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FoM worth it

hatebreed0hatebreed0 Member Posts: 82

I read a few post on FoM and seen alot of negative about it...but i don't want to form an opinion yet so i have a few questions.

1) is it true that it's a open PVP (i don't mind PVP but when a person is greived what's the point in playing if you consitently get killed and your body gets looted)

2) is it all ground combat or do you get to command a ship or no?

3) is the game fully filled with a$$holes (like you must call me sir or ma'am cause i'm a A$$hole and you have to do what I say)

4) is it more promising then Star Wars Galaxy (which i still play)

5) is their any player structures -homes, buildings ect.

6) is their biased GM in the game like an example FFXI Japan Gamemaster could ban you if you had "English" or something to the effect of "English Parties only" in yuor Search Comment.

7) how bad is the player ecom?

8) does it have alot of content

9) is it level based or skill based EI like FFXI/SWG use a level base to where EVE is skill based

10) is it worth downloading and wasting my Harddrive (I downloaded EVE w/o knowing what it is and kinda like it until i get super high skill points to fly a capital ship -should have it by september time frame-)

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Comments

  • TiggeTigge Member Posts: 35


    Originally posted by hatebreed0

    I read a few post on FoM and seen alot of negative about it...but i don't want to form an opinion yet so i have a few questions.

    1) is it true that it's a open PVP (i don't mind PVP but when a person is greived what's the point in playing if you consitently get killed and your body gets looted)It's very open ended pvp. The only thing you loose in battle is your eventual armor and spare medpacks/ammo.
    Very RP inspired pvp. For example:
    The FDC (army faction) can't go around killing everybody. Rules of engagement applies and they go into battle if ordered or if asked assistance by their ally LED (police faction)
    Theres also criminal,merc,trader faction among a few others as well.

    2) is it all ground combat or do you get to command a ship or no?
    It is purely ground combat, either in colonies or in cities.

    3) is the game fully filled with a$$holes (like you must call me sir or ma'am cause i'm a A$$hole and you have to do what I say)
    Not many what I've encountered so far. (most of them goes away when the game is pay2play)

    4) is it more promising then Star Wars Galaxy (which i still play)
    I played SWG for more than 2 years and this game is the only one which is abit similar in its freedom to do anything, and you don't really have a grinding system either. (You earn XP and theres is a ranking system within your own faction) But it's playercontrolled so you arent automatically promoted if you hit a certain xp amount.

    5) is their any player structures -homes, buildings ect.
    The only placeable structure is the security turret, and that is by LED (cop faction) only.

    6) is their biased GM in the game like an example FFXI Japan Gamemaster could ban you if you had "English" or something to the effect of "English Parties only" in yuor Search Comment.
    Not sure what you mean here, but they wont ban you for speaking a language other than english :P

    7) how bad is the player ecom?
    The economy is entirely player based. Ammo,guns,implants,armor, all player craftable.

    8) does it have alot of content
    It's a kind of RP content in this game.
    You have player combatant/trader created missions which objectives you have to succeed.
    But it's very open ended.

    No quests of any kind.

    9) is it level based or skill based EI like FFXI/SWG use a level base to where EVE is skill based
    It is ranked based within each faction, but a rank1 is just as strong as a rank 7.
    It's all about equipment and ability to fight (1stperson fireing mode)

    10) is it worth downloading and wasting my Harddrive (I downloaded EVE w/o knowing what it is and kinda like it until i get super high skill points to fly a capital ship -should have it by september time frame-)I think it is the best MMO since SWG died (NGE arrived)




  • hatebreed0hatebreed0 Member Posts: 82

    so basically you can be stuck at R1 for years at end cause somenbody don't like you, or you can hit R7 in a week. and it's a FPS so you can't go into 3rd person to do combat.

