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It's been a wild couple of years on this front and while I'm mostly satisfied at this point, there are some games that still haven't (and probably never will) see sequels. These are just a couple of sequels I'd still like to see.
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Master of Orion, yes there is a remake but we don't talk about that.
Guild Wars 3
Dragon Quest Heroes 3
Star Wars Battlefront 3 - the Pandemic version.
Lunar 3
Final Fantasy Tactics 2 (oh wait...it's already in the article isn't it ?)
Brigandine Legend of Whatever You Want To Name It (Legend of Runersia sucks...it's too easy)
Lufia 3
And this one will come from left field I'm sure, but one of my favorite games growing up was Genghis Khan II Clan of the Gray Wolf on the Genesis. I would love for Koei to revisit either the franchise or do something other than Dynasty Yawwwwwwwwn Warriors.
But fuck you kindly for that.
(Actually, they could kill the mainline DW series for all I care. It's the spinoffs I want).
But you do know Koei Tecmo has multiple dev teams, right?
Romance of the Three Kingdoms/strategy team (this is who you want to make that Genghis Khan game)
Gust (Atelier/RPG team)
Omega Force (Warriors team)
Team Ninja (Ninja Gaiden and secondary Warriors team)
I think a sequel to Jade Empire would be a good candidate.
ME:A had problems with their mailed-in facial animations being the most prominent but its overall story theme wasn't one of them.
It also has sequel written all over it at the conclusion with many important threads not resolved.
ME:A2 to keep the story going please.
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Both great(Tactics Ogre being the reason FFT even exists), but Tactics Ogre: The Knight of Lodis is perhaps the best of the genre and the one I most want a sequel for.
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
Actually you're right. I suppose you could keep your DW :P
Another sequel that sprung to mind would be another Baten Kaitos. With the massive increase of RPGs built around deckbuilding for the past few years, it would only make sense that one of the precursors to the genre makes another apparition.
So is there a game left that I would want a sequel...i don' think so because with mmorpg's i want to see a totally different direction,a NEW game that is just better over the entire design.
Even in shooters,i already had my sequels Unreal and Quake so yeah I don't think there is game left that would do it for me.
Then I have to worry about the direction of game design now a days,i feel like any modern sequel would just be butchered.
I waited several years for a MTG remake and ended up with a half baked lazy design they gave us now.
geesh the lsit goes on and on,pretty much every successful game made has already had sequels,the Might N Magic series,Wizardy and even games like Lands of Lore 1-2,Baldur's gate series etc etc.
So yeah devs already have the sequel landscape covered.
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Everquest 3
WOW 2
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Grim Dawn 2
Panzer Dragoon Saga 2
Shadow Hearts 4
Lands of Lore 4
Dark Sun sequal
Anarchy Online 2
Dune 3 (RTS)
Darklands 2
Warwind 3
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
...oh wait, that's Grim Dawn.
- The Elder Scrolls III Morrowind sequel with every mechanic expanded and better graphics
- Heroes of Might and Magic III with 2D graphics and expanded mechanics
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I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
Sometimes, however, MMO's become relics, with an engine or sloppy code to the point that it would be easier to make a new game, to bring that game into the modern era, than trying to update it.
For me, games like Dungeons and Dragons Online, falls into this category, it's a great MMO, but it's 12 years old, and been through a slew of developers and looks and feels it. It is the kind of game that would do well to see a DDO2, to give it a fresh start, both in graphics, and fixing a lot of the spaghetti code/bug issues as well.
In some cases, the devs have made really bad mistakes in their development, and as opposed to trying to save the current game, it would be better off to just make a new one, and start again, learning from the mistakes.
Games like Star Wars Galaxies would be a poster child for this, for me, it's GW2, with their massive new direction with their HoT Launch, as opposed to trying to fix that kind game warping, it would better to just make the next in a sequence.
Sometimes, franchises use a serialized narrative that necessitates sequels (Trails, Shenmue, Yakuza, Resident Evil).
Others use the franchise to give players a general genre expectation, while changing their setting and subtly tweaking mechanics with almost every new game to keep things fresh (Fire Emblem, Tales).
The worst sequels are those that have become unrecognizable due to lack of confidence in the franchise formula itself. How did Shining go from a legitimate strategy RPG to a C-list action JRPG? What the fuck was Banjo and Kazooie Nuts and Bolts? Trend-chasing kills franchises.