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Warhammer: Odyssey is an Authentic Mobile MMORPG - Is That Enough in 2021? | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited February 2021 in News & Features Discussion

imageWarhammer: Odyssey is an Authentic Mobile MMORPG - Is That Enough in 2021? | MMORPG.com

In the echo chamber of repetitive, sleep-inducing, auto-play mobile games, Warhammer: Odyssey (W:O) takes a mild departure into the mobile realm as an authentic, traditional MMORPG experience.  With success all but guaranteed, W:O stops short of one major victory, convincing PC MMORPG players that mobile is the genres savior.

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Comments

  • RidrithRidrith Member RarePosts: 859
    No it really isn't enough. I played it roughly two hours yesterday, and it's extremely boring. Great attempt, but 2010 is calling. They'd like their game back.
    ScotM.D.33[Deleted User]achesomaGlacianNexDhampirValentinaUngood
    I like to complain about games.
  • ScotScot Member LegendaryPosts: 24,464
    NO!
  • yphanh2002yphanh2002 Member UncommonPosts: 58
    No, it doesn't feel like it at all :|
  • The user and all related content has been deleted.
  • goozmaniagoozmania Member RarePosts: 394
    edited February 2021
    How absolutely absurd to say "mobile is the genre's savior." The genre doesn't need a savior, as it is not in need of saving. It just needs new, quality games.

    Mobile has led to nothing but the degradation of game development.
    Mobile is not the future of gaming... That wasn't true 15 years ago when companies, desperate to lower their production cost and quality, said it... It wasn't true 10 years ago... it wasn't true 5 years ago.
    Gdemamixpsync
  • WizardryWizardry Member LegendaryPosts: 19,332
    Yep,happy to see others realize that mobile gaming is just bad and is keeping devs from investing into better games knowing they can easily profit from doing LESS in the mobile market.
    Unique?All i have heard is that it plays a lot like Wow so no it would not be unique.I also heard it's all hand holding in the beginning "Wow" and the number one reason to stay away before you become ADDICTED is the cash shop.
    No p2w is easy for devs to claim but nearly impossible to be the truth because if the cash shop is not needed players won't use it and the dev makes no money.

    I am also sick to death of the whole scam that is going on in gaming these days with the "platforms".

    Developers are automatically losing 30% of said profits due to platforms like Apple or Steam and you will pay for that added cost.I was sifting through two sites Gog and Steam and noticed a trend that was about 25% more costly on Steam.What baffles me is how devs can claim it is so tough to make a game but so quick and willing to hand over 30% to these scummy storefront platforms.

    This is the very reason Epic had a legal spat with Apple and i side with Epic all the way because these storefronts do NOT deserve nearly 1/3 of all the hard work studios put into their games.

    Point being there are two VERY good reasons to NOT support this game 1 Mobile 2 Apple/IOS.



    maskedweasel

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    goozmania said:
    How absolutely absurd to say "mobile is the genre's savior." The genre doesn't need a savior, as it is not in need of saving. It just needs new, quality games.

    Mobile has led to nothing but the degradation of game development.
    Mobile is not the future of gaming... That wasn't true 15 years ago when companies, desperate to lower their production cost and quality, said it... It wasn't true 10 years ago... it wasn't true 5 years ago.
    Interesting take but I'd say just about every publishers development and accounting departments would say otherwise. 

    More mobile games are being created, and mobile is bringing in more players and way more money than PC and console MMOs. Sometimes they bring in more on mobile than all other platforms all together. So...  I know we here hate it when mobile MMO's are brought up, but facts are facts. 
    BruceYee



  • GorweGorwe Member Posts: 1,611
    I'm always glad when a Warhammer game does good. Especially Fantasy, just to rub some extra salt to GW(idiots). Especially Fantasy, because I love it.

    Mobile games...interesting prospect, but idk. We already have a superior version(RoR), so...

