That's the problem. mmorpg's need to be made with out management.
I understand, they need money.... but the FACT IS they suck.
I don't need a lecture on how important the money is.... I know that.
Indie games suck too.... why ?.... Because they use managers just the same.
Answer: I don't have one. But one thing for sure management sucks.
This may sound bold..... But I need to be in charge. You will get an mmorpg that all of you would like, with the exception of the free-to-play freeloaders.
Huge marketing campaign to trick unsuspecting consumers.
Dyson vacuum cleaners, Good vacuum power until lint build up in all the main rubber seals. Requires monthly up-keep of one hour, and total disassembly to clean all seals, or complete loss of performance.....Must be mechanically inclined to disassemble properly.
It does NOT have better vacuum, just different !! Better vacuum can be created with standard impellers, just larger and tighter specification's.
Wife loves it, because it swivels on a dime. Good feature but has a patent on the swivel. this feature should NEVER be allowed to have a patent.
$ 400
Nutribullet drink maker, Upside down blender !!!.... popular only because of high RPM's..... any blender can be higher RPM's !
Because of sealed off liquids and being upside down, builds un-needed pressure and seal on bottom wares out if not careful with tightening lid to base. Over tighten reduce life of seal, under tighten leak mess from pressure.
Principle behind it- pressure inside cavity, as apposed to standard downward weight. Sounds good but in all reality no better performance.
Large flaw- fill cup tabs are made of plastic, many returns because breaking. High cost to re-tool production to fix.
Blender $ 29 NutriBullet $ 90
I could go on forever.... I wish I stupid, I see things as how they really are, I can spot fraud instantly...... I need a medical marijuana license
In the early day's there was far less management, the ratio was more in favour of developers, graphic artists and so on. In the world of business, anything that makes significant money attracts management and financial services. This is why the CEO's of large retail and industrial businesses ended up being the CEO's of gaming studios, like EA. Many early MMO games were made by CEO's who were game designers.
Once you have management in that has no grounding in your product there is a potential for problems. The business side will run well, but the product side may suffer and that's what we see in gaming. But this can happen anywhere, during the decline of the British car industry as opposed to the German one, it was noted that at least half of directors of any German car company had an engineering background, while it was far less than half in British ones. Indeed in all of our car firms at least half of the UK directors were accountants. Needless to say this is not the sort of area management likes to do studies on.
One thing I have seen having a career in management myself, is the the first answer management has to any problem is to hire more management/admin. But likewise put a developer in charge and the first answer is always more programmers and artists. I don't think this has anything to do with the issues with the CF MMOs (maybe SC though, its that big) but AAA MMOs (indeed AAA gaming) all have issues with this now. When you have the development team of CP 2077 asking the management what's going on you see the problems management led studios have. BTW I hope those guys keep their job, they are now highlighted by CD Projects management as a "problem".
Back in the day designer led studios could go bust because of the CEO's lack of business experience, so you can't do away with management either. So whichever way you play it will cause huge potential issues.
Or you could move to a state where it is legal, like the entire West Coast, including New Mexico, Nevada, and Alaska, of you want to be central, you could move to Colorado, South Dakota, Illinois, Michigan, or if you wanted to live on the East, you could move to New Jersey, Maine, Vermont, or Massachusetts.
So you have many open legal options as opposed to fussing about needing some license.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
This may sound bold..... But I need to be in charge. You will get an mmorpg that all of you would like, with the exception of the free-to-play freeloaders.
If you were put in charge of a large-budget MMORPG, you might learn why it's a lot harder than you think. Hopefully you would. The alternative is that you'd fail spectacularly and blame it on others.
We continually get to see how bad it is when the "talent" runs the whole company with no adults providing guidance. That is pretty much all crowdfunded MMORPS.
I think you need a balance where the talent has a seat at the table but so do the "money" guys and most especially an actual Project Manager.
and 3 others.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Sorry, @delete5230, but I can't agree with your initial assessment. Management and money people are very necessary for any project to succeed. The operative factor is *quality*. You need quality management to motivate the staff and keep the project focused. You need quality accountants to acquire the resources necessary to build the project and keep the budget under control. What doesn't seem to work is having the budget drive the project, that situation seems to stifle creativity.
I will agree with you in that we are seeing a great number of companies that don't have the quality at the management or accounting positions. The better companies tend to have a certain balance between management, accounting and development goals. These types of companies, I feel, have a better chance at producing a better game. These companies tend *not* to be crowdfunded, in my estimation. Maybe that will change someday, but it hasn't yet.
