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Dynamight Studios Invites Gamers to Try Fractured During the End of Year Open Playtest December 30th

SystemSystem Member UncommonPosts: 12,599
edited December 2020 in News & Features Discussion

imageDynamight Studios Invites Gamers to Try Fractured During the End of Year Open Playtest December 30th | MMORPG.com

It's the end of the year, and Dynamight Studios wants to end 2020 and start 2021 by inviting players to join them for a free Fractured open play test that starts December 30th 2020 to January 3rd 2021. All registered players will be able to get into the game and check it out, and for those that rank high enough in one of several contests will win a Winter Alpha Key.

Read the full story here


Comments

  • ashiru_1978ashiru_1978 Member RarePosts: 818
    No matter how many times I give this game a try I uninstall it less than 30 minutes after I start playing.

    It really feels like "A Game About Nothing™" to be perfectly honest. You enter the world of the first time, there is no guide, no questgiver NPC to greet you or some window to pop up to give you some hints on what to do or where to go.

    The world is empty except for some mobs and places dedicated to crafting.

    There isn't much to do besides harvesting the flora and fauna for resources and then crafting things. This is really the essence of the whole game at this point.

    I playtested it 2 or 3 times, I vividly remember once in February 2020 and once around October-November 2020, both time it felt like almost zero progress has been made during that time.

    I seriously despise these new Sandbox games where they just throw in PvP and Crafting and call it a "Sandbox MMO" when there is literally nothing else to do in the game and the aspects and mechanics of the game are absolutely barebones.
    McSleazNolandC[Deleted User]
  • couponforkcouponfork Member UncommonPosts: 114


    No matter how many times I give this game a try I uninstall it less than 30 minutes after I start playing.



    It really feels like "A Game About Nothing™" to be perfectly honest. You enter the world of the first time, there is no guide, no questgiver NPC to greet you or some window to pop up to give you some hints on what to do or where to go.



    The world is empty except for some mobs and places dedicated to crafting.



    There isn't much to do besides harvesting the flora and fauna for resources and then crafting things. This is really the essence of the whole game at this point.



    I playtested it 2 or 3 times, I vividly remember once in February 2020 and once around October-November 2020, both time it felt like almost zero progress has been made during that time.



    I seriously despise these new Sandbox games where they just throw in PvP and Crafting and call it a "Sandbox MMO" when there is literally nothing else to do in the game and the aspects and mechanics of the game are absolutely barebones.



    well considering Ultima Online has been chugging along for 20+ years? I think it'll do just fine. Some people don't want a game to hold their hand, we have WOW and all the copies of that for those people that want to be coddled throughout their gaming experience.

    Apparently you've never played Ultima or survival type games?

    QQMorePleaseKingLlamaNolandC[Deleted User]ashiru_1978Sandmanjw
  • ashiru_1978ashiru_1978 Member RarePosts: 818
    edited December 2020






    No matter how many times I give this game a try I uninstall it less than 30 minutes after I start playing.





    It really feels like "A Game About Nothing™" to be perfectly honest. You enter the world of the first time, there is no guide, no questgiver NPC to greet you or some window to pop up to give you some hints on what to do or where to go.





    The world is empty except for some mobs and places dedicated to crafting.





    There isn't much to do besides harvesting the flora and fauna for resources and then crafting things. This is really the essence of the whole game at this point.





    I playtested it 2 or 3 times, I vividly remember once in February 2020 and once around October-November 2020, both time it felt like almost zero progress has been made during that time.





    I seriously despise these new Sandbox games where they just throw in PvP and Crafting and call it a "Sandbox MMO" when there is literally nothing else to do in the game and the aspects and mechanics of the game are absolutely barebones.






    well considering Ultima Online has been chugging along for 20+ years? I think it'll do just fine. Some people don't want a game to hold their hand, we have WOW and all the copies of that for those people that want to be coddled throughout their gaming experience.



    Apparently you've never played Ultima or survival type games?






    LOL. The moment you started assuming things it lowered your opinion's credibility below zero.

    I have played Ultima Online and many other survival games like ARK, ATLAS, Conan Exiles and Savage Lands.

