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Interview: Massive Multiplayer Games Thrive By Connecting People During An Unconnected Time | MMORPG

SystemSystem Member UncommonPosts: 12,599
edited October 2020 in News & Features Discussion

imageInterview: Massive Multiplayer Games Thrive By Connecting People During An Unconnected Time | MMORPG.com

It's been a crazy year, but one thing that seems to have been on the rise are the popularity of MMO games during the pandemic. We sat down with Dimensional Ink Games' CEO Jack Emmert to discuss this, as well as its impact on their MMO, DC Universe Online.

Read the full story here


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Comments

  • WizardryWizardry Member LegendaryPosts: 19,332
    edited October 2020
    This Mr.Emmett must have been living under a rock and missed the real reason mmo thrive.

    I will spill the beans and no i am not about to say anything brilliant but more or less the obvious to anyone not living under a rock.

    MMO's flourish because they are shallow single player games with a login screen and that login screen is only there to facilitate a CASH SHOP.

    If some here are still too young to "get it"i can point to the original shooters "Unreal and Quake".BOTH these games were FREE to play ,NO cash shop,no monetization yet here we are and shooters are all about monetization,geesh ALL of gaming is about monetizing.If you have enough whales and there seems to plenty going around,you can get way more money out of your cheap ass game than it ever deserved.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • BruceYeeBruceYee Member EpicPosts: 2,556
    There's a free 255 cr boost right now.
  • monochrome19monochrome19 Member UncommonPosts: 723
    That's why I stopped playing BDO. It's a beautiful game and the combat is amazing, but I was spending all my time alone and barely interacting with others. If I wanted to play a single player game, I would. If I'm playing an MMO I WANT to interact with others.
    Scot
  • BruceYeeBruceYee Member EpicPosts: 2,556
    edited October 2020


    That's why I stopped playing BDO. It's a beautiful game and the combat is amazing, but I was spending all my time alone and barely interacting with others. If I wanted to play a single player game, I would. If I'm playing an MMO I WANT to interact with others.



    In DCUO if you ever really want to do anything you will have to interact with others. With all of its faults that's the one thing this game has going for it.
    Post edited by BruceYee on
  • ScotScot Member LegendaryPosts: 24,427
    A graphic showing projected gamer spending, is there anything else gaming is about I wonder?
    Devon
  • IselinIselin Member LegendaryPosts: 18,719
    Scot said:
    A graphic showing projected gamer spending, is there anything else gaming is about I wonder?
    It used to be by gamers for gamers but now it's by bean counters for anyone who has a phone.
    Scot
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

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    “Microtransactions? In a single player role-playing game? Are you nuts?” 
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  • ScotScot Member LegendaryPosts: 24,427
    Iselin said:
    Scot said:
    A graphic showing projected gamer spending, is there anything else gaming is about I wonder?
    It used to be by gamers for gamers but now it's by bean counters for anyone who has a phone.
    Having said that I will defend the article, knowing MMOs are not suffering is good to know. But as follow up, how about what gaming has meant to players who are in lock down? Surely that is just as important?
  • DevonDevon Member UncommonPosts: 22
    I tried liking DCUO. Really did. But engaging? No. There is obviously no real availability there to take past and tailor it to present or new. And for me individually.. I cant stand DC's rainbow nation politics and storyline pressure in games or in media in general. Sorry but.. if I cant watch a show without every single white guy being the jerk or the loser or the no backbone weakling needing a girl "generally" of a distinct different skin colored girl who needs to be gay as well saving him? Then I guess Im just too old for DC or fake news reality passing fads.
    So, when it came to opening the wallet, you think those things swayed me with them? Yeah. Thats a good bet.
    Im fine with mixing in and acceptance, and just not even knowing that side of someone to qualify them in the least... But Pressing, forcing, monopolizing? That pisses me off.
    "It is often in living we hear the voices
    Come to haunt or in chorus rejoice us
    Be you clear on these, see them coyless
    These are the returns, of all your choices"

    Quote "Oh, thunder only happens when it's raining Players only love you when they're playing Say women, they will come and they will go When the rain washes you clean, you'll know You'll know You will know Oh, oh, oh you'll know" -Fleetwood Mac, Dreams.

  • AmatheAmathe Member LegendaryPosts: 7,630
    I'm not sure the increase is necessarily  from a craving to play with others. I expect that time spent reading books and time spent watching tv is up too. Basically anything you do when you are at home feeling trapped. 

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • JeroKaneJeroKane Member EpicPosts: 7,098
    edited October 2020

    Wizardry said:

    This Mr.Emmett must have been living under a rock and missed the real reason mmo thrive.



    I will spill the beans and no i am not about to say anything brilliant but more or less the obvious to anyone not living under a rock.



    MMO's flourish because they are shallow single player games with a login screen and that login screen is only there to facilitate a CASH SHOP.



    If some here are still too young to "get it"i can point to the original shooters "Unreal and Quake".BOTH these games were FREE to play ,NO cash shop,no monetization yet here we are and shooters are all about monetization,geesh ALL of gaming is about monetizing.If you have enough whales and there seems to plenty going around,you can get way more money out of your cheap ass game than it ever deserved.



    There is a fundamental difference. The old MMO's were Pay 2 Play with monthly subscription fees and (bi)yearly expansion packs you had to pay for.
    This kept the dev studio and the game running.
    These were the so called good old times for MMO's. I had a blast in SWG pre-NGE, WoW Vanilla, EverQuest 2 I played for nearly a decade! LOTRO was awesome the first 5 or so years, etc, etc.

    Then when we get back to Unreal and Quake.
    I played Unreal Tournament 99 and Unreal Tournament 2003 for many years non-stop. Same with Battlefield 1942.

    Why? Mods! Unreal Tournament was super popular at the time due to the Unreal Editor, where a ton of amazing talented people made awesome maps and mods to keep these games going for years!

    Battlefield 1942 I played for years, due to the Forgotten Hope mod. One of the best mods ever to date! These guys were amazing and extremely talented!


    All that is just pretty much gone today and replaced by corporate greed!
    Why would large Dev Studios like EA, ActiVision, Ubisoft and 2K spend a lot of money making fun lasting games, when they can just make cheap reshashed stuff with addictive Cash Shops and Loot boxes to prey on people out there with addiction and gambling problems? Raking in tons of cash for little effort! They litterally hired Phycologists to help them make these games as addictive as possible and how far they can push these practices what customers are willing to bear.

    As long as people keep paying for this trash these large Corporations put out.... that's all you going to get and only getting worse.
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