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I read a few post on FoM and seen alot of negative about it...but i don't want to form an opinion yet so i have a few questions.
1) is it true that it's a open PVP (i don't mind PVP but when a person is greived what's the point in playing if you consitently get killed and your body gets looted)
2) is it all ground combat or do you get to command a ship or no?
3) is the game fully filled with a$$holes (like you must call me sir or ma'am cause i'm a A$$hole and you have to do what I say)
4) is it more promising then Star Wars Galaxy (which i still play)
5) is their any player structures -homes, buildings ect.
6) is their biased GM in the game like an example FFXI Japan Gamemaster could ban you if you had "English" or something to the effect of "English Parties only" in yuor Search Comment.
7) how bad is the player ecom?
8) does it have alot of content
9) is it level based or skill based EI like FFXI/SWG use a level base to where EVE is skill based
10) is it worth downloading and wasting my Harddrive (I downloaded EVE w/o knowing what it is and kinda like it until i get super high skill points to fly a capital ship -should have it by september time frame-)
Comments
so basically you can be stuck at R1 for years at end cause somenbody don't like you, or you can hit R7 in a week. and it's a FPS so you can't go into 3rd person to do combat.
I read in alot of other forums that it's player grieved driven that the vets openly kill the newbie's cause they can.
also do you got to wait 24-48 hours to make another character get's killed (sounds pretty retarded like a move SOE would do)
its a fun game, ive played it for 10 months... so i like it more because i KNOW the game..
and its a 24 hour wait after you made you charactar to make a new one... so if you die 25 hours after its made, you can make a new one asap
this is no game for the easy minded person...it has a very steep learning curve...but once u learn it its lots of fun..
And i agree with the first poster that this is the best game since pre-Cu swg, only thing bad about it is that half the community are US based..well at least for now, until the euopeans hear about it...and ive heard that theyre doing TV-commercials in germany and other countries.
So basicly..when this game comes alive it will be the very best game on the market, due to the political, and pvp....yes u can shoot every1 u see ALL the time..which is very cool.
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I too thought that it was going to be in depth; however, am fairly disappointed in the overall performance of the game play. Combat is much like Quake or Unreal as it involves nothing more than just circling your opponent and use of timed hops. Weapons used by non-combatant classes are too weak thus making them instant death when fighting even a marginal combatant. Additionally, the amount of latency will affect overall performance of combat to which there is only one sever everybody can join unlike other MMOs which offer different servers by time zones.
Probably the biggest disappointment for me is the crafting system in Face of Mankind and something that spoiled many of us in SW:G pre-NGE. In pre-NGE SW:G a crafter could set themselves apart from another by offering the best items possible. This was done through using the best resources ( could take months to years to accumulate) along with great looted components used in the final production of the item to be made. More than this the experimentation system was what set SW:G pre-NGE crafting apart from any other game in the market both before SW:G and even today. The experimentation system for crafting allowed the crafter the ability to customize their product to fit a customers exact needs. Additionally, it was this customization that made each and every crafter unique in SW:G something many who enjoy crafting in a game would love to fine in a game.
Unfortunately in Face of Mankind being a Trader is about the most boring thing one can do. Additionally, it's upsetting to see that anybody (non-traders especially) can mine, produce and even sell looted stuff thus making the trader useless in a competitive sense. Granted the only benefit a trader will receive is mining and producing at a lower cost combatants can still undercut a trader by selling looted items they get from killing other players. By selling of looted items this to some degree makes crafting the items useless as it can become a never ending cycle. For example:
Currently in the game the market isn't completely skewed; however, as time goes on so many things could possibly trade hands that crafting will fall to the wayside. Being that weapons never lose condition and everything in the player's inventory drops upon death only consumables will be the most economical way for a trader to go. This doesn't even touch some of the issues one can run into depending upon their faction as some factions disallow the purchasing of other faction's goods regardless the cost savings.
Personally I wish this game would succeed as the open mission system is something I'd like to see carried on in future MMOs. Being able to have say guild leaders or city mayors create and offer various missions for players to run in addition to NPC quests, epic raids and even general missions granted via terminals and/or message boards. It would also be nice to find another game which has detailed crafting and customizing systems such as what was found with the crafting professions in pre-NGE SW:G
Involves thinking in what? There is none outside of being able to out circle your opponent or your side outnumbering the other. Also, there is nothing complex about the overall game play nor system once you view it from within. QLIII items will always be superior to QLI or even QLII yet at the same time a person who is less skilled at the MMOFPS structure than somebody else will almost always have a more difficult time. This means the combatant profession will always be far overpowered to the non-combatant unless certain situations are applies (i.e. overwhelming numbers or unskilled combatant).
Furthermore, the mission system is laughable at best for what's been created by players. I can't say whether this is limited by system or by player imagination though I think it's a fair balance of both. Tell me exactly how your standard 3 x 30 minute mission "in depth thinking"? The standard being:
I'm not saying that the open mission system is flawed as I'd love to see such systems applied to future games; however, there isn't much involved in the current system. Additionally, there is no real point for "grinding" in the game for xp is pointless in Face of Mankind. All ranks are usually granted by either voting or "you're cool" status thus causing a glass ceiling for many. Overall the system is gank or be ganked with little promotion of any tactical strategy (though use of common tactics in most games especially FPS style are useless due to a number of issues) and a baren crafting system which at times can be out done by the loot the dead scenario.
the player shouldnt have to make the game, the game should be made for them, thats why you pay to play.
my suggestion: dont pay for this game when theyre are better free games out there to waste your time with. (try silkroad, i garauntee its better than this crap )
this isnt a "i grind all day to get +5 skillpoints here and there".