    Ultima was OK for its time and to this day it's mostly played by veteran players who played it since 1997 and it's their first and most precious MMO, but hardly there are any newcomers who never played UO before and are just starting. This game, Fractured, may catch the attention of UO players looking for something new, but even they may not keep playing it for long.

    Keep in mind that UO was a lot more than just Crafting and PvP. Fractured in comparison is absolutely barebones with almost no features whatsoever. It's a game about nothing.

    The way you word your opinion it sounds like you got traumatized by Themepark games like WoW and they some how trigger you into a blind rage. xD

    Have you even played Fractured before? Because I have and as I said - compared to UO it has nothing on it. It's kinda the same situation as with Legends of Aria (ex Shards Online) - big promises and in the end it's just one bad fart in the wind.
    Post edited by ashiru_1978 on
    McSleazNolandC[Deleted User]
  • sakersaker Member RarePosts: 1,458
    PvP does not equal survival. I LUV survival games but LOATHE PvP games, they are not the same genre. Of course there are always various kinds of mixes, but this is just some PvP game with some survival elements at best thrown in. Just because there's any kind of strong crafting doesn't make it a survival game.
    [Deleted User]ashiru_1978cheyane
  • ashiru_1978ashiru_1978 Member RarePosts: 818
    edited December 2020

    saker said:

    PvP does not equal survival. I LUV survival games but LOATHE PvP games, they are not the same genre. Of course there are always various kinds of mixes, but this is just some PvP game with some survival elements at best thrown in. Just because there's any kind of strong crafting doesn't make it a survival game.



    On their website they describe it as "Sandbox" rather than "survival". Survival IMO would mean a game where you have to manage more stats than just your Health and Mana points, but also:

    - Temperature
    - Hunger
    - Energy/Stamina
    - Mood
    - etc.

    My gripe is that lately, in the last couple of years most of these indie MMOs are always "Sandbox" and they always end up being just a randomly generated barren and mediocre world with almost nothing on it and PvP and Crafting thrown together. This just isn't enough to qualify as an MMO and I consider it a lazy attempt on the developers' side to try and sell a half-assed product as a full-featured MMO. Because money is not their problem, it's their lack of creativity - creating custom, hand-crafted environments like a village or a skeleton-infested dungeon with a Necromancer boss on the lowest floor takes effort and creativity and these developers just don't have it in them. They "just provide the tools" and expect players to create the rest of the game for them. A good analogy would be for you to be willing to pay your employer so he can make you work. A good example of an indie MMORPG by a small group of developers is Reign of Darkness, which is attempting to be an old school MMORPG borrowing ideas from AD&D, Diablo 2, ArcheAge, EverQuest, WoW, etc. And the game which originally had just one developer had tons of hand-crafted content as well as quests, which shows real dedication despite all the shortcomings of the game and lack of content, but whatever content there is, it just looks and feels like a person made it from start to end. And that's what counts in my book as real effort.
  • BruceYeeBruceYee Member EpicPosts: 2,556




    saker said:


    PvP does not equal survival. I LUV survival games but LOATHE PvP games, they are not the same genre. Of course there are always various kinds of mixes, but this is just some PvP game with some survival elements at best thrown in. Just because there's any kind of strong crafting doesn't make it a survival game.






    On their website they describe it as "Sandbox" rather than "survival". Survival IMO would mean a game where you have to manage more stats than just your Health and Mana points, but also:



    - Temperature

    - Hunger

    - Energy/Stamina

    - Mood

    - etc.



    My gripe is that lately, in the last couple of years most of these indie MMOs are always "Sandbox" and they always end up being just a randomly generated barren and mediocre world with almost nothing on it and PvP and Crafting thrown together. This just isn't enough to qualify as an MMO and I consider it a lazy attempt on the developers' side to try and sell a half-assed product as a full-featured MMO. Because money is not their problem, it's their lack of creativity - creating custom, hand-crafted environments like a village or a skeleton-infested dungeon with a Necromancer boss on the lowest floor takes effort and creativity and these developers just don't have it in them. They "just provide the tools" and expect players to create the rest of the game for them. A good analogy would be for you to be willing to pay your employer so he can make you work.

