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Path of Exile Receives Some Skill Balances Ahead of Heist

SystemSystem Member UncommonPosts: 12,599
edited September 2020 in News & Features Discussion

imagePath of Exile Receives Some Skill Balances Ahead of Heist

Grinding Gear Games has previewed some Path of Exile skill balances ahead of Heist's launch on September 18.

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Comments

  • emperorhades1emperorhades1 Member RarePosts: 421
    Exactly what this game needed was more..... I mean really. Sockets, a skill tree that overtakes any game, defensive systems that are insane, an endgame that is enjoyed by the .01%, item synergies that you need a book to keep up with, an atlas system that you have to take a class for, seasons that keep you from doing what you are suppose to in an aarpg (Mindless Slaughter), about 10 prior seasons worth of enchants and synergies that have to be unlocked, a crafting bench that requires a guide to find all the unlocks, legendary maps, bosses, keystones, all part of a confusing system that has to be researched, mechanics that change season to season with nerfs and buffs, 1000 gems which only 20 are useful, 1000 uniques which most are useless or not worth noting, 2 vaal enchants that are random for items, a currency system that again needs a book, vendor recipes and a toucan in a pear tree. At some point, more is just dumb.
    DarkVagabondwhiteravenPurplePepeAreteo
  • BoltonsquadBoltonsquad Member UncommonPosts: 403
    I usually read the patch notes but they never definite whether I play the league or not, not many changes in my opinion and with tons of skills to choose from.

    Golemancer was relatively unchanged so will still be strong in the upcoming league.

    ED/Cont, Ball Lightning Miner, GC Miner will still all be strong as well.

    I can see another majority Necro league however with most minion stuff unchanged, VD will see a slightly lower amount of play due to Spellslinger nerf but should be a great league overall.
  • PurplePepePurplePepe Member UncommonPosts: 122
    At what point do we get an ARPG where I can create a VIABLE build using logic and resources found in game? If your game requires an outside developed resource like Path of Building - not to mention the 10 other website you need to refer to during play - you're doing it wrong. Hidden stats and obscure game mechanics don't add to the fun and enjoyment of discovery, they frustrate players and ruin immersion. People have to spend more time studying how to play POE than actually playing POE.

    I'll try it again when 2.0 fully releases. The gem revamp and streamlining of other systems had better be on point.
    JeroKaneAreteo
  • CryomatrixCryomatrix Member EpicPosts: 3,223
    I havent played in some months, but the fun of the game is theory crafting non meta builds that arw viable.

    I am thinking about getting back into it, but im just too busy these days. I end up playing another game while i catch up on work related stuff
    Catch me streaming at twitch.tv/cryomatrix
    You can see my sci-fi/WW2 book recommendations. 
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