Anyway, good to see you more active again. Take care of yourself, and don't make any New Year's Resolutions you don't want to keep! (You might end up trying to crowdfund your NYR -- maybe not the best idea).
Logic, my dear, merely enables one to be wrong with great authority.
Marketing is essential for large scale success today, especially for triple AAA level games, unless you luckily go viral from streamers and algorithms (Among Us). There are just too many things competing for people's attention. You need marketing to create awareness and interest in your game. But, maybe some games need it more than others.
Marketing is not just about making the most amount of money either, or at least it shouldn't be. It is also for setting correct expectations and engaging in relationship/community building (important for MMOs). Good marketing develops a good reputation for the brand (long term goal). We can see how some crowdfunded games are lacking in these areas.
Management is essential, even if you are working on a one-man project by yourself, managing yourself wisely is extremely important. the bigger the project gets, the more people involved, the more important management becomes.
Money...you've already agreed that it's essential. The difficulty is where the money comes from and what you have to do to get the money.
Marketing....yeh, most marketing sucks and there are a lot of lies / disinformation which pisses me off. But, you gotta get the word out about your game somehow, marketing (in all its forms) is how you do it.
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
That's the problem. mmorpg's need to be made with out management.
I understand, they need money.... but the FACT IS they suck.
I don't need a lecture on how important the money is.... I know that.
Indie games suck too.... why ?.... Because they use managers just the same.
Answer: I don't have one. But one thing for sure management sucks.
This may sound bold..... But I need to be in charge. You will get an mmorpg that all of you would like, with the exception of the free-to-play freeloaders.
A wiser person than I once said, "Moderation. In all thigs." Balance is the key.
You need management to "oversee" all aspects. You need money to make products and services (and games). You need creative folks to have "the visions.' All play a part and none can be successful on their own.
Gaming started with folks with vision and technical know-how. They made some games and a few bucks. Then "more" became the mantra. More people to help design, more people to help with visions, more people with money (who want a return on their money) to help get/keep things going.
When any one of these aspects takes precedent (or over), the whole suffers. Artistically, we have better games. Technically, games have improved. Monetarily, games have suffered for players, yet skyrocketed for investors.
I guess what I'm saying is this: Management and money are needed and have a purpose. But they don't need to be so much in the forefront of decision making
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
Fyi - there is a crap load more to marketing than "advertising". There is market research, focus groups, competitive analysis, pricing.
Market research in conjunction with focus groups and the developers help tease out broken features and good ideas (in theory). You think only the devs look over alpha and beta feedback?
Fyi - there is a crap load more to marketing than "advertising". There is market research, focus groups, competitive analysis, pricing.
Market research in conjunction with focus groups and the developers help tease out broken features and good ideas (in theory). You think only the devs look over alpha and beta feedback?
Don't forget "buzzwords"
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
Fyi - there is a crap load more to marketing than "advertising". There is market research, focus groups, competitive analysis, pricing.
Market research in conjunction with focus groups and the developers help tease out broken features and good ideas (in theory). You think only the devs look over alpha and beta feedback?
It sounds like one hell of a lot of "bloated" overhead. Along with the "bloated" management..... add pockets of extras and corruptive paychecks and all the rent of space.
Everyone gets paid, and everyone is watching the few developers with their instructions.
All this spread across 6 years, longer if they can help it.
Much worst than I thought, now I really understand why we don't have any mmoprg's, and why it now cost $60,000,000
Key words: Focus groups Tease out broken features !!!! ..... Seriously, think about this !!!
And I'm the bad guy everyone gangs up on, what's WRONG WITH YOU PEOPLE ?
Fyi - there is a crap load more to marketing than "advertising". There is market research, focus groups, competitive analysis, pricing.
Market research in conjunction with focus groups and the developers help tease out broken features and good ideas (in theory). You think only the devs look over alpha and beta feedback?
It sounds like one hell of a lot of "bloated" overhead. Along with the "bloated" management..... add pockets of extras and corruptive paychecks and all the rent of space.
Everyone gets paid, and everyone is watching the few developers with their instructions.
All this spread across 6 years, longer if they can help it.
Much worst than I thought, now I really understand why we don't have any mmoprg's, and why it now cost $60,000,000
Key words: Focus groups Tease out broken features !!!! ..... Seriously, think about this !!!
And I'm the bad guy everyone gangs up on, what's WRONG WITH YOU PEOPLE ?
It is a sword which cuts both ways Delete, too much emphasis on management and MMO's can find business comes before game quality, too little and you may never launch or even go under.