    A good example of an indie MMORPG by a small group of developers is Reign of Darkness, which is attempting to be an old school MMORPG borrowing ideas from AD&D, Diablo 2, ArcheAge, EverQuest, WoW, etc. And the game which originally had just one developer had tons of hand-crafted content as well as quests, which shows real dedication despite all the shortcomings of the game and lack of content, but whatever content there is, it just looks and feels like a person made it from start to end. And that's what counts in my book as real effort.



    We don't all like the same things... all the things you wrote as cons are things I enjoy.
    There really is no reason to prop up one indie game and dump on another. You can think the way you do and that's fine but comparing Reign of Darkness to the games you did while trashing Legends of Aria does not make sense cause LOA is closer to those games than Reign.. Reign is a one zone Unity asset game made by one guy with a lot of heart. It has no housing, crafting, economy and even players at this point. I really enjoyed the game for the $20 I spent on it and I agree with what you said that he put real effort into the project.
  • EladiEladi Member UncommonPosts: 1,145
    Tried this one a few times during their "open-doors days"
    I do like the basics of this game but playing -one- week investing my time into this is just not worth it at all. this game requires time investment and you can not enjoy this game knowing whatever you do , you will not reach any "fun" point before youre play time is over.

    When they add the other races and alow a real-real-real open beta of a month or two then its worth trying. in order to gain a growing player-base and gain more publicity they realy need to make some sort of free-to-test model with level caps. try it, reach youre cap, decide if you want to buy a cap-unlock beta-test package.

  • ashiru_1978ashiru_1978 Member RarePosts: 818

    BruceYee said:








    saker said:



    PvP does not equal survival. I LUV survival games but LOATHE PvP games, they are not the same genre. Of course there are always various kinds of mixes, but this is just some PvP game with some survival elements at best thrown in. Just because there's any kind of strong crafting doesn't make it a survival game.









    On their website they describe it as "Sandbox" rather than "survival". Survival IMO would mean a game where you have to manage more stats than just your Health and Mana points, but also:





    - Temperature


    - Hunger


    - Energy/Stamina


    - Mood


    - etc.





    My gripe is that lately, in the last couple of years most of these indie MMOs are always "Sandbox" and they always end up being just a randomly generated barren and mediocre world with almost nothing on it and PvP and Crafting thrown together. This just isn't enough to qualify as an MMO and I consider it a lazy attempt on the developers' side to try and sell a half-assed product as a full-featured MMO. Because money is not their problem, it's their lack of creativity - creating custom, hand-crafted environments like a village or a skeleton-infested dungeon with a Necromancer boss on the lowest floor takes effort and creativity and these developers just don't have it in them. They "just provide the tools" and expect players to create the rest of the game for them. A good analogy would be for you to be willing to pay your employer so he can make you work.



    A good example of an indie MMORPG by a small group of developers is Reign of Darkness, which is attempting to be an old school MMORPG borrowing ideas from AD&D, Diablo 2, ArcheAge, EverQuest, WoW, etc. And the game which originally had just one developer had tons of hand-crafted content as well as quests, which shows real dedication despite all the shortcomings of the game and lack of content, but whatever content there is, it just looks and feels like a person made it from start to end. And that's what counts in my book as real effort.






    We don't all like the same things... all the things you wrote as cons are things I enjoy.

    There really is no reason to prop up one indie game and dump on another. You can think the way you do and that's fine but comparing Reign of Darkness to the games you did while trashing Legends of Aria does not make sense cause LOA is closer to those games than Reign.. Reign is a one zone Unity asset game made by one guy with a lot of heart. It has no housing, crafting, economy and even players at this point. I really enjoyed the game for the $20 I spent on it and I agree with what you said that he put real effort into the project.



    The developers of Fractured aren't doing much to set their game apart from anything. And since we're talking about Unity assets, the UI of Fractured is straight up from the Unity Store, they didn't even bother to customize it. As I said for the 3rd time - Fractured's problem is that it has a large world with no content, all there is is crafting and PvP and that's not enough for an MMO. I'm not saying there should be quest chains akin to a theme park MMO, but there should be other things to do other than crafting and fighting other players. For example if an MMO was just questing and nothing else, no crafting, no PvP, no PvE - Dungeons/Raids, just questing it would be the same lackluster experience I'm seeing in Fractured. There just need to be more things.

    If you don't agree with my take on Legends of Aria, you can look at pretty much everyone else's opinion on it, both on the official forums and Steam.

