We need one of these each year for the AAA MMORPG's. More detail on the cash shop though, that more than anything else changes after launch.
That is the eventual goal - specifically with the MMOs that don't get giant expansions to review that act as a real refresh review of the whole game. It's a long process, though! If you have suggestions on which ones the community would like to see, definitely let us know. Next one up is EVE Online.
I love this game, value for your money can not be overstated. Sub for one month and you get all expansions. Thats alot of story if you like story. My only drawback and what made me walk away from the game. I got board in combat. NPCs have been dumbed down to the point you dont even need to know what skill you are using. You dont need strategy. Most skills kill everything in 1 hit or two hits. I get dungeons and PvP you need to know your skills and raids as well but doing all that story you spend alot of time in the open world with dumbed down combat =-(
I love this game, value for your money can not be overstated. Sub for one month and you get all expansions. Thats alot of story if you like story. My only drawback and what made me walk away from the game. I got board in combat. NPCs have been dumbed down to the point you dont even need to know what skill you are using. You dont need strategy. Most skills kill everything in 1 hit or two hits. I get dungeons and PvP you need to know your skills and raids as well but doing all that story you spend alot of time in the open world with dumbed down combat =-(
I understand what you're saying and where you are coming from. They regular world and story missions can be easy.
However, I feel this is for a good reason. There are plenty of players out there who enjoy RPGs and Star Wars that are not necessarily as skilled as some gamer veterans are but would like to play this. This way there is a nice division. Less skilled players can play through the story and open world missions and have a fun time and those looking for tougher challenges can turn to Flashpoints, Raids, and PvP.
I love this game, value for your money can not be overstated. Sub for one month and you get all expansions. Thats alot of story if you like story. My only drawback and what made me walk away from the game. I got board in combat. NPCs have been dumbed down to the point you dont even need to know what skill you are using. You dont need strategy. Most skills kill everything in 1 hit or two hits. I get dungeons and PvP you need to know your skills and raids as well but doing all that story you spend alot of time in the open world with dumbed down combat =-(
I understand what you're saying and where you are coming from. They regular world and story missions can be easy.
However, I feel this is for a good reason. There are plenty of players out there who enjoy RPGs and Star Wars that are not necessarily as skilled as some gamer veterans are but would like to play this. This way there is a nice division. Less skilled players can play through the story and open world missions and have a fun time and those looking for tougher challenges can turn to Flashpoints, Raids, and PvP.
That was how it was at launch - pretty trivial questing, marginally harder flashpoints and operations.
It's even easier now (hence the 1-shot comments in the article). That's not just easy, thats basically not a game any more, more like an interactive book.
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
The skill bloat drove me away. So many skills are handed out every level. I’m not a fan of the 3 skills and an ultimate trend in MMO design right now, but I must have had 30 skills by level 30 in SWTOR.
SW:TOR commits one of the greatest sins in MMORPGs (in my opinion) -- running from place to place to watch yet another cut scene. There's only so much mob dodging and cut-scene watching I can take. The repetitiveness quickly bores me.
I guess I'll finish playing through all 8 story lines eventually, but the most recent infatuation with this game has already faded.
Logic, my dear, merely enables one to be wrong with great authority.
SW:TOR was the unfortunate byproduct of timing and the state of the industry when it was made. Everyone still wanted to make a superstar WoW clone hit. There was a very narrow vision on how these games could and should be made.
A game like TOR would be so much better in a format like Secret World Legends or Fallout 76. Maybe someday a better multiplayer Star Wars game will get made in a more suitable format.
OOf.. Torval! Really?SWL? Man.. Im re-running through there at present but.. geeze they still cant get it right this long after their many failing points from the start. Chapterized didnt work, then this "keys" for rando stuff didnt work, now they are fumbling yet again on offering something that they really arent offering much if anything recent patch. Sorry but.. ugh. Its a bad shadow of potential to me. And Fallout 76? Not with a hot poker or shotgun.. its in enough misery as it is.
I like SWTOR, fine as it is. The reviewers points all hit exactly, along with it running out of steam as Nanfoodle stated. Im always amazed how "micro slow downs" and quick moving is removed to force progression, and yeah.. SWLegends is no different.. I recall Guildwars even tried that garbage with "cost to travel". If all you can come up with is mail-man quests to fill in.. You should devote more money to startup for writing actual quality into your game. How about.. mail-man quest with a branching twist per class or branches due to selection of choices? But no.. quality writing it seems is just tooooooo expensive in gaming, LOL.
