I have seen alot of post about PvP in EvE being crap for a few reasons but the one that bugs me the most is the "1 encounter a month woppie!" complaint.
For one month I decided to go in to PvPing hard core I was living behind enimy lines and went looking for fights the results:
*About 250 kills
**About 5bil isk worth of damage in ships (NOT including their mods) thanks to a carrier kills and a freighter kill. Thats over $1000USD
Almost all of my kills were made from a moa which is a semi cheap ship. The point is in EvE nothing is handed to you on a silver platter you have to go a find it which some people can seem to handle. It the you need to find what you want and just do it™ That is what makes the game truely rewarding.
My killboard profile is
here*Some kill mails get loss, borked on posting ect plus I didn't feel like counting all my mails from 03/01/06 to 03/31/06.
**Isk to USD based on IGE.com (Don't buy anything from them farmers are bad m'kay)
edit: Wasn't finished when I posted.
Comments
But most of the moaners only consider winning a fight as PvP, if they lose (and you often do in EVE) they throw their toys out the pram come here and complain about it. Also losing your gear makes them cry and run back to WoW, or go and pull their little sister's pig tails.
None of them will read what you've typed and consider it, but hopefully some noobs or people looking for PVP/a good MMORPG will read it. Also I agree with you, you need to find the prey as the prey never comes to the hunter.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
You know what bothers me about PVP in EvE and losing ships? Its having to go through the tedium of buying all the crap and then jumping to get all the crap to replace the crap you lost.
I'll spend 20 minutes PVP'ing... 3 hours replacing my ship and the load outs.
Its a great game. But at a certain point it just became alot of work/preparation for a small amount of intense "fun".
Thats just my experience. I'm currently not playing it (even though I have 4 accounts active).
Not terrebly long, i use tech 2s mostly and buy them bulks of 20 - 30 from allience. Ships are even easier, get a char with basic ship building skills and stamp out crusers like no tomorrow. BPOs are dirt cheap and it costs close to nothing to build them. It is differnt for BS, but I dont use BS very often for casual PvP.
So i guess it depends what ships you talk about, if you talking about crusers well takes me 20 - 30min to go pick up all the modules. If you are talking about BS then no more then 30m per ship, but I dont loose BS often .
But going to buy and refit ships one at a time as you lose them is going to get you very bored very fast. Not recommended.
lol, half of them are pods...
Nice killboard, not looking foreward seeing you soon
I would certainly prefer that small amount on intense fun over the none that most other games offer. I'm playing Auto Assault atm... no death penalty what-so-ever. I have yet to actually be "scared" in that game. I haven't felt any ruch at all... even during the so-called "PvP."
I don't pay CCP for the "phat loot"... I pay CCP cause they make a game that actually gives me an adrenaline rush.
Losing a ship is nothing. It happens. Think of losing a ship as one step closer to not losing your ship. You can only get better... if you want to.
SobaKai.com
There are two types of people in this world - people that suck... and me.
I would certainly prefer that small amount on intense fun over the none that most other games offer. I'm playing Auto Assault atm... no death penalty what-so-ever. I have yet to actually be "scared" in that game. I haven't felt any ruch at all... even during the so-called "PvP."
I don't pay CCP for the "phat loot"... I pay CCP cause they make a game that actually gives me an adrenaline rush.
I think that Auto Assault and EVE are almost diametrically opposite games, so I suppose AA would be an interesting game to "twin" with EVE.
Like you, as a long-time EVE player, I find the lack of a death penalty in AA to be a showstopper. There's no risk, which makes it very boring, I suppose, because I'm used to a lot of risk in EVE. I guess it's akin to someone who is used to spicy food, who then finds non-spicy food to be bland. I find the lack of a death penalty in AA to make it very bland unexciting because there is no risk of loss.
It's true that in EVE there is a lot of prep for a short battle. CCP has been tweaking, and continues to do so, to make battle times longer (but this is an involved process because too much tweaking could make tanks unbreakable), but even now most non-epic battles are over in 2-3 minutes. So it's true that you spend a lot of time "hunting" for that one kill ... I enjoy the hunting and cat and mouse part, however, because you also never really know who you're going to come across, and there is always risk. But more importantly, when you do get to that 2-3 minutes of battle, there's frankly nothing at all like it in another MMO because in no other MMO do you have as much on the line in those 2-3 minutes as in EVE ... the adrenaline flows copiously because there is a lot of risk of loss, you really do have something to lose, and you don't want to lose it, and that generates tremendous focus and excitement.
Frankly, after playing that, it's hard to see the kind of "fast-paced action" that AA offers as anything other than hollow fluff. Sure, it's enjoyable for a while, but it's no way nearly as exciting as, for example, the time I ran a gate camp with a hold full of BPOs and suceesfully made it to the gate with around 30% structure ... I swear I almost had a heart attack, there was so much adrenaline flowing by the time I was done.
And that, folks, is why having a real death penalty matters.
Yes, EVE is a open environment sandbox type of game that's geared towards strategy and logistics. PvP is in abundance if you are looking for it.