    And I already have Total Warhammer(on Fantasy side ; wouldn't say no to a good aRPG - Chaosbane is fine, but too simple) and Battlefleet Gothic(...what a good game! 40k side) alongside Geheimnisnacht and Dawn of War and Chaosbane and Martyr, so...enough Warhammer, I'd say.
    DalamarGM
  • RemyVorenderRemyVorender Member RarePosts: 4,006
    I was just happy to not see an auto-run/quest feature....unless I either missed it or it doesn't kick in until lvl 5 or something.
    maskedweasel

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • goozmaniagoozmania Member RarePosts: 394



    goozmania said:

    How absolutely absurd to say "mobile is the genre's savior." The genre doesn't need a savior, as it is not in need of saving. It just needs new, quality games.



    Mobile has led to nothing but the degradation of game development.


    Mobile is not the future of gaming... That wasn't true 15 years ago when companies, desperate to lower their production cost and quality, said it... It wasn't true 10 years ago... it wasn't true 5 years ago.


    Interesting take but I'd say just about every publishers development and accounting departments would say otherwise. 

    More mobile games are being created, and mobile is bringing in more players and way more money than PC and console MMOs. Sometimes they bring in more on mobile than all other platforms all together. So...  I know we here hate it when mobile MMO's are brought up, but facts are facts. 



    Wait, so you're saying casinos, that provide pixels instead of money, are profitable? I would have never guessed.

    Not relevant to what I said, however.
  • cameltosiscameltosis Member LegendaryPosts: 3,847
    I'm curious: is this game actually Massively Multiplayer?


    All of the so-called mobile MMORPGs that I've researched in the past haven't been massively multiplayer, like not even close. Sure, they share some common roleplaying gameplay with traditional mmorpgs, but they couldn't even being to approach the multiplayer numbers required to be an mmo.
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • DalamarGMDalamarGM Member UncommonPosts: 12
    The mobile game is terrible, it reminds of one of those generic no-name RPG games that just slap on some 'basically copyright infringement but legally just a little different' characters to capitalize on whatever trend is FOTM.

    Personally, I think the money for this game would of been better spent just reviving the dead Warhammer MMO and throwing some QoL and cosmetics on it.
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    edited February 2021
    goozmania said:



    goozmania said:

    How absolutely absurd to say "mobile is the genre's savior." The genre doesn't need a savior, as it is not in need of saving. It just needs new, quality games.



    Mobile has led to nothing but the degradation of game development.


    Mobile is not the future of gaming... That wasn't true 15 years ago when companies, desperate to lower their production cost and quality, said it... It wasn't true 10 years ago... it wasn't true 5 years ago.


    Interesting take but I'd say just about every publishers development and accounting departments would say otherwise. 

    More mobile games are being created, and mobile is bringing in more players and way more money than PC and console MMOs. Sometimes they bring in more on mobile than all other platforms all together. So...  I know we here hate it when mobile MMO's are brought up, but facts are facts. 



    Wait, so you're saying casinos, that provide pixels instead of money, are profitable? I would have never guessed.

    Not relevant to what I said, however.
    On the contrary it is precisely relevant to what you said. You stated mobile isn't the future of gaming. As of 2020 nearly 11K games reside on steam. Even if you add the console games (some of which are the same game) you could maybe state there's oh, say 30 thousand games total, and that's being generous. 

    The mobile app stores have over 800K games out of more than 2.8 million total apps. Almost every major publisher at this point has a series of mobile games already on the store, or in the works. 

    There are at least 2 dozen MMORPG's on mobile that released just in the last 3 years. Whether they are good or not is another question, but how many PC MMORPGs have released in the last 3 years? 
    FoolOfATook39



  • FoolOfATook39FoolOfATook39 Member UncommonPosts: 70
    Gatekeeping mmorpg away from mobile is getting old at this point. Mobile is huge. There are pro mobile players. We just need some AAA non free to play mmorpg to come out and we can have some fun with. I like to game on mobile it’s a nice change of pace. What turns me off it though is auto-play and free to play BS.
    maskedweasel
  • ChildoftheShadowsChildoftheShadows Member EpicPosts: 2,193
    This doesn't feel like a classic at all.
  • BruceYeeBruceYee Member EpicPosts: 2,556
    The foundation is there with lots of room to grow and you can see/feel the effort this very tiny studio put into the game. That being said though it needs to be optimized asap and fix some bugs.

