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Red's Read On Cultist Simulator | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited October 2020 in News & Features Discussion

imageRed's Read On Cultist Simulator | MMORPG.com

Red Thomas explores the unexpectedly uncommon horror in Cultist Simulator, a game that captures Lovecraftian dread better than most. Looking for a game to fit the season, and perhaps the year 2020 in general? Red gives his thoughts on the game and who might enjoy it, and perhaps touches on something a bit darker for those who would hear the Lantern call.

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Comments

  • ScotScot Member LegendaryPosts: 24,439
    Gameplay is always first, but for me the graphics is just not good enough.
    [Deleted User][Deleted User]ZenJelly
  • KyleranKyleran Member LegendaryPosts: 44,060
    Hmm, thought this was going to be another article about Star Citizen funding or what not.

    :)
    ScotMendelstrawhat0981Red_Thomas[Deleted User]IselinValdheim

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  • MendelMendel Member LegendaryPosts: 5,609
    Kyleran said:
    Hmm, thought this was going to be another article about Star Citizen funding or what not.

    :)

    Isn't a cultist stimulator just another name for an MMORPG.org forum topic?



    KyleranRed_Thomas[Deleted User]

    Logic, my dear, merely enables one to be wrong with great authority.

  • Red_ThomasRed_Thomas Member RarePosts: 666

    Kyleran said:

    Hmm, thought this was going to be another article about Star Citizen funding or what not.

    :)



    lol I can see how the title might mislead you on that account.

    But honestly, it really is a very cool game. For folks that want the visual experience, it's not going to be there. For those who are more interested in the story and the emotional experience, this is one of the better games I've played for extracting that part of it.
    [Deleted User]laseritKyleran[Deleted User]ValdheimZenJelly
  • ArglebargleArglebargle Member EpicPosts: 3,481
    Afraid my experiance with Cultist Simulator was 180 degrees from yours. It's intentionally obscurantist, and after a few goes at trying to get anywhere with it, it suceeded in making me uninterested.

    The developer did this mysteriousnous by design, and obviously it works with some folk. For me there was no payoff, and it has failed at its intent. Instead of setting the hook, it became tedious, without much to entice onward.

    There's only so much headbanging I'll go through before writing something off, and Cultist Simulator sadly managed that part pretty well.
    ZenJelly

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • Red_ThomasRed_Thomas Member RarePosts: 666


    Afraid my experiance with Cultist Simulator was 180 degrees from yours. It's intentionally obscurantist, and after a few goes at trying to get anywhere with it, it suceeded in making me uninterested.



    The developer did this mysteriousnous by design, and obviously it works with some folk. For me there was no payoff, and it has failed at its intent. Instead of setting the hook, it became tedious, without much to entice onward.



    There's only so much headbanging I'll go through before writing something off, and Cultist Simulator sadly managed that part pretty well.



    That's totally fair. It's not going to be for everyone. I haven't gotten any of the cult-related victories yet, but each time I play, I get a little deeper into it and figure just a few more things out. That means I uncover just a little more of that hidden world, and that's the part that strikes me as being very Lovecraftian.
  • ArglebargleArglebargle Member EpicPosts: 3,481
    I could handle that with Fallen London, etc, but not in Cultist Simulator.   

    Replay-it-til-you-learn-the-trick gameplay is not for me.  So it may be a stylistic mismatch.
    KyleranZenJelly

    If you are holding out for the perfect game, the only game you play will be the waiting one.

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