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Wolcen Announces Improvements to Dodgeroll and More | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited March 2021 in News & Features Discussion

imageWolcen Announces Improvements to Dodgeroll and More | MMORPG.com

Wolcen is set to receive several improvements, not least of all to Dodgeroll.

Read the full story here


Comments

  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057
    They need lots of new content soon. Tweaks aren't going to do it.
    [Deleted User]Fedaygin
  • AeanderAeander Member LegendaryPosts: 8,060
    edited March 2021
    They need lots of new content soon. Tweaks aren't going to do it.
    What's the rush? Where is the myth that ARPGs are in a breakneck race against eachother coming from?

    That hasn't been my observation. My observation has been that ARPG players tend to play multiple such games due to the speed at which you can blaze through all the content in these games. ARPGs just aren't all that large. And I'm pretty sure that even applies to most PoE players despite how much they like to shit on other games.
    Fedaygin
  • cmacqcmacq Member UncommonPosts: 331

    Aeander said:



    They need lots of new content soon. Tweaks aren't going to do it.


    What's the rush? Where is the myth that ARPGs are in a breakneck race against eachother coming from?

    That hasn't been my observation. My observation has been that ARPG players tend to play multiple such games due to the speed at which you can blaze through all the content in these games. ARPGs just aren't all that large. And I'm pretty sure that even applies to most PoE players despite how much they like to shit on other games.



    While you might well be right here Wolcen really does need more content. The campaign is short and the end game is very shallow.
    GorweFedaygin
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057
    edited March 2021
    Aeander said:
    They need lots of new content soon. Tweaks aren't going to do it.
    What's the rush? Where is the myth that ARPGs are in a breakneck race against eachother coming from?

    That hasn't been my observation. My observation has been that ARPG players tend to play multiple such games due to the speed at which you can blaze through all the content in these games. ARPGs just aren't all that large. And I'm pretty sure that even applies to most PoE players despite how much they like to shit on other games.
    They have to be running low on their funds.  They sold a ton but then everyone stopped playing and the sales dried up.  They need new content to bring players back.  Only after that can they hope to sell enough expansions to keep in business. Grim Dawn has released it's last expansion as each new expansion sells fewer copies than the one before it.

    So unless you are fine with the studio shuttering future development, they need to bring players back if they have any hope of making enough money to cover salaries and servers in the coming year+
    [Deleted User]
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057

    Torval said:




    Aeander said:



    They need lots of new content soon. Tweaks aren't going to do it.


    What's the rush? Where is the myth that ARPGs are in a breakneck race against eachother coming from?

    That hasn't been my observation. My observation has been that ARPG players tend to play multiple such games due to the speed at which you can blaze through all the content in these games. ARPGs just aren't all that large. And I'm pretty sure that even applies to most PoE players despite how much they like to shit on other games.


    They have to be running low on their funds.  They sold a ton but then everyone stopped playing and the sales dried up.  They need new content to bring players back.  Only after that can they hope to sell enough expansions to keep in business. Grim Dawn has released it's last expansion as each new expansion sells fewer copies than the one before it.

    So unless you are fine with the studio shuttering future development, they need to bring players back if they have any hope of making enough money to cover salaries and servers in the coming year+



    Your comment echoes a good portion of the comments on their Steam Patch Notes thread.



    Hmm well that's good but expected. I've only casually followed the patches. The last minute season they added seemed very small overall but a step in the right direction. But it looks like they've now crossed the one year anniversary of their launch. I expected all of the launch bugs to be fixed, especially the skill wheel related bugs. Most major builds should all be viable and their focus should be on adding tons of content and probably adding more viable builds.

    The good news is it works offline. But I'm not sure what their mod support is in the case where they halt development.

    Wolcen seems to have been forgotten/abandoned by most that purchased it. The upcoming shiny ARPGs are Last Epoch and D2 Remastered, along with Lost Ark likely hitting the west. After that they will compete with D4 and POE 2.

    They seem to be horrible with communication in terms of long term plans. I don't really have much faith in them, but I check in periodically to see if they've added anything worth trying out. I'd say their next 6 months will determine if they can continue.
    [Deleted User]
  • IselinIselin Member LegendaryPosts: 18,719
    I gave Wolcen another try about a month and  half ago and found it pretty well the same with the same metas from a year ago.

    I went from playing that to Last Epoch a week or so after I checked out Wolcen and LE even in its current Beta state is a far, far better game with many more viable builds than Wolcen.

    Minions in LE work and they are still clunky as hell in Wolcen where you may have minions but will still be forced into the same old ailment builds that those without minions are also playing.

    Wolcen's skill nodes may look interesting at first glance but appearances can be deceiving. 
    [Deleted User]lahnmirFrodoFragins
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  • KnightFalzKnightFalz Member EpicPosts: 4,583
    ARPG makers should be in a rush to position themselves as well as possible while Diablo IV looms on their horizon rather than directly overhead. If this version regains the favour the series used to have it could vastly change the market.
  • GorweGorwe Member Posts: 1,609
    edited March 2021
    Does anyone care at this point? So much disappointment.

    cmacq said:

    Aeander said:



    They need lots of new content soon. Tweaks aren't going to do it.


    What's the rush? Where is the myth that ARPGs are in a breakneck race against eachother coming from?

    That hasn't been my observation. My observation has been that ARPG players tend to play multiple such games due to the speed at which you can blaze through all the content in these games. ARPGs just aren't all that large. And I'm pretty sure that even applies to most PoE players despite how much they like to shit on other games.



    While you might well be right here Wolcen really does need more content. The campaign is short and the end game is very shallow.
    With that said, have they finally released acts 4 and 5? The game felt very rough and unfinished when I played it around release. I mean the combat and the general character creation seemed promising, but the overall execution was simply lacking.
  • lahnmirlahnmir Member LegendaryPosts: 5,053
    Iselin said:
    I gave Wolcen another try about a month and  half ago and found it pretty well the same with the same metas from a year ago.

    I went from playing that to Last Epoch a week or so after I checked out Wolcen and LE even in its current Beta state is a far, far better game with many more viable builds than Wolcen.

    Minions in LE work and they are still clunky as hell in Wolcen where you may have minions but will still be forced into the same old ailment builds that those without minions are also playing.

    Wolcen's skill nodes may look interesting at first glance but appearances can be deceiving. 
    Bingo. In the end Wolcen, besides its impactful moment to moment combat, really isn’t a very good or deep game. LE is the exact opposite, including the current state of its combat.

    /Cheers,
    Lahnmir


    [Deleted User]
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    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



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    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057
    I'm holding out for the launch of Last Epoch.  I hope it's as fun as you all are saying. :)
  • cmacqcmacq Member UncommonPosts: 331


    I'm holding out for the launch of Last Epoch.  I hope it's as fun as you all are saying. :)



    Sadly they seem to be losing some sight of the fun part. Just about to stop playing LE for the 2nd time. The Monolith of Fate endgame which they have worked on a lot has an incredible amount of grind built in. I can grind with the best of them but this is ridiculous. It also has the horribly bad inventory system of D2 and POE where some items take up huge space in your inventory. Even with loot filters you're constantly having to stop and throw stuff out to make room in case something good is in the new stuff that has dropped. I can't for the life of me see why anyone would copy that system in 2021.
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