No punches pulled about calling the bad, bad and the average, average, but also not shy at all about acknowledging and examining the superb and the brilliant. He spends the vast majority of the time with very thoughtful and thought provoking analysis of what's good about it.
If you're looking for memes and bloopers to chuckle over, you won't find them here.
It's also a very lengthy video - feature film length even @ 1 hour and 42 minutes - but I never once felt while watching that I wanted him to speed it up and get on with it. Kudos to Probably Jacob for holding my interest for that long.
Just be aware that there are many spoilers - there need to be for such a comprehensive look at the game.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Comments
Crucified?! They offered full refunds, no questions asked. What more do you want from them, their first born children too? It's okay to be disappointed, but I think you're taking your disappointment to the extreme...
My impression now is that the game is best enjoyed (or can only be enjoyed) as an on the rails story driven experience rather than as an immersive world that allows you to carve out your own adventures (which is what I thought it was going to be).
I was about to buy it because I just got my new computer, but think I'll hold off and play Bannerlord again instead.
One video i watched was a gamer much like myself,he expected immersion and some plausible outcomes from his actions that never materialized.Point being dude didn't even focus so much on bugs but or less he felt the game let him down and that he had a way better immersive feeling in GTA.
A game such as this should not just be cutscenes and some gimmicks,it NEEDS to be designed in a way that makes the world and surroundings feel realistic/immersive.IMO cutscenes are NOT how you do it as those remove YOU the player out of the game so you can just sit and watch.The lack of interaction with most buildings make it mostly a light show,surface textures some pedestrians and some vehicles.
If they cleaned up the issues,lowered the PC power needed to power the light show it would still imo only be barely HALF a game.I said it from day 1,it is just a GTA knockoff and NO raytracing does not do a single thing to change it from being a GTA knockoff.
Never forget 3 mile Island and never trust a government official or company spokesman.
Here is the oddball part that proves how whack gamers are.
I thought for the past 10 years or so the consensus is that quests are boring mundane game design.Well that is pretty much Cyberpunk lol.Oh but you can do them in any order...yeah so what?
In a game like this i do NOT want unlocks and levels or a rpg design.I just want to explore the world and discover things and have various outcomes from my actions.I want a REASON to go down and explore every inch of the game world.Maybe i find a gun or some money hidden under a trash can,maybe i run into some thugs.
Then the idea of HACKING,i thought that was a stupid goofy idea,don't like that at all.Not so much the idea of hacking but how they implemented the idea is just dumb.
Never forget 3 mile Island and never trust a government official or company spokesman.
Yeah that sounds like a good move -set the right expectations to avoid disappointment. I quite like story driven adventure games as well so I will probably end up getting it after all.
Ah, I can agree with you there. I hope they finish the game too.
When was the trailer that he uses audio from made?