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Im not sure if most of you feel the same as i do, but so far i been lurking among a lot's of MMORPG's in the past year. World of Warcraft. R.O.S.E, SilkRoad, EQ2, Saga of Ryzom, FFXI, City of Villans among many of them. However it seems that the past games or at least since WoW came out really blasted my fun on MMORPG's.
I kindly remember those first steps into Ragnarok Online, where everything was fantastic and a challenge to yourself. After that Lineage 2 was quite exiting, another Korean grinfest, however it was beautiful and challenging enought to keep me hook for a while, then everything came after i went to WoW, im not blaming it, but seems like the so called 3rd Generation is comming in such a slow peace that i been kinda frustrating myself to find a home.
I been in many forums/websites, Vanguard, Turbine D&D and LoTR, Conan, RF online among many, but none of them seems convincing enought, what have happened to the old generation of MMORPG's most of the new games seems to be lacking of something to keep me playing them, WoW was community and Blzzard's false promises to the players, L2 was the insane grinding and mostly Farmers, Ragnarok were the Bots, and so on...
I dont know what's happening, but i do feel kinda dissapointed at the companys and to ourselfs the player-base for not being able to keep building what for us, the mud players and pen and paper rpg players, were expecting to build into a fantasy online world of gaming. Im not sure of how this evolved, but i just want to know if its just me or any of you out there feel the same, and what your expectations are about the new incoming games.
P.D: again, maybe im too old to keep playing, but i hope something change into the games to keep me hook in my long life time hobby.
What we do in life, echoes in eternity.
Comments
I agree I started a similar thread recently. I don't think were in the dark ages of MMORPGs yet(in fact I think were in the golden ages) although I do think after the "3rd" generation hits that something innovative and new will need to revive the MMORP genre(I think the 3rd generation will be a huge dissapoint for the hardcore and not enough to substain the golden era for the casual gamer)That said I'm doubtfulll that sales will reflect this as people will want something new and buy a new title and maybe continue to play cause there is nothing better. Its after the 3rd generation I believe people will begin to lose interest in them. How many times can someone constantly click a button to kill a monster to get xp so they can kill a bigger monster and get extra xp so they can do the same thing.
I think the Hardcore MMORPGer (probably such as yourself) is already tired of the concept and I think the casual gamer will follow suit unless there given something new to substain there excitement.
PS I also predict lots of companies not reaching there target profits because they'll fail to be original then it will be harder for companies to justify having big budgets for new innovative games with unproven value. Again I don't think the reprecussions will be overly dramitic or even evident for awhile after that still. People will buy something with the hope of something better and because its simply new and people will play because there is nothing better but I do think that MMORPG growth will be affected even though it will most likely remain fairly strong. I just expect copy cat games left right and center and nothing to boast the growth like wow any time soon. In my opinion the best thing for the genre would be for wow to act like an inspiration to be repeated in terms of growth not just trying to cut into wows market share with the same basic game(with a few extra features) even the casual gamers will be bored of
I still highly recomend Lineage 2. Im about to resub up and start new. I just like the game and what it offers. Bots dont bother me. It's just how it is. EQ2 is good too. I just dont like the way it feels in my hands though. Good game all the same.
I'd just like to see a game with a level or skill system or both + a very large world which enabling you to have player made structures for housing in what not, placed on the world. Not instanced. (Bleh). + Crafting of SWG pre-cu. + The smoothness and movement engine of wow. + Well little things here and there. You know what I mean.
I'm hoping vanguard or burning sea is decent.
I absolutly agree, is very sad.
My best roleplaying experiences as of yet:
I cannot know exactly what you're after, but I know the feeling you describe. If you crave the heroic experience, Adellion will give you a tough run for it - most villains would be other players who are heroes to their own followers / peers, and their potential for success would be as strong as yours. (In other words: You can't simply fail, come back a few levels later and succeed. There will be an active mind behind your foe, not a static script - and you will have no superior equipment or stats to help you.)
If you want the realistic experience (I hate it when I must not only suspend my disbelief, but lock it down in a box and throw it out the window) Adellion would give you social mechanisms (culture, tradition, hostility), economical mechanisms (geology, crafts) and politics (where players make the moves), reasonably safe surroundings (not "no PvP zones" but "The law actually protects you zones", cities - almost like real life!), unexplored wilds and rich, immersive lore.