    I read in alot of other forums that it's player grieved driven that the vets openly kill the newbie's cause they can.

    also do you got to wait 24-48 hours to make another character get's killed (sounds pretty retarded like a move SOE would do)

  • michael13komichael13ko Member Posts: 54

    its a fun game, ive played it for 10 months... so i like it more because i KNOW the game..

    and its a 24 hour wait after you made you charactar to make a new one... so if you die 25 hours after its made, you can make a new one asap

  • hatebreed0hatebreed0 Member Posts: 82
    i'm still un for sure cause i really dislike the idea that anybody can kill you cause of your sex, race or they just plain dont like you and me having to call a 12 or a 18 year old sir/ma'am is tottally beneath me....i don't know, i'm disgustedly disappointed in DDO, really starting to dislike SWG,only play EVE for 1 - 2 hours. Just seems like no company wants to put out a game that doesn't have a level system..
  • ComanComan Member UncommonPosts: 2,178

    3) is the game fully filled with a$$holes (like you must call me sir or ma'am cause i'm a A$$hole and you have to do what I say)


    Well if you join the FDC (the militairy faction) or the LED (police force) this will be the case that you need to call poeple sir and maám and that you actualy have to do what they say, but that is offcourse logical and for roleplay reason and they are no assholes. They dont give stupid order and such, but still you must be a little bit disaplined to play these factions.
  • kavlikavli Member UncommonPosts: 82


    Originally posted by @Large
    Face of Mankind is the buggiest, unfinished, waste of a product I have ever seen.

    Fanbois such as the poster above may be the only ones keeping this thing alive (notice the pinkish background color of his text.... what normal person finds that shit readable?)

    You want to waste your money, this is a shoe in!

    *laughs some more at the above poster*


    this is no game for the easy minded person...it has a very steep learning curve...but once u learn it its lots of fun..

    And i agree with the first poster that this is the best game since pre-Cu swg, only thing bad about it is that half the community are US based..well at least for now, until the euopeans hear about it...and ive heard that theyre doing TV-commercials in germany and other countries. 

    So basicly..when this game comes alive it will be the very best game on the market, due to the political, and pvp....yes u can shoot every1 u see ALL the time..which is very cool.

    image[/URL]

  • VeustuhVeustuh Member Posts: 45


    Originally posted by hatebreed0

    1)  is it true that it's a open PVP

    Face of Mankind is an open PvP system in which you can be attacked as well as attack anybody at any time.  Granted there are penalties at times; however, there isn't much that can really detour a person from openly attacking another.  Additionally, depending upon the faction that you join you might get "ganked" for failing to know what to do or just at random.

    Depending upon faction selection there will be places that you cannot travel to and/or will be ganked on sight.  Also, there are no real safe spots (outside of places where LED has placed turrets) to which you cannot be ganked; however, if your faction isn't in good with LED you can be escorted and/or arrested/killed by their members.

    2) is it all ground combat or do you get to command a ship or no?

    At this current time all combat is ground based as in your toon will fight other toons as there are no ships to pilot or fight with.

    3) is the game fully filled with a$$holes (like you must call me sir or ma'am cause i'm a A$$hole and you have to do what I say)

    Depending upon the faction and whether or not they're role playing intense you will have follow certain expectations when playing the game.  It's said that both LED and especially FDC try to memic a rank and file system to which you'd have to salute your superiors as well as use the Yes/No sir responses.

    Not all factions run that strict though most have some expectations of the player when representing their faction.  Additionally you'll be expected to know your faction's rules of engagement and what you can and cannot do.  Bad mouth a higher rank and you could get hit with fines and penalty points (the higher the penalty point the higher you become on the bounty hunt system).  Also, screw up and you'll be threatened with fines, penalties and demotions.  This can be a breaking point for the game as many people don't like being told to do something for playing a game they're paying for.  (underlined for emphasis... games should be fun, we pay for this fun and having somebody act like a game nazi just ruins the fun)

    As per most other games you'll always have those who'll make it their purpose in a game to ruin somebody else's fun.  Face of Mankind seems to help fuel some of these people's desires either by allowing gankings anywhere and/or complete penalties, fines and demotions within your current faction. 

    4) is it more promising then Star Wars Galaxy (which i still play)

    The combat system between the two is comparable though even with the horrible implementation of the current combat system in SWG it still a bit better than Face of Mankind.  Some of this could be due to latency (servers based in Europe) to which can cause some lag in combat situations.  Currently combat consists of running in circles around your target and shooting at them hoping to kill them before they kill you.  This "dance" as it's known is far from any tactic which one would hope to find in a game such as Face of Mankind much like the possibility of bunny hopping and the problematic crouch making it almost instant death (where as realistically you'd try to keep your silhouette as small as possible).

