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Valheim Crosses 4 Million Copies Sold | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited February 2021 in News & Features Discussion

imageValheim Crosses 4 Million Copies Sold | MMORPG.com

Viking-themed survival game, Valheim, has sold over 4 million copies in less than three weeks since its Early Access release.

Read the full story here


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Comments

  • agraelagrael Member UncommonPosts: 15
    cut the forplay and make it a MMO
    ScotKatinga
  • lahnmirlahnmir Member LegendaryPosts: 5,053
    Torval said:
    Unsurprising. Valheim is a very engaging game. Congrats on their success.

    With the funds this level of success provides I hope they'll focus on polishing some of the rougher systems and mechanics of the game.

    It shows what a team with a focused goal can accomplish.
    Talking about a goal, I am moving north on our map in an hour or two. Got a raft and crossed the first river. Small base established and will be exploring later on. Onwards and upwards!

    /Cheers,
    Lahnmir
    [Deleted User][Deleted User]Groqstrong[Deleted User]TacticalZombehAsheram
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • alkarionlogalkarionlog Member EpicPosts: 3,584

    Rhoklaw said:

    Surely this is a fluke right? Nope because the STEAM ratings are still overwhelmingly positive. As it's been pointed out several times, that a small 5 man team over a period of less than 3 years have created a game that has rivaled even AAA games such as Destiny 2 and GTA 5 on the Steam charts.



    The question remains though, how much did it cost to make Valheim, because the premise for multiplayer is there, albeit in need of some optimizing, could put crowdfunded MMOs in a tight spot when it comes to what could be perceived as a viable time table for producing a game.



    While SC is of course at the pinnacle of being what could be the most elaborate and massive Sci-Fi game ever made, they've had upwards of 500 people, $300+ million and almost a decade in development.



    The same goes for a lot of other crowdfunded games with much smaller scopes. Even with just a team of 20 people which is what most crowdfunded games boast these days, even after several years of development, they are still sitting in Alpha or Pre Alpha. So what's the hangup?



    I honestly don't know because Valheim has proven the current time table to be all wrong.





    I still find cute some people belive SC will deliver
    FOR HONOR, FOR FREEDOM.... and for some money.
  • GroqstrongGroqstrong Member RarePosts: 826
    Thats $80 million gross sales for an Indie company in 4 weeks.  Just bravo, cant wait to see how they expand this game.
    [Deleted User][Deleted User]TacticalZombehAsheram[Deleted User]
  • xpsyncxpsync Member EpicPosts: 1,854

    Torval said:

    Unsurprising. Valheim is a very engaging game. Congrats on their success.

    With
    the funds this level of success provides I hope they'll focus on
    polishing some of the rougher systems and mechanics of the game.

    It shows what a team with a focused goal can accomplish.



    This is whacked?

    How the heck you posting on forums? I killed you in Revendreth last night. wtf?
    [Deleted User][Deleted User][Deleted User]TacticalZombehAsheram
    My faith is my shield! - Turalyon 2022

    Your legend ends here and now! - (Battles Won Long Ago)

    Currently Playing; Dragonflight and SWG:L
  • The user and all related content has been deleted.

    거북이는 목을 내밀 때 안 움직입니다












  • TruvidiennTruvidienn Member UncommonPosts: 347
    I don't usually spend a lot of time in survival games because for casual gaming it's difficult for me to keep up in the world but this game has been fun playing with some friends on our own server. The only issue is having to go through various steps to sign into my friends server because the game itself won't list it.
  • WizardryWizardry Member LegendaryPosts: 19,332
    Steam did NOTHING to develop or market the game and will get 1 million of those 4 mil.
    This dude couldn't give the game away 3 years ago so i am sure he will be one of the few devs that claims Steam deserves it.
    Even if he loses another 50% of the 60 mil he still gets a free ride on the money train.
    mmolou[Deleted User]Asheram

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Asm0deusAsm0deus Member EpicPosts: 4,618
    edited February 2021

    Wizardry said:

    Steam did NOTHING to develop or market the game and will get 1 million of those 4 mil.

    This dude couldn't give the game away 3 years ago so i am sure he will be one of the few devs that claims Steam deserves it.

    Even if he loses another 50% of the 60 mil he still gets a free ride on the money train.


    It's not really a free ride though is it since they actually had to make the game. We all know it's a crap shoot for indie games to take off so to say they are getting a free ride is kind of saying the people working on this game do not deserve their success which is not true IMO and kinda of harsh on your part.
    [Deleted User]TacticalZombehAsheram

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • ShankTheTankShankTheTank Associate Editor / News ManagerMMORPG.COM Staff, Member RarePosts: 232

    Wizardry said:

    Steam did NOTHING to develop or market the game and will get 1 million of those 4 mil.

