It looks like you're new here. If you want to get involved, click one of these buttons!
Red Thomas explores the unexpectedly uncommon horror in Cultist Simulator, a game that captures Lovecraftian dread better than most. Looking for a game to fit the season, and perhaps the year 2020 in general? Red gives his thoughts on the game and who might enjoy it, and perhaps touches on something a bit darker for those who would hear the Lantern call.
Comments
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Logic, my dear, merely enables one to be wrong with great authority.
lol I can see how the title might mislead you on that account.
But honestly, it really is a very cool game. For folks that want the visual experience, it's not going to be there. For those who are more interested in the story and the emotional experience, this is one of the better games I've played for extracting that part of it.
The developer did this mysteriousnous by design, and obviously it works with some folk. For me there was no payoff, and it has failed at its intent. Instead of setting the hook, it became tedious, without much to entice onward.
There's only so much headbanging I'll go through before writing something off, and Cultist Simulator sadly managed that part pretty well.
If you are holding out for the perfect game, the only game you play will be the waiting one.
That's totally fair. It's not going to be for everyone. I haven't gotten any of the cult-related victories yet, but each time I play, I get a little deeper into it and figure just a few more things out. That means I uncover just a little more of that hidden world, and that's the part that strikes me as being very Lovecraftian.
Replay-it-til-you-learn-the-trick gameplay is not for me. So it may be a stylistic mismatch.
If you are holding out for the perfect game, the only game you play will be the waiting one.