I like to recommend this game, because I have faith in the developers and love their design. It's an indie project, so desires of the devs have come ahead of mass appeal. The purpose is, absolutely, to create a truly good game. Other indies are doing similar things, but few make it very far.
And all I was going to say before I stopped thinking and started writing was: You should check out Adellion ( www.adellion.com / www.adellion.com/forum ) because it is often missed by people who look for something new. It has a unique design, not because it seeks to be different, but because the developers have clear ideas what a good game is. Do some reading and get the latest details from the active followers on the forums, you should quickly find out if you like it or not.
The future: Adellion
Common flaw in MMORPGs: The ability to die casually
Advantages of Adellion: Dynamic world (affected by its inhabitants)
Player-driven world (beasts won't be an endless supply of mighty swords, gold will come from mines, not dragonly dens)
Player-driven world (Leadership is the privilege of a player, not an npc)
What will really be in a second generation MMORPG is really unknown, but my guess is we'll see more mechanics like Guild Wars where levels don't mean nearly as much and the gameplay is much easier to pick up and play rather than supporting 40 man groups that take extreme leadership to organize and maintain. I think we'll also see mechanics like WoW's rested EXP system taken to a much larger scale.
Something I've noticed as a difference in Guild Wars Prophecies vs Guild Wars Factions is a character going from Factions to Prophecies doesn't have much to do, because so much of the content is for levels 1-19. But for a Prophecies to Factions character, there is tons to do, because Factions is almost entirely level 20 (max level). Levelling limits content (by making areas you cannot visit (usefully) because you are too low level or obtain to gain from because you are too high level, and when levelling stops a large portion of the gameplay stops with it as well. It seems to be a good idea to get rid of levelling altogether and design all content to be unversally accessible. This way new players can join old players, content will not run out quickly (because old players can revisit "early" areas, when helping friends or just for fun, and it would not simply be a pushover), and players can focus on what they really want to do, not what they are forced to because of their level and what is available.
The WoW expansion is going to add some new content. Some of this content will be for lower levels, and thus only players starting anew will experience it. Players already at the end game, or even halfway there, will not experience it. Making all content at the same level would bypass this.
The challenge here is to give rewards and meaning to doing this content. Rewards that would not make a player more powerful (which would of course force content to be arranged in tiers like in levelled systems).
Since WoW is an EQ knock off of sorts and EQ is a 2nd generation MMO, thta makes WOW...yup a second generation MMO.
Petpeeve. EQ was not the first, not even in the US. It was the first to make it on the news for player stupidity such as suicides, addictions, selling account for hundreds or thousands of dollars, and other things that only hurt the MMO community overall.
I am seeing a lot of reference to first, second and third generation MMOs.
In my opinion, regardless of whether EQ/AO/SWG were the first MMOs, they are the ones that made MMO's popular. That would put them at the same generation as the orignal games like Ultima Online. That would make WoW a 2nd Gen MMO to me. I dont know where I personally draw the line into 3rd gen. I guess that will be when something groundbreaking comes out.
Anyway, onto this topic. I was originally an EQ player. I loved the community, the social atmosphere. I made some great friends in that game who I still talk to today, even though I haven't played in 2 years. New games coming out are putting a lot less focus on grouping, cooperation and community and are spending a lot of time on balance (Which is important), graphics, and hopefully content. The way I look at it, if I wanted to play a visually stunning, immersive, content rich game alone, I would play Oblivion. Community, and cooperation are whats missing from MMOs now a days. I have spent hundreds of dollars looking for something to replace EQ for me. DDO has no content, and although fun for a month, got old fast. WoW, well, I played WoW in closed Beta, and for a few months after that. I activate it here and there to see if I can get into it. And I can't. Its too much solo work at lower levels. No one seems to group below 40, no one cares, and the spam duel invites are just irritating.
Whatever the first MMO was that you were totally addicted to, you will never find another like it. I see the MMO market getting thinner and thinner. But developers dont care, because they are still selling the games and people will play them. The quality is whats degrading. And in todays ADHD, all I want are pretties, consumers, why would developers change?
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Nerissa
World Of Roleplayers Radio
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Nerissa
World Of Roleplayers Radio
http://www.wor-radio.com
Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Archeage, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -