Sovrath said: ... and more about shootin' the shit with your multi-player friends.
That back and forth destroys the horror feeling, the feeling of doom, dilutes it. It then creates a different game play experience.
I think that applies to more than just horror games and is why many games work best as single player. It's a totally different experience when it's just you and the game.
There's ample room for both types of games and there are very different design choices that need to be made to do single player games and multiplayer games properly.
Saying that all single player games should be multiplayer makes as little sense to me as saying that all books should be read with others
Absolutely.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Singleplayer games are still the best and most important games in the industry.
Wrong they are an insult to an consumer base that demands replayability which they don't usually offer.
Depending on the game, I might agree.
However, the Fallout, Elder Scrolls, The Witcher, SW:KotOR, and Divinity: Original Sin single player series would like a word with you
All of which are great games.. but would any of them not be better games if you could play them with someone else, like a close friend or family member?
As I see it, there is no reason to not at least offer co-op play (for at least 2 people to play together) for all these games if you are going to have to be online anyway.
Playing any game with someone else is a completely different experience. It's why horror games don't work with another person.
So better? Probably not. Different? Yes. And, if someone finds that different "better" than more power to them. I love playing left4dead with a friend. But that's about "something else" all together and not really about the game itself.
Could games like Darkfall and other ffa full loot pvp games be considered horror games, they always instilled fear and dread about being ganked and losing all my stuff when I played.
Isn't that what made the Horror genre so great on a movie screen, was finding your companions dead knowing you're next?
Can you imagine how cool a game like Among us would be, if we could play as the egg people things crewmates, with one active imposter out to kill you.
Not to mention a whole slew of games like Dead by Daylight, and the like.
Because it becomes less about the horror and that feeling of dread and more about shootin' the shit with your multi-player friends.
That back and forth destroys the horror feeling, the feeling of doom, dilutes it. It then creates a different game play experience.
However, as you point out, playing against players in a horror game could work. Then again, if they don't play their roles to a T you are going to get some monster goofing around and again, diluting the experience.
Real life game I played (both as child and adult)
I recommend you take some young relatives or family friends (ages 8 to 16) out to cemetery, orchard, or forest at night (set large boundries). Prep them with a campfire beforehand about the game, "Ghosts in the" and where your at... make up some specific creepy story about the place. Freak them out a bit, say it's a right of passage and you did it too.
The game: they try to find you, but sometimes spirits might get involved... or wild animals( wolves, coyotes , bears, etc.)
Give them dim flashlights so they don't get injured. ( if in an orchard or woods, recommend eyewear because of low branches... they won't see when running, don'twant them poked in the eyes... experience).
You move all around, making animal noises and such. Jump out and scare the crap out of them when their guard is down.
I played as a kid, now as an adult, scare the crap out of my nieces and nephews... they love it... they beg to play the game.
PS... Cheat when you need to (aka, hide out of bounds in a pinch) Like Santa and the Tooth fairy, a little magic is needed. You'll get huge laughs as the kids turn on each other and self-sabotage ( making noises themselves and claiming they spotted me, when they didn't... all to get attention from the other kids). Also the oldest make the youngest go first into the scariest places, because they're scared like crazy but try to fake it.
If you have a partner... a lot easier... as they get heat, you draw the kids off... visa versa
Fallout 76 is much more of a horror game than I expected. There are some scary places in that game like cramped dark mansions filled with feral ghouls and scorched, or the mire swamp with cryptids and bugs. If you don't pay attention a wendigo, deathclaw, or some other cryptid horror can surprise you and rip you to shreds. Don't forget stealthed Assaultrons. It isn't always scary and there is strength in numbers but you're not always with other people and sometimes things just go horribly wrong in startling ways.
Horror is a mind game and if you let it a game can be scary. If you don't no game single or multiplayer is scary. It's just a program with a graphic front end. Same with movies and serials. They're just actors with makeup and CGI or they're total nightmare fuel.
Horror movies scare me. Haunting of Hill House was scary.
Fallout 76 is much more of a horror game than I expected. There are some scary places in that game like cramped dark mansions filled with feral ghouls and scorched, or the mire swamp with cryptids and bugs. If you don't pay attention a wendigo, deathclaw, or some other cryptid horror can surprise you and rip you to shreds. Don't forget stealthed Assaultrons. It isn't always scary and there is strength in numbers but you're not always with other people and sometimes things just go horribly wrong in startling ways.
Horror is a mind game and if you let it a game can be scary. If you don't no game single or multiplayer is scary. It's just a program with a graphic front end. Same with movies and serials. They're just actors with makeup and CGI or they're total nightmare fuel.
Horror movies scare me. Haunting of Hill House was scary.
Horror is a mind game and if you let it a game can be scary. If you don't no game single or multiplayer is scary. It's just a program with a graphic front end. Same with movies and serials. They're just actors with makeup and CGI or they're total nightmare fuel.
exactly, you really have to buy into it and allow the work to "work" its magic. If it can.
I have friends who will watch horror movies (for me that's usually supernatural not movies about people getting ripped apart) with me but it's a touch sell. They literally come to the movie with the attitude of "ok I'm here, scare me if you can."
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Singleplayer games are still the best and most important games in the industry.
Wrong they are an insult to an consumer base that demands replayability which they don't usually offer.
Depending on the game, I might agree.
However, the Fallout, Elder Scrolls, The Witcher, SW:KotOR, and Divinity: Original Sin single player series would like a word with you
All of which are great games.. but would any of them not be better games if you could play them with someone else, like a close friend or family member?
