As someone who doesn't craft and grinds for currency and sells items to buy what I need, I won't be supremely screwed over by these changes.
With that said, items I can work to afford in the 30+ EX range wouldn't even be available outside of mirror services so I as everyone else will still feel the effects of this change.
I think those who are against the severity of the upcoming Harvest nerfs are mostly if not entirely correct with their arguments on this.
I feel anger and frustration for both the reasoning and the lack of seeking community insight before announcing these changes.
Maybe backlash will cause them to revisit this and come up with some better way of handling the situation.
With that said, I'll still be playing 3.14, but this is not the right approach.
GGG: "They are having too much fun. We need to make changes."
I'm lucky that with many hours of research each league I tend to find a build that fits my playstyle and allows me to eventually play endgame content, but I'll never be in the top 10% of earners if even close to it when it comes to the in-game economy.
I sink a lot of time into this game on just about every league in the past year and a half. I've bought every core pack for the past two years and have started purchasing this year's core packs.
I do enjoy PoE and I believe GGG is one of the better modern game companies, far from perfect non the less.
I'm all for making PoE more accessible for all current and future players and my biggest gripe with this is why the hell would they even put Harvest back into the game by making it part of the core gameplay if they have so many issues with the deterministic crafting it offers.
It's obvious even after major changes from when it was a league mechanic that their vision for the game differs greatly from just about everything the Harvest mechanic represents.
i was hyped and having a blast this league that i could craft gears that allowed my builds to shine. Not so much now that i know it'll take lots of grind (and i dont have enough free time) to buy a single item i could craft with pre-nerfed harvest .
The problem, as I understand it, is that a special discord had to be made to trade valuable harvest crafts. It also was just too powerful and deterministic for the nolifers.
The biggest complainers are the 1% so I'm not sure I really care about their tears. In the end, the game needs better drops and less crafting anyway. I think I'm taking the year off from POE and am hoping POE 2 hits in 2022.
I kinda liked "more deterministic", well sort of, but mostly because it felt like a tiny step towards a more cmprehensible game. Only the 1% is doing advanced & expensive crafting anyways, so theoretically it only affects them; however, the 99% would have been able to effort some of those decent craft items with the "deterministic system" .. Now not a chance - The gap between 1% and 99% increases.
PoE has long been a game for those who plays the meta game with a PoE university degree, and those who are just there for the fun are left to watch as more and more of the game goes out of reach, lost in complexity and prices that they will never get close to.
I don't even think it is possible to "fix" PoE at this point, as it would take major simplification changes and cutting a large percentage of the "old league trash" problems.
Maybe PoE2 will be more fun focused, and it might be purely because it will start out more simple..but with the same people making it, and with their history of zero acknowledgement of any of PoE's problems, can we really expect a better game? (In the long run)
I find the prices out of my reach and although I used Harvest to craft some stuff I have not even skimmed the heady heights of the deterministic crafting. I think it really only affects a very small percentage of people and I recall a thread on Reddit complaining about Harvest and wanting changes and as always 'be careful what you wish for'.
It's simple, remove the mirror from the game exactly as it was done with Eternal Orb, so that players dont get rich with mirror services. So everyone can try chaos and ex to random items... and don't need to buy currency tab anymore.
It's simple, remove the mirror from the game exactly as it was done with Eternal Orb, so that players dont get rich with mirror services. So everyone can try chaos and ex to random items... and don't need to buy currency tab anymore.
there are plenty of other things that can be used as currency above exalts though.
POE is very bloated and complex and "fixing" it is going to be really tricky.
Most of the dropped gear on maps are horrible rolls. I just hate that I have to invest exalts to even get gear I can use to get me through the maps. Why can't they do a better job on the random loot.
Why encourage these powerful crafting methods that only profit the elite tier in the game while the normal players just get by on the stuff they find. Exalts are rare even on higher tier maps.
Comments
With that said, items I can work to afford in the 30+ EX range wouldn't even be available outside of mirror services so I as everyone else will still feel the effects of this change.
I think those who are against the severity of the upcoming Harvest nerfs are mostly if not entirely correct with their arguments on this.
I feel anger and frustration for both the reasoning and the lack of seeking community insight before announcing these changes.
Maybe backlash will cause them to revisit this and come up with some better way of handling the situation.
With that said, I'll still be playing 3.14, but this is not the right approach.
"My Fantasy is having two men at once...
One Cooking and One Cleaning!"
---------------------------
"A good man can make you feel sexy,
strong and able to take on the whole world...
oh sorry...that's wine...wine does that..."
I'm lucky that with many hours of research each league I tend to find a build that fits my playstyle and allows me to eventually play endgame content, but I'll never be in the top 10% of earners if even close to it when it comes to the in-game economy.
I sink a lot of time into this game on just about every league in the past year and a half. I've bought every core pack for the past two years and have started purchasing this year's core packs.
I do enjoy PoE and I believe GGG is one of the better modern game companies, far from perfect non the less.
I'm all for making PoE more accessible for all current and future players and my biggest gripe with this is why the hell would they even put Harvest back into the game by making it part of the core gameplay if they have so many issues with the deterministic crafting it offers.
It's obvious even after major changes from when it was a league mechanic that their vision for the game differs greatly from just about everything the Harvest mechanic represents.
The biggest complainers are the 1% so I'm not sure I really care about their tears. In the end, the game needs better drops and less crafting anyway. I think I'm taking the year off from POE and am hoping POE 2 hits in 2022.
PoE has long been a game for those who plays the meta game with a PoE university degree, and those who are just there for the fun are left to watch as more and more of the game goes out of reach, lost in complexity and prices that they will never get close to.
I don't even think it is possible to "fix" PoE at this point, as it would take major simplification changes and cutting a large percentage of the "old league trash" problems.
Maybe PoE2 will be more fun focused, and it might be purely because it will start out more simple..but with the same people making it, and with their history of zero acknowledgement of any of PoE's problems, can we really expect a better game? (In the long run)
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
POE is very bloated and complex and "fixing" it is going to be really tricky.
Why encourage these powerful crafting methods that only profit the elite tier in the game while the normal players just get by on the stuff they find. Exalts are rare even on higher tier maps.