    The mission system is completely open ended to which players can make specific missions for their faction members.  This is a great advance in MMO structure; however, it's also very dependant upon having enough players who can make missions willing to make them and on a constant basis.  Many times (currently due to low population)  it can take an hour or so between missions with most mission consuming about 30 minutes of your time.  Missions, from what I've been told as only rank 4+ can make them, can be as easy or difficult as the creator wants them to be; however, most consist of either patrol/defend and gib the other side.

    Trader missions can be intermixed; however, nothing that a player makes and sends to the faction pool can be accessed at this time.  In addition, many times traders have to fork out the cost of mining/producing during the mission out of their own pockets meaning less net profit once the mission has been completed.  The same can be said for combat missions; however, a properly outfitted faction will offer basic items (weapons, armor and meds) to its players for missions.

    Unlike the current state of Star Wars Galaxies, everybody can do pretty much anything in Face of Mankind.  All players can mine, all players can produce, all players can become equipped for combat; however, at the moment some classes have a better setup than others.  In FOM there are only 4 classes to which you can choose (Combatant, Commander, Medic, and Trader) to which combatants are the only class which can do basically everything outside of form groups.  Commanders can form groups while medics get the best heals while traders are able to mine and produce at lower costs.  All non-Combatant classes suffer from being able to only use lower level equipment (both armor and weapons) to which is usually the achilles heal to their class.

    The user interface for Face of Mankind is fairly simple; however, character movement is completely manual.  When trying to go through menus, typing and doing other interactions the player must stop, press the hotkey for the action then view/type what it is they're wanting to do.  There is no combat log, no time stamp, and private messages aren't exactly private.  You can add players to your friends list, if they add you to theirs you can talk in a private channel; however, if either you have people who are on only one person's friends list others only see on side of the conversation.  Additionally, Face of Mankind does offer an email system to which has basic functions of send/receive mails.

    Unfortunately the clan/guild system in Face of Mankind is severely lacking.  There's no way to kick players, no way to add them as they just add the 3 letter to their tag and there is no guild mail to which one can send mails just to their guildies.  Being that there is no real structured guild/clan there isn't any guild chat per se; however, there is a faction wide chat system.

    5) is their any player structures -homes, buildings ect.

    In Face of Mankind all players start off with a basic apartment in their faction's main area.  Players can buy additional apartments and even upgrade to penthouses but for additional costs.  All rent payments are done per in game month to which the payments are pulled from the player's available cash on hand since there isn't any type of bank system in Face of Mankind.  This game does offer storage access units on all planets to which all players can store up to 3000 items per unit (only 50 in an apartment); however, many items such as resources must be transported between locations at additional costs.

    6) is their biased GM in the game like an example FFXI Japan Gamemaster could ban you if you had "English" or something to the effect of "English Parties only" in yuor Search Comment.

    It's hard to tell at the moment since many GM's are hoping that many will try the game and stick with Face of Mankind.  Many GM's also seem very helpful and willing to do what they can to explain solutions to a players current situations though there haven't been any visible banning for running say the criteria that you mentioned above.

    7) how bad is the player ecom?

    The player economy in Face of Mankind is somewhat unstable for there is no real way for a producer to set themselves aside from other players.  All items can be made exactly the same with each schematic being the same for all factions.  Resources and components have no outside stats to which will modify the performance of item which is created.

    Since all players lose everything in their inventory upon death (except weapons) this floods the markets with an over abundance of products.  For example upon killing another player you loot 10 magazines and a full 100% armor suit you can then sell that for whatever costs you want with only the costs of shooting that player.  From a trader standpoint this can kill possible income due to players undercutting the trader since the combatant will always have a lower investment.