its a extreme complex economical/political mmorpg. but you have to look beside your usual gaming experiences in order to see that.
and yes, its designed that the players do the content itself... for people who are sick of "kill 5 monsters and i give you 5 gold" quests we all have seen more then enough.
if you're happy with your *add clone of tons of other mmorpgs here* then fine,
if you look for something different, feel free to join us
this isnt a "i grind all day to get +5 skillpoints here and there".
its a extreme complex economical/political mmorpg. but you have to look beside your usual gaming experiences in order to see that.
and yes, its designed that the players do the content itself... for people who are sick of "kill 5 monsters and i give you 5 gold" quests we all have seen more then enough.
if you're happy with your *add clone of tons of other mmorpgs here* then fine,
if you look for something different, feel free to join us
game like this needs a 1k average active playing people THEN you will feel a real FOM.
Yup, if most people stopped moaning about it and actually join a MMO (like FOM) that makes a difference you would see the REAL FOM, population is all it lacks... if you guys could take a break from 'grinding' and killing monsters with your magic spells you might see that not all MMO's have to be the same.
Come and populate it then tell me i'm wrong
The game could be hard to get into depending on what faction you join, but new members should give it a fair go because once you do see what it has to offer it becomes seriously addictive. i have tried to leave many times, but you cant!
If I can give any advice to a new player... don't start as a merc. Though the idea seems awesome being a hired gun, they're also a faction that has the most internal problems, and has the most and longest running "Civil Wars" within the faction more than anyone, which makes even the Merc Homebase a warzone, and completely not newbie-friendly.
It takes a new side to mmorpgs as there is technically no 'safe' area for one thing, nor a completely trustable character. Granted, now that its p2p, there arent any spies in factions (i assume so at least, i stopped playing shortly after it went retail), But i dont feel it is worth it, firstly due to the promotion system left to the players, meaning that it forces people to stand out to a large degree to be recognised in the slightest, if at all, secondly due to the shear lack in rp and thirdly because all you ultimately gain is penalty points and money (exp was useless last i checked, rendering the commander abilities useless)
Granted, no character development means a newbie can kill a rank 7, but it also means it gives the player as much back as an arcade game. The only reason it is kept together is due to the need for players to do so to get promotions, to hold their colonies and to maximise the potential of the market.
Finally, thers the issue that its so charactrer driven that us brits find very few people on in a morning, and no one that can make missions. made worse of course by the sudden conversion to retail causing a severe drop in the number of players.
Therefore, all in all, i say it isnt worth it, not worth the time or the money
LethalShadow... your information is very old and not accurate at all.
Currently there are problems with spies, and theft of faction funds. This has been a major 'social' issue in the game more than once since release.
Promotion from ranks 1-3 are based on experience. This means that those players that participate more, are rewarded with an increase in rank. Promotion from rank 4-6 are still done manually, however the player must earn their way to rank 3 first. There is a lot of RP in this game, and the players that can distinguish IC from OOC will do better for ranks 4-6.
There currently are 24/7 automated missions for Traders. They will be implementing something similar for Combatants/Commanders/Medics soon. However the real guts of the game is about people... and solo play just doesn't add as much to the game.
This is a social game. If you are looking for CS action, go elsewhere. If you are looking for Horizon economics, go elsewhere. If you are looking for politics, and interaction, then this is the game for you.
FOM is very simple, and has poor content. It's very simple to buy ql 3 armor and fight and kill everyone, a kid could do that seriously. It has no implants or content to make anyone different. You got people with rg9's and people with doa187 , theres like less than 10 guns in the game, and theres very few armor slots , you got implants but they make you use no stamina and you need battery's and all, very poorly integrated.
There is no mobs or anything you just kill people and buy new armor cause it's broken now that you have been attacked and damaged, it takes forever to heal up at units you need to buy medkits, i did not enjoy being cloned and not able to move and the game was very very slow, the combat was also awefully dull, it did not feel like you were controlling humans but more like robots that have no recoil and poor overall graphics with low quality zones that have textures i found just plain ugly.
The game is actually a carebear's paradise even though you might think that it's open pvp, the LED has power over everyone and can stun you and send you to prison forever. You actually end up being most wanted for killing cops and military people and they stun you arrest you instantly, then your teleported to jail and you have to mine rocks probably a few real life years if your top most wanted so basicly your char is dead and if you had money you all lost it and you lost all your markets, production etc.
Someone said earlier that there was citys and all, well there was but i did not like the zones at all on earth it felt just ugly in every zone you went, paris, new york, tokyo you name it , ive been there and found it ugly, there was just nothing to do. it's all very simple zones and corridors that are poorly textured, with windows that show low resolution background bipmaps. I did not like how every zone was badly designed .
The whole system of the game was badly designed even though theres player run economy, theres very llimited content and everything is basic, too simple.
This is at least an honest attempt to comment on the game. However lets look at the issues:
1. FoM is not about combat. It is not a FPS, and it is not about grinding levels via combat. FoM is about social interaction (or interaction with other players).
2. It is easy to NOT be penalized for killing... if you work with other players, and kill the enemies of your faction (while in missions). The amount of time required to 'do your time' in jail is very small, if you go out and mine some minerals (labor) or very long if you just sit around and wait (afk).
3. You did not like the graphics. Well, FoM is not as pretty as some of the new games, that is true. This is your personal preference... and 100% subjective.
4. The bottom line is that you missed the actual game. This is a game of social interaction. If you are not interacting with other people, then you really are not playing the game. The rest of the stuff is just the gravy.