    This dude couldn't give the game away 3 years ago so i am sure he will be one of the few devs that claims Steam deserves it.

    Even if he loses another 50% of the 60 mil he still gets a free ride on the money train.



    What is this supposed to even mean?
    [Deleted User][Deleted User][Deleted User]TacticalZombehAsheramBrainyxDjeviketlar
  • SovrathSovrath Member LegendaryPosts: 32,936
    Wizardry said:
    Steam did NOTHING to develop or market the game and will get 1 million of those 4 mil.
    This dude couldn't give the game away 3 years ago so i am sure he will be one of the few devs that claims Steam deserves it.
    Even if he loses another 50% of the 60 mil he still gets a free ride on the money train.
    I would argue that it being on steam and it appearing in various lists is marketing and making players aware of its existence.

    They don't have to "do" anything because, for the most part, it's an automated system as far as I can see. That's the whole idea of making an online marketplace. 

    With probably thousands of games of all shapes and sizes, it's too much to have everything lovingly hand-picked and coddled for the customers' tastes.

    If they don't like it then don't put it on their platform. They could have reached out to Good Old Games or maybe Epic if they wanted to see if they would carry the game.


    On a smaller scale, if I bring in a guitar to the nearest music store and sell it on consignment, they don't "do" anything either. They just make room for it and if someone wants to buy it they get a cut and I get the rest.

    I don't go complaining that they didn't "do" anything.

    Asm0deus[Deleted User]Groqstrong[Deleted User][Deleted User]TacticalZombehAsheramKyleran
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • The user and all related content has been deleted.
  • iicecubeiicecube Member UncommonPosts: 58
    edited February 2021
    It just marketing tactic as the best in this game, 4 millions/ 400k concurrent with 300k-350k active.
    They rather raise it to 10million to break the best game of the world made even better in sales.
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651




    Wizardry said:


    Steam did NOTHING to develop or market the game and will get 1 million of those 4 mil.


    This dude couldn't give the game away 3 years ago so i am sure he will be one of the few devs that claims Steam deserves it.


    Even if he loses another 50% of the 60 mil he still gets a free ride on the money train.






    What is this supposed to even mean?



    Your first Wiz post I take it?
    SovrathMcSleaz[Deleted User]TacticalZombehAsheramArglebargleKyleranetlar

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651


    Thats $80 million gross sales for an Indie company in 4 weeks.  Just bravo, cant wait to see how they expand this game.



    I heard they put it all into GME and memestocks.
    McSleazAsheramKyleran

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • lahnmirlahnmir Member LegendaryPosts: 5,053
    Torval said:
    lahnmir said:
    Torval said:
    Unsurprising. Valheim is a very engaging game. Congrats on their success.

    With the funds this level of success provides I hope they'll focus on polishing some of the rougher systems and mechanics of the game.

    It shows what a team with a focused goal can accomplish.
    Talking about a goal, I am moving north on our map in an hour or two. Got a raft and crossed the first river. Small base established and will be exploring later on. Onwards and upwards!

    /Cheers,
    Lahnmir

    Craft some bronze nails. Won't say more, but it opens some things up. If you want, there is bronze down at the Craft Shack next Boar Home
    Well, my mission failed. Not because I died but because I got distracted.... Started rebuilding my new shore house, then got some beehives in, making a spike filled fishing pond later tonight if possible next to the house and I want it expanded as well. Ahh well, exploring can wait, might even tame a boar or two, I haven’t tried that yet.

    /Cheers,
    Lahnmir
    [Deleted User]AsheramKyleran
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • ScotScot Member LegendaryPosts: 24,427
    edited February 2021



    Rhoklaw said:

    P.S. This game is literally 1GB in size... WTF?!?



    The magic of well programmed procedural world generation :)



    But hang on, we know you need to have a separate team to make new worlds with their own studio and everything. That's even when you already have good procedural world generation. You are not making a proper MMO unless you splash the cash every which way you can. ;)
    [Deleted User]Asheram[Deleted User]Kyleran
  • SylvinstarSylvinstar Member UncommonPosts: 158
    Still working on getting all iron gear before attempting third boss. Also found that life in the swamp without poison pots is not pretty.

