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Camelot Unchained Keeps Improving Performance | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited November 2020 in News & Features Discussion

imageCamelot Unchained Keeps Improving Performance | MMORPG.com

Camelot Unchained's latest community update touts improved performance and more. Here are the details.

Read the full story here


Comments

  • Viper482Viper482 Member LegendaryPosts: 4,101
    This is a joke, all concepts and engine work. This game is never releasing and everyone knows it. It was all to develop and sell this engine. Game is still pre-alpha and they call it a beta. I gave these tools $100 of my money and regret the hell out of it.
    MendelHatefullAlomarxpsyncGdemamiYashaXillerNilden
    Make MMORPG's Great Again!
  • MendelMendel Member LegendaryPosts: 5,609
    Viper482 said:
    This is a joke, all concepts and engine work. This game is never releasing and everyone knows it. It was all to develop and sell this engine. Game is still pre-alpha and they call it a beta. I gave these tools $100 of my money and regret the hell out of it.

    Almost everything I've seen of this project has seemed to be geared towards building their engine.  I've never been entirely sure if there was a serious game as part of this effort.  At best, I thought the game portions were more designed to test and showcase their engine.

    The industry needs a solid engine for building MMORPGs.  It doesn't need more companies selling the idea of an MMORPG in order to build their engine.  Make the product you want to sell.  The customer doesn't want the scaffolding used to construct the building, they want to buy a building.



    xpsyncGdemamiiller

    Logic, my dear, merely enables one to be wrong with great authority.

  • WizardryWizardry Member LegendaryPosts: 19,332
    The Unreal Engine is already an amazing engine but the engine can't make devs put in the effort.More important is that everyone's PC has only a certain amount of overhead,no engine on the planet is going to make you a better PC.
    This guy never had me convinced from day 1 and that is really sad considering COE had me interested for at least a week.

    There is not a single developer who deserves free money from gamers,if devs want to make a game,get your own dam money.


    Never forget 3 mile Island and never trust a government official or company spokesman.

  • RandomCasualtyRandomCasualty Member UncommonPosts: 331

    Zegaloth said:

    At this rate my son will be legally able to drink before this game will be fully released.



    And let me guess, he isn't even conceived yet? Which sounds about right lol!
  • ScotScot Member LegendaryPosts: 24,445
    edited November 2020

    Mendel said:


    Viper482 said:

    This is a joke, all concepts and engine work. This game is never releasing and everyone knows it. It was all to develop and sell this engine. Game is still pre-alpha and they call it a beta. I gave these tools $100 of my money and regret the hell out of it.



    Almost everything I've seen of this project has seemed to be geared towards building their engine.  I've never been entirely sure if there was a serious game as part of this effort.  At best, I thought the game portions were more designed to test and showcase their engine.

    The industry needs a solid engine for building MMORPGs.  It doesn't need more companies selling the idea of an MMORPG in order to build their engine.  Make the product you want to sell.  The customer doesn't want the scaffolding used to construct the building, they want to buy a building.




    So there is the Unreal engine and that's it? Nothing else available to them to make a MMORPG? It does seem to me CF MMOs keep wanting to re-invent the wheel every time they make a new MMO.
    MendelxpsyncGdemami
  • Jaguaratron1Jaguaratron1 Member UncommonPosts: 299
    edited November 2020
    Looks worse and worse, the style is super weird, I mean look at this pictures in this "article" of some fat @ss guy with stumpy legs in silly looking armour. *edit* oh wait, apparently thats supposed to be a woman..... /rolleyes....
    YashaX
  • cameltosiscameltosis Member LegendaryPosts: 3,847
    Viper482 said:
    This is a joke, all concepts and engine work. This game is never releasing and everyone knows it. It was all to develop and sell this engine. Game is still pre-alpha and they call it a beta. I gave these tools $100 of my money and regret the hell out of it.

    Whilst the progress is disappointing, the game is in beta.

    Mark Jacobs may annoy you, but he's a traditionalist and uses the correct terminology. As soon as you let anyone test your software who isn't an employee and isn't a friend/family of an employee, then your game is in beta.

    All these other companies who are saying they are still in alpha, but have let the public in, are lying. They're using different terminology purely to get you to accept the lack on content, but they are actually in beta.
    GdemamiYashaXKyleraniller
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • cameltosiscameltosis Member LegendaryPosts: 3,847
    Wizardry said:
    The Unreal Engine is already an amazing engine but the engine can't make devs put in the effort.More important is that everyone's PC has only a certain amount of overhead,no engine on the planet is going to make you a better PC.
    This guy never had me convinced from day 1 and that is really sad considering COE had me interested for at least a week.