    Also Reign of Darkness now has a second zone that's as big as 3 Barrenses (from WoW) stitched together and a couple of new dungeons in it. It's almost completely populated with NPCs, quests and mobs, they are already working on a 3rd zone of the size of this 2nd zone. The 2nd zone is already available in the game and everyone can visit it and quest there. As for housing I don't even know if it's on their to-do list. Housing for me is an unimportant feature so I can easily go without it, but it may be very important for others.

    Despite Reign of Darkness being small in scale at the moment, the little content it has is more vast than that of Fractured...

    Why?

    Because:

    - you have lots of quests to do
    - you can play a Tarot game
    - you can run 5 dungeons on various difficulties
    - you have class combinations and you can theorycraft and experiment with different class builds
    - you can craft
    - you can PvP

    In Fractured you can:

    - gather crafting resources from the flora and fauna
    - craft
    - PvP

    That's it.
  • kitaradkitarad Member LegendaryPosts: 8,177
    You know what does not sit well with me that there is going to be PvP on the PvE areas. The developer says that it won't impact the PvE since it is limited and the PvP people will face heavy debuffs on entering but I've seen this sort of promises and then they change their minds and the PvE players are fucked. So forgive my scepticism but I have seen this ploy before.  

  • kitaradkitarad Member LegendaryPosts: 8,177
    edited December 2020
    tzervo said:
    kitarad said:
    So forgive my scepticism but I have seen this ploy before.  
    It's not a ploy, it is a design choice. You just call it ploy because it's not a design to your taste. And they have been quite open and straightforward regarding the PVE/PVP ruleset:

    Feature Spotlight #6 - PvP, Alignment & Crime - Fractured - The Dynamic MMO (fracturedmmo.com)
    It isn't to my taste so I dislike it, it's a simple and easy reject. I also think they will expand the area and possibility of more PvP in the PvE area so I distrust them again my advice to anyone looking to only PvE to avoid the game.

    This type of olive branch to include PvE players has been tried before once they get us in they will change the rules. I recall with bitterness how they promoted Aion.

  • BruceYeeBruceYee Member EpicPosts: 2,556

    BruceYee said:








    saker said:



    PvP does not equal survival. I LUV survival games but LOATHE PvP games, they are not the same genre. Of course there are always various kinds of mixes, but this is just some PvP game with some survival elements at best thrown in. Just because there's any kind of strong crafting doesn't make it a survival game.









    On their website they describe it as "Sandbox" rather than "survival". Survival IMO would mean a game where you have to manage more stats than just your Health and Mana points, but also:





    - Temperature


    - Hunger


    - Energy/Stamina


    - Mood


    - etc.





    My gripe is that lately, in the last couple of years most of these indie MMOs are always "Sandbox" and they always end up being just a randomly generated barren and mediocre world with almost nothing on it and PvP and Crafting thrown together. This just isn't enough to qualify as an MMO and I consider it a lazy attempt on the developers' side to try and sell a half-assed product as a full-featured MMO. Because money is not their problem, it's their lack of creativity - creating custom, hand-crafted environments like a village or a skeleton-infested dungeon with a Necromancer boss on the lowest floor takes effort and creativity and these developers just don't have it in them. They "just provide the tools" and expect players to create the rest of the game for them. A good analogy would be for you to be willing to pay your employer so he can make you work.



    A good example of an indie MMORPG by a small group of developers is Reign of Darkness, which is attempting to be an old school MMORPG borrowing ideas from AD&D, Diablo 2, ArcheAge, EverQuest, WoW, etc. And the game which originally had just one developer had tons of hand-crafted content as well as quests, which shows real dedication despite all the shortcomings of the game and lack of content, but whatever content there is, it just looks and feels like a person made it from start to end. And that's what counts in my book as real effort.






    We don't all like the same things... all the things you wrote as cons are things I enjoy.

    There really is no reason to prop up one indie game and dump on another. You can think the way you do and that's fine but comparing Reign of Darkness to the games you did while trashing Legends of Aria does not make sense cause LOA is closer to those games than Reign.. Reign is a one zone Unity asset game made by one guy with a lot of heart. It has no housing, crafting, economy and even players at this point. I really enjoyed the game for the $20 I spent on it and I agree with what you said that he put real effort into the project.