    Right now just loving Finewood bow + fire arrows and bronze axe combo. Couldn't get into the polearm even though I usually like such weapons.
    [Deleted User]AsheramKyleran
  • francis_baudfrancis_baud Member RarePosts: 479
    This game is something. The devs must be totally surprised and amazed by its success. I wish the games I'm following (CU/CF/DU/etc.) would get a comparable successful launch.   :*
    AsheramKyleranetlar
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651
    This game is something. The devs must be totally surprised and amazed by its success. I wish the games I'm following (CU/CF/DU/etc.) would get a comparable successful launch.   :*
    Who knows what will change before launch but so far, having tried all 3...  none is close to being as fun as Valheim.
    francis_baudAsheram[Deleted User]Kyleranetlar

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • AsheramAsheram Member EpicPosts: 5,078
    Rhoklaw said:
    Surely this is a fluke right? Nope because the STEAM ratings are still overwhelmingly positive. As it's been pointed out several times, that a small 5 man team over a period of less than 3 years have created a game that has rivaled even AAA games such as Destiny 2 and GTA 5 on the Steam charts.

    The question remains though, how much did it cost to make Valheim, because the premise for multiplayer is there, albeit in need of some optimizing, could put crowdfunded MMOs in a tight spot when it comes to what could be perceived as a viable time table for producing a game.

    While SC is of course at the pinnacle of being what could be the most elaborate and massive Sci-Fi game ever made, they've had upwards of 500 people, $300+ million and almost a decade in development.

    The same goes for a lot of other crowdfunded games with much smaller scopes. Even with just a team of 20 people which is what most crowdfunded games boast these days, even after several years of development, they are still sitting in Alpha or Pre Alpha. So what's the hangup?

    I honestly don't know because Valheim has proven the current time table to be all wrong.
    Adding to that they were a 3 man team til the later part of last year.
    [Deleted User]kitaradKyleran
  • AsheramAsheram Member EpicPosts: 5,078
    edited February 2021
    Post edited by Asheram on
    kitarad[Deleted User]
  • KnightFalzKnightFalz Member EpicPosts: 4,583
    Rhoklaw said:
    Surely this is a fluke right? Nope because the STEAM ratings are still overwhelmingly positive. As it's been pointed out several times, that a small 5 man team over a period of less than 3 years have created a game that has rivaled even AAA games such as Destiny 2 and GTA 5 on the Steam charts.

    The question remains though, how much did it cost to make Valheim, because the premise for multiplayer is there, albeit in need of some optimizing, could put crowdfunded MMOs in a tight spot when it comes to what could be perceived as a viable time table for producing a game.

    While SC is of course at the pinnacle of being what could be the most elaborate and massive Sci-Fi game ever made, they've had upwards of 500 people, $300+ million and almost a decade in development.

    The same goes for a lot of other crowdfunded games with much smaller scopes. Even with just a team of 20 people which is what most crowdfunded games boast these days, even after several years of development, they are still sitting in Alpha or Pre Alpha. So what's the hangup?

    I honestly don't know because Valheim has proven the current time table to be all wrong.

    Surely it is a fluke. Nobody, including the developers, planned for or anticipated this degree of success for Valheim, yet it happened.

    The only thing this proves, or rather reminds us of, is that mass popularity is as unpredictable as it is powerful.
    AsheramKyleran
  • AsheramAsheram Member EpicPosts: 5,078
    Rhoklaw said:
    Surely this is a fluke right? Nope because the STEAM ratings are still overwhelmingly positive. As it's been pointed out several times, that a small 5 man team over a period of less than 3 years have created a game that has rivaled even AAA games such as Destiny 2 and GTA 5 on the Steam charts.

    The question remains though, how much did it cost to make Valheim, because the premise for multiplayer is there, albeit in need of some optimizing, could put crowdfunded MMOs in a tight spot when it comes to what could be perceived as a viable time table for producing a game.

    While SC is of course at the pinnacle of being what could be the most elaborate and massive Sci-Fi game ever made, they've had upwards of 500 people, $300+ million and almost a decade in development.

    The same goes for a lot of other crowdfunded games with much smaller scopes. Even with just a team of 20 people which is what most crowdfunded games boast these days, even after several years of development, they are still sitting in Alpha or Pre Alpha. So what's the hangup?

    I honestly don't know because Valheim has proven the current time table to be all wrong.

    Surely it is a fluke. Nobody, including the developers, planned for or anticipated this degree of success for Valheim, yet it happened.

    The only thing this proves, or rather reminds us of, is that mass popularity is as unpredictable as it is powerful.
    And that the old ways still work, beta keys were awarded randomly, couldnt be bought and it didnt matter how long you had been on the list
    [Deleted User]
  • francis_baudfrancis_baud Member RarePosts: 479
    Either SS website doesn't have accurate estimates (10-20M copies sold), or the studio isn't up-to-date with their announcements!
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