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Ilysia is a Fantasy VR MMORPG by Team 21 Studios LLC, that will be made for PCVR, Quest, and Playstation VR. The game is set to hearken back to the "glory days" of MMORPGs.
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They have gone well past that initial goal, and are currently at a little under $100k. That's far shy of enough to be confident that they'll enter beta 2 in about a year as they promise.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I self identify as a monkey.
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I have a VIVE First Gen, and was beyond hyped to do VR; now I've just settled that we are STILL too far from viable VR to the point where it will be anything more than a "Oh that's cool" demo/experience. -> VR is not at a point where it's ease in, and ease out. I played Orbus VR (the first attempt at a VR MMORPG); it was awful. After 45 minutes in any VR game you have a physical response to it. You can't play an MMORPG effectively in 45 minute burst were the immersion is at a full-dive/VR level. Ends up taking you 45 minutes to walk to another town, just like it would in real life! I know crazy right? No meaningful progress before you are too mentally/physically out of it to want to continue. --> Good addicting MMORPGS will want to encourage hours at day, sometimes in a single sitting. Struggling to stay committed for more than 20-30 minutes does not work well with the genre's formula.
Maybe in another decade. We are just not there yet. The hardware exists (omnidirectional treadmills, etc) - it's just not accessible enough to make the buy in realistic for enough players, which in turns mean few studios will dedicate resources to produce meaningful VR games in any quantity to spur further competition, and innovation.