Im an author, hire me, I will help.
But seriously.. gaming needs to stop the treadmill nonsense. If someone would just remake a Storyline Engine, akin to existing formula type software, ie- Dramatica Pro.. then the poor guys trying to fill in content wouldnt have to default to silly back and forths, paste repeat development. Yet again.. I told in greater detail all of that and more to Steve or Steven over at Ashes of Creation.. but.. DEAF like they were pre City of Heroes. Its simply sitting there undone, and its capability is that of Mass Effect type ability for any engine, license it, people would follow that name plate addition to any game, styled or not.
"It is often in living we hear the voices Come to haunt or in chorus rejoice us Be you clear on these, see them coyless
These are the returns, of all your choices"
Quote "Oh, thunder only happens when it's raining
Players only love you when they're playing
Say women, they will come and they will go
When the rain washes you clean, you'll know
You'll know
You will know
Oh, oh, oh you'll know" -Fleetwood Mac, Dreams.
Ranked pvp is a mess in this game - toxic, terribly managed, bugged (there are many bugged spots where you can just die even if you are full hp). And whats is worse - developers are often banning or blocking players if they are reported too much by ranked elitists or swtor influencers. So even if you are playing fair and not breaching any rules you still can be blocked or banned just because some noble ranked elitists asks his friend admin to get rid from you. Thats what happened to my friend recently
This was a well written article. I completely agree with this comment: " I truly believe that players having the choice of how they play is key to an enjoyable experience. ". Most MMOs have failed that do not have this in mind despite the criticisms from the people who post on this site that want the game to cater to a specific base, usually the vocal minority based on the success of games like WOW, ESO, or FF.
Anyway, I was a huge backer of this game at release, but I left because the world didn't feel alive enough. It just felt too empty and linear. It didn't feel social in any way whatsoever. In ESO, I have so many different ways to play between solo, world bosses, dragons, dungeons, public dungeons, trials, crafting, events, exploring anywhere I want, guild progressions, skill progressions, tweaking play styles, the world that gives an illusion of changing while still seeing others running around who you may interact with, anchors, etc that I rarely get bored even though there are those here that did or do. I just wanted SWTOR to feel less empty and alive. I also learned to enjoy the combat of ESO being a bit more action packed, but not too action packed. I think their combat found a healthy balance of action and tab targeting, though I can appreciate the combat models of WOW and SWTOR. As I just recently introduced someone to their first MMORPG who is loving ESO, maybe we will try SWTOR 9 years later, but now I know that I just need to focus on the joy of the story, which was the core strength of SWTOR. It is like an interactive book to some degree which is not necessarily a bad thing if you are OK with it.
I love this game, value for your money can not be overstated. Sub for one month and you get all expansions. Thats alot of story if you like story. My only drawback and what made me walk away from the game. I got board in combat. NPCs have been dumbed down to the point you dont even need to know what skill you are using. You dont need strategy. Most skills kill everything in 1 hit or two hits. I get dungeons and PvP you need to know your skills and raids as well but doing all that story you spend alot of time in the open world with dumbed down combat =-(
I understand what you're saying and where you are coming from. They regular world and story missions can be easy.
However, I feel this is for a good reason. There are plenty of players out there who enjoy RPGs and Star Wars that are not necessarily as skilled as some gamer veterans are but would like to play this. This way there is a nice division. Less skilled players can play through the story and open world missions and have a fun time and those looking for tougher challenges can turn to Flashpoints, Raids, and PvP.
That was how it was at launch - pretty trivial questing, marginally harder flashpoints and operations.
It's even easier now (hence the 1-shot comments in the article). That's not just easy, thats basically not a game any more, more like an interactive book.
There were lots of unsoloable group quests while leveling at launch.
So basically, the difficulty has been nerfed so hard that there's scarcely a game left to play. But it still makes a nice visual novel, so 8/10?
I believe they unnerfed difficulty some, but yeah. The biggest problem comes when you are done with the story. Then the game ... ends? I don't have anything against it, but it is odd for an MMO to end, you have to admit.
So basically, the difficulty has been nerfed so hard that there's scarcely a game left to play. But it still makes a nice visual novel, so 8/10?
I believe they unnerfed difficulty some, but yeah. The biggest problem comes when you are done with the story. Then the game ... ends? I don't have anything against it, but it is odd for an MMO to end, you have to admit.