    Also, weapons don't take decay so once a player has equipped themselves with whatever are the best weapons it's only a matter of buying consumables (ammo, med packs and replacement armor) to which limits the overall production market.  Once again, being that all things can be looted from corpses this still makes

    The only revolving costs in Face of Mankind outside of consumables (ammo, meds, biocells) is the monthly costs for clone insurance and rent.  All locations can be accessed via the Vortex system to which will cost anywhere from 7 credits up to 150 credits to travel to and from.  There's also healing costs from the vendor one can choose to use but many times it's cheaper and faster just to go with the cheapest clone (20% restore) and use a couple of med packs to replenish health points.

    8) does it have alot of content

    Being that all content is player driven the amount will vary depending upon faction and time period that one will play in.  Currently with the lack of overall players expect a lot of downtime between missions and decent breaks in random combat.  The only game created missions are trader missions to which are basic mining and producing but yield only little xp and 100 credits per 5 minutes (player missions can grant 1600+ credits per 5 minutes).

    Random events such as like alien invasions would be a nice addition to the game and help break the monotony of Face of Mankind.  Addition story driven content would be a bad touch either to give others something to do between player created missions.

    9) is it level based or skill based EI like FFXI/SWG use a level base to where EVE is skill based

    Even though players gain xp from missions there is no technical character level in Face of Mankind.  All players are pretty much equal outside of professions with combatant being able to use all armor and weapons in game thus giving them an inherent advantage in combat situations due to level 3 items being superior to level 1 (commander, medic, trader) items.  All ranks are granted via other players to which moving up in ranks can work on a "good 'ol boy" fashion to which one must be willing to be a "yes" person if they wish to excel.  Some factions will rank based upon xp while others won't bother unless they like you.

    Not having a level base system is fine yet there aren't any skills that can be gained from just playing.  This is one of the many downsides to Face of Mankind to which limits character advancement; however, the game is more shooter based than it is skill based.  From one perspective this helps keep everything as balanced as possible yet on the other side it also means that if a player doesn't rank there isn't much they do with the banked xp other than just rinse and repeat whatever they've done for the past X amount of time they've played the game.  (i.e. there is nothing to work towards per se since there isn't anything to gain outside of ranks)

    10) is it worth downloading and wasting my Harddrive

    If you have the space available and looking for something different download Face of Mankind.  This game like many others will be something that only you can truly judge if it's something worth your time.  The download is free and will take about 30 minutes or so on broadband with the signup cost being $10.  If nothing else it's worth the look around to see what options would be nice to see in future games.


  • FaraxFarax Member Posts: 9
    What you have to realise is this game involves abit more thinking than your average grind, the whole point of the game is to promote roleplay and character involvement. If your a boring asshole you might find this game alittle tough to get used to.
  • VeustuhVeustuh Member Posts: 45


    Originally posted by kavli
    this is no game for the easy minded person...it has a very steep learning curve...but once u learn it its lots of fun..
    And i agree with the first poster that this is the best game since pre-Cu swg




    I too thought that it was going to be in depth; however, am fairly disappointed in the overall performance of the game play.  Combat is much like Quake or Unreal as it involves nothing more than just circling your opponent and use of timed hops.  Weapons used by non-combatant classes are too weak thus making them instant death when fighting even a marginal combatant.  Additionally, the amount of latency will affect overall performance of combat to which there is only one sever everybody can join unlike other MMOs which offer different servers by time zones.

    Probably the biggest disappointment for me is the crafting system in Face of Mankind and something that spoiled many of us in SW:G pre-NGE.  In pre-NGE SW:G a crafter could set themselves apart from another by offering the best  items possible.  This was done through using the best resources ( could take months to years to accumulate) along with great looted components used in the final production of the item to be made.  More than this the experimentation system was what set SW:G pre-NGE crafting apart from any other game in the market both before SW:G and even today.  The experimentation system for crafting allowed the crafter the ability to customize their product to fit a customers exact needs.  Additionally, it was this customization that made each and every crafter unique in SW:G something many who enjoy crafting in a game would love to fine in a game.