    There is not a single developer who deserves free money from gamers,if devs want to make a game,get your own dam money.



    Every game engine is focused / specialised in specific areas. Unreal is the winner when it comes to graphics, it seems very capable. Unity seems to be focused on custom coding, so is better for gameplay mechanics.


    But, there is no game engine suited for MMOs. Not a single one of them has been specifically built with massively multiplayer in mind. None of them have the networking capabilities built in, so any mmo will have to hack the engine to get it to work. Likewise, all of the engines have a ton of bloat (because they are designed to work with multiple genres), so optimising a commercially available engine is a ton of work and really hard to do.


    That is why MJ is making an engine specifically for MMOs, because there isn't one available.


    Is it taking too long? Sure
    Is it frustrating? You bet
    Is there a possibility the game will never release? Sure, same as with all crowdfunded games.


    But, I still firmly believe it was the right move, because the game he wanted to build (and the community funded) could not be built and would not run on any other engine.
    Gdemami
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • MendelMendel Member LegendaryPosts: 5,609
    Wizardry said:
    The Unreal Engine is already an amazing engine but the engine can't make devs put in the effort.More important is that everyone's PC has only a certain amount of overhead,no engine on the planet is going to make you a better PC.
    This guy never had me convinced from day 1 and that is really sad considering COE had me interested for at least a week.

    There is not a single developer who deserves free money from gamers,if devs want to make a game,get your own dam money.



    Every game engine is focused / specialised in specific areas. Unreal is the winner when it comes to graphics, it seems very capable. Unity seems to be focused on custom coding, so is better for gameplay mechanics.


    But, there is no game engine suited for MMOs. Not a single one of them has been specifically built with massively multiplayer in mind. None of them have the networking capabilities built in, so any mmo will have to hack the engine to get it to work. Likewise, all of the engines have a ton of bloat (because they are designed to work with multiple genres), so optimising a commercially available engine is a ton of work and really hard to do.


    That is why MJ is making an engine specifically for MMOs, because there isn't one available.


    Is it taking too long? Sure
    Is it frustrating? You bet
    Is there a possibility the game will never release? Sure, same as with all crowdfunded games.


    But, I still firmly believe it was the right move, because the game he wanted to build (and the community funded) could not be built and would not run on any other engine.

    I agree with the need for an MMORPG off-the-shelf development kit.  I just don't agree that selling a game to make an engine is entirely straight-forward.  It feels like the engine was the main goal of the kickstarted/crowdfunded efforts.  That's like selling people a new Coca-cola, when what you really wanted was a better delivery truck.



    GdemamiScot

    Logic, my dear, merely enables one to be wrong with great authority.

  • cameltosiscameltosis Member LegendaryPosts: 3,847
    Mendel said:
    Wizardry said:
    The Unreal Engine is already an amazing engine but the engine can't make devs put in the effort.More important is that everyone's PC has only a certain amount of overhead,no engine on the planet is going to make you a better PC.
    This guy never had me convinced from day 1 and that is really sad considering COE had me interested for at least a week.

    There is not a single developer who deserves free money from gamers,if devs want to make a game,get your own dam money.



    Every game engine is focused / specialised in specific areas. Unreal is the winner when it comes to graphics, it seems very capable. Unity seems to be focused on custom coding, so is better for gameplay mechanics.


    But, there is no game engine suited for MMOs. Not a single one of them has been specifically built with massively multiplayer in mind. None of them have the networking capabilities built in, so any mmo will have to hack the engine to get it to work. Likewise, all of the engines have a ton of bloat (because they are designed to work with multiple genres), so optimising a commercially available engine is a ton of work and really hard to do.


    That is why MJ is making an engine specifically for MMOs, because there isn't one available.


    Is it taking too long? Sure
    Is it frustrating? You bet
    Is there a possibility the game will never release? Sure, same as with all crowdfunded games.


    But, I still firmly believe it was the right move, because the game he wanted to build (and the community funded) could not be built and would not run on any other engine.

    I agree with the need for an MMORPG off-the-shelf development kit.  I just don't agree that selling a game to make an engine is entirely straight-forward.  It feels like the engine was the main goal of the kickstarted/crowdfunded efforts.  That's like selling people a new Coca-cola, when what you really wanted was a better delivery truck.