Fyi - there is a crap load more to marketing than "advertising". There is market research, focus groups, competitive analysis, pricing.
Market research in conjunction with focus groups and the developers help tease out broken features and good ideas (in theory). You think only the devs look over alpha and beta feedback?
It sounds like one hell of a lot of "bloated" overhead. Along with the "bloated" management..... add pockets of extras and corruptive paychecks and all the rent of space.
Everyone gets paid, and everyone is watching the few developers with their instructions.
All this spread across 6 years, longer if they can help it.
Much worst than I thought, now I really understand why we don't have any mmoprg's, and why it now cost $60,000,000
Key words: Focus groups Tease out broken features !!!! ..... Seriously, think about this !!!
And I'm the bad guy everyone gangs up on, what's WRONG WITH YOU PEOPLE ?
It is a sword which cuts both ways Delete, too much emphasis on management and MMO's can find business comes before game quality, too little and you may never launch or even go under.
Fyi - there is a crap load more to marketing than "advertising". There is market research, focus groups, competitive analysis, pricing.
Market research in conjunction with focus groups and the developers help tease out broken features and good ideas (in theory). You think only the devs look over alpha and beta feedback?
It sounds like one hell of a lot of "bloated" overhead. Along with the "bloated" management..... add pockets of extras and corruptive paychecks and all the rent of space.
Everyone gets paid, and everyone is watching the few developers with their instructions.
All this spread across 6 years, longer if they can help it.
Much worst than I thought, now I really understand why we don't have any mmoprg's, and why it now cost $60,000,000
Key words: Focus groups Tease out broken features !!!! ..... Seriously, think about this !!!
And I'm the bad guy everyone gangs up on, what's WRONG WITH YOU PEOPLE ?
It is a sword which cuts both ways Delete, too much emphasis on management and MMO's can find business comes before game quality, too little and you may never launch or even go under.
What ever happened to one boss with a file cabinet, and a water cooler. That pops his head out now and then saying "what are you looking at, get back to work".
Forgot about the phone call guy, call him the guy who drums up business.
Rent only $600 a month in the bad part of town to keep cost low.
Yes, I way simplifying the situation,.... but that's how you have to talk to most here on this site.
Not you @scott, you seem one of the sensible ones here.
Fyi - there is a crap load more to marketing than "advertising". There is market research, focus groups, competitive analysis, pricing.
Market research in conjunction with focus groups and the developers help tease out broken features and good ideas (in theory). You think only the devs look over alpha and beta feedback?
Marketing is important, yes, but I didn't include it with my 'big 3' above because a project can run well without marketing at day 1. Marketing isn't really needed until the project nears completion. These days, with the continuous blurring of 'customer' and 'investor', marketing has wedged itself into the picture.
Logic, my dear, merely enables one to be wrong with great authority.
What ever happened to one boss with a file cabinet, and a water cooler. That pops his head out now and then saying "what are you looking at, get back to work".
Forgot about the phone call guy, call him the guy who drums up business.
Rent only $600 a month in the bad part of town to keep cost low.
You won't get any quality devs to work for you period, you'd probably get sued for a hostile work environment lol
Times have drastically changed at the work place (talking before corona) - companies have to entice employees with free catered lunches, concierge parking, flexible work hours, modern ergonomic offices with nap rooms (i am serious) etc... free snack and coffee bars with professional grade barista machines
The workplace for game dev companies is super "woke" - as game devs in general are very progressive and quite privileged, and they have gotten used to getting treated nice.
A shitty workplace in a bad part of town.... with an abusive boss... lol, nope this shit does not fly today not for any game dev studio
So what your saying is $600 rent wouldn't work even if MOST of the AC outlets work, breakers don't pop and the toilet flushes ?
What ever happened to one boss with a file cabinet, and a water cooler. That pops his head out now and then saying "what are you looking at, get back to work".
Forgot about the phone call guy, call him the guy who drums up business.
Rent only $600 a month in the bad part of town to keep cost low.
You won't get any quality devs to work for you period, you'd probably get sued for a hostile work environment lol
Times have drastically changed at the work place (talking before corona) - companies have to entice employees with free catered lunches, concierge parking, flexible work hours, modern ergonomic offices with nap rooms (i am serious) etc... free snack and coffee bars with professional grade barista machines
The workplace for game dev companies is super "woke" - as game devs in general are very progressive and quite privileged, and they have gotten used to getting treated nice.