    The developers of Fractured aren't doing much to set their game apart from anything. And since we're talking about Unity assets, the UI of Fractured is straight up from the Unity Store, they didn't even bother to customize it. As I said for the 3rd time - Fractured's problem is that it has a large world with no content, all there is is crafting and PvP and that's not enough for an MMO. I'm not saying there should be quest chains akin to a theme park MMO, but there should be other things to do other than crafting and fighting other players. For example if an MMO was just questing and nothing else, no crafting, no PvP, no PvE - Dungeons/Raids, just questing it would be the same lackluster experience I'm seeing in Fractured. There just need to be more things.

    If you don't agree with my take on Legends of Aria, you can look at pretty much everyone else's opinion on it, both on the official forums and Steam.

    Also Reign of Darkness now has a second zone that's as big as 3 Barrenses (from WoW) stitched together and a couple of new dungeons in it. It's almost completely populated with NPCs, quests and mobs, they are already working on a 3rd zone of the size of this 2nd zone. The 2nd zone is already available in the game and everyone can visit it and quest there. As for housing I don't even know if it's on their to-do list. Housing for me is an unimportant feature so I can easily go without it, but it may be very important for others.

    Despite Reign of Darkness being small in scale at the moment, the little content it has is more vast than that of Fractured...

    Why?

    Because:

    - you have lots of quests to do
    - you can play a Tarot game
    - you can run 5 dungeons on various difficulties
    - you have class combinations and you can theorycraft and experiment with different class builds
    - you can craft
    - you can PvP

    In Fractured you can:

    - gather crafting resources from the flora and fauna
    - craft
    - PvP

    That's it.

    Your praising of one low budget indie MMO while trying to tear down the rest if very strange.. All indie MMO are obviously flawed due to indie game reasons but propping up Reign constantly is very suspicious behavior on your part cause all those games are essentially part of the same low budget crew...

    SteamDB

    Reign - 12 < one guy made it
    LOA - 82 < two guys made it
    Inferna - 52 < two guys made it
    Tale of Toast - 1 < two guys made it

    Fractured has room to grow IF they get the influx of players needed to be sustainable. Sorry to say it cause I like the game and want it to succeed but seeing as it took Reign 7 years to create the one zone and all the content in it while currently only having 12 players does not look good for the game.
  • ashiru_1978ashiru_1978 Member RarePosts: 818
    edited December 2020

    BruceYee said:



    Your praising of one low budget indie MMO while trying to tear down the rest if very strange.. All indie MMO are obviously flawed due to indie game reasons but propping up Reign constantly is very suspicious behavior on your part cause all those games are essentially part of the same low budget crew...

    SteamDB

    Reign - 12 < one guy made it
    LOA - 82 < two guys made it
    Inferna - 52 < two guys made it
    Tale of Toast - 1 < two guys made it

    Fractured has room to grow IF they get the influx of players needed to be sustainable. Sorry to say it cause I like the game and want it to succeed but seeing as it took Reign 7 years to create the one zone and all the content in it while currently only having 12 players does not look good for the game.



    I like all the games you mentioned in your example:

    - LOA is the spiritual counterpart of UO - at one point I considered buying that, but after I got too familiarized with it I decided it was not a good investment
    - Inferna - the Metin2 Online clone - it had close to 2000 player surge at launch, I was actually hyping that game, because I used to play Metin2 back in 2008 and I hoped this one would recapture the spirit, but the developers were too much out of touch to know how what to do and here we are today - their game is way past its prime and most of its population are ignorant people who don't even know what they're getting themselves into
    - Tale of Toast - game made between two developers, I actually was interested it at one point, I don't remember why. The developers just missed so many opportunities and focused on aspects they cared rather than what their community did, which is a shame
    - Reign of Darkness - 5 people playing it
    - Project Gorgon - made by 2 people - 150 people playing it (also surfaced around the same time Reign of Darkness did in 2013), I considered buying it recently, but the game is very clunky and performance was bad for the type of visuals it provided