    If we never get the game, then sure, it's a dick move.

    Time will tell.

    Given how pretty much all crowdfunded games didn't ask for the money they actually needed to make the game, and are all either delayed or cancelled, CU doesn't really stand out as being good or bad. It's all just a PR exercise, some companies are getting the PR right, some wrong, but that doesn't seem to have any bearing on the final outcome.

    So, I'm happy to wait and see what happens with CU. It could be amazing, average or terrible, or cancelled. I haven't funded it (or anything else) so i'll wait for the final outcome. I still have hope!
    Gdemami
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • elgenkabolelgenkabol Member UncommonPosts: 42
    Scot said:

    Mendel said:


    Viper482 said:

    This is a joke, all concepts and engine work. This game is never releasing and everyone knows it. It was all to develop and sell this engine. Game is still pre-alpha and they call it a beta. I gave these tools $100 of my money and regret the hell out of it.



    Almost everything I've seen of this project has seemed to be geared towards building their engine.  I've never been entirely sure if there was a serious game as part of this effort.  At best, I thought the game portions were more designed to test and showcase their engine.

    The industry needs a solid engine for building MMORPGs.  It doesn't need more companies selling the idea of an MMORPG in order to build their engine.  Make the product you want to sell.  The customer doesn't want the scaffolding used to construct the building, they want to buy a building.




    So there is the Unreal engine and that's it? Nothing else available to them to make a MMORPG? It does seem to me CF MMOs keep wanting to re-invent the wheel every time they make a new MMO.
    https://aws.amazon.com/lumberyard/

    At a glance it does not look bad. Then again Amazon has yet to make a successful game with it that i have heard of LOL.
  • illeriller Member UncommonPosts: 518
    edited November 2020

    Viper482 said:

    This is a joke, all concepts and engine work. This game is never releasing and everyone knows it. It was all to develop and sell this engine. Game is still pre-alpha and they call it a beta. I gave these tools $100 of my money and regret the hell out of it.



    Mark has said, time and again... that if this is how you're going to go around talking about the game, then you should have already personally requested a Refund from him. He's said there is no shortfall of monetary resources for them, only patience and talent. Therefore he has ENCOURAGED people who think they NEED that hundred or so dollars back, to request it from him rather than just having a constant stream of this extremely vocal tiny minority out there being salty for no reason what so ever. Just get the money back. It's what he wants... it's what you definitely seem to be signaling with the posts you've made about this game...

    Why not just do it? ...then go find your next MMO to be super Salty about (like I do with Planestside & BDO)
  • KyleranKyleran Member LegendaryPosts: 44,065
    iller said:

    Viper482 said:

    This is a joke, all concepts and engine work. This game is never releasing and everyone knows it. It was all to develop and sell this engine. Game is still pre-alpha and they call it a beta. I gave these tools $100 of my money and regret the hell out of it.



    Mark has said, time and again... that if this is how you're going to go around talking about the game, then you should have already personally requested a Refund from him. He's said there is no shortfall of monetary resources for them, only patience and talent. Therefore he has ENCOURAGED people who think they NEED that hundred or so dollars back, to request it from him rather than just having a constant stream of this extremely vocal tiny minority out there being salty for no reason what so ever. Just get the money back. It's what he wants... it's what you definitely seem to be signaling with the posts you've made about this game...

    Why not just do it? ...then go find your next MMO to be super Salty about (like I do with Planestside & BDO)
    Except that...they are backlogged on actually giving refunds going back to February, for "reasons." 

    So don't hold your breath on actually getting your money back any time soon. (Like next year most likely.)


    [Deleted User][Deleted User]Gdemami

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • YashaXYashaX Member EpicPosts: 3,100
    edited November 2020
    iller said:

    Viper482 said:

    This is a joke, all concepts and engine work. This game is never releasing and everyone knows it. It was all to develop and sell this engine. Game is still pre-alpha and they call it a beta. I gave these tools $100 of my money and regret the hell out of it.



    Mark has said, time and again... that if this is how you're going to go around talking about the game, then you should have already personally requested a Refund from him. He's said there is no shortfall of monetary resources for them, only patience and talent. 
    There sure seems to be a shortage of talent given the "results" we have seen so far.

