The item system is the most bland I have ever seen in a ARPG.
White (Never used, simple vendor fodder)
Green (Used only if you don't find a blue item)
Blue (Most used rarity since orange drop rate was nerfed)
Orange (Most sought after)
So the game offers TWO item rarities pretty much. Blue and Orange.
It doesn't end there. The actual stats on the items are mostly defensive so your pretty much finding loot to survive (especially on ridiculous mode) which makes the loot hunt boring.
It doesn't end there. When you do find upgrades, the items DOWNSCALE if you are in a lower level area. Your character will always be "re-scaled" to the areas level which eliminates ALL power creep.
You constantly feel like a piece of crap while playing no matter how much time you sink into finding loot.
I give this game a 3/10
The most useful items are only the rarest ones? What a shock! Have you played any RPG before?
Comments
Nothing has changed in that regard, as it would require a complete scrap/redo of the entire game.
It’s just a mobile game in disguise, as was the initial plan for this game.
The last wipe occurred on the sixth and barely saw a rise in players on Steam.
https://steamcharts.com/app/1030210
I don't see it jumping much but who knows. Maybe some people were waiting for the 13th.
The most useful items are only the rarest ones? What a shock! Have you played any RPG before?