I was "selling" EVE to a former guildie who still plays "SWG, post NGE". During my explanation of the game she said something to the effect of "Holyfuckingshit! Are you serious!?! Please send me the 14 day trial!! "
Yes, EVE is a open environment sandbox type of game that's geared towards strategy and logistics. PvP is in abundance if you are looking for it.
I was "selling" EVE to a former guildie who still plays "SWG, post NGE". During my explanation of the game she said something to the effect of "Holyfuckingshit! Are you serious!?! Please send me the 14 day trial!! "
I think that is the reason why many people who get hooked on EVE stay for a long time, the adrenaline rush is a really big draw.
The only thing I find remarkable about Eve PvP is that there seems to be such great demand for it, yet in most of the situations I have encountered PvP in Eve seems to always invole an unwilling particpant. Not a sulking loser, someone who was trying to do something else and got blind sided and was forced to be the expense of someone elses fun.
I have come to accept that if I am going to play Eve, I need to accept that there are people who will hound me to get a rise. It's like being blue collar, you work, you sweat and you get crotch rot some times. Insert crotch rot. Back to my original point. Is this great demand really there?
Having said that, if you are flying around in low sec or 0.0, you have to know you are flying in a combat zone. No such thing as being there "doing something else". If you're not prepped for combat (or at least for evasion with warp core stabs etc), then you don't go there.
PvP for me in eve is the hunt. Finding a willing/unwilling victime and killing them. Also PvP is about the adrenalin rush that comes from possabally losing a lot.
You see in eve combat is real it has real risk [not a tempory loss of skillpoints].
SobaKai.com
There are two types of people in this world - people that suck... and me.
Having said that, if you are flying around in low sec or 0.0, you have to know you are flying in a combat zone. No such thing as being there "doing something else". If you're not prepped for combat (or at least for evasion with warp core stabs etc), then you don't go there.
Sorry, I just don't agree. There is a true war value to logistical targets but in Eve it's slaughter everything in your path. Unless I think I can gain from it, I see no point in blowing up the guy who is doing runs through the system I am in. Most will do so in Eve. In real war, there is a motive. In Eve there is none much of the time.
I do understand the element of unsafe and the role it plays. I just think if there was more rational warfare the game would see a new level of playerbase. The thing that is wrong with my argument is that the answer doesn't sit in the lap of CCP, it sits in the lap of Eve playerbase. If the people who play this game would act a bit more rational, I think the whole game would grow.
Sorry, I just don't agree. There is a true war value to logistical targets but in Eve it's slaughter everything in your path. Unless I think I can gain from it, I see no point in blowing up the guy who is doing runs through the system I am in. Most will do so in Eve. In real war, there is a motive. In Eve there is none much of the time.
I do understand the element of unsafe and the role it plays. I just think if there was more rational warfare the game would see a new level of playerbase. The thing that is wrong with my argument is that the answer doesn't sit in the lap of CCP, it sits in the lap of Eve playerbase. If the people who play this game would act a bit more rational, I think the whole game would grow.
I don't think you're understanding the motives, to be honest, because they are there.
The "gate camping" is generally either (1) piracy (and gate camping pirates will kill everyone, and take the loot, because that is how they make ISK) or (2) choke points and elsewhere in 0.0 where it is a border enforcement activity for the folks who claim the nearby space (and they will shoot anyone who does not have "authorisation" to pass ... very much like a amilitary checkpoint, actually).
So there are motives. If you are getting blown up in low sec space (ie, between 0.4 and 0.1) it is mostly pirates who will do that, and they do that to make ISK: it's a financial motive. Space between 0.1 and 0.4 is generally pirate space, and you have to be aware that this is where they do their piracy business ... when you go there, you're becoming a target for their ISK making activity (most pirates do not do other things for ISK in the game). A better course is to prep yourself to fight back or evade them and frustrate them that way .. and you will find that fun as well.
If you are getting blown up in 0.0, it's because you don't have the "authorisation" to be there, and they will generally kill everyone who is not "blue" in terms of standings (known as a "NBSI" ROE .. "Not Blue Shoot It"). The idea is that noone can be trusted (very true in EVE), everyone can be an infiltrator or a spy, making bookmarks or gathering intel behind enemy lines, and that therefore an unfriendly target in terms of standings (ie, not Blue) is a potential threat that needs to be eliminated. It's, again, a border patrol and security exercise. They do not have you on the blue list and therefore you are a presumed threat, and therefore a target for being blown to bits.
So there are motives. The motives are generally either financial (piracy) or border/security (0.0 alliances).
I used to mission run all the time, until I ventured into low sec for a few weeks (to try it out). Within a week I'd joined an empire-war corp, pvp all the way. I've never looked back.
If you're playing eve and you've not tried it out, seriously, get yourself into a frigate or ship you can afford to lose, fit it out nicely and go play!
LOOK
That, right there
See it?
Thats what makes Eve better than anything else on the market.
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'Argueing with an Eve player is like argueing with a religous nut. '