    @Viper482 is completely right to call out this BS. This was originally pitched as being deliverable in a relatively short period of time because it was meant to be tightly focused on the RvR niche and based on a formula that had already been successfully implemented in at least two other games by Mark.

    Instead we get all this BS about building a system that can handle 2000 vs 2000 battles. And how is that going? The "game" is laggy as fuck even with its prehistoric graphics and piss poor animations with only a few people running around on screen. 

    It is just so disappointing to see all these crowdfunded mmos, especially the ones with industry icons like Mark leading them, basically pulling the same BS over and over again. Have they forgotten how to actually make a game? What the hell is going on?
    Gdemami
    ....
  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    YashaX said:
    iller said:

    Viper482 said:

    This is a joke, all concepts and engine work. This game is never releasing and everyone knows it. It was all to develop and sell this engine. Game is still pre-alpha and they call it a beta. I gave these tools $100 of my money and regret the hell out of it.



    Mark has said, time and again... that if this is how you're going to go around talking about the game, then you should have already personally requested a Refund from him. He's said there is no shortfall of monetary resources for them, only patience and talent. 
    There sure seems to be a shortage of talent given the "results" we have seen so far.

    @Viper482 is completely right to call out this BS. This was originally pitched as being deliverable in a relatively short period of time because it was meant to be tightly focused on the RvR niche and based on a formula that had already been successfully implemented in at least two other games by Mark.

    Instead we get all this BS about building a system that can handle 2000 vs 2000 battles. And how is that going? The "game" is laggy as fuck even with its prehistoric graphics and piss poor animations with only a few people running around on screen. 

    It is just so disappointing to see all these crowdfunded mmos, especially the ones with industry icons like Mark leading them, basically pulling the same BS over and over again. Have they forgotten how to actually make a game? What the hell is going on?
    I believe that most of them started with good intentions, but got in way over their heads and started making dubious business decisions and questionable statements.
    YashaXGdemami
  • KyleranKyleran Member LegendaryPosts: 44,065
    YashaX said:
    iller said:

    Viper482 said:

    This is a joke, all concepts and engine work. This game is never releasing and everyone knows it. It was all to develop and sell this engine. Game is still pre-alpha and they call it a beta. I gave these tools $100 of my money and regret the hell out of it.



    Mark has said, time and again... that if this is how you're going to go around talking about the game, then you should have already personally requested a Refund from him. He's said there is no shortfall of monetary resources for them, only patience and talent. 
    There sure seems to be a shortage of talent given the "results" we have seen so far.

    @Viper482 is completely right to call out this BS. This was originally pitched as being deliverable in a relatively short period of time because it was meant to be tightly focused on the RvR niche and based on a formula that had already been successfully implemented in at least two other games by Mark.

    Instead we get all this BS about building a system that can handle 2000 vs 2000 battles. And how is that going? The "game" is laggy as fuck even with its prehistoric graphics and piss poor animations with only a few people running around on screen. 

    It is just so disappointing to see all these crowdfunded mmos, especially the ones with industry icons like Mark leading them, basically pulling the same BS over and over again. Have they forgotten how to actually make a game? What the hell is going on?
    I believe that most of them started with good intentions, but got in way over their heads and started making dubious business decisions and questionable statements.
    So in other words


    [Deleted User]Gdemami

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • YashaXYashaX Member EpicPosts: 3,100
    YashaX said:
    iller said:

    Viper482 said:

    This is a joke, all concepts and engine work. This game is never releasing and everyone knows it. It was all to develop and sell this engine. Game is still pre-alpha and they call it a beta. I gave these tools $100 of my money and regret the hell out of it.



    Mark has said, time and again... that if this is how you're going to go around talking about the game, then you should have already personally requested a Refund from him. He's said there is no shortfall of monetary resources for them, only patience and talent. 
    There sure seems to be a shortage of talent given the "results" we have seen so far.

    @Viper482 is completely right to call out this BS. This was originally pitched as being deliverable in a relatively short period of time because it was meant to be tightly focused on the RvR niche and based on a formula that had already been successfully implemented in at least two other games by Mark.

    Instead we get all this BS about building a system that can handle 2000 vs 2000 battles. And how is that going? The "game" is laggy as fuck even with its prehistoric graphics and piss poor animations with only a few people running around on screen. 