    Unfortunately in Face of Mankind being a Trader is about the most boring thing one can do.  Additionally, it's upsetting to see that anybody (non-traders especially) can mine, produce and even sell looted stuff thus making the trader useless in a competitive sense.  Granted the only benefit a trader will receive is mining and producing at a lower cost combatants can still undercut a trader by selling looted items they get from killing other players.  By selling of looted items this to some degree makes crafting the items useless as it can become a never ending cycle.  For example:

    Combatant A is running around with 6 QLIII 7.62 magazines, one Level 6 QLIII chest plate and 10 QLIII Level 2 med kits in their inventory.  As combatant A is traveling to various locations they port into an unfriendly port and gets ganked by Combatant B only being able to expel 20 or so rounds from their weapon.  Some of the armor is now less than 100% condition but everything else is fine.  All items are now looted by Combatant B and thus can be kept or sold depending upon the wishes of the player.  Since armor can only be worn by Combatant A's faction this means that the 100% condition pieces are worthless in reuse to Combatant B.

    Combatant B now takes the loot to a high traffic area and resells the majority of what they've looted on the market.  Unlike a trader who has to figure in cost of mining, transporting the resources, refining the resources, buying the schematic (PMOD) and cost of producing the item Combat B only has spent bullets, used meds/biocells and armor degrading as overhead in reselling the looted goods.  What costs a trader 12k credits to make Combatant B can sell for 8k thus causing the trader to either lose 4k to compete or hope that somebody else will buy their goods.

    Currently in the game the market isn't completely skewed; however, as time goes on so many things could possibly trade hands that crafting will fall to the wayside.  Being that weapons never lose condition and everything in the player's inventory drops upon death only consumables will be the most economical way for a trader to go.  This doesn't even touch some of the issues one can run into depending upon their faction as some factions disallow the purchasing of other faction's goods regardless the cost savings.

    Personally I wish this game would succeed as the open mission system is something I'd like to see carried on in future MMOs.  Being able to have say guild leaders or city mayors create and offer various missions for players to run in addition to NPC quests, epic raids and even general missions granted via terminals and/or message boards.  It would also be nice to find another game which has detailed crafting and customizing systems such as what was found with the crafting professions in pre-NGE SW:G

  • VeustuhVeustuh Member Posts: 45


    Originally posted by Farax
    What you have to realise is this game involves abit more thinking than your average grind, the whole point of the game is to promote roleplay and character involvement.

    Involves thinking in what?  There is none outside of being able to out circle your opponent or your side outnumbering the other.  Also, there is nothing complex about the overall game play nor system once you view it from within.  QLIII items will always be superior to QLI or even QLII yet at the same time a person who is less skilled at the MMOFPS structure than somebody else will almost always have a more difficult time.  This means the combatant profession will always be far overpowered to the non-combatant unless certain situations are applies (i.e. overwhelming numbers or unskilled combatant).

    Furthermore, the mission system is laughable at best for what's been created by players.  I can't say whether this is limited by system or by player imagination though I think it's a fair balance of both.  Tell me exactly how your standard 3 x 30 minute mission "in depth thinking"?  The standard being:

    • Step one, Patrol/Defend/Raid X point
    • Step two, Patrol/Defend/Raid Y point
    • Step three, Don't allow more than X to get killed/arrested in your group
    • Reward:  400xp and 10k credits for a 30 minute investment

    I'm not saying that the open mission system is flawed as I'd love to see such systems applied to future games; however, there isn't much involved in the current system.  Additionally, there is no real point for "grinding" in the game for xp is pointless in Face of Mankind.  All ranks are usually granted by either voting or "you're cool" status thus causing a glass ceiling for many.  Overall the system is gank or be ganked with little promotion of any tactical strategy (though use of common tactics in most games especially FPS style are useless due to a number of issues) and a baren crafting system which at times can be out done by the loot the dead scenario.

  • grimsfieldgrimsfield Member Posts: 17

    the player shouldnt have to make the game, the game should be made for them, thats why you pay to play.

    my suggestion: dont pay for this game when theyre are better free games out there to waste your time with. (try silkroad, i garauntee its better than this crap )



  • Smoker1982Smoker1982 Member Posts: 22



    Originally posted by grimsfield

    the player shouldnt have to make the game, the game should be made for them, thats why you pay to play.

    my suggestion: dont pay for this game when theyre are better free games out there to waste your time with. (try silkroad, i garauntee its better than this crap )





    and another one who just dont get the point of the game ;)

    this isnt a "i grind all day to get +5 skillpoints here and there".

