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Developer Frontier Developments has released a video with some details regarding planet exploration. In Elite Dangerous: Odyssey, players will be able to get out of their vehicles and explore planets with a diverse set of atmospheres.
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I would get more excited if someone showed up at my front door with a pizza and a couple Monster Energy drinks.
I don't need more half assed gaming,i need actual game development,don't half ass shit,either do it right or don't bother.
Now if they plan on populating that surface/s with assets/life and this is just an early implementation,then sure fair enough but i want to hear that there is more to this than just ...this.
"Atmospheres"Yeah it's called zone properties,been around gaming for 30+ years already.So depending on how their tools/menus coding is already designed,they could simply place a check mark for zone property=zero gravity or whatever else their menu has it called.That would take all of 5 seconds to implement.If they are just adding in a newgravitational property xyz to their zone properties ,again hours to implement.
So they make this video to try and act like this is some amazing breakthrough ,well it's not.
Never forget 3 mile Island and never trust a government official or company spokesman.
You could have areas of snow ,radiation,extreme heat,some kind of water zone within or a different dangerous chemical other than water ,perhaps acid pools etc etc,lava pools.
I am just tossing out simple ideas that many a game have already done over the years,you know put some EFFORT into your implementation of ideas.
Never forget 3 mile Island and never trust a government official or company spokesman.
I'm pretty sure each planet does have resources and people can build on them. I'm not sure what else you're looking for. As easy as you make it seem, it's something Eve hasn't been able to do even though many people have wanted it.
But resources still exist. There's a reason to go there other than just going there. Building on them is coming. I don't see why you take issue with this.
totally agree, will get boring very fast and you are then left with the same thing all over again... Game could of been amazing with thargoids and space combat, mother ships, hotzones with thargoids ! who knows!?? but nope.. you get to walk around..
2) it isn't a question of technology but design - not how to do it but why?
How would EVE benefit from leg content?
Coming up with meaningful leg content within primarily a spaceship game is much more difficult than you think.
Case in point ED's surface content and EVE's captain quarters - only a waste of resources.
Looking at the google searches, forums and youtube, there is very little(proportionally) traffic regarding surface content.
Like with any content, you want your content to be used by as many players as you can while costing you as little as possible.
In that regard, more you deviate from your core gameplay, more it will require of new technology and assets as well as more limited your audience will likely be. It is inefficient.
On top of that, wider you go with your development, harder it will be to keep it updated - your development is too spread.
EVE is a great example of that. CCP is notorious for not finishing new features, leaving most expansions half-assed and never itterate on them.
Players might complain about it but it is the best development wise - new content drive sales(2 expansions per year), expands your core gameplay all while keeping development at fast pace and sensible development cost.
EVE playerbase wants leg content as much as any other spaceship game - SC, ED, X4, w/e , but with other projects that shared tech for walking in stations being dropped and not much idea for actual station content, the development was simply for CCP too expensive to keep it going.
The key here is opportunity cost - for the same money, you could develop something with more return.
1) No Mans Sky - who have a secret new "ambitious" project after finally surpassing their original promise.
2) Dual Universe - who have an in depth crafting system on a similar theme with a small start of a universe.
3) What's that other one where you can spend your life savings to get one of a thousand ships and fly it from one of 3 locations? Ah, I can't remember, but that one has lots of money behind it.
4) I'm thinking, I'm thinking.... Hmm, anyway... This one seems to be the most playable in an MMO sense and seems to be ahead of the rest in development. The main difference is that they don't promise anything until they're almost done it. I am interested to see what this next No Mans Sky project is all about though.