    The only defensive statement I can say about Reign of Darkness is that players are waiting for more content, including me. If they don't provide that in the coming 6 months, the population will NEVER pick up and people will just lose interest in the game, including me. So don't think like I have some special attachment to it, I give it as a good example of an indie MMO that *STILL* has potential, after that card is played, you will see me giving Reign of Darkness as a bad example of what developers *SHOULD NOT DO* with their MMO and how they *SHOULD NOT* waste their potential. Yes, once last winter I bought a copy of Reign of Darkness, because it was cheap and I didn't know what to expect, I was hopeful, I still am to a certain extent that content will come and it will warrant people staying and population increasing, but I also got realistic estimations that things *MAY NEVER* pick up and it will remain a mediocre passion project with 5-10 people playing it forever and that's it. But as I said, a lot of players on their Discord are lying dormant, waiting for more content to release to finally start playing the game, so when that massive zone gets finished, either lots of players will start playing or things will remain like this forever, only to get worse. So I don't really care what happens to Reign of Darkness it may get better or worse, but one feature that keeps me hopeful is they plan to implement Randomzied Dungeons, which means you won't experience any dungeon the same way twice and if they pull it off, they might become the only MMORPG that does this, but if they fail, no skin off my back, I only paid 16 EUR for it on Steam so it doesn't change much for me.
    Post edited by ashiru_1978 on
  • ashiru_1978ashiru_1978 Member RarePosts: 818

    tzervo said:


    kitarad said:


    tzervo said:


    kitarad said:

    So forgive my scepticism but I have seen this ploy before.  


    It's not a ploy, it is a design choice. You just call it ploy because it's not a design to your taste. And they have been quite open and straightforward regarding the PVE/PVP ruleset:

    Feature Spotlight #6 - PvP, Alignment & Crime - Fractured - The Dynamic MMO (fracturedmmo.com)


    It isn't to my taste so I dislike it, it's a simple and easy reject. I also think they will expand the area and possibility of more PvP in the PvE area so I distrust them again my advice to anyone looking to only PvE to avoid the game.

    This type of olive branch to include PvE players has been tried before once they get us in they will change the rules. I recall with bitterness how they promoted Aion.


    "Ploy... olive branch... once they get us in they will change the rules...". Everyone is out to get ya eh?

    I partially agree with you on this: anyone looking to PVE with zero chance of getting killed and looted should avoid the game. If the devs wanted to provide a ground for pure PVEers they would (or should) have done that. Their ruleset looks more akin to EVE's high sec. Someone PVEing there will almost never be attacked (haven't been attacked in EVE high sec for more than a year, but I have been killed in the past, as a reference). But if the devs provide a "legal" avenue for players to be killed in a zone, players will be killed and looted.

    The problem with this advice is that it assumes that someone who wants to only PVE has an issue with that. Some don't.



    Well, PvE requires more actual content, which this game doesn't have. Of course they will go the route of the Gankbox instead - because players will be too busy constantly looking behind their backs (or the edges of their screen in this case) to care about content.
  • ashiru_1978ashiru_1978 Member RarePosts: 818

    tzervo said:



    Well, PvE requires more actual content, which this game doesn't have. Of course they will go the route of the Gankbox instead - because players will be too busy constantly looking behind their backs (or the edges of their screen in this case) to care about content.


    Not necessarily. It depends on how many gameplay systems they will add, either by release or after. People that play Albion or EVE for example have lots to do in terms of PVE/industry (otherwise the purist PVEers would not drool over them), which was not there on release:

    The big EVE: Online career chart - Alpha Orbital (alpha-orbital.com)
    eANbgjTIOCW71N9VS5pSKEI8LR1KLkEW7YrMLY5gqaM.jpg (7642×4297) (redd.it)

    Both charts are a bit overblown but they still show how much content such sandboxes can have by adding gameplay systems as opposed to themepark style content.

    If Fractured has good core gameplay loops it will do fine. Albion, had less content on release in 2016 too, and people were slinging the same predictable "gankbox, no content, dead gaem" chants at it, and it is doing great. Others apparently hadn't (Legends of Aria, Worlds Adrift") and they died or are fading into irrelevancy.

    The only unknown is, given that Fractured seems to compete for the same game space as Albion and EVE:

    1) Will it be good enough to compete with them?
    2) Is that particular game space already saturated?



    EVE is a bold choice for a counterpart and an overkill at that. Comparing anything to EVE is death.
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