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Elder Scrolls Online: Champion Point 2.0 Deep Dive | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited February 2021 in News & Features Discussion

imageElder Scrolls Online: Champion Point 2.0 Deep Dive | MMORPG.com

With this year's upcoming Gates of Oblivion story kicking off in March, we took a look at another one of the big changes coming to The Elder Scrolls Online in 2021 - the Champion Point 2.0 system.

Read the full story here


Comments

  • EladiEladi Member UncommonPosts: 1,145
    To me it doesn't matter how good a system is designed f it only makes the gap between new and old players bigger. its the slow increase in these mechanics that are signs of a less healty game . it may help to keep older players but it will scare off the new players and that is never a good thing. ESO already is extreem Grind heavy as it is.
  • IselinIselin Member LegendaryPosts: 18,719
    Good write up.

    I have to say I'm a bit disappointed with the slotting limitations of 4 each for blue, green, red. I was hoping for more build variety with the 12 CP slots being more freeform

    One question. Are the colors still representative of magicka, stamina and health respectively? If so the 4 per color limit looks like clamping down on build maxing through CP.
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  • KnightFalzKnightFalz Member EpicPosts: 4,582
    Iselin said:
    Good write up.

    I have to say I'm a bit disappointed with the slotting limitations of 4 each for blue, green, red. I was hoping for more build variety with the 12 CP slots being more freeform

    One question. Are the colors still representative of magicka, stamina and health respectively? If so the 4 per color limit looks like clamping down on build maxing through CP.

    The colours do not represent magicka, stamina, and health.

    Blue is Warfare, Red is Fitness, Green is Craft.

    Very roughly these can be viewed as offense, defense, and everything else.

    Everything else is a catch all for stealth, crafting, fishing, and whatever.

    There are several passives in each tree that don't need to be slotted on the bars up top. Only those deemed especially powerful need be slotted. As such, it's hard to say if they are clamping down or ramping up.

    Hack the Minotaur posted a pretty thorough video on it if you're interested:

    https://www.youtube.com/watch?v=Z5W5h01wBW8
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  • BlackAdder77BlackAdder77 Member UncommonPosts: 40

    Eladi said:

    To me it doesn't matter how good a system is designed f it only makes the gap between new and old players bigger. its the slow increase in these mechanics that are signs of a less healty game . it may help to keep older players but it will scare off the new players and that is never a good thing. ESO already is extreem Grind heavy as it is.



    What he said. Was one of the more hardcore poeple playing this game, got emperor on Goldbrand, one of the original Cyrodil servers way back in 2014. Stopped playing in 2015, came back a few times, tried getting into it again but the CP farm, the gear farm turned me down.
    Nowadays if u want new people you either adopt a WoW model where u make the gear from previous updates/expansions obsolete, or you just turn away new players. And in ESO its not only gear, its the CP grind. As a competitive player, ocassionally checking the game out, i dont want to farm 3 months on a new xpac release to be viable to make it into "MIN 810 CP" normal raids....
  • k61977k61977 Member EpicPosts: 1,526
    This is a great change, but it will effect players a lot. Someone starting out will never catch up to someone who has been playing for very long time. Having a power gap that big is a huge issue. See people not getting into groups because they don't have max CP already, just imagine how much worse this is going to get.
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