A shitty workplace in a bad part of town.... with an abusive boss... lol, nope this shit does not fly today not for any game dev studio
My current company is renovating an old factory building for us. We will not only have Mother's Room/Prayer room (which I think should be standard) but also a yoga/meditation room, Game/Movie Room and a Kitchen so huge and grand that I told my manger that will be where I will be working since they are forcing us to hot desk.
Might as well work in the huge loft ceiling kitchen with raked seating area for large meetings and huge sky lights for all that beautiful natural light.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
What ever happened to one boss with a file cabinet, and a water cooler. That pops his head out now and then saying "what are you looking at, get back to work".
Forgot about the phone call guy, call him the guy who drums up business.
Rent only $600 a month in the bad part of town to keep cost low.
You won't get any quality devs to work for you period, you'd probably get sued for a hostile work environment lol
Times have drastically changed at the work place (talking before corona) - companies have to entice employees with free catered lunches, concierge parking, flexible work hours, modern ergonomic offices with nap rooms (i am serious) etc... free snack and coffee bars with professional grade barista machines
The workplace for game dev companies is super "woke" - as game devs in general are very progressive and quite privileged, and they have gotten used to getting treated nice.
A shitty workplace in a bad part of town.... with an abusive boss... lol, nope this shit does not fly today not for any game dev studio
My current company is renovating an old factory building for us. We will not only have Mother's Room/Prayer room (which I think should be standard) but also a yoga/meditation room, Game/Movie Room and a Kitchen so huge and grand that I told my manger that will be where I will be working since they are forcing us to hot desk.
Might as well work in the huge loft ceiling kitchen with raked seating area for large meetings and huge sky lights for all that beautiful natural light.
Does it have a brick oven for making pizza and an ice cream bar with every toping Imaginable. Must have both chocolate and vanilla ice cream, don't want to offend anyone. If so they should have a time out room.... I seem to always be in there for one infraction or another !
From the info in that other Kano CBP2077 thread though they made hundreds of millions profit with those 3 things you mention. All the drama, gamer displeasure, potential lawsuits will not matter if you have hundreds of millions in you or investors pockets..
My current company is renovating an old factory building for us. We will not only have Mother's Room/Prayer room (which I think should be standard) but also a yoga/meditation room, Game/Movie Room and a Kitchen so huge and grand that I told my manger that will be where I will be working since they are forcing us to hot desk.
Might as well work in the huge loft ceiling kitchen with raked seating area for large meetings and huge sky lights for all that beautiful natural light.
Does it have a brick oven for making pizza and an ice cream bar with every toping Imaginable. Must have both chocolate and vanilla ice cream, don't want to offend anyone. If so they should have a time out room.... I seem to always be in there for one infraction or another !
Nnnooo, it doesn't ....
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
That's the problem. mmorpg's need to be made with out management.
I understand, they need money.... but the FACT IS they suck.
I don't need a lecture on how important the money is.... I know that.
Indie games suck too.... why ?.... Because they use managers just the same.
Answer: I don't have one. But one thing for sure management sucks.
This may sound bold..... But I need to be in charge. You will get an mmorpg that all of you would like, with the exception of the free-to-play freeloaders.
You frequently post but many of your threads tend to carry the same theme. You post "what's wrong with the genre". Everyone has theories. But, your observation is too vague to discuss. Are you trying to Identify the the problems to come to possible solutions or kick up a shit storm for its own sake?
As for the problems with the genre....Has the player base outgrown the genre? Has the industry changed? Has Development gone down hill? Have publishers become greedy? Have the business models failed? Have writers gone creatively bankrupt? The answer is....."Yes" But there are no details to address these in your OP.
You've come in and created a thread to identify a problem at a generic level and offer no discussion on a solution. Not that I believe, we here at MMORPG, are going to fix it. But the issue isn't just management. You need good artistic talent that needs to be given a measure of creative freedom. But you can't just blame it on management. The true problem is lack of balance all the way around.
You should totally make your own MMORPG! There are plenty of tools available that make it much more doable. If you like 2D MMOs, Intersect Engine is great and just released it's source if you wanted to add features yourself. I've been seeing big improvements out of Atavism too! It works on Unity and doesn't require any actual programming. It also has the benefit of working with the metric shit ton of Unity assets available.
Comments
Huge marketing campaign to trick unsuspecting consumers.
Dyson vacuum cleaners,
Good vacuum power until lint build up in all the main rubber seals. Requires monthly up-keep of one hour, and total disassembly to clean all seals, or complete loss of performance.....Must be mechanically inclined to disassemble properly.