    Compared to other mobile games in terms of monetization it's not greedy at all. The only thing I saw that you may need to buy is extra character slots. They give you two but this feels like a game where toying around with the different classes/paths is where you experience everything the game has to offer.
  • DhampirDhampir Member UncommonPosts: 188
    i guess ill check this out when i get bored......then probably delete it a week later.
    “Nothing is trivial.”
    ― James O'Barr, The Crow

    “Sarah: "Buildings burn, people die, but real love is forever...”
    ― James O'Barr, The Crow

  • moosecatlolmoosecatlol Member RarePosts: 1,531
    Authentic

    Mobile

    Pick one.


    Shame that Creative Assembly are the only ones to actually do something of note with the IP.
  • KnightFalzKnightFalz Member EpicPosts: 4,591
    edited February 2021


    I'm curious: is this game actually Massively Multiplayer?





    All of the so-called mobile MMORPGs that I've researched in the past haven't been massively multiplayer, like not even close. Sure, they share some common roleplaying gameplay with traditional mmorpgs, but they couldn't even being to approach the multiplayer numbers required to be an mmo.



    I gave it a shot, and used an emulator on PC to play it.

    Movement was manual, using what would be a joystick emulator on a tablet. Targeting was manual, by clicking on it with a mouse rather than tab. If you targeted on a foe you could click on an attack icon and that moved you automatically to the target, but that was it.

    There were other players present and we could concurrently attack the same foes. I don't know how many can be in the same area at once but I did see several players around. It wasn't as many players around as you'd see in endgame area in a regular MMORPG, but was more than you'd see around in leveling areas of WoW and the like.

    The game has damage, tanking, and healing roles available so presumably you can have at least a small group partied together. Characters have simplistic build trees for a bit of variation

    It's the closest I've seen to a MMORPG on that platform, at least in terms of function even with the total concurrent player count lower.
    maskedweaselGorwecameltosis
  • GorweGorwe Member Posts: 1,611


    I'm curious: is this game actually Massively Multiplayer?





    All of the so-called mobile MMORPGs that I've researched in the past haven't been massively multiplayer, like not even close. Sure, they share some common roleplaying gameplay with traditional mmorpgs, but they couldn't even being to approach the multiplayer numbers required to be an mmo.



    I gave it a shot, and used an emulator on PC to play it.

    Movement was manual, using what would be a joystick emulator on a tablet. Targeting was manual, by clicking on it with a mouse rather than tab. If you targeted on a foe you could click on an attack icon and that moved you automatically to the target, but that was it.

    There were other players present and we could concurrently attack the same foes. I don't know how many can be in the same area at once but I did see several players around. It wasn't as many players around as you'd see in endgame area in a regular MMORPG, but was more than you'd see around in leveling areas of WoW and the like.

    The game has damage, tanking, and healing roles available so presumably you can have at least a small group partied together. Characters have simplistic build trees for a bit of variation

    It's the closest I've seen to a MMORPG on that platform, at least in terms of function even with the total concurrent player count lower.
    Does it feel like a Warhammer game?
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    Gorwe said:


    I'm curious: is this game actually Massively Multiplayer?





    All of the so-called mobile MMORPGs that I've researched in the past haven't been massively multiplayer, like not even close. Sure, they share some common roleplaying gameplay with traditional mmorpgs, but they couldn't even being to approach the multiplayer numbers required to be an mmo.



    I gave it a shot, and used an emulator on PC to play it.

    Movement was manual, using what would be a joystick emulator on a tablet. Targeting was manual, by clicking on it with a mouse rather than tab. If you targeted on a foe you could click on an attack icon and that moved you automatically to the target, but that was it.

    There were other players present and we could concurrently attack the same foes. I don't know how many can be in the same area at once but I did see several players around. It wasn't as many players around as you'd see in endgame area in a regular MMORPG, but was more than you'd see around in leveling areas of WoW and the like.