As I see it, there is no reason to not at least offer co-op play (for at least 2 people to play together) for all these games if you are going to have to be online anyway.
Playing any game with someone else is a completely different experience. It's why horror games don't work with another person.
So better? Probably not. Different? Yes. And, if someone finds that different "better" than more power to them. I love playing left4dead with a friend. But that's about "something else" all together and not really about the game itself.
Could games like Darkfall and other ffa full loot pvp games be considered horror games, they always instilled fear and dread about being ganked and losing all my stuff when I played.
Ahhhh Darkfall, it was actually considered vaporware by many until it launched. The true horror of games like that is their quality.
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Isn't that what made the Horror genre so great on a movie screen, was finding your companions dead knowing you're next?
Can you imagine how cool a game like Among us would be, if we could play as the egg people things crewmates, with one active imposter out to kill you.
Not to mention a whole slew of games like Dead by Daylight, and the like.
Because it becomes less about the horror and that feeling of dread and more about shootin' the shit with your multi-player friends.
That back and forth destroys the horror feeling, the feeling of doom, dilutes it. It then creates a different game play experience.
However, as you point out, playing against players in a horror game could work. Then again, if they don't play their roles to a T you are going to get some monster goofing around and again, diluting the experience.
Ok.. fun story time.. I was playing Among Us with a group of people on discord. And there was the typical discord chatter, because we are not supposed to cheat, we can't talk about the game directly, that is saved for when a report happens.
Well anyway.. one of the players lets out a shrill scream... and then is like.. Oh.. Oh I'm fine.. I'm fine.
after they find their body.. they were like.. Ok.. that was one of the few times that getting killed scared me..
I thought it added a whole new level to the game, to play with people who wanted to play the game, as the game was intended.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Programming noob here, but how hard is it to add 3rd person to a game?
I don't think it's just a programming thing.
It's also an art, physics, camera, etc thing.
I mean, the model has to be created, animated, different clothing and in this game tattoos and "bionics" or whatever. It has to interact with the rest of the world around it in a realistic way and the camera then has to inform the player but also sort of "stay out of the way; not getting caught on things or not swinging where it's not wanted.
Hard? Probably not hard as I doubt at this point in time developers are saying "oh wow, we have to add the actual player character? We're going to have to be clever!"
probably just more involved. I would also think that the game world would have to be designed so that everything works around an avatar.
That could mean less claustrophobic rooms, or areas that were easily navigable in first person but now have to take into account an avatar.
Do the weapons clip through walls when turning around or do they hit the wall if there isn't enough space?
Does the avatar react to hitting an npc or pass right through them? And if they react that's a whole other set of animations.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Comments
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Real life game I played (both as child and adult)
I recommend you take some young relatives or family friends (ages 8 to 16) out to cemetery, orchard, or forest at night (set large boundries). Prep them with a campfire beforehand about the game, "Ghosts in the" and where your at... make up some specific creepy story about the place. Freak them out a bit, say it's a right of passage and you did it too.
The game: they try to find you, but sometimes spirits might get involved... or wild animals( wolves, coyotes , bears, etc.)
Give them dim flashlights so they don't get injured. ( if in an orchard or woods, recommend eyewear because of low branches... they won't see when running, don'twant them poked in the eyes... experience).
You move all around, making animal noises and such. Jump out and scare the crap out of them when their guard is down.
I played as a kid, now as an adult, scare the crap out of my nieces and nephews... they love it... they beg to play the game.
PS... Cheat when you need to (aka, hide out of bounds in a pinch) Like Santa and the Tooth fairy, a little magic is needed. You'll get huge laughs as the kids turn on each other and self-sabotage ( making noises themselves and claiming they spotted me, when they didn't... all to get attention from the other kids). Also the oldest make the youngest go first into the scariest places, because they're scared like crazy but try to fake it.
If you have a partner... a lot easier... as they get heat, you draw the kids off... visa versa
Sorry it is one of those mornings.
I hope Gilbert Gottfried is the next host. Would be hilarious.
I have friends who will watch horror movies (for me that's usually supernatural not movies about people getting ripped apart) with me but it's a touch sell. They literally come to the movie with the attitude of "ok I'm here, scare me if you can."
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
You can see my sci-fi/WW2 book recommendations.
Well anyway.. one of the players lets out a shrill scream... and then is like.. Oh.. Oh I'm fine.. I'm fine.
after they find their body.. they were like.. Ok.. that was one of the few times that getting killed scared me..
I thought it added a whole new level to the game, to play with people who wanted to play the game, as the game was intended.
It's also an art, physics, camera, etc thing.
I mean, the model has to be created, animated, different clothing and in this game tattoos and "bionics" or whatever. It has to interact with the rest of the world around it in a realistic way and the camera then has to inform the player but also sort of "stay out of the way; not getting caught on things or not swinging where it's not wanted.
Hard? Probably not hard as I doubt at this point in time developers are saying "oh wow, we have to add the actual player character? We're going to have to be clever!"
probably just more involved. I would also think that the game world would have to be designed so that everything works around an avatar.
That could mean less claustrophobic rooms, or areas that were easily navigable in first person but now have to take into account an avatar.
Do the weapons clip through walls when turning around or do they hit the wall if there isn't enough space?
Does the avatar react to hitting an npc or pass right through them? And if they react that's a whole other set of animations.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo