
    Personally, I think it will backfire. The general MMORPG veterans expect more from games nowadays. They yearn more than content up to lvl 10, no crafting, no housing, more than 5-6 races and 7 typical professions (Sorceror not much different than wizard.), more raid content, and an auction system. MMORPG player efficiandos will churn through DDO enough for a month or two and move on to next game.


    Problem with this is, it wasn't anywhere close to the PnP version to start.  It was and is a very bad start.
  • ElnatorElnator Member Posts: 6,077
    DDO isn't a bad game, it's just a game that isn't currently worth the monthly fee Turbine is charging.  If it were free to play, like Guild Wars, it would be a fantastic buy.  But it's not.  For what it offers currently DDO just isn't worth a monthly fee.

    Numerous people have responded to polls questinging the fee stating that they would play it if it were free or they would pay the fee if certain things were added or they would pay a lower fee.  But nearly 90% of people who have tried DDO have said that it's not currently worth the monthly fee of $15. 

    Things they said they'd like to see added include:
    • An Explorable World
    • More Quests
    • Solo Content
    • Crafting
    • PVP
    Turbine is evidently paying at least SOME attention because they announced that they're going to add solo content and PvP in the not too distant future.  Unfortunately I think that An Explorable world is what the game really needs.  Even Guild Wars has a world to explore, and it's free.  Guild Wars already offers hundreds of quests and team missions, all instanced, just like DDO and some are outside and some are inside.  Guild Wars, much to DDO's misfortune, is FREE.  This means that most people who try DDO are thinking "Man I get so much *more* than DDO offers free already, why would I pay a monthly fee?

    I'm not saying Guild Wars is a better game.  What I'm saying is that, for what you are GETTING, DDO just isn't worth the money.  And ~90% of poll respondants agree with that point of view.

    If/when DDO gets more content it may or may not recover.  The problem is that Turbine released the game without any of the above and with VERY limited number of quests.  Right now it's actuallly possible, even common, for players to complete every single in-game quest long before the 30 days of free play is up.  Which means Turbine is very likely not seeing very many subscriptions except for 10% of purchasers (based on the 90% survey).  If they actually sold 300,000 units and IF all 300,000 units were sold to customers then 10% of 300,000 is 30,000 subscribers.  At 30k subs DDO will never pay off it's debt.  Moreover, since 300,000 units represents boxes sold to stores, not actual customers.  That number is probably much lower, possibly below 20k subscribers.

    That is why the sudden announcement of content being added that was specifically stated would NOT be in the game by the dev team.  They are desperate.

    So is DDO a bad game?  Is it an awful game?
    NO it is not.

    It is just a game that released too soon, with too little content and is charging too much for what it offers.  What it HAS is pretty good.  It just isn't *enough* for most people to be willing to pay $15 a month for it.


    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • YukkioneYukkione Member Posts: 618
    I played the free trial. When the game wasnt crashing it had it's fun moments. But at a point I had to start teaming, and the game lost appeal. I know, D&D is a team adventure game. Thats great most of the time, but i dont always have the time, or the patience to tag along with a group of immature teenagers. the graphics were pretty ugly, and I say that after having played Anarchy Online for two years. (a 5 year old engine) D&D Online might be a great paper game simulator at some point in time, but right now it's not worth the price of admission. 

  • JypsyJypsy Member Posts: 60



    Originally posted by Yukkione
    I played the free trial. When the game wasnt crashing it had it's fun moments. But at a point I had to start teaming, and the game lost appeal. I know, D&D is a team adventure game. Thats great most of the time, but i dont always have the time, or the patience to tag along with a group of immature teenagers. the graphics were pretty ugly, and I say that after having played Anarchy Online for two years. (a 5 year old engine) D&D Online might be a great paper game simulator at some point in time, but right now it's not worth the price of admission. 



    I guess the graphics opinion is subjective as always, but in my opinion, as a veteran MMOer the graphics are on par with EQ2, where they have fantastic detail and imagery, but don't have much "life".

    And for grouping, i rolled up a new character to play with some of the new players and realized that as per usual there is a good portion of the new trial players that are the "immature teenagers" you speak of. This is one reason I am glad the game is NOT free, since guild wars is full of unreliable people and overpopulated in many areas. I enjoy the smaller, dedicated playerbase that exists.

    Note: I am not saying there is a problem with teenagers, in fact a couple guild members couldn't be over 13, and are fantastic to group with! I am saying that when a lot of people see the word FREE, they will try it and take it a lot less seriously than someone that has put 50$+monthly fee into a game.

    As for grouping, yes, this is a drawback/asset that the game has depending on your opinion. I love that i can get in a group on the weekends and do a major quest chain like Delera's Tomb, get a good chunk of XP, have a great time chatting and get some good loot, which can take about 4-5 hours.
    If this does not appeal to you, then this game is not for you currently, which is fine.

    Pick up groups can be really bad right now during this "free trial" period, since a lot of players again do not take the game seriously and will dump your group or cause them intentionally to die in the middle of a dungeon.

    Unfortunately I see this free trial hurting a good amount of serious players that wish to give the game a chance, maybe they should have waited till they had implemented the extended solo content before opening trials....ah well.




    ~Jypsy, Grand Phoob of the universe.

  • KnightblastKnightblast Member UncommonPosts: 1,787
    The thing is ... Guild Wars really messed up the likelihood that DDO could really succeed.  I know that Guild Wars can do what it does because it uses a very different instancing technology from that of DDO, but from the end-user perspective (which is what's really relevant when you want to attract and retain people), DDO appears to offer similar gameplay in that it is 100% instanced, features content that more or less requires a group to complete and doesn't offer a lot of other things like crafting or the like.  Yes, the actual gameplay in DDO's instanced dungeons requires more care than Guild Wars action-based gameplay does, but from the end-user perspective the actual backbone of the game appears very similar, and that was DDO's demise.  After a game like Guild Wars came along and offered what it did without a subscription fee, it was going to be hard/impossible to conceive of a game with a similar design (even if what happens inside the instances is different) and charge a fee for it.  DDO tried to do that, and the market is saying "No!".  It's really as simple as that.

  • xbonesxbones Member Posts: 8
    I love the game and I dont understand all the haters out there.. It seems everyone just wants another WoW with better graphics or different theme..

    D&D is the next step in the right direction for what I am looking for in online MMORPG.. If I wanted pvp i'd play CS:S or BF2.. 

    Here's a link to a good thread about tons of people who love D&D and some great points as to why..


    http://www.ddo.com/forums/showthread.php?t=32608


    -=XB=- XBones

  • ElnatorElnator Member Posts: 6,077


    Originally posted by xbones
    I love the game and I dont understand all the haters out there.. It seems everyone just wants another WoW with better graphics or different theme..

    D&D is the next step in the right direction for what I am looking for in online MMORPG.. If I wanted pvp i'd play CS:S or BF2.. 

    Here's a link to a good thread about tons of people who love D&D and some great points as to why..


    http://www.ddo.com/forums/showthread.php?t=32608




    What haters?  I see people who genuinely like what DDO has but feel it's not enough to justify the monthly fee.  I don't "hate" DDO.  I think it's good, as far as it goes.  But I also feel it's not worth a monthly fee just to grind dungeon after dungeon after dungeon for eons.  There's just nothing to do besides grind dungeons in the game.  And that, to me, is NOT worth $15 a month.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • DrgonzothxDrgonzothx Member Posts: 59
    The thing is I never played WoW. DDO is only the second MMO that I've played and I had alot of fun at first.  Then the floor fell out and I wasn't having fun anymore.  One friend quit another friend was 4 levels higher then I was and I was stuck in the harbour doing PUGs in quests i'd done already in the headstart.  All I want is a game where I can have a group of friends contribute to the world and play the way I want to play.  DDO only supports a few, probably only one play style.  Fine if you play that way, but if you don't which alot of players don't then it loses any value really quickly.  Not only that but it feels wrongly marketed and badly designed.  At the very least they could have given us some back story or some lore or something.
  • YeeboYeebo Member UncommonPosts: 1,361


    Originally posted by voodookhan

    I think it really depends on what you are looking for here. If you are looking for .  . . tons of lore, being able to solo/duo/trio without having the "holy trinity" of "Rogue/Fighter/Cleric", crafting, non-raid end-game, explorable world..





    Yeah, that pretty much sums up the things I look for in a MMORPG these days.

    I don't want to write this, and you don't want to read it. But now it's too late for both of us.

  • Crash86Crash86 Member Posts: 125



    Originally posted by Elnator


    What haters?  I see people who genuinely like what DDO has but feel it's not enough to justify the monthly fee.  I don't "hate" DDO.  I think it's good, as far as it goes.  But I also feel it's not worth a monthly fee just to grind dungeon after dungeon after dungeon for eons.  There's just nothing to do besides grind dungeons in the game.  And that, to me, is NOT worth $15 a month.



    The game itself does what it does well enough.  The code is relatively sturdy and didn't fail often, even in beta and stress.  Given a different subscription model, different community, and some kind of coherent direction from Turbine, the game could be fun.

    Lacking all of those things, however, the game is wasted effort.  I hate the ruined potential of the Dungeons & Dragons franchise.  And I'm not overly fond of the self righteous rules mongers who make up the community.

  • emremfemremf Member Posts: 31
    Imo this game is not awful, but it's not good either. I suggest not to waste your money on DDO.

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