    The game has damage, tanking, and healing roles available so presumably you can have at least a small group partied together. Characters have simplistic build trees for a bit of variation

    It's the closest I've seen to a MMORPG on that platform, at least in terms of function even with the total concurrent player count lower.
    Does it feel like a Warhammer game?
    Yup. It's very much a Warhammer game.



  • CuddleheartCuddleheart Member UncommonPosts: 391
    edited February 2021
    I can't play any of those mobile MMOs with stick controls.  Honestly, the only MMO with gameplay I kinda liked on my phone is Rucoy.  If someone would take the core of that game, expand on it with a crafting system and a Diablo-style gear grind and you would have my dream time waster game.  
  • magentowizardmagentowizard Member UncommonPosts: 17
    To me this is one of the first really good MMORPGs on mobile. I have been having fun and have an archer at level 9. I haven't found a barrier to playing like most mobile games that demand I pay a ton of cash to play. I think this has real potential.
    mussolinimaskedweasel
  • GorweGorwe Member Posts: 1,611
    Gorwe said:


    I'm curious: is this game actually Massively Multiplayer?





    All of the so-called mobile MMORPGs that I've researched in the past haven't been massively multiplayer, like not even close. Sure, they share some common roleplaying gameplay with traditional mmorpgs, but they couldn't even being to approach the multiplayer numbers required to be an mmo.



    I gave it a shot, and used an emulator on PC to play it.

    Movement was manual, using what would be a joystick emulator on a tablet. Targeting was manual, by clicking on it with a mouse rather than tab. If you targeted on a foe you could click on an attack icon and that moved you automatically to the target, but that was it.

    There were other players present and we could concurrently attack the same foes. I don't know how many can be in the same area at once but I did see several players around. It wasn't as many players around as you'd see in endgame area in a regular MMORPG, but was more than you'd see around in leveling areas of WoW and the like.

    The game has damage, tanking, and healing roles available so presumably you can have at least a small group partied together. Characters have simplistic build trees for a bit of variation

    It's the closest I've seen to a MMORPG on that platform, at least in terms of function even with the total concurrent player count lower.
    Does it feel like a Warhammer game?
    Yup. It's very much a Warhammer game.
    What does that mean, care to give an example?
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    edited February 2021
    Gorwe said:
    Gorwe said:


    I'm curious: is this game actually Massively Multiplayer?





    All of the so-called mobile MMORPGs that I've researched in the past haven't been massively multiplayer, like not even close. Sure, they share some common roleplaying gameplay with traditional mmorpgs, but they couldn't even being to approach the multiplayer numbers required to be an mmo.



    I gave it a shot, and used an emulator on PC to play it.

    Movement was manual, using what would be a joystick emulator on a tablet. Targeting was manual, by clicking on it with a mouse rather than tab. If you targeted on a foe you could click on an attack icon and that moved you automatically to the target, but that was it.

    There were other players present and we could concurrently attack the same foes. I don't know how many can be in the same area at once but I did see several players around. It wasn't as many players around as you'd see in endgame area in a regular MMORPG, but was more than you'd see around in leveling areas of WoW and the like.

    The game has damage, tanking, and healing roles available so presumably you can have at least a small group partied together. Characters have simplistic build trees for a bit of variation

    It's the closest I've seen to a MMORPG on that platform, at least in terms of function even with the total concurrent player count lower.
    Does it feel like a Warhammer game?
    Yup. It's very much a Warhammer game.
    What does that mean, care to give an example?
    Granted my warhammer experience is limited to a handful of games like vermintide and AoR and chaosbane, but the classes are very true to the former classes.

    The world has a distinctly Warhammer feel, gritty and dirty and you deal with a lot of quests for different factions like the church of sigmar. I'll admit I haven't read every single quest, and my highest level character is 17, but in comparison to the other games of the franchise that I've played, it has similar settings and the classes are a little different but still feel very true to the AoR classes. 
    Gorwe



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