It does NOT have better vacuum, just different !!
Better vacuum can be created with standard impellers, just larger and tighter specification's.
Wife loves it, because it swivels on a dime. Good feature but has a patent on the swivel. this feature should NEVER be allowed to have a patent.
$ 400
Nutribullet drink maker,
Upside down blender !!!.... popular only because of high RPM's..... any blender can be higher RPM's !
Because of sealed off liquids and being upside down, builds un-needed pressure and seal on bottom wares out if not careful with tightening lid to base. Over tighten reduce life of seal, under tighten leak mess from pressure.
Principle behind it- pressure inside cavity, as apposed to standard downward weight. Sounds good but in all reality no better performance.
Large flaw- fill cup tabs are made of plastic, many returns because breaking. High cost to re-tool production to fix.
Blender $ 29
NutriBullet $ 90
I could go on forever.... I wish I stupid, I see things as how they really are, I can spot fraud instantly...... I need a medical marijuana license
Once you have management in that has no grounding in your product there is a potential for problems. The business side will run well, but the product side may suffer and that's what we see in gaming. But this can happen anywhere, during the decline of the British car industry as opposed to the German one, it was noted that at least half of directors of any German car company had an engineering background, while it was far less than half in British ones. Indeed in all of our car firms at least half of the UK directors were accountants. Needless to say this is not the sort of area management likes to do studies on.
One thing I have seen having a career in management myself, is the the first answer management has to any problem is to hire more management/admin. But likewise put a developer in charge and the first answer is always more programmers and artists. I don't think this has anything to do with the issues with the CF MMOs (maybe SC though, its that big) but AAA MMOs (indeed AAA gaming) all have issues with this now. When you have the development team of CP 2077 asking the management what's going on you see the problems management led studios have. BTW I hope those guys keep their job, they are now highlighted by CD Projects management as a "problem".
Back in the day designer led studios could go bust because of the CEO's lack of business experience, so you can't do away with management either. So whichever way you play it will cause huge potential issues.
So you have many open legal options as opposed to fussing about needing some license.
I think you need a balance where the talent has a seat at the table but so do the "money" guys and most especially an actual Project Manager.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Logic, my dear, merely enables one to be wrong with great authority.
Marketing is not just about making the most amount of money either, or at least it shouldn't be. It is also for setting correct expectations and engaging in relationship/community building (important for MMOs). Good marketing develops a good reputation for the brand (long term goal). We can see how some crowdfunded games are lacking in these areas.
You need management to "oversee" all aspects. You need money to make products and services (and games). You need creative folks to have "the visions.' All play a part and none can be successful on their own.
Gaming started with folks with vision and technical know-how. They made some games and a few bucks. Then "more" became the mantra. More people to help design, more people to help with visions, more people with money (who want a return on their money) to help get/keep things going.
When any one of these aspects takes precedent (or over), the whole suffers. Artistically, we have better games. Technically, games have improved. Monetarily, games have suffered for players, yet skyrocketed for investors.
I guess what I'm saying is this: Management and money are needed and have a purpose. But they don't need to be so much in the forefront of decision making
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Market research in conjunction with focus groups and the developers help tease out broken features and good ideas (in theory). You think only the devs look over alpha and beta feedback?
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Everyone gets paid, and everyone is watching the few developers with their instructions.
All this spread across 6 years, longer if they can help it.
Much worst than I thought, now I really understand why we don't have any mmoprg's, and why it now cost $60,000,000
Key words:
Focus groups
Tease out broken features !!!! ..... Seriously, think about this !!!
And I'm the bad guy everyone gangs up on, what's WRONG WITH YOU PEOPLE ?
Forgot about the phone call guy, call him the guy who drums up business.
Rent only $600 a month in the bad part of town to keep cost low.
Yes, I way simplifying the situation,.... but that's how you have to talk to most here on this site.
Not you @scott, you seem one of the sensible ones here.
Logic, my dear, merely enables one to be wrong with great authority.
Just having some fun.... I like your post
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
As for the problems with the genre....Has the player base outgrown the genre? Has the industry changed? Has Development gone down hill? Have publishers become greedy? Have the business models failed? Have writers gone creatively bankrupt? The answer is....."Yes" But there are no details to address these in your OP.
You've come in and created a thread to identify a problem at a generic level and offer no discussion on a solution. Not that I believe, we here at MMORPG, are going to fix it. But the issue isn't just management. You need good artistic talent that needs to be given a measure of creative freedom. But you can't just blame it on management. The true problem is lack of balance all the way around.