    its a extreme complex economical/political mmorpg. but you have to look beside your usual gaming experiences in order to see that.

    and yes, its designed that the players do the content itself... for people who are sick of "kill 5 monsters and i give you 5 gold" quests we all have seen more then enough.

    if you're happy with your *add clone of tons of other mmorpgs here* then fine,

    if you look for something different, feel free to join us ;)
  • GoluhGoluh Member Posts: 374


    Originally posted by Smoker1982


    Originally posted by grimsfield
    the player shouldnt have to make the game, the game should be made for them, thats why you pay to play.

    my suggestion: dont pay for this game when theyre are better free games out there to waste your time with. (try silkroad, i garauntee its better than this crap )

    and another one who just dont get the point of the game ;)

    this isnt a "i grind all day to get +5 skillpoints here and there".

    its a extreme complex economical/political mmorpg. but you have to look beside your usual gaming experiences in order to see that.

    and yes, its designed that the players do the content itself... for people who are sick of "kill 5 monsters and i give you 5 gold" quests we all have seen more then enough.

    if you're happy with your *add clone of tons of other mmorpgs here* then fine,

    if you look for something different, feel free to join us ;)


    game like this needs a 1k average active playing people THEN you will feel a real FOM.

    image

  • club69club69 Member Posts: 9

    Yup, if most people stopped moaning about it and actually join a MMO (like FOM) that makes a difference you would see the REAL FOM, population is all it lacks... if you guys could take a break from 'grinding' and killing monsters with your magic spells you might see that not all MMO's have to be the same.

    Come and populate it then tell me i'm wrong

  • michael13komichael13ko Member Posts: 54
    yea,. the community may be small, but many of the players from back in OB still play, and i loved the community. it had the pest gamers community ive ever seen, so besides the few people at the time, its a extremly fun game.
  • tayenlynntayenlynn Member Posts: 2
    ive been with the game for a long time... alot of fixes and balancing of the game has happened recently but with the same underline RP aspect... i really enjoy the game.

  • ThornyThorny Member Posts: 1

    The game could be hard to get into depending on what faction you join, but new members should give it a fair go because once you do see what it has to offer it becomes seriously addictive. i have tried to leave many times, but you cant!


    image

  • ElixibrenElixibren Member Posts: 1
    There's still a few problems that arise from being randomly killed by even your own faction, but all that changes about daily, and is also part of what makes FoM Different. There is no dead-set Alliance or Enemies, your "Allies" can change against you on a whime. Even FDC and LED have gone at it on more than one occassion. That's what seperates FoM from other MMO's. What you do can affect even the simplist things about how the game runs. You work your way up in a faction, get a few ranks up, kill the wrong person, and start a war affecting Many other people. It's one of those kinda things that gives you a feeling of being "Important", for what you do Actually counts beyond "stats" and "levels" for yourself.

    If I can give any advice to a new player... don't start as a merc. Though the idea seems awesome being a hired gun, they're also a faction that has the most internal problems, and has the most and longest running "Civil Wars" within the faction more than anyone, which makes even the Merc Homebase a warzone, and completely not newbie-friendly.

    image

  • michael13komichael13ko Member Posts: 54
    all the ganking is decreasing and the pwning in inscreasing. i might be join FoM yet again within the next few months, i cant wait.
  • club69club69 Member Posts: 9
    FOM is leet k? stop grinding and start roleplaying
  • SilvanemrysSilvanemrys Member Posts: 29
    I love these battles.. its great fun. YOu guys that play the game sound like you have fun and the guys that come here that dont play the game sound like they have fun grabbin on you. I remember the comic strip the noob where they did the ass-grab adn jump to give them mroe speed. lol. I think fomkl sounds different but I like MMORPGs to be massive adn multiplayer. Is this massive or just multiplayer?