So basically, the difficulty has been nerfed so hard that there's scarcely a game left to play. But it still makes a nice visual novel, so 8/10?
I believe they unnerfed difficulty some, but yeah. The biggest problem comes when you are done with the story. Then the game ... ends? I don't have anything against it, but it is odd for an MMO to end, you have to admit.
Well maybe be more clear.
"One question: what's your favorite story?"
It is clear, though you can always have the highest quality(=Agent) as your favorite. That's something I haven't considered and it does answer my question. So, excuse my previous answer.
Comments
I understand what you're saying and where you are coming from. They regular world and story missions can be easy.
However, I feel this is for a good reason. There are plenty of players out there who enjoy RPGs and Star Wars that are not necessarily as skilled as some gamer veterans are but would like to play this. This way there is a nice division. Less skilled players can play through the story and open world missions and have a fun time and those looking for tougher challenges can turn to Flashpoints, Raids, and PvP.
Logic, my dear, merely enables one to be wrong with great authority.
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
Can you mention another mmo worth playing?
OOf.. Torval! Really?SWL? Man.. Im re-running through there at present but.. geeze they still cant get it right this long after their many failing points from the start. Chapterized didnt work, then this "keys" for rando stuff didnt work, now they are fumbling yet again on offering something that they really arent offering much if anything recent patch. Sorry but.. ugh. Its a bad shadow of potential to me. And Fallout 76? Not with a hot poker or shotgun.. its in enough misery as it is.
I like SWTOR, fine as it is. The reviewers points all hit exactly, along with it running out of steam as Nanfoodle stated. Im always amazed how "micro slow downs" and quick moving is removed to force progression, and yeah.. SWLegends is no different.. I recall Guildwars even tried that garbage with "cost to travel". If all you can come up with is mail-man quests to fill in.. You should devote more money to startup for writing actual quality into your game. How about.. mail-man quest with a branching twist per class or branches due to selection of choices? But no.. quality writing it seems is just tooooooo expensive in gaming, LOL.
Im an author, hire me, I will help.
But seriously.. gaming needs to stop the treadmill nonsense. If someone would just remake a Storyline Engine, akin to existing formula type software, ie- Dramatica Pro.. then the poor guys trying to fill in content wouldnt have to default to silly back and forths, paste repeat development. Yet again.. I told in greater detail all of that and more to Steve or Steven over at Ashes of Creation.. but.. DEAF like they were pre City of Heroes. Its simply sitting there undone, and its capability is that of Mass Effect type ability for any engine, license it, people would follow that name plate addition to any game, styled or not.
Come to haunt or in chorus rejoice us
Be you clear on these, see them coyless
Anyway, I was a huge backer of this game at release, but I left because the world didn't feel alive enough. It just felt too empty and linear. It didn't feel social in any way whatsoever. In ESO, I have so many different ways to play between solo, world bosses, dragons, dungeons, public dungeons, trials, crafting, events, exploring anywhere I want, guild progressions, skill progressions, tweaking play styles, the world that gives an illusion of changing while still seeing others running around who you may interact with, anchors, etc that I rarely get bored even though there are those here that did or do. I just wanted SWTOR to feel less empty and alive. I also learned to enjoy the combat of ESO being a bit more action packed, but not too action packed. I think their combat found a healthy balance of action and tab targeting, though I can appreciate the combat models of WOW and SWTOR. As I just recently introduced someone to their first MMORPG who is loving ESO, maybe we will try SWTOR 9 years later, but now I know that I just need to focus on the joy of the story, which was the core strength of SWTOR. It is like an interactive book to some degree which is not necessarily a bad thing if you are OK with it.
There Is Always Hope!
There were lots of unsoloable group quests while leveling at launch.
Other empire players and lower sith players refused my commands. Some, dared to claim they had the same accolades themselves.
Something in the force prevented me from striking down those insolent fools.
Yep. They are basically the anti-LOTRO in terms of monetization. It's VERY simple and new players unlock a TON with a single months sub
I'd say the Imperial Agent was the best. I was really happy with the Sith Inquisitor as well.
Quizzical said: I believe they unnerfed difficulty some, but yeah. The biggest problem comes when you are done with the story. Then the game ... ends? I don't have anything against it, but it is odd for an MMO to end, you have to admit.
"One question: what's your favorite story?"
What do you like about Inquisitor?