    It is just so disappointing to see all these crowdfunded mmos, especially the ones with industry icons like Mark leading them, basically pulling the same BS over and over again. Have they forgotten how to actually make a game? What the hell is going on?
    I believe that most of them started with good intentions, but got in way over their heads and started making dubious business decisions and questionable statements.
    You could well be right, and I would like to believe that. For devs that have little industry experience, or who are just basically hobbyists with a dream to make an mmo, I can totally understand that being the case.

    But even the slightest experience in a real software production environment should make people aware of how every little thing can become a painful time sink. That's why I am especially critical and disappointed with these devs who have been in the trenches already and should know damn well how important it is to have realistically scoped goals. 

    Seven years of development and over two years into "beta" and still nothing worth showing, its incredible. They need to sit back and take a long hard look at what went wrong and come up with a proper business plan. Otherwise I wouldn't be surprised to see these same threads and talking points popping up again in a couple of years time.


    [Deleted User]Gdemami
    ....
  • QuizzicalQuizzical Member LegendaryPosts: 25,501
    You don't know what all of the complications will be until you run into them.  It's a lot easier to make a mediocre knock-off of some other game because someone else has already run into all of the complications, and you can look at what they did to solve them.  Crowdfunded games tend to be ambitious projects, as people don't get excited about a mediocre knock-off of some other game, except with fewer features and less polish.

    I wouldn't assume that they're trying to sell an engine unless they've explicitly said so.  There are major advantages to building your own engine, as it means that you'll have an engine designed to do what you want your game to do.  That makes it much easier to do what you wanted than if you start with an engine that has hard-coded in that you cannot do what you need for your game to do.

    You should assume that any portions of a game that you rely on an off-the-shelf game engine to handle for you will fill in the details in the most generic, boring way possible.  That's not always a bad thing.  If you ask a developer what makes his game interesting and worth playing and he starts by telling you about the account login system, you should be very suspicious of his game.

    But it does mean that whatever innovative portions you hope will make your game interesting is something that you'll have to write yourself, as there won't already be a game engine to do it for you.  If you try to use some off-the-shelf engine, it might make it impossible to do what you had in mind.

    It's possible to license an engine and then modify it, of course.  But that comes with heavy drawbacks of its own.  Once you fork a game engine, you're responsible for maintaining whatever is there.  You can't get future engine updates because you've made your own modifications that make your version incompatible with future updates.

    Furthermore, modifying someone else's code isn't necessarily easy to do.  Suppose that there's a thousand line chunk of code somewhere that does something kind of similar to what you need, but not quite what you need.  You could, however, modify it to do what you need by modifying 20 lines of code, while leaving the rest alone.  Is it easier to modify the thousand lines of code to get what you need or to write your own from scratch?

    If you think I've given you enough information to answer the question, then you're obviously not a programmer.  That thousand lines of code might do a bunch of things that you don't need, so that writing your own from scratch to do only what you actually n eed only takes a hundred lines.  Understanding someone else's code isn't always much faster than writing your own.  The twenty lines that you need to modify might be scattered all through it so that if you try to make the necessary changes, you'll almost certainly miss a spot and then have a whole lot of debugging to do in order to track down what went wrong.  And even that assumes that the code is very well written and well documented in the first place, which it probably isn't.

    Or it might just mean that you have to rewrite an isolated 20-line subroutine and heavily use the rest of the thousand lines, in which case, it's easier to modify the existing code.
    MendelSovrath[Deleted User]Babuinix
  • lahnmirlahnmir Member LegendaryPosts: 5,054
    CU, like Crowfall, shouldn’t be asking if they can make something work. They should be asking themselves ‘is it fun?’ Because even when CU performance gets perfected, I have a hard time finding the fun. A technical achievement doesn’t mean a good game.

    /Cheers,
    Lahnmir
    GdemamiMendel[Deleted User]YashaX
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • QuizzicalQuizzical Member LegendaryPosts: 25,501
    lahnmir said:
    CU, like Crowfall, shouldn’t be asking if they can make something work. They should be asking themselves ‘is it fun?’ Because even when CU performance gets perfected, I have a hard time finding the fun. A technical achievement doesn’t mean a good game.

    /Cheers,
    Lahnmir
    You can have a game that works as intended without being fun to play.  It's much harder to make a game that is fun to play but won't run at all.  They need to get the game working just to have a chance at it being good.
    SovrathGdemami
  • NildenNilden Member EpicPosts: 3,916
    Meanwhile Ashes of Creation has only been in development since 2016 and looks 10 times better.


    Gdemami[Deleted User]

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

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