  • ShrikeValeoShrikeValeo Member Posts: 33

    It takes a new side to mmorpgs as there is technically no 'safe' area for one thing, nor a completely trustable character. Granted, now that its p2p, there arent any spies in factions (i assume so at least, i stopped playing shortly after it went retail), But i dont feel it is worth it, firstly due to the promotion system left to the players, meaning that it forces people to stand out to a large degree to be recognised in the slightest, if at all, secondly due to the shear lack in rp and thirdly because all you ultimately gain is penalty points and money (exp was useless last i checked, rendering the commander abilities useless)

    Granted, no character development means a newbie can kill a rank 7, but it also means it gives the player as much back as an arcade game. The only reason it is kept together is due to the need for players to do so to get promotions, to hold their colonies and to maximise the potential of the market.

    Finally, thers the issue that its so charactrer driven that us brits find very few people on in a morning, and no one that can make missions. made worse of course by the sudden conversion to retail causing a severe drop in the number of players.

    Therefore, all in all, i say it isnt worth it, not worth the time or the money

    image

  • Superman0XSuperman0X Member RarePosts: 2,292

    LethalShadow... your information is very old and not accurate at all.

    Currently there are problems with spies, and theft of faction funds. This has been a major 'social' issue in the game more than once since release.

    Promotion from ranks 1-3 are based on experience. This means that those players that participate more, are rewarded with an increase in rank. Promotion from rank 4-6 are still done manually, however the player must earn their way to rank 3 first. There is a lot of RP in this game, and the players that can distinguish IC from OOC will do better for ranks 4-6.

    There currently are 24/7 automated missions for Traders. They will be implementing something similar for Combatants/Commanders/Medics soon. However the real guts of the game is about people... and solo play just doesn't add as much to the game.

    This is a social game. If you are looking for CS action, go elsewhere. If you are looking for Horizon economics, go elsewhere. If you are looking for politics, and interaction, then this is the game for you.

  • Superman0XSuperman0X Member RarePosts: 2,292


    Originally posted by beatbox

    Originally posted by Farax
    What you have to realise is this game involves abit more thinking than your average grind, the whole point of the game is to promote roleplay and character involvement. If your a boring asshole you might find this game alittle tough to get used to.


    FOM is very simple, and has poor content. It's very simple to buy ql 3 armor and fight and kill everyone, a kid could do that seriously. It has no implants or content to make anyone different. You got people with rg9's and people with doa187 , theres like less than 10 guns in the game, and theres very few armor slots , you got implants but they make you use no stamina and you need battery's and all, very poorly integrated.

    There is no mobs or anything you just kill people and buy new armor cause it's broken now that you have been attacked and damaged, it takes forever to heal up at units you need to buy medkits, i did not enjoy being cloned and not able to move and the game was very very slow, the combat was also awefully dull, it did not feel like you were controlling humans but more like robots that have no recoil and poor overall graphics with low quality zones that have textures i found just plain ugly.

    The game is actually a carebear's paradise even though you might think that it's open pvp, the LED has power over everyone and can stun you and send you to prison forever. You actually end up being most wanted for killing cops and military people and they stun you arrest you instantly, then your teleported to jail and you have to mine rocks probably a few real life years if your top most wanted so basicly your char is dead and if you had money you all lost it and you lost all your markets, production etc.

    Someone said earlier that there was citys and all, well there was but i did not like the zones at all on earth it felt just ugly in every zone you went, paris, new york, tokyo you name it , ive been there and found it ugly, there was just nothing to do. it's all very simple zones and corridors that are poorly textured, with windows that show low resolution background bipmaps. I did not like how every zone was badly designed .

    The whole system of the game was badly designed even though theres player run economy, theres very llimited content and everything is basic, too simple.


    This is at least an honest attempt to comment on the game. However lets look at the issues:

    1. FoM is not about combat. It is not a FPS, and it is not about grinding levels via combat. FoM is about social interaction (or interaction with other players).

    2. It is easy to NOT be penalized for killing... if you work with other players, and kill the enemies of your faction (while in missions). The amount of time required to 'do your time' in jail is very small, if you go out and mine some minerals (labor) or very long if you just sit around and wait (afk).

    3. You did not like the graphics. Well, FoM is not as pretty as some of the new games, that is true. This is your personal preference... and 100% subjective.

    4. The bottom line is that you missed the actual game. This is a game of social interaction. If you are not interacting with other people, then you really are not playing the game. The rest of the stuff is just the gravy.

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