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Mortal Online II Talks Alpha Combat and More | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited October 2020 in News & Features Discussion

imageMortal Online II Talks Alpha Combat and More | MMORPG.com

Mortal Online II received a community update which went over alpha combat in testing thus far, and more.

Read the full story here


Comments

  • ziabatsuziabatsu Member UncommonPosts: 150
    Why is there a Mortal 2 when Mortal 1 plays like a game that came out in 1998? Zero faith in their development.
    Allwynd_01Valdheim[Deleted User]
  • oldspice24oldspice24 Newbie CommonPosts: 8
    ziabatsu said:
    Why is there a Mortal 2 when Mortal 1 plays like a game that came out in 1998? Zero faith in their development.
    According to their CEO, Mortal 2 plays like a game that came out in 2098.
    sakerAsheramMensuritchmon
  • Allwynd_01Allwynd_01 Member UncommonPosts: 193

    ziabatsu said:

    Why is there a Mortal 2 when Mortal 1 plays like a game that came out in 1998? Zero faith in their development.



    The first one had problems with PvP - gankers, griefers, toxic players and trolls. Some people that claim to have played the game a lot complain that there were PKers that were secretly endorsed by the developers, because they spent a lot of money on the game and the developers intentionally ignored them and refused to take action against them, because they were their most valued customers.

    I don't know if it's true or not, but I'm not interested in another PvP-oriented MMORPG with full (or partial) loot. I doubt the game will be successful either way.
    itchmon
  • sakersaker Member RarePosts: 1,458
    they've got a $hit-ton of baggage to crawl out from under...
    [Deleted User]
  • goldboyy45goldboyy45 Member UncommonPosts: 308
    I would not give this project one penny until they have a finished product, with that said i will try it out when it's done.
    [Deleted User]
  • RemyVorenderRemyVorender Member RarePosts: 4,006
    These guys are a lot older (and hopefully wiser) now than they were when MO1 started development. I'm sure they've learned a lot. I'm interested in how this goes. Who knows? I love a good underdog story.
    mgilbrtsn

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • oldspice24oldspice24 Newbie CommonPosts: 8
    These guys are a lot older (and hopefully wiser) now than they were when MO1 started development. I'm sure they've learned a lot. I'm interested in how this goes. Who knows? I love a good underdog story.
    They've barely learned a thing. If anything, they've arguably regressed in some areas
  • MaDeuceMaDeuce Member UncommonPosts: 145
    I'm Testing MO2 atm.. It's super fun to organize, move units of real men and women. Not only do we get a lot of testing with optimization done, we also are HAVING FUN! Yes I said it!! You are missing out!! on a great quality UE4 ran game that happens to be testing with ---> Nvidia <--- One thing I can't stand is back seat critics.. I recommend Buy the game. It would be foolish to do otherwise and consider those above outdated commentary to hurt feelings of those singing the boos. Great game! Congrats Henrik (Game CEO)on the last Patch! Which by the way MMORPG COMMUNITY they patch frequently. I invite you to test the alpha and or better yet join a great GLOBAL community. Come test the Alpha https://www.mortalonline2.com/
  • WizardryWizardry Member LegendaryPosts: 19,332
    I have an opinion on this game...person that runs the operation.

    This is I "assume" still the same person the SON of a rich guy who apparently had access to a fair bit of money.I also got the feeling this dude at the time still fairly young was seriously into gaming but just didn't have the know how.

    So my opinion is he SHOULD have just hired a sub contractor to build the game he wanted,less overhead,less problems and the game gets done decently or you don't pay or pay less to the sub contractor,to me it is a no brainer.

    IDK what route this dude took this time around IF still the same person and IDK who he has hired and it all matters a LOT.There are just way too many questions to be asked to be even remotely interested because the prior game albeit mildly ok was not  good enough,so I need to see a big step up in game design.

    If I get the right answers then sure I'll keep an eye on the game,why not.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • WizardryWizardry Member LegendaryPosts: 19,332
    Oh yes and just like I commented in another thread on another game,i NEED to see a video,talking about something does ZERO for me.

    If were talking about MUDS then sure talk is all i need but we are talking about VIDEO gaming,EYES matter.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • MaDeuceMaDeuce Member UncommonPosts: 145
    Looks like you just typed away and forgot there was a link attached pointing you to the treasure you seek. I'll post it again go here. For "MEDIA" --> https://www.mortalonline2.com/ <--of MO2 Alpha Testing. Join now and be optimized for beta release!
  • itchmonitchmon Member RarePosts: 1,999
    I wonder how many people there are in the niche that this game aims to fill (meaning a full PvP game with looting). Eve and Albion are both popular and rise of Agon has a small but dedicated base for those who want to play a more arcadey pvp mmo. BDO isn't full loot but it's also action related l, has detailed crafting and is popular.

    I like PvP and PvE games and keep one of each on my machine actively subbed (WoW and Eve for the time being). I would like MO to succeed but I don't see from where it's going to draw it's players.
    [Deleted User]

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, ESO

    Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

    Dwight D Eisenhower

    My optimism wears heavy boots and is